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File: Sword v Mech.jpg (271 KB, 1200x1369)
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The /btg/ is dead! Long live the /btg/!

Melee Mechs Edition

Previous Thread: >>97821886

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg


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>>97840479
Nope. Archer has some kick ass variants. But my faves are all later than WoB.
Lrm carriers are cheap, even if you are buying the ilclan era LRM C clantech version (sold and available to everyone)

But they still can't take much of a hit. Stick four in a fire support lance in woods and never use them for anything but indirect fire.

The benefit of the archer is you're supposed to run out of lrm ammo. You want to be blasting away until then bins run dry, because then you ain't gotta worry bout no ammo bombs. That's why I like the later versions with case or case ii.

Lrm carriers are so cheap its not even fucking funny. Plus it's a way to get more guys on the table.
>>
Special mention, not only do ilclan era steinera make the fuckawesome archer 7c. They also make the equally, if not even more fuckawesome crusader 10s? 11s? And the banshee 12s. And the Zeus 10s? 11s?

Seriously. Take them in a force and watch them HURT things. Bad. You'll feel sorry for their targets.
>>
>>97840848
Thx. I'll stick to carriers than.
>>
>>97840745
>>97840779
That he can't actually explain his worthless yellow rocks tells me everything I need to know...
>>
>>97841112
Nigga if you call gold worthless, literally one of most useful metal on this realm there is no explaining I can do to educate you.
You literally could not be stupid fucking nig on the Web without gold.

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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>97839904
NTA, but that doesn't sound like them looking down on humans exactly. It sounds more like they are seen as acting that way even if they aren't.
>>
>>97817852
Her eyes: https://www.youtube.com/watch?v=viimfQi_pUw
>>
I'm beginning to think the only way to get rid of puckee would be to pretend to be him and utterly jam up the catalogue with 80-100 puckfuck threads to cause a user chimpout.
>>
>>97817852
Kill yourself redditor
>>
>>97819955
Sorry cuckie, but I'm playing Nechronica and Princess Wing like a real man.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>97840693
>clutches pearls harder
Wow so convincing.
Are all your arguments like this?
Totally ineffectual?
>>
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>>97840693
Arneson is 2e now? I feel like your next claim would be to consider ACKS closer to "true D&D" than D&D itself?
>>
>>97840743
lol
>>
>>97840743
>Arneson is 2e now?
No, considering XP for gold a "mild houserule" is literally "AD&D" 2e's approach to it.

>I feel like your next claim would be to consider ACKS closer to "true D&D" than D&D itself?
Kill yourself, fishfag.
>>
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>>97840799
>anything I don't like is 2e
>anyone who doesn't share my delusions is fishfag

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I need a bratty thief girl.
I won't elaborate.
Please no AI
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I heard ChatGPT was a decent enough solo DM experience and I decided to try it

>generic human fighter whose job was to guard a princess but failed
>first session starts alright, fought some water soaked zombies and found the princess
>couple of more sessions in there's a global level system which dictates which reality is true and uses human anchors in case it can't stabilize a location
>another couple of sessions in I am now arguing logics with ChatGPT because I got some superpower which lets me create point and relationships between them
>end up this first arc building a system where synthetical ancors replace human anchors and it took me a while to cover all edge cases
>this is at level 4
>explicitly say I do not want to deal with this stuff anymore
>ChatGPT: "You're totally right!" ;^)
>next arc is about a network of reality bending doors in which couriers must transport fragments of reality from door to door to keep the reality in check
>the only way I could disrupt this was by PLACING FUCKING STEPPING STONES IN AN IRREGULAR BUT NON-OBVIOUS WAY
>my fucking god
>write explicity multiple times in the source of the project to not have any other reality bending stuff and all that happened earlier was an exception
>ChatGPT: "You're absolutely right!" ;^)

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>>
>>97837598
Try playing good games that you can run solo.
>>
>>97840438
The last arc which I ended just 12 hours ago was about trying to take over what's essentially an army of abducting robots by arguing with the second in command I was a higher rank than his through contradictions and processable but unsolvable directives.

