How high would you rank the riding skill of the average Comanche Warrior in your system of choice? Explain your answer.
>>97832307>>97830155>>97828651Native groups like the Comanche were basically the steppe peoples of the Americas, their skills and abilities reflected that. I wouldn't glaze them, but I also wouldn't denigrate them.The main thing to understand though, is that once they were fighting industrialized nation states, they quickly wound up being beaten and subdued by said states. They didn't have over a thousand+ years of causing trouble for the settled civilizations near them to their name the way their Eurasian counterparts did.
>>97833041>They didn't have over a thousand+ years of causing trouble for the settled civilizations near them to their name the way their Eurasian counterparts did.It's not like they had horses for a thousand years. They adapted to horse and new technologies extremely well and very quickly. That said, regardless of fighting ability their defeat was inevitable for a huge number of reasons beyond their control.
>>97828001By having you lick my ass
>>97833064>>It's not like they had horses for a thousand years.True, but it wouldn't have mattered in the end if they did. They were fighting people who could mass-produced weapon systems and due to said people's increasingly industrialized agricultural system, they were also fighting people who dramatically outnumbered them.There's only so much the whole "horse archer/horse gunner" thing can do for you when that's the case.
>>97832978Are we talking about modern firearms or at least semi-modern firearms here? Because it only typically takes a couple months to train someone to hit a man-sized target consistently at ranges of 50 to 100 meters. That stuff about years is hyperbole and probably only applies to designated marksmen and/or snipers, which aren't the same thing as riflemen exactly.
How classist and sneering is your character to other social classes? Does your character view peasants like filth, or anyone not scholar like an uneducated vermin, or nobles like tyrannical parasites, or sees settled, urban people, as soft and stagnant?
My barbarian is the chief's son so he's pretty smug about being cultured and having an ermine fur trim on his cloak.
>>97828140Classist but not sneering. He's a LG but born and raised as a noble so tries his best to be the very model of chivalry.Tis ours, the dignity they give to graceThe first in valour, as the first in place;That when with wondering eyes our confidential bandsBehold our deeds transcending our commands,Such, they may cry, deserve the sovereign state,Whom those that envy dare not imitate!
>>97828417How it should be
>>97828174Bot
My character is a literal criminal and thief, of course he hates the upper class.
Thread 455: Good Night Sweet PrinceBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQUp to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/DivineZ Parallactic Clash Ep 6: https://www.youtube.com/watch?v=OMT0sR-h83UDivinez: Genma Awakening Arc Chapter 4: https://mangadex.org/chapter/a747dcba-406a-49d0-917d-ed905ef18f9bComment too long. Click here to view the full text.
>No one is talking about the fight>Only masanoriWe reached this point huh
>>97832599The fight did a really good job at making us think Erika would get the final battle. Actually looked like the universe was done with Akina's bullshit
I believe in Masanori. There will be another cour. This can't be the end.
>>97832765Yeah, I have no idea what the writers are thinking now and if they can even resolve whatever they just set up in a single episode
Welcome to TODD!This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.>GamesIncluding but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.>What is this thread NOT for?Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.>Resources2e fan wiki:https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki2e archive:Comment too long. Click here to view the full text.
>>97832794No, duh, Otherwise I would have replied to your post the first time you made it.
>>97832794I like the premise and aesthetics of BSH but the system doesn't make an impression. I'd rather use any of my many editions of Stormbringer, or Through Sunken Lands. Those Xhack games don't do anything I wouldn't already do with Risus or Fudge.
>>97832289Nah, I want 2e back in /osrg/ because the arguments against its inclusion have never really been convincing to me, but I'll lean towards using to a broader definition in case of this sort of thing anyway. Down to post in here in the meantime though, and I agree this guy who keeps flipping the fuck out in every thread is retarded.
>>97832876NtA, but the one who originally asked.That's fair I found them interesting read thoughts. I have BSH and it's a pretty book but never ran it
>>97827071Yeah, just pairing existing kits with each of the specialists would be my ideal, but I've had some serious trouble finding good pairings for most. Best one I can find is Undead Master from CBoN, which makes Necromancers what I always thought they should be anyway. Haven't figured out matching kits for the rest yet.
