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Let's try it again edition

Previous thread:
>>97275454

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,

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>>
>>97390775
Depends how "dense" they are
The Alps are pretty straight too
>>
>>97390775
Just exist on two fault lines? Doesn't the north part of the Sierra Nevada range go perpendicular to the coast?
>>
There are a lot of terrain pieces that are neta and if you want to win the high level tournaments you must counter play them or play them
>>
>>97391722
Like the phone booth is so used and strong that is banned in silver format.
And may be restricted once is liberated
>>
>>97391735
So then you just play the sentinel head and it denies shape change, so the booth gets pointless

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Is your character the type to hit on barmaids?
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>>97389647
Quite samefagging, slopfag.
>>
>>97391134
This is so obviously AI it's funny. It's "Will Smith eating spaghetti" tiers of bad.
>>
>>97391267
I think the only samefag in here is you, seether
>>
>>97391457
you are a retard
>>
>>97337982
yes
>on
nevermind

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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I'm glad the chaos dominus sucks.
>>
>>97391112
I don't think it sucks, but people are overhyping it way too much.
>>
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Brick-Eyes bros.. how many are we playing? Clearly replaces the singleton Pot in every list. What else is cut if more than 1 is going to he played?
>>
>>97391156
Its basically unplayable in like 95% of decks. Lab might play it as a sidegrade to Ice Dragon's Prison and that's honestly about it.
>>
>The world was in great turmoil thanks to the evil dr gearck, who had plans to conquer the world

Based uhh... *checks notes*
Based Games Workshop?!
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>>
>>97389841
lol, rent free
>>
>>97388498
They see him as a traitor because he turned right-wing.
>>
>>97389841
>the only non-luddites on the planet are Indian, supposedly
Improbable claim
>>
>>97362769
open ai purchase an astronomical portion of all future silicone wafers used to make computer chips for things like ram and gpu's those things are going to become unaffordable in the near future. its simple supply and demand economics anon.
>>
>>97369718
> No one can pay the loans back,
The federal govt. can and will pay.
Its a shell game that I wont try to unravel, but some things are known. The banks control the govt., the govt. will bail out the banks. Loans will not default unless part of a bigger scam.

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After playing both the original Shandalar and the 2016 update version I've come to the conclusion that magic was just more fun in 1995 when it was more loose and relaxed. The kinds of decks you go up against in the 2016 version are so much more ruthless about shutting down every play you make that the only way to compete is to be an even more obnoxious dickhead and make sure they never get a chance to do anything. Every victory was bitter and spiteful in a way that I never felt with the older simpler Magic cards.
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>>
>>97386473
With mtg at least you have a database. and Oracle text is almost pseudocode. you could automate a lot of it.
>>
>>97385089
Power creep on cards isn't the problem, as other Anons have pointed out there have always been powerful cards and combos. There are cards that are banned in every format for being too powerful, and they tend to be incredibly old ones. A powerful card is negligible, on its own. There will always be other cards that completely wall it, or prevent it from being played in the first place. The problem is that it isn't just a powerful card thrown in to a deck full of janky rubbish, like it was in the old days, it's a carefully optimised and streamlined deck where every card is powerful, versatile, and synergistic. This problem doesn't even really have anything to do with how powerful the individual cards are, it's a result of vastly increased availability of information. As soon as a set releases, the community knows every card in it. The best minds in the community come up with the best decks, and then everyone else plays those decks. There's no room for an individual player to discover something original, or for a localised metagame to develop based on the cards you and your friends discovered in your limited amount of pack opening. The way we as gamers approach games of all kinds has fundamentally changed since those times, and the only way to properly recapture the feeling of early MtG would be to make a new game that couldn't be datamined or theorycrafted to oblivion.
>>
>>97390978
that's part of it, but it's also definitely massive power creep. a given amount of mana gets you about three times the creature now that it did in the old days.
>>
>>97390561
I can't imagine wotc is having interns manually program "do thing, draw card" 100 times every set. It'd be funny if someone made a simulator that's just like the rest except instead of an engine for the actual game it's a fancy wrapper for an LLM.
>>
Honestly a lot of nostalgia for the old era of the game is dumb as shit. I certainly don't miss getting mauled to death by 'togs and dogs and then getting mauled to death by arcbound ravager and then getting mauled to death by jitte and then-