At least the proposal to the princess went well.
>>
>>97837598
AI is better used as a supplement for solo RPing, primarily for narrating while (you) guide the game along along with creative input, dice rolling, and proper rules management. You have to specifically tell it the things you roll up and interpret like "the goblin got a crit on me and fucked me up" or "NPC X told me off after I tried to intimidate him" so it doesn't make you into a god that everyone loves who can cut down an army at level 1. And like other posters have said, you need to use something like Sillytavern to use lorebooks that summarize previous events to keep your context under control and to prevent it from forgetting what happened in the past.
>>
>>97838477
>it couldnt do human reasoning
Irrelevant, a good number of anons can't as well
>>
>>97838354
If I find myself reaching for any AI for brainstorming, I have to first remind myself that whatever I'm going to get out of these fancy autocomplete machines is going to suck, but that by grappling with the machine and forcing myself to try and think of the best way to articulate my intent that I will naturally start coming to better conclusions because the whole process is more like Rubber Duck Debugging than actually brainstorming with a useful AI tool.

Long time MtG player (17 years?) and with what's happening to the game rn, i don't really have much interest in any of the new sets.

Sorcery looks like it could maybe scratch that itch. The art is fantastic and reminds me of legacy MtG art. Anybody here play?

I watched a few overview vids, but I'm curious how the actual gameplay goes.

For someone who plays mostly EDH, are there any similarities?

Is it usually a 2 player match?
How long are the matches usually?

Is it as much of a money pit as MtG?

Convinced a few of my MtG friends to give it a shot based off of the art alone. Just need an idea of what I'm up against in terms of learning curve.
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>>97820622
Atleast in our city sorcery has been steadily gaining new players, with most being ex-mtg players or completely new to tcg hobby. It's either been the art or gameplay drawing people in. Ppl seem to enjoy the boardgame feel of the game with site placement and cards really affecting the realm unlike in some other games. Someone in the latest sealed event pulled this badboy and gotta say that flavour texts are so damn good in this game,
>>
>>97835460
this and a bunch of other Ian images appeared in the Tolkien bestiary too. I also always loved the wights picture.
awesome that they got him involved for this, his shit is so unique.
>>
>what if we make looking like 90s generic fantasy art our selling point
>>
>>97840990
>art is so bad nowadays generic fantasy art from the 90s is a legitimate selling point
>>
>>97820809
I'm already sold on the art, no need for you to reason why it's so great

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Which D&D canon setting do you like most? Which one would you like to try out?
>Blackmoor? More like, Blackwhore!
>Greyhawk? More like, Gayhawk!
>Mystara? More like, Fagstara!
>The Conan universe? More like, the colonoscophy universe!
>Dragonlance? Not worth giving a chance!\
>Forgotten Realms? More like, forgettable realms!
>Spelljammer? More like, go-to-Hell jammer!
>Dark sun? More like, No Fun!
>Al-Qadim? More like, All-Cocks-In-Him!
>Planescape? I'd rather plan an escape!
>Eberron? I like it, the creator is a creep though
>Ravnica? More like, Ravnigga!
>Exandria? More like, Retardia!
>Theros? More like, Lameos!
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>>
>>97837478
Sounds like Baker is stuck in the 3e days when CR for powerful entities went up above 30 while in 5e CR 30 is the highest CR although to be fair, I remember the 5e 2014 Tarrasque being theoretically able to be whittled down and defeated by a bunch of flying archers with magic bows which is pretty dumb.
>>
>>97836914
>>97837478
Part of the problem was that Argonnessen was intended to be one of the "Epic level" zones of Eberron during 3.X. Remember Eberron was supposed to be a setting that could hold a version of "everything" in D&D with in it which included the Epic stuff. This idea was lost in the 3e -> 4e and 4e -> 5e transitions.

