Anyone got any better than this D&D now vs then comparison pics, especially for art style?Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
>>97833886Do you have a medication you're either taking too much of or haven't taken?
>>97835855>>97835606No arguments. >nogamesElection tourist meme.
What is Mexican about the Orcs? The big hats? They're in the desert. Is falconry a Mexican thing? First I've heard of it. What else? Everything else I see is Cowboy coded if anything. >>97833873>official safety checklistGonna need a picture, google turns up nothing with a Beholder.
>>97836069Give an argument and not retarded nutsack poking in text form and you will get something other than people calling you a retard.
>>97831907Could you guys please help me pick which version of this "Charisma 18" Sorceress is best? There's slight variations in the lighting and shading in the face.https://strawpoll.com/1MnwkGOa0n7
A thread for discussing the Star Wars franchise and its various media and tabletop games.Spectres minis edition>Adepticon roadmaps:https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/Previous: >>97615500Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAComment too long. Click here to view the full text.
>>97835775Holy nostalgiabait.TCW was largely an attempt to unfuck the epic plotholes that gaped between AotC and RotS.It may have succeeded to a degree, but if it take half a decade of cartoons to unfuck the movies then maybe, just maybe, the movies had a slight problem with their plot, focus and pacing.And that is exactly what the PT had. AotC wasted roughly half the screentime on utterly irrelevant shit had awful acting and even worse dialogue.TPM was even worse with the waste of focus and time.
>>97836266>le films are BAAAD, TCW FIXED THEMGo back to plebbit Filonifag>the epic plotholes that gaped between AotC and RotSNo plotholes exist you fucking retard, every plothole I've heard is insanely retarded and kveching. Just admit you don't like the movies because they aren't the OT again which is exactly what you wanted (and go back to watching JJ slop)>AotC wasted roughly half the screentime on utterly irrelevant shit had awful acting and even worse dialogueLike? I've already covered the dialogue before but pretty much everything in AotC is essential. What else is there that is superfluous and irrelevant exactly?>TPM was even worse with the waste of focus and time.Like?
Some of you fags seem to have a terminal case of Lucas/Filoni derangement syndrome. These posts range from insane to pathetic.It's nice to be reminded that a lot of Star Wars fans don't actually deserve to live.
>>97836278Based
>>97835700>there are plenty of interesting charactersOk, but who? I mean, really interesting and not just interesting to a die-hard fan. Some EU characters that got retconned out of existence by the mouse? Are they going to plunder the KOTOR era for ideas?
I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one). The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones. I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has. So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game. Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way. So obviously I want to simplify it. But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
>>97827278Java's randomization is from tile draw. Its been at leas t2 decades since I've played it so the standout mechanics are not going to be there. Check out Cascadia for sure if you see a copy, its a solid game.
>>97829096>Java's randomization is from tile draw.Do you think that's enough by itself as a random element for a game?Or I guess I would say, do you think that as a substitute for the random resources of Catan is good? Or would two "axis" of randomness be an improvement?
>>97831462>Do you think that's enough by itself as a random element for a game?Generally yes. I prefer board games with some but limited randomization. 2 variables is okay, anything after that makes it janky enough its less interesting to plan imo. But there's going to be some variance in that, might not hurt to ask /awg/.
You might be developing Clash of Cultures.
>>97825377>>97825007I'm really curious how you guys are incapable of parsing his post. It made perfect sense to me, he's talking about a game he is making that is similar to Catan, is using mechanics from catan, but that they have quickly bloated, and is interested in knowing if players actually enjoy ruling big pools of dice multiple times over. I strongly suspect you are reading skills are not potent.
Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!Potions? Not even once! Pills are the right way.
don't xianxia and cultivation stories feature lots of pills
>>97836337Chinese internal alchemy is the process of using your own body as the furnace to craft your own golden core/pill
>>97835768Cool idea, definitely adapting that. Never liked the idea of potions anyway. Like, are you supposed to just chug a whole bottle of liquid in one go?
>>97835837Instead of studying alchemy, you should work on your art
>>97836391How long do you think it takes you to drink 1 oz of liquid?
/bgg/ Board Games GeneralPrevious thread: >>97771950Pastebin:https://pastebin.com/h8Tz2ze8*NEWISH* survey results:https://pastebin.com/scAkFdTv>what's your favorite abstract game?>what game from your collection would you say are you the best at?>dice or fixed values for combat resolution?
>>97835515T&EThrough the DesertSamuraiPOWER GAPLost CitiesMille FioriIngenious MarabuntaRaMLEMKaribaPOWER GAPPenguin PartyRebirthComment too long. Click here to view the full text.
Cat in the Box is a better Oh HellSea Salt and Paper is a worse Gin Rummy
>>97833813>I have no clue what the fuck that even meant.The big box weighs too much for them to lift
>>97836366I had the same thought but Hansa Teutonica: Big Box is 1.91 kg and Lisboa is 4.22 kg
>>97834401>And are there any good exploration games at all?Do 4X games count?