For all of this game's flaws theyl period after this is when they learned a lot of lessons that I think genuinely made this game better- the Lorwyn/Time Spiral era of the game was much more enjoyable then anything that came before, with varied and interesting decks, all card types actually being viable instead of creatures being dogshit, the rules being polished and the miserable shit that made the game dull being toned down to a minimum. I genuinely don't know how anyone can feel nostalgia for shit like Stasis decks, for Owling Mine or Circular fucking Logic.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97391429
/d/x0yCf9
>>
>>97391492

The poster maps are of the Deneb and Spinward Marches sectors... g0f1le /d/FHlT0V
>>
Humbly requesting Formoria for Shadowdark
>>
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>>97391666
/d/LkSKKs
>>
>>97391687

Thanks a ton!

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Radical Wraiths edition
>Previous
>>97367924
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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Salad Fingers is a changeling in the midst of Bedlam.
>>
>>97391544
>hey fire can you stop burning things for a bit? it's super inconvenient right now
>>
>>97391585
Gaia is clearly allergic to a system of checks and balances to balance out spirit autism, this is why we need the strong and unifying hand of the Mummy-in-Chief
>>
>>97391254
Considering the people writing these games are the same people that provide unsolicited seething all over the Internet about whatever constitutes a techbro, it's as like as not that we will be getting a bunch of cyber-Nephandi to account for SpaceX, LLMs, etc.
>>
>>97391544
>surely she would have thought to maybe allow them some free thinking
If we accept the version of events where she created the triat then we can see why that was a bad idea

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Little suprises edition

Last time on /bgg/: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>What game did you expect to hate, but ended up really liking it?
>What game did you expect to love, but endet up hating it?
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>play 6-ish games of fotm (solo mode)
>absolutely annihilated by the AI
>realize I'm supposed to be rolling their action die at the END of their turns, instead of the start
>that one single bit of precog is enough to turn unwinnable random-bullshit-go clusterfucks into something actually playable
Fuck, man. Game design is such knife edge.
>>
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Played thiefdom tonight. It's a perfectly fine game by the Clans of Caledonia dude. Sneaking around, stealing and selling stuff trying not to get caught by the constables, it's pretty fun. Theme's cool, powers are great, scores are tight and it's pretty interactive.
Yet we all ended up finding it somewhat meh. For one there was the time, it took like 2 3/4 hours where we expected it to be sub 2, but that's not enough of a reason to be down on it. I thought about it a little and then I realized something I'd consider a critical design flaw
The game is much more fun if you play a more "from your gut" game and don't plan your turns out in the minutest detalils because mistakes make the game more interesting. At the same time, though, the game punishes mistakes somewhat harshly. So the game ends up in an unhappy middle ground where everyone analyzes a lot, but no thief ever gets caught. It's a somewhat unstatisfying affair; a big part of the game is the constant threat of the constables catching you, but in reality it plays more like a puzzle in how to inconvenience your opponents the most. It's a pity because the game is pretty well designed, but there are many games more fun to play if you are looking for the heads-down and puzzly experience. Thiefdom does want to be played a little quicker than would be safe, it wants to have a snappy gameflow. But when the penalty for making a mistake is high, players naturally put in energy to avoid a failstate, and thus you end up having an AP-prone longish game that lacks the statisfaction of a more heavy experience. I wonder what group this is for, some will surely love it.

It's a bit heartbreaking, actually. The game had so much going for it, but I think I'll sell it.
>>
>>97391626
Or both. But you have to raise at least one of them (or try to call a lie).
>>
Do Clank and Clank: Catacombs have identical decks of cards?
>>
>nothing for hours
>2 threads within 3 minutes of each other
Weird. Thanks other baker, I will remember your sacrifice and respectance of board culture

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What does your character do during adventure downtime? Do they have a side job or something?
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>>97375833
Awful slop. Looks like shit.
>>
>>97385329
ChatGPT-ass post.

