sup /tg/, thought I'd try something a little different round herehttps://www.youtube.com/watch?v=ifDFF7c_mSY
>>97834651>>97834654I wonder how big she is? 200lb-230lb?
>>97834656Honestly, I don't blame her crashing out - she's had to deal with a shitload of grief and responsibility over a small space of time, and she just wasted TWO Wish spells in about a minute. That's got to hurt.
>>97837879Yeah, that one felt more like a cunty move on the DM
>>97834601The idea of a book club is to encourage people to read and discuss books right? Early on you need to get people engaged with the books. After a while when they're accustomed to the activity you can retain them as you experiment with different books.You're chosen a thoroughly mediocre book. I doubt I'm ever going to read it again. You could have chosen a really good book. You could have chosen a really terrible book, like how people think they're cool for watching "the worst movie ever made". Instead, you chose a book that is below average, very dull, and not worth reading.Ward was okay with rules, settings, modules, but he's not a good fiction author. I don't know exactly how much Hong influenced things but I can say it wasn't enough for either good or bad.In terms of following the mechanics of the game, he actually made effort to follow the rules of AD&D and he tied the structure to the computer game well.And the book suffers for it.It's just a long slog from one rather uninteresting, implausible scenario to the next. Like how the villain's lair is just outside the city walls, or nearby townsfolk are safe despite the infested temple in the city.The next book is even worse. The city gets teleported underground. Despite there being no fields for crops or fodder, no streams or lakes for fishing and water, no forests for fuel or hunting, life goes on as normal while wave after wave of monsters assail the city, a city with an impossibly huge contingent of magic-users and clerics repelling the assaults.Comment too long. Click here to view the full text.
>>97838767Ed Greenwood?
I always hear about the stir this caused, and recently about how bad or redeemable it is. I'm not certain about it myself because I dabbled with 3e and then got into 5e, never paid much attention to the scene during that entire era. What does /tg/ think of the system?
>>97838331Too many options and we might as well play 3e, it's better.
>>97833884>but overall the out-of-combat skill usage felt almost OSR in how abstract it was with the skill challenge minigameThat's not OSR. The opposite I would argue.
Prefered previous 4e deep discussions, this thread just feels wrong somehowhttps://archive.4plebs.org/tg/thread/96885732/#96885825
>>97779805>the single programmer who was making their digital tabletop system's internal gubbins murder-suicided himself and his family and they never got his code to work without him.Excuse me?
>>97778542It came out when WoW was just this titanic, all-consuming entity in any remotely nerd-related hobby. At that time it seemed like it would never be stopped, that everything would just be chasing WoWbux for all eternity. So then here comes this new edition, super gamefied, and seems to be leaning towards MMO mechanics. Even it's artstyle felt too WoW-like for many people. Lots of people were therefore poorly disposed to the game before it even came out.
Urgh
>>97744981>You die:(
>>97744981>>97744992Medieval drawings are so silly
>>97838296breh
>>97753021=\
>>97838296>>97838363
You know what'd be a great April Fools' joke, if this board wasn't absolute dogshit for a day.
>>97834128Noticed you haven't made any good threads or posted links to the videos of content stolen from your posts.
>>97829091>known redditorI get that the necrobumper is obnoxious as fuck, but this is /tg/. Half or more of the users here have been also using Reddit for over a decade. Most users care more about the content than where it comes from, and there are lots of hobby subreddits.INB4 I'm a newfag redditor. I've been here for 15 years.
>>97833990My point is that you can't fight spam and necrobumping with quality threads, just like it doesn't matter if you sing beautifully or not if you're surrounded by hollering baboons. The end result is still monkey noises.I'll still make a thread I want if I have a good idea, because there's at least six to dozen other people worth talking to here, I just won't delude myself the board's quality will be better for it.
>>97835233That was just a metonymy, not