>Khorvaire - low to medium level adventures
>Xen'drik - medium to high level adventures
>Argonnessen - high to epic level adventures
>Sarlona - low to high level adventures (psionic focused)
>Khyber - medium to high level adventures
>Deep Khyber - high to epic level adventures

It was designed with an MMO expansion pack design loosely based on Everquest's expansion packs.
>>
>>97805205
>not gaycock
Ngmi
>>
>>97805445
>The Forgotten Realms is the best D&D setting.
thread ended here
>>
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Brancalonia! Shame I'll never play it, but I'll read their books and imagine
just imagine

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>create a system
>it's good
>but have a huge ego and expect the system to become popular through word of mouth
>do 0 PR for the system
>do Pikachu face when the system tanks
Literally the story of every new indie system in the last 20 years. What's wrong with people in this industry? Does this industry only attract retards or what? It seems that way because only DND has created an official online service, while the rest believe that Internet is something secondary in the 21st century.
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>>
>>97830473
>They also didn't do anything for the 50th anniversary
I recall them doing WORSE than nothing by releasing a book about its history that shat on the franchise's origins for being racist in the literal first page.
>>
OP is a faggot as usual, but this is a genuine question: where the fuck is an indie RPG creator supposed to advertise at all?
>>
>>97838501
Podcasts. Tons of people listen to stuff like the one shot podcast and they seem pretty willing to signal boost smaller creators. It also helps if you do your own media thing (podcast, YouTube, etc.).
>>
Faggots on here like to act as if knowing how to advertise and build up a community is somehow "gaming the system". It's why they screech and cry about Shadowdark, despite it having two incredibly successful Kickstarters along with a healthy community. It helps that they keep a tight grip on not letting the retards in said community get out of hand with political bullshit, too.

And another anon was right, this thread stinks of street-shitters.
>>
>>97840520
Shadowdark literally paid a bunch of popular youtubers to promote it, which led to those successful kickstarters, which were then, in turn, promoted by Kickstarter itself.

No one denies Shadowdark was successful at shilling itself. Just that it doesn't deserve the success and reputation it got, because it's an extremely below average game.

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Hotseat multiplayer is a traditional game right?

What faction and hero are you starting with and why?
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>>97838449
I wasn't talking about OP, he's just a garden variety faggot.
>>
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>>97834115
Fpbp
>>
>>97839406
second
>>
>>97834149
>>97834151
Stop being a gatekeeping gamechud. Video games can be traditional games if they identify as such. Get with the times.
>>
>>97841040
I'm ok with that, because it's always been the case here, you fucking "ironic" newfag

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97840115
>sucking effect is for black mana only
If you play these cards, you are the throat goat
>>
>>97840679
It's a crime that Sheoldred died while Urabrask lived
>>
>>97840679
Professor Dellian Fel is the Davriel Cane of our time.
>>
>>97840436
I prefer Weird Griffon Tower
>>
This swamp does not look snow-covered at all.

How should Wizards fix and improve Birthright rules, so it wouldn't be a total ass to GM?
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>>
>>97836316
Not AI generated, but it has all the hallmarks of AI upscaling.
>>
>>97836175
Why is it ass to gm?
>>
>>97841017
Because it really delves deep into the different aspects of running your demesne - trade deals, resource yields, spying missions, military advances, the state of the peasantry, the machinations of minor nobles and guild heads, all that stuff - and expects you to take appropriate actions for every active regent in the game on every realm turn. So you're basically playing a twelve-man Civ map and filling in for eleven of the players.
>>
>>97836630
ACKS has far worse rules. Birthright understood the basic idea that you can simplify complex concepts. ACKS makes even simple things take forever to resolve, and never in a fun or interesting manner. It might be the worst system for anything it sets out to try to do.
>>
>>97836175
>>97836316
>>97836630
Why does this feel so forced and unnatural.