▶Previous thread: >>97697376▶Official Key Downloads, FAQs and Erratahttps://www.warhammer-community.com/en-gb/downloads/kill-team/▶Official GW KT app:https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3https://apps.apple.com/us/app/kill-team-the-app/id6479447973▶Rules and Resources[Missing in Action]▶Team Summaries for Dummies[Missing in Action]Comment too long. Click here to view the full text.
You do play with your kids, right anons?
>>97832072my dad had a fireplace like that but replaced it with a massive wood stove which he replaced with a pellet stove. By the time I had a place for the wood stove he scrapped it for a few bucks
>>97831823>TQI'm not necessarily that interested in the nemesis operatives specifically, but they're an interesting addition and if they're a sign of things to come I can be excited for those future things.>>97832072My what
>>97831823>>▶Rules and Resources>[Missing in Action]https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQWhy do retarded newfags insist on making threads?
Which D&D canon setting do you like most? Which one would you like to try out? >Blackmoor? More like, Blackwhore!>Greyhawk? More like, Gayhawk! >Mystara? More like, Fagstara!>The Conan universe? More like, the colonoscophy universe! >Dragonlance? Not worth giving a chance!\>Forgotten Realms? More like, forgettable realms!>Spelljammer? More like, go-to-Hell jammer!>Dark sun? More like, No Fun!>Al-Qadim? More like, All-Cocks-In-Him!>Planescape? I'd rather plan an escape!>Eberron? I like it, the creator is a creep though>Ravnica? More like, Ravnigga!>Exandria? More like, Retardia!>Theros? More like, Lameos!
>>97813540>Birthright? More like Birth Shite!I like it too though.
>>97825382>Basically a meta-setting that was literally intended to tie all the universes together. Therefore, not particularly unique in its own right, but neat concept.I like it as space fantasy. Not sci-fantasy, just straight fantasy in space, I don't see that enough
>>97826912That's true, I also enjoy the concept, it's very unique and very true to D&D's Sword and Sorcery roots; science fantasy is cool and I think proper science fantasy is kind of underrated still, but literal, outright "fantasy in space" is even less represented.
I've stopped playing D&D and am now a GURPSfag, but I have played some Forgotten Realms and Spelljammer in GURPS using GURPS Dungeon Fantasy (*not* Dungeon Fantasy RPG). Very fun stuff. Much more fun than in D&D to be honest. In any case, Mystara, Forgotten Realms, Spelljammer, Greyhawk, Dark Sun, Eberron, Planescape, Al-Qadim and Ravenloft are all varying degrees of kino in their own way. A good and passionate GM can run excellent games in any of them.The rest are trash.
>>97805205Dark Sun seems cool.>>97805210play DDO
Does anyone have experience on running two systems simultaneously? I want to inject dungeon crawls with investigative mysteries and the prospect of characters going insane. I figured CoC and D&D would be a good place to start, because I want to move toward a bigger idea I had but need practice.
>>97830819I've done exactly what you're talking about in GURPS and it worked beautifully. Also, since CoC is a BRP system, you should look to something like Mythras to integrate dungeon crawling into your game.Basically, D&D doesn't belong here.>Not everything has to be D&D. It's not appropriate for many, many types if games. Broaden your horizons.
Pendragon Thread!What's the deal with 6E?
>>97832753A knight with no bastards is no true knight, sirrah. You've done nothing wrong. If peasant women weren't meant to be bred, they would be femboys like the French.
>>97832880I will be home in a short bit and can tell you about it, anon.