Tree 2 Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97835959>what about DC casters, do they get a debuff while 0hp?No, I semi-intentionally omitted it but I guess it would be easy enough to have all saves against effects from them while at 0 HP be rolled with advantage. Speaking of extra exceptions I use, the disadvantage from being at 0 HP doesn't disqualify from sneak attacks.Anyhow, you could probably even drop the whole debuff at 0 hp thing anyway, as the genuine threat of dying makes the players prefer to avoid the state anyway. >and do you still roll normal death saves every turn?Nope. Again, it could be an interesting optional rule though to make them avoid staying at 0 HP. But it would clash with some of the magic items I've introduced, which interact with the death's door state (being at 0 HP), for example giving extra AC at death's door or flipping the debuff, so that staying at 0 HP actually gives you advantage on attacks.
This is probably old news at this point, but I did the math on the rule concerning 50 ten-foot cubes for the spell Mordenkainen's Magnificient Mansion and found that the first three floors (with the spiral staircase) of Death House total 49.5 such cubes. Doesn't that sound a bit crowded for 100 servants?Also, what would you use this spell for if you could cast it once every day in real life?
>>97835887>nat 1 does nothing special, nat 20 heals you to 1so receiving damage has a chance to heal you instead? that seems wrong
Could you guys please help me pick which version of this "Charisma 18" Sorceress is best? There's slight variations in the lighting and shading in the face.https://strawpoll.com/1MnwkGOa0n7
>>97836383coomer slop
So who are your favorite waifus in DnD?
>>97830968alright gramps time for bed
>>97833586She'd look fantastic spitroated by BBC imported from the Hepmonaland or the Jungles of Chult.
>>97833593Anyone who thinks that is old is clearly some zoomoid
>>97833566It was really hard for me to pick between Jester or Shadowheart for the Cleric.>>97833188I've actually never heard of this character before.Also I personally had to pick Iggwilv because I love sexy mischievous witches.
A Midsummer Night's Dream EditionPreviously on /slop/: >>97789009â–¶ Thread Task: William Shakespeare.â–¶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
>>97828814>>97829683>>97829052Nice. Remind me of those surprise hot illustrations that you would find in tabletop RPG magazines>>97829460>>97829646I get it that it can seem like the slop machines are taking over, but they can only do derivative, repetitive stuff with small variations and only after a lot of trial and error. An actual person will always do it better, but it will take a while to get there, and the long road of learning can be disheartening, but it is also fun and fulfilling. You can also combine your skills with the slop. It produces the best results.
Fractal edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026>NewsThe Pro Tour and Magic Spotlight Series in 2026:https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97834269>cast a brainstorm>cast a 1 mana 3/3 (4/4 if it's your turn) with flashthis looks really strong
>>97834269
>>97834788>ramp card that requires a sacrificeWoah, weird golgari coloring
Though Zimone and Dina had been friends before, they'd never collaborated on a cross-college project. Under pressure of certain death, they blended their magics together and found to their delight that the intersection of Quandrix mathematics and Witherbloom biology led to new interdisciplinary magics never before seen. Using mathematical theorems, Zimone enhances Dina's plant growths, allowing the two of them to deal exponentially more damage than they otherwise would have apart.
>>97835643>>97835658>the return of butthurt kikeNice to see your obsession with me still going strong, kike
I was going to use the fictional religion of the story 'stranger in a strange land' called 'The Church of all worlds' and their thing with psychic powers. But I found out that psychics are illegal in the Island setting of the game. So is there any other fictional religion with an air of legitimacy or at least some sort of supernatural powers?
Does it have to be based on a real religion? You can use whatever as a basis to justify powers, from eastern cultivation to 1984 party powers that actually work.
>>97834539This is one of the stupidest fucking questions I have ever seen here. I genuinely cannot conceptualize what you're actually asking for. How are you not able to just say that the religion has those things, what are you actually digging after?
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Emergency editionPrevious Thread: >>97818235
>>97836213>>97836094btw forgot to put it in the lst patch note but Cosmetic Improvement costs an extra 1 Beri if you take the Love-Love fruit.
>>97836230Yeah I noticed and I think it's pretty fair, the Love-Love is pretty much only as strong as it is because the user has the equivalent of that perk. Makes it cost as much as a Great without actually putting it in Great if you want that sort of potency.
>>97836248imo the Love-Love Fruit is a great fruit (you can still turn stuff to stone on contact and shoot arrows that can also do that regardless of the attraction). I think that the Love-Love fruit with Cosmetic Improvement is an Amazing-tier fruit.