I love seeing the shitters try to justify these threads with bullshit posts that only vaguely allude to fantasy cliches because systems and actual campaigns with real people are something they've never even considered.
>>
Performs at parties
Manchego Manicotti (Magic Man) is a magician, no not like a wizard or anything
He's a performer that creates illusions with sleight of hand and gimmicked props
The party hired him to fill out their much needed spell caster slot but there seemed to be a misunderstanding about what services exactly he was offering

The initial interview went well when witu the snap of his fingers produced a wand which cast a fireball then vanished before everyone's eyes only to reappear behind them

Well now, wasn't that a surprise to everyone when they picked a fight with a goblin camp and it turns out he has no spells or weapons of any kind, or really any idea how to fight at all
He has a performing arts degree for crying out loud!
>>
>>97391671
lmao
>>
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>>97375833
steamy hot sex with his Yuan-Ti wife

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97380748
https://www.youtube.com/watch?v=jjoMEw2RYlA
>>
>>97375806
Not anymore. You have no idea the people I've talked to irl that are completely tone deaf to what they say and only repeat shit they heard but didn't understand and end up saying the opposite of what they're trying to say.
This is why I NEED solo.
>>97380748
1975 solo rules in The Strategic Review by Gygax.
>>
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I enjoy Mork Borg, so this should be a fried slice of fun.
>>
>>97380748
retard
>>
>>97388462
>Mork Borg
That's the book with really flashy art and that's kind of hard to read the font, right?

How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
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>>
>>97388896
turns out I don't care about your forgiveness all that much
also I didn't read the books in English
>>
>>97384224
If the focus of the game is cutting down mooks, humanizing them is counter-intuitive.
>How do I eat nothing but cookies and ice cream, but never put on weight?
You don't. There needs to be other steps involved, like exercising enough to offset the cookies and ice cream, which takes far more time and effort. You can't have players cutting down countless mooks and then shift even more focus to having them feel bad about each and every man they killed, because the effort required would far outweigh the time spent playing the game where you kill tons of mooks.
>>
Really emphasise that one of the mooks only has 1 day left before retirement
>>
>>97384224

https://www.youtube.com/shorts/gSxnpdVGcts
>>
>>97388586
>Tolkien's christianity is the primary obstacle to the quality of his work.

That's like saying water is the primary obstacle to the Atlantic being considered an ocean.

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This is a specification for an exterior ballistics software that can be used to calculate damage at long range in tabletop RPGs like Phoenix Command or GURPS where that sort of question arises with some degree of frequency. It takes in physical characteristics of a projectile (diameter, length, mass, etc.) and uses an ODE method to calculate velocity after a period of time has passed. I'd recommend either C++ or pure C for the programme as, particularly if you are generating tables for many types of projectiles, it can get very computationally intensive.

For the specification, start with the formula for drag force, $F_d = \frac{1}{2}\rho v^{2}C_{D}A$, so $\frac{\rho v^{2}C_{d}A}{2m} = a$. The issue is $C_D$, which must be determined empirically. We have an advantage in that drag curves all look more or less the same in terms of shape and proportionality (multiply the drag coefficient on a G7 drag curve by about 1.9 and you will likely be pretty close to the drag coefficient at that mach number on a G1 drag curve). Thus, we define our generic drag curve as on the below table. When a bullet is between mach numbers you have the option of linearly interpolating between them, which is less realistic but easier to write code for and will run faster, or using a more complex formula such as Lagrangian or Newtonian Interpolation, which are more accurate but slower. The typical air density (rho) at sea level is 1.225kg/m$^3$. A typical speed of sound at sea level is about 340 m/s.
>>
Mach number | C_D
0.00 | 0.150
0.40 | 0.150
0.50 | 0.155
0.60 | 0.165
0.70 | 0.180
0.80 | 0.215
0.85 | 0.250
0.90 | 0.310
0.92 | 0.350
0.95 | 0.420
0.98 | 0.500
1.00 | 0.540
1.02 | 0.560
1.05 | 0.570

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>>
>>97386354
Based actual nerd.
>>
>>97386354
These old drawings used to explain concepts seem to do it so well. The idea is simple to begin with I admit, but look at that thing, how could I ever forget the terms now after seeing that?
>>
>>97386354
Anon, why don’t you try GURPS? It actually tries to represent how guns work. I’ll give an example.

A 9×19mm pistol typically deals around 2d+2 pi damage. It’s lethal, but it relies heavily on shot placement and range; against armor, much of that damage can be negated, and without a good hit location it may not immediately incapacitate. Compare that to a 5.56×45mm rifle, which does something like 5d pi, not just more dice, but higher velocity, better penetration, and a much larger margin for error when it comes to defeating cover and armor.

