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Fuck Marry Kill Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97842406
You'd be insane to do otherwise. Not even older editions had you decide and roll, because in those classes had minimum stat requirements in order to qualify.

>7, 7, 13, 15, 9, 9
Decent rolls for an Artificer. Even by the variant rules proposed here >>97841591 this would be a terrible Wizard though. You still have a -1 to Dex so terrible AC, which proficiency bonus also doesn't help address.
>>
Rolled 3, 2, 6, 5, 6, 3, 2, 3, 6, 5, 6, 6, 5, 4, 5, 5, 5, 4, 1, 2, 4, 1, 1, 5 = 95 (24d6)

This is my female half-orc bear totem barbarian.
>>
>>97841591
>make change
>make second change that counters the mechanical impact of the first change
Okay, but why? All you’ve done is make ability scores even more pointlessly abstracted. If ASIs grant you the same mathematical benefit as before and proficiency bonus counteracts the mathematical impact of the new modifier math, you’ve returned to where you were but with fuzzier math. Any impact of increasing randomization is negated by your concessions.
>>
>>97842474
The only classes that can really get away with just one stat are Artificer, Cleric, Fighter, Paladin, and Rogue. Anyone else needs a modicum of Dexterity for AC.
Paladin might seem like an odd inclusion there, but even if you roll 15 Cha and everything else is 10 or less, you can spend your Background to get True Strike via Magic Initiate in the 2024 rules. If you're still in 2014, Paladin is still the best use of those scores, but involves taking the Blessed Warrior fighting style so you can just get an attacking cantrip and being a worse Cleric.

Classes like Wizard or Sorcerer are the ones that suffer the most because unless you roll exactly a high Dex alongside a decent casting stat, you just won't have the AC to actually survive.
>>
>>97841988
>3d6 worked because
Character creation was simpler and characters were seen as more disposable. The principal difference between the design of 5e and the design of TSR editions isn’t the size of the numbers, it’s the length of the character sheet.

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Fractal edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97842111
Maro didnt lie, it's not his fault you didnt know that wotc only cares about distribution sales
>>
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Is this an Owl House reference?
>>
It's about time we returned...
https://youtu.be/sukHfctT9L4
>>
>>97842432
I hope it's the Sewers of New Capenna and it has more ninja turtles
>>
>>97842432
where are the NY city pigeons variants and food items?

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Now that the dust has settled, can we all agree on the what the best designed modern Space Marine is? I think it's pretty obvious.
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>>
You guys really don’t call yourselves chuds when you just hate primaris right
>>
>>97841996
>GW acting like a primaris with a headswap is a groundbreaking new olive branch extended to the fans
>>
>>97842113
The terminally online 40k fans here are just literal right wing freaks who cry 8th edition changed it all
>>
>>97841996
I will never forgive them replacing D:<
>>
>>97842014
Wonder if that means TOW was a bit more successful than they expected, or they're just hoping to re-run the HH surge but with less quasi-historical armour autism?

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Splinter edition

Previous: >>97708621

>News & Reminders
Food Chain is banned in Historic
Arena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxes
https://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026

>Secrets of Strixhaven Spoilers
https://scryfall.com/sets/sos?order=spoiled

>Useful Links
https://pastebin.com/QFA0hqaA


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>>
>>97840646
corr good esper midrange pile diss wun
>>
>>97842047
they're gorge, only had the plains and just picked up the rest
>>
>>97842047
Ugly to me. Super digital looking soulless art.
>>
>>97842047
Forest is fuck ugly, Mountain is meh.
>>
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>>97840833
Current version. Made for bo3, but sidedeck is always work in progress. 2x Ouroborid instead of Moose is obviously better. It's just more fun to throw green flash chonker when people least expect it.

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97825022
D20 needs some decently big numbers for mods to matter more than dice. Anything less than +11 means the dice roll probably matters a lot more than the mods. And this is before getting into what you want your target numbers to be. If you want mods to matter more than rolls you're probably gonna wanna do 3D6 where the majority of rolls will land within a smaller average range, where +1 actually matters a lot more than +1 in a D20 system.
>>
>>97829341
you are a tunnel living cannibal? You are right that I got my linguistics twisted
>>
>>97818983
I'm getting a 3D printer for metals.
>>
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Still working on my homemade TCG that focuses on supply chains rather than combat. Feel like I'm getting close to a good enough card design to get printed for playtest.
Decided to go with public domain traditional art for the initial art, seems to work pretty well
>>
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Work on Inversion RPG Beta 4 continues silently and slowly.