>>97822093>*SSSSSSSSSSSNNNNNNNNNNNNNIIIIIIIIIFFFFFFFFFFFFFFFFFF*
>>97832880Alright, home.Pendragon is an RPG that's been around since the 80s. It was made by Greg Stafford and built on a similar system as Call of Cthulhu (they aren't the same same system, just super similar and homebrewing between the two isn't impossible, just kinda quirky to try and do).The game is built from the ground up to emulate the story of King Arthur and the Knights of the Round Table. Each game session is meant to emulate one year of a knight's life, with feats, adventuring, tournaments, wars, things like that. Since the game internally can run for decades, it also is built on generational play, so you will play one knight, they will have children, one of those children becomes a knight, and when your knight retires or dies, depending on how old the child is they become your new character (typically they need to be 21, but some knights can be knighted as young as 16 in super rare instances, talk with your GM about that).The game has a number of characteristics that define your character physically (strength, size, etc), and those characteristics adjust many of your skills (not all of them though, just most) but only your skills as they are at 14, after that you need to dole out skill points that represent your training as a squire up until you turn 21 and are knighted. Skills cover all knightly deeds, from sword skill and riding horses all the way to recognizing heraldry/individuals and more.The game also has Passions and Traits. Passions are things like one's loyalty to their liege lord, love of their family, and any hatreds they have towards various individuals/families/tribes/nations/etc. Traits are built around one's faith and are always paired as a virtue/sin sort of combo (Chaste/Lustful, Generous/Greedy, etc). The total for each of ones paired traits is 20 (so 15 Valorous/5 Cowardly).
>>97833087All Skills, Passions, and Traits have a soft cap of 20 and increasing them above that expands the crit chance.Now, this is a roll-under system, so you want to roll below your score but you also want to roll as close to your score as possible (especially in opposed tests such as jousting or combat in general as the one closest to their score "wins") and rolling your score exactly is a crit. So if you have a score of, say, 24 then you crit on all 20s as well as all 19s, 18s, 17s, and 16s.In order to increase one's passions, traits or skills, you have to use them generally (there is a chance to increase them through training and the end-of-year winter phase as well). If they are used, you checkmark them and at the end of session you roll and if you roll higher (or roll a 20 if it's already capped) it increases by 1.Lastly, the game is best known perhaps for the Great Pendragon Campaign, a campaign encompassing like 80 or so years of play from 485 to 566, meaning you'll go through a good few knights in the meantime. King Arthur, by the way, becomes known in 510 I think? It might be 515 or any point between those two, I don't have the book right in front of me atm. But yeah, the game is expansive.Magic is also rare and more of a mystical sort, not "magic missile" and "fireball" but shit like "WE CALL ON THE SAINTS TO HEAL THIS KNIGHT" or "the druid calls down a fog to hide your knights from the giants sights."
>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.>Examples of companies providing rules and/or miniatures for alternative wargames.Comment too long. Click here to view the full text.
>>97831104>>97831154>>97831167>>97831170>>97831187>>97831196>>97831230>>97831858>>97832444All me
No, I'm Sharticus!
>>97829971BASED father >>97830920I can't play games made by trannies
any good sources for fantasy/medieval heads? up to about year 1600 or so? in plastic or in STL is fine.I've come into a couple dozen Free Company Militia bodies but they have neither arms nor torsos. All my frostgrave/oathmark kits have fine arms but the heads are all helmeted which doesn't fit the vibe. they are all also just a bit small when compared to the GW heads.
Dominions. I know its already pretty much a wargame but I'd love to get my hands on all the different type of miniatures that would be produced from such a game.
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97829030>general opinionIt enthused me enough to get back into the game re-learn the painstaking, agonisingly asinine mechanics, did enough right I was profoundly relieved from the impression Essence gave me of where they were taking them, and has enough lacking that there's just a little bittersweet aftertaste to it all. But god, in my entirely subjective and profoundly biased opinion it is by far the best thing 3e has ever put out both in terms of lore and mechanics.>whether they're above or below parIf I had to sum up 3e Infernals in a nutshell (based on my own kinda flawed understanding of combat resolution), it's that they take Abilities to extremes that often give them unconventional edges at the cost of absolute mechanical supremacy that only rarely becomes a detriment. Brawl is the best illustration of this imo: If you look at Solar Brawl you get to do shit like stick people with persistent onslaught penalties, yo-yo people you punch into the horizon and just reset your rounds of control on demand. Infernal Brawl is NOT that slick, but it DOES do things Solar Brawl can't like give you scenelong permanent bonuses in exchange for penalising you stopping the fight early, sic grappling gambits out to short range, give you an Brawl-compatible heavy weapon that can inflict disease with a bite (which is...debatably useful given how long interval takes and there being no way to intensify syndromes, the best use case I can think of is sticking someone with Jigsaw Puzzle for a free Crippling effect mid-fight) and throw people hard enough to inflict fall damage. It also has what to my knowledge is the FIRST Solaroid Charm that flat out inflicts uncountable damage if it hits with enough successes, unless you count Heart-Eating Fist. Punching stuff falls far short of Solar and even Abyssal equivalents simply due to lacking anything like Fivefold Fury Onslaught or Rampage-Berserker Attack but it doesn't matter because the wrassling is that fucking sweet. 1/?