>>97841087
Only someone who acted like a braindead autistic rules-slave (who isn't even actually following the rules) seeking to make problems for themselves would intepret the game that way.

Also, it's completely ignoring the Center of Action concept, which basically means to focus on three NPC factions close to the center of action to be active each domain turn, something that typically happens once every three sessions. And, if the center of action moves and a faction that was inactive for awhile becomes active, then it takes a few turns in a row to update itself.

Birthright is less a strategy game and more of a broad simulation, and you can be quite flexible with it and are expected to be.

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>
>>97840855
Thanks anon! I tried looking for this yesterday and my old links were all broken and I couldn't figure out if they had another url. Appreciated.
>>
>>97840868
you got it
Anna's Archive's wikipedia page always has the current url
>>
>>97840529
>Hot Streak
>The best game of it seems to be the first one you ever play
nah it's the game where people yell the loudest
only pull it out every now and then for 1 game, no more
>>
>>97841047
In my experience these two overlapped 90%
As said I imagine it's best in a super casual context like a larger family gathering where people slowly gather around the game and there's a kind of casino table excitement vibe going on
>>
>>97840844
I cam get you medina for ca. €55, the estates is gonna be harder

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Whatever you may think of the idea of martial characters in D&D or any other fantasy rpg basically doing sword magic, it is at least a lot more fun from a gameplay perspective than just going "I make an attack roll" every round.
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>>
>>97840158
>Fake binary choice thread
Kill yourself, faggot
>>
>>97840353
And now what?
>>
>>97840910
Keep seething, nogames.
>>
>>97840158
Have you tried not playing Dndogshit?
>>
>>97840996
Cope

A Midsummer Night's Dream Edition

Previously on /slop/: >>97789009

▶ Thread Task: William Shakespeare.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.


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>>97819348
>Shall I compare thee to a summer’s day?
>Thou art more lovely and more temperate
>>
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>>97840953
>>97840734
>>
>>97837201
With AI slop art it got way easier to make cool looking illustrations to use on improvised paper minis.
Back in my days in the previous century I would draw the figures by hand, place the paper on the window in order to see through and trace the silhouette and draw the back as well, then cut it and glue it to a small base, usually a trash plastic lid, and use it to play. Simpler times.
But I like that we can prompt more complex stuff and print it.
>>
>>97798730

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NATO intervention edition

Previous thread:
>>97576097

>Thread Question:
What have you been working on recently?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97834235
The Sword and the Flame is classic but the unit counts are fairly large even for a small scenario. You can pretty easily scale down the basic unit size but some oddness may result.
>>
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We had our first game of Fitna yesterday. Syrian civil war of 2012. History was altered as the rebels took over Assad in a brutal conflict. It was fun once the players got the hang of it, I was personally acting as an umpire. One thing that I was left wondering about was the card draw you get from playing the Reinforcements event card. If you draw another event card, can you just keep playing those events or do you have to declare all your events at once and then if you draw any extra those can be used later to generate OP or saved for future turns? It seemed really strong and swingy to chain-draw 3+ reinforcements in a turn into 3 more events. Any Middle-East war veterans here to weight in?
>>
>>97834235
As others have said, The Men Who would be Kings is your best option. Sword and the Flame is a very popular boomer era game and is still very popular at conventions.
These are the best two, but for your purpose MWWBK is what you're looking for
>>
>>97834575
>>97839344
>>97840670
For bigger battles of that period, is Black Powder 2e the way to go? I will be honest with you, I'm not the most hardcore wargamer around and my friends are definitely too fresh for granular and complex rulesets. I'm not sure if it matters but currently we have people working on Zulu, Brit and Afghan forces. We have a friend that wants to build a small Prussian force of the Franco-Prussian War but I'm not sure how to include him in the mix - guess we will have to go alt-history at some point.
>>
Between Hail Caesar and Warmaster Ancients, which is the better system for 1vs1 games?


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