Damage type matters. Most handgun rounds are pi or pi-, meaning relatively narrow wound channels and limited trauma unless you hit vitals or the brain. Rifle rounds are often pi or pi+, sometimes with armor divisors, representing high-velocity projectiles that cause massive internal damage even after punching through protection. A solid vitals hit multiplies injury by ×3, which means a rifle round can outright kill a healthy adult in one shot, while a pistol hit might merely wound unless you place it well.

Range and barrel length also matter. Pistols lose damage quickly as range penalties stack, while rifles retain accuracy and lethality at distances where handguns are barely capable of hitting at all. Shotguns further illustrate this: buckshot throws multiple low-damage projectiles that rely on hit probability and close range, while slugs do huge single-projectile damage but demand precision.

While somebody will say this is too complicated for their smooth fucking brain to comprehend, it’s exactly what lets guns feel meaningfully different instead of being a bunch of identical ranged weapons with cosmetic stat swaps.
>>
>>97391615
I do like GURPS but I don't play it because my own system creates a better model of wound ballistics, using a voxelised representation of the human body with lethality and penetration resistance values assigned to different tissue types, shot paths then being tabulated. GURPS is a nice system (I have some issue with the way skills work, I dislike how if your character is very skilled but if he fails it's always a critical failure, so airline pilots either fly the plane successfully or crash into the Pacific), but it's better than most systems but this is a much more accurate way of modelling superior way of modelling terminal ballistics and wounding.

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It's pic related. Peter Jackson tried to copy Blix's swag for a good reason
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>>97389217
Blix was hot though.
>>
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>>97389217
too modern
>>
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>>97389035
Taken heavy inspiration for this from a post some other anon made here ages ago:

All orcs are driven by either hatred or fear. If driven by hate, select two hatreds and one fear, if driven by fear, select two fears and one hatred. A few orcs have a skill called ‘Cruel’, which means they should select 3 hatreds and no fears.

Hatreds:
Things that send you into a rage-spiral if you see or experience them, you must pass a self-control check (sometimes impossible) to not fly into a rage if you experience one of these things.

Fears:
Things that are morale-breakers, you must pass a self-control check (sometimes impossible) to not run from these.
>>
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>>97389035
>>97391674
… Roll 1D100
Hatreds and Fears
1. Elves
2. Humans
3. Dwarves
4. Halflings
5. Rangers
6. A specific kingdom
7. A specific rival Clan
8. Other Orcs
9. Wizards
10. The Sun
11. The Moon

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>>97391693
[...]
51. A specifically named siege weapon
52. Archers
53. Arrows
54. A type of weapon
55. A specifically named weapon
56. Fortifications
57. Knights in Full Plate
58. War horns
59. The sound of marching
60. Being trapped
61. Being ambushed
62. Being Hunted
63. Avalanches

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>WHAT IS IT THAT MR. SHARPE SAYS THAT MAKES A GOOD PLAYER, MR. COOPER?
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>>97384243
>This is a report from Major Hogan, which differs somewhat from your account, Sir Henry.
>Major Lennox reports a number of incidents, Sir Henry.
He says you first lost your focus, and instead of preparing snacks, you ordered take-out.
He says you then lost your composure, and spilled Diet Coke over your character sheet.
He says you lost ten party members, a major NPC, and two veteran allies.
He says you finally lost your sense of fair play and flipped the table, cutting off a roleplay scene led by Richard Sharpe.
Major Lennox leaves the worst to the last.
>He says you lost the campaign notes.
>>
>>97391403
I’ll have you know that I have many friends at the friendly local game store…
>>
>>97391403
The fault was not mine sir. Major Hogan had the notes on hand..
>>
>>97391562
He who loses the campaign notes soon loses friendships at the game store!
>>
>>97391581
Major Hogan's roles cover a great number of campaigns...

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What’s the edgiest tabletop game of all time
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>>
>>97344975
Black Noir's greatest hits:
bringing down an airliner with his laser vision
picking up a family in a convertible and throwing them into orbit (they'd won a competition, the prize was the car and an all-expenses paid holiday, they thought he was carrying them off to their holdiay island)
>>
>>97349436
>guns
>Only one
>>
What game is unintentionally edgy?
>>
>>97357258
It's a shame about Desolation Jones, it was a fun read
>>
>>97343791
this
/thread


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