>>97829030As for the other abilities-Stealth, Thrown, Linguistics and Athletics are legitimately the best I've seen in any splat so far. Presence, Socialise and Lore too although those are kind of cheating because Presence has VEE (now with an upgrade to affect entire nations!), Socialise has the replacement for Black Mirror Shintai, and Lore has Mind-Hand Manipulation/Principle-Invoking Onslaught (now with Agg damage!) which continues the trend of Infernals just cheating in compensation for falling short in pure arete.>loreI'm of two minds about the lore in a lot of ways. It's much better than what I feared it would be based on the devs describing it/Essence and Pillars, but I also miss the storytelling from previous editions, and Infernals being too new to write anything meaningful about their impact on the setting feels like a copout. I'm glad it's not the Green Solars angle from the 3e Infernals preview, but I also wish it did more to stand out and make it's own identity other than "revenge" and "not that". Hell is as gritty as 3e is willing to be but still more sanitised than Exalted should be somehow; Ipithymia continues the trend of baffling me with how the effort to whitewash certain characters is going, though closer to my grudgingly positive takeaway from Heron than my complete rejection of 3e Lover. Also I don't like how they made Ligier a more blatant Azhrarn expy. Plus his writeup feels a little underwhelming for what he is in terms. It's strong, don't get me wrong, it just feels weird the Green Sun does more sword/spear stuff than actual sun stuff. And I'm still waiting for the devs to reconcile the humanoid 3CD statblocks with their celestial forms.2/3
>>97829030>build-your-own formLooking at how Blasphemy keyworded Charms work and how the preview described build-a-shintais, it's clear that Keys were definitely meant to be more than what they currently are (organisational shorthand). I definitely prefer the ExWoD approach of permanently adding to shintais rather than just letting you activate certain Charms at the same time, and the "avatar of a Yozi" thing sounds like a unique addon I would've liked to see incorporated somehow.As with many, many things in 3e it really does feel like they threw out the baby with the bathwater and called it a day. Still, there's a surprising amount of fun to be had once you accept Devil-Bodies are less strong in and of themselves and more meant as a sort of chassis for your other Charms.Also not amused by how they made a lot of the inner world-using Charms kinda undertuned, although the fact that you CAN bring things out you made with your own effort low key solves this. Just Introduce a Fact in there that enhances your Crafting (or sorcery, or VEE, or whatever), and you'll be mass producing Karvara in no time.
>>97832215The real Slim Shady is based on Azhrarn.
>>97826736i think they were running their own shit when they weren't wed to a solar, plus i believe they were heavily involved in the shadow deliberative that bridged the first and second. of course their behaviors were different then because their castes were different
Reject all AI from TTRPGS! If a player uses AI to make a character portrait of their PC - BOOT THEM FROM THE GAME!If a player uses AI to make a character biography - BOOT THEM FROM THE GAME! If a GM uses AI to write an adventure for a session - QUIT THE GAME! If a GM uses AI to generate a picture of where the PCs are - QUIT THE GAME!If a GM uses AI to generate a battle map - QUIT THE GAME!REJECT AI FROM TTRPG!REJECT AI FROM TTRPG!REJECT AI FROM TTRPG!
>>97831037You have to commission your creativity? You can't write your own adventure?