>turn anything to stone on contact or with arrows>instant kill beamit's great, and any argument to the contrary is disregardedthe cosmetic nerf needs to be removed though, it makes no sense seeing how literally nothing else has that drawback
>>97836269>>97836304Yeah my bad, I mentally swapped the tiers around and thought Great was the highest because how focused I was discussing those tiers earlier. I do agree it's a Great, and my sentiment should've stated that its fair for Cosmetic Improvement to make it cost as much as an Amazing considering how much of a bonus you'll be getting out of it and I'd say it would firmly place it on par with the other fruits there.
How should Wizards fix and improve Birthright rules, so it wouldn't be a total ass to GM?
>>97836175Why is the detail of this image absolute dog shit? Is this AI generated, or is it because 2e is such a garbage game that it permeates even to digital files?
Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainment (TTRPGs, videogames, comics, animation, even miniature wargames). How comes it remains a relatively rare style to find in board games, an industry that operates almost entirely in the form of independent creators and small studios? How comes it still carries associations of being an art-style of games "for kids"? It was so strange when pic related came out seeing people "warning" others that even tho "it looks like a game for kids, it's actually quite difficult and heavy".
>>97829118>my dick joke in the year of our lord and saviour 2026Kek anon, can't get mad at you.
>>97828297To be fair UNO and Monopoly are not what I'd call "hobbyist games". They're incredibly mainstream popular products that essentially exist in their own bubble and respond to completely different markets and pressures, Hasbro would never consider publishing something like Sweet Lands because it caters to a completely different demographic than their games. Easily re-skinnable hobbyist games would be things like, idk, Love Letter I guess, tho that's a pretty simple game and it has technically gotten its fair share of licensed re-skins, none based on anime AFAIK.
>>97826974>Given that anime and anime inspired cartoon styles have become pretty much the norm or at least incredibly common in most other forms of indie entertainmentI think one contributing factor to why this is so is because anime is just entertaining so naturally people want a slice of the anime pie to try and mimic it's aesthetics to get sales and support. But maybe one reason it isn't very common in board games is due to not wanting to be go with what is more popular and try to stand out as anime might be too mainstream now?Just guessing.
>>97827637Even Transformers tackled that stuff when the studio censors allowed it to. Showing the violence in the form of giant robots blowing up allows you to get away with themes for younger audiences that would be frowned on if you depicted soldiers realistically killing each other, like in LotGH.
>>97826974>quite difficult and heavyIt barely hits the midweight rank of an eurogame.
Elves in trouble editionDiscuss elves.Post elves.Love elves.All elf lore, games, stories, and anything else elfy is all appreciated.Thread question:Do your elves get in trouble a lot? How?Previous >>97741661
>>97835533There was at least one person sperging in that thread. Him or the 2.0 version, it's hard to tell. Either way, don't try to reason with that level of autism. That way lies only madness.
>>97835559That guy to be fair was the 40K Eldar lorefag, not the Noldorfag. He stopped after an anon talked him down nicely.Noldorfag on the other hand can't be stopped.
>>97835569I get called Noldorfag all the time because people just throw it around every time anyone pushes back against smut and fanwank spam. Like I said in that particular thread, my source of annoyance at eldar x human romance shit is the fact that it goes against the lore of 40k, humanizes the eldar too much for my liking, and the people that like that shit insist on spamming it every time Eldar are discussed. I have literally never imagedumped into threads like Noldorfag does but I still get put under that label. I've lurked in these threads for example about the moment they were first made because I like elves in general. I just have a pet peevee about the Eldar and their lore.
>I'm tired of spam>Here, I'm actually spam 150 images in your thread to stop you from spamming!Now I truly see....
>>97836150Well, he did what you guys did every fucking time. FAFO
I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
>>97780412>Is combat heaviness REALLY D&D?Yes, since late AD&D2e, absolutely.>players would be rewarded for ingenuity, leveling up from the loot rather than the killing of monstersThis is kinda OSR revisionism and creating a modality of play from the first principles and systems-based thinking about the rules.By the early 80s, especially after Dragonlance, many tables gravitated toward a combat and narrative heavy approach you would recognize today. The OSR style was frankly a bit of a blip that was not the dominant style of play for the vast majority of TSR D&D's publication.
>>97831152No version of D&D is actually built for Council of Wyrms but 2e has some adjustments made to maybe do it, since it was written for 2e.>>97830877It also thinks that Strength is inherently more important than other assigned or rolled Ability scores when the cleric and druid exist.
>>97833944I'm not sure we're on the same page, but I meant like Council of the Wyrms had rules for dragon PCs, and 3e got adaptations in Dragon Magazine, Draconomicon, Dragon Magic etc.
>>97833891>By the early 80s, especially after Dragonlance, many tables gravitated toward a combat and narrative heavy approachYes, we call that storyshitting, and just because you and them played wrong back in the day, it doesn't make you any less stupid, or somehow correct.
>>97778542why are there 225 replies about a dead system no one plays