Somehow, last month Beta 3 managed to hit the front page of itch physical games, and it got way more eyes on the game out of nowhere. That's been really helpful for getting feedback on things to fix and couldn't have come at a better time.

I'm hoping to add a decent bit more art to Beta 4, and I really don't like posting things until they're done, but here's some preview for the art for one of the skills.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97840781
>https://forum.theonyxpath.com/forum/main-category/exalted/121349-basphemy-in-virdigris-and-my-apparent-incompetence
seems we're wrong though
>>
>>97840767
It is surprising how crypto pro colonialism exalted can be.
>>
>>97840814
Nah, older. Way, way older. As proof that name has existed long before that post, I offer this page whenever the wiki it's part of stops being broken:

http://exalted.xi.co.nz/wiki/Thus_Spake_Zaranephilpal/DifferenceFromAbyssals
>>
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>>97820156
What kinds of abilities might an Easter-themed Exigent have?
>>
>>97842256
Rebirth, renewal, regeneration, both for themselves and others.

"What the fuck?! 'You guys' let the thread die with no link to the new thread" Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
>>97840794
>1000 men
>5 big tiddy females
>coomer card game
Why is it like this in Americuck?
>>
>>97840873
>not be affected
>becomes tiny pp small energy weak numbers
No, power has to be represented by huge numerals. If you have a power of 5 it means you're some kind of puny insignificant fag, a weakling not worth the trouble. A power of 5.000.000 on the other hand means you're a dragon-god who is about to wipe out entire armies by looking in their general direction.
Only thing better than a bunch of zeros is the infinity symbol, which kind of looks like zeros if you think about it.
>>
>>97840873
It's just that way so there's no possible confusion between costs and power.
>>
>>97839860
i hate textless cards, they shouldn't be deck legal
>>
>>97840873
No.
On a psychological level, single or double digit numbers are used to represent mundane units from real life, it doesn't convey any epicness at all, and if it were money it'd represent something cheap like a burger. It just sounds off to say I attack you with 4 and you defend with 6 (although, verbally this ends up being the case lol sometimes playing we start omiting the "thousand" and just say the number, but when I power up or drop a powerful card I WILL say the full number)


Regardless of all, attacking with 10,000 is a lot. Be it money, joules, miles, soldiers, kg.
Although some online card games do play around with basic single digit numbers, it's part of the experience being compact, mobile and quick fun.

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Why did domain level play fall out of style?
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>>
>>97837556
It's a niche of a niche.
Most people, especially nowadays, don't find the idea of conquering, managing, ruling and expanding a domain interesting. There's still definitely a market and people doing it, but as the hobby has expanded outward, a lesser percentage of the new acquisitions finds such an endeavour worthwhile.
Look at the reaction to 5e's Bastions. It was relatively lukewarm, with most people saying "huh, neat" and moving on, or people saying 'this is a nice start, but X system does it better/more in-depth/in a different way.'
>>
>>97842401
Nice.
Reminds me that I have to finish painting my Toulmore squads....
>>
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>>97842431

Based.
The Anvil is also a beaut of a tractor.
I'm doing demo games for my friends.
>>
>>97840608
As I understand it it's unclear whether Birthright or Spelljammer was their biggest flop of all time but both are basically the poster children for the setting bloat that contributed to the demise of TSR. They're very different settings of course, one flopped due to being quirk chungus that nobody asked for and the other was medieval fantasy yet again ("but we swear we have a unique hook! It's 10% different!"), but they both bombed.
>>
>>97841350
>mad about ACKS outta nowhere
rent free

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Why did Eberron die?
>>
>>97842449
It's got some interesting mainstays, but they barely tried to push Eberron as a setting for 5e, though I feel that way for all settings in 5e except Forgotten Realms.
>>
Eberron was a setting built on the idea "What if 3rd edition's mechanics were not abstractions, but recognized by the world's inhabitants and societies were built around them."

It's a setting tied to an edition. The moment 4e came along and drastically changed the games mechanics, it was no longer compatible with the setting, either in tone or in the logic of its people.
>>
>>97842449
There's only so much lore I can keep in my head. I always assumed it was a supplement for Pathfinder, not Forgotten Realms.

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Been chilling on Japanese TRPG twitter and they put like 1000% times more effort into the games they run. Like this would be a pic of how polished an average VTT game looks like in Japan.
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Their range of indie CoC scenarios are unmatched, and when they turn it into streamable content they make it look great presentation-wise. I wish we have more of these translated.
>>
It’s best to take a balanced perspective on technology. I’ve spent 10k hours in foundry and been running irl games since I was a kid. Foundry brings an unparalleled level of fidelity to your games, even if you prefer totm. Once you understand how the system works, your games run twice as fast, or more. Nobody has to do math anymore which speeds up everything to unimaginable levels (this has the knock on effect of making high level play much easier). You can assemble massive compendia of lore and details, upload all your hand drawn maps to one place (with annotations). You can integrate music to make the experience vivid and operatic. Fvtt also solves the issue of mapping and fow in a way that irl can never even approach.

The drawback is that fvtt is an extremely temperamental program that constantly deals out frustration and stress to the dungeon master. If you ever update your program, which sometimes you need to do in order to play a certain system, it has a high chance of rendering your old work damaged. The UI is unnecessarily complex, and it takes a lot of work to do simple things, and mods can’t always fix the issues that the clueless devs create. It puts a high level of demand on the GM, and dealing with the tech alone can lead to burnout. There are dozens of noob traps and hidden issues that will plague you, like undiagnosable neurological diseases. I have even spent money in vain efforts to hire professionals to fix these issues, but fvtt is a poorly made program and it only enjoys the place it does because other vtts are even worse.

But with all this said, you’re deluding yourself if you think that you’re better than other GMs because you refuse to learn how to use software.
>>
>>97837078
Unironically, fpbp.
>>
>>97837062
Nigga this is just a premade map and some tokens.
>>
>>97837088
so draw standees and use them instead.

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Battle for Skull Pass edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
>assembling my first real army
>trying to get into TWW3 Immortal Empires in the meantime
>try a few campaigns either I get fucked when enemies suddenly double their armies in like two turns or I destroy most enemies and start to get bored
>but I mostly just get lost in how much there is to do and feel like I have no real objectives other than keep growing to a point I can't keep track of all the armies, towns and enemies
Is Mark of Chaos any good?
>>
>>97841742
Battle for the Skull Pass was my first (dwarfs) but Isle of Blood was peak (high elves, the prince on a griffon is still one of my fav minis of all times).
>>
>>97842373
You can't play Mark of Chaos. I'm serious.
>>
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Picked up the last chorf hero I was missing and the proper shields for them. Now I just need at least one back banner so I can cast more.
>>
>>97842373
The game is alright, at least with regards to the campaigns. Never got around to playing multi-player. It's not a replacement for the wargame, but it's ok/10. GOG has it, but you may as well pirate it.

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What kinds of things do you serve your players when they attend game night?
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>>
>>97838311
GMs shouldn't provide food when they're providing the game.
>>
Puff pastries with spinach, creme fraiche and roasted almond flakes.
pic semi related
>>
>>97838398
And what about drinks to go with that?
>>
>>97840771
Yes, yes they should.
>>
>>97838311
I serve them a session. Everyone usually brings some snacks to share with everyone, and everyone takes care of their own drinks but someone'll most likely share if someone runs out.

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97829802
>>97829802
Those are a bit weak on the scale of Nymph's kiss or even the niche power of Lichloved.
>what's the fey banger feat called?
Nymph's Kiss it's unfortunately Exalted ad needs you to keep the relationship going (And Fey tend to be fickle with even the good ones pulling you into the occasional mean prank that might cost you your Exalted status)

These are usually very powerful feats, Lichloved is fairly niche but strong in that niche, while Nymph's kiss is just mondo strong.
Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level.

Nice as a starter.

I like the idea of a "Gotta fuck em all' playthough where there's a separate track without nonsex prereqs (And players possibly start with one or two) just to get crazy.
>>
>>97833501
>Those are a bit weak
I was intentionally picking weak ones that a DM might be convinced to throw your way as a free feat for role playing in a standard game.

If you want to have a 'Gotta fuck em all' game centered around the theme I would suggest that you don't pigeon hole every creature with an exact line of feats but come up with a generic system.

I have one like that from a lewd themed game I planned out but never got to run.The gist was, some goddess blessed PCs as her champions and granted them an ability to copy aspects of the girls they slept with.
For every creature of a given species one sleeps with, gets a cumulative +1% chance to copy one of their feats / abilities / skills at random. Once copied from a given species, can't copy anything more from them, have to look for others.

The cost of this was that a PC who accepted being a champion of that goddess, couldn't get anything except class abilities by any other means, took massive penalties against any kind of seduction/mind control and monster girls could drain his magic abilities through sex. That last one was to intentionally sabotage spell caster classes, since in this game, martials couldn't make any proper builds.
>>
>>97835083
Entirely fair.

My idea was to have em be powerful but to throw higher CRs at them.(System would be a bit of a restricted Gestalt too so they're already OP whis just helps even it out)
>>
>>97833501
>>97835083
and yet there's no feat that a dragon or lich can take that lets them debase themselves to the point they'll fuck a human
>>
>>97837616
Gestalt doesn't help the turn economy though, you can still only do so much per turn even if you have more options.

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I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
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>>
>>97839106
>Not as gay as Paizo but nearing it.
I had no clue Paizo became THAT bad.

>>97838955
I think it was just his wife, actually.

>>97838370
I'm pretty sure most of the hype around The Thing came from the players, and the hate for The Different Thing came from them looking at it. Lots of 2e players just went on to play 3e without too much problem, and even on to other d20 games.

>>97838265
Geez fuck, anon

>>97836746
I had just been listing official takes on settings across the various editions. I have strange hobbies that usually amount to stuff that no one ever has any use for.
>>
>>97840769
And lots of 3.5 groups played 4e without much problem. My real life group was one of them. Unless you have some numbers to back up the claim, anecdotes don't mean much here.
>>
>>97840852
Truth. The same goes for >>97838370, though.
I guess you can always set up a poll or something if you're curious, like, how many people went from before 3e and dropped before 4e or not, why they didn't care for it or whatever.
>>
>>97838955
Here's what happened. The guy they hired to do the VTT 4e was supposed to launch with, and all backend integration for 4e, found out his more successful wife who worked for Microsoft had an affair. She left him, got a restraining order and went to stay with friends. He found her in a parking lot, shot her repeatedly with a 9mm and fatally turned the gun on himself. This happened after 4e was heavily promoted to have an integrated VTT, and no one was able to make the murder-suicide devs code work, I vaguely recall it being called 'spaghetti code'.So 4e launched without the VTT and failed to hit the M:tG sales numbers WotC promised the execs it would hit.
>>
>>97838955
>>97842360
Part of the tipping point too was that the VTT was supposed to tie in with Gleemax, a social media site for exclusively for tabletop gamers. Except it was owned by WotC so it was in reality it was only for D&D and MtG fans. Unsurprisingly people weren't really interested in joining a social media site with such a tiny scope and also a soon to be subscription to use half of its features so it failed to gain any interest and was scrapped. The VTT was deeply entwinned with Gleemax and also yeah was a spaghetti code nightmare that only the now dead guy knew how to untangle so they just threw out what they had and quickly built the D&D Insider we got.

Welcome to TODD!

This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:

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>>97842388
Well, the last thing the thread needs is more arguments about what is and isn't old school. If there's enough people who want to talk about running an OSR style game with it, then just let them.
>>
>>97842370
>bli bla blu ble muh d20
How about no. There's already a dedicated general for OGL d20 games.
>>
>>97842380
thank you for informing me of this. DCC will be removed next thread unless convinced otherwise
>>
>>97842380
DCC isn't a d20 system game, Anon. The old modules using the same name were d20 branded, but not the RPG itself.

>>97842388
>it looked like bloated 90s garbage.
It is, except it was written in the '00s.
>>
>>97842402
This. Those kind of petty arguments don't belong here. They really don't belong anywhere.


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