>>97818057Nah. A.I. is a tool. Wouldn't ban photoshop because the person didn't draw. But I will put my foot down for bad A.I. usage.> Wonky inconsistent stats.> Cursed art.> Contradictory descriptions.But pic-related? 0 problem.
>>97832308Why does he have five legs?
>>97832776The fifth is for the ladies.
>>97832776Good catch. Was the first of 3 attempts. A.I. is basically a retarded genius.>>97832815Pokémons were always fertile from the moment they hatched.
I never realized how many players suffer from aphantasia and insist on using miniatures. Are you one of them, or do you embrace the unmatchable graphics of theater of the mind?
>>97831518Theater of the mind? More like theater of the poor
>97831518>he cannot imagine a thread where he gets genuine interaction related to a topic instead of the cheapest bait imaginableJust imagine being this much of a faggot.
This has nothing to do with imagination and has more to do with people's ability to multi task. After 3 or four different factors the average person's brain can't accurately account for them. Keeping room dimensions, npc positions, number of npcs, distance/range, turn order, player positions, hazards and obstacles (im additiona to keeping track of the rules and paying attention to the GM and other players) in perfect clarity is something the majority of people won't be able to do. Infact most people will likely forget half of the details they are trying to keep track of in their brain unless directly reminded of them.
>>97832857It is not weaseling around or cheating to state that the following is not a claim of you failing to provide an alternative to theater of the mind:>>97832572>What did you expect from bringing it up explicitly as part of a highly emotionally charged railing against theater-of-the-mind with no alternative purpose offered?Again, "alternative purpose". What the fuck do you think the word "purpose" means in this sentence? Do you need a refresher on syntax and the thing charted out or something?
>>97831518First off, 0/10 troll thread, I'm responding out of boredom more than anything else.With that out of the way, let me state that yes, I can picture things in my mind quite well, but that doesn't mean it isn't useful to have a tactical board and various pieces on that board to determine where stuff is in relation to one another. Plenty of people who can picture stuff in their heads can still lose track of something as complex as a combat encounter if they're trying to play out said encounter relying solely on their own mind to keep track of where characters and such are with no real visual aids.
He did nothing wrong.Everything that he ever did was for humanity
>>97777202>He did nothing wrong.>Everything that he ever did was for humanityHe's a massive sperg dictator. Worse than that he was absolutely horrible at his job. The average dipshit anon could do a better job than the Emperor, granted the same powers.
>>97830217>>97831943>lorelets dont understand he wanted the heresy to happen
He did nothing wrong.
>>97831943>Worse than that he was absolutely horrible at his job. The average dipshit anon could do a better job than the Emperor, granted the same powers.Anon, the Emperor is a gigantic basement dweller nerd who explicitly hates the warlord persona, he does it because when Malcador found him living in a cave basement during the Age of Strife (working on unfucking humanity's genome) it was Malcador who convinced him he would need to be a warlord and emperor to unite Terra.
What would you guys say is the most important skillset for "smart" characters in TTRPGs?>ability to make/build shit>perceptiveness>knowledge
>>97830485What setting worldbuilding?
>>97830485>The player not being a retard.This is why you should just stick to braindead Fightermen, OP.
>>97830906Yeah, came here to say this. Smart people can only be roleplayed by Smart people.
>>97830485A smart player
>>97830485The ability to make use of what they know. That's why Doom and Tony are better than Reed, he invents technology to could change the world and leaves it in a closet. He invented a fucking belt that makes someone the near equal to the Flash, and did nothing with it. Tony might not be as smart, but at least he actually uses his brain to do things besides indulge his hobbies.
Here’s your magic card bro
>>97829531I don't care that Monday's blueTuesday green and Wednesday tooThursday I don't counter youIt's Friday, Magic™ night
>>97830096I am setting your cards on fire for that.
>>97822189Someone's trying to steal that book!
>>97831102The fire doesn't want 'em.
Can I play MTG without any DEI cards at all? Are they purposely made better gameplay wise? If I like the older art (at the very least of 2000s and earlier) will I have to spend a lot of money? Are those older cards power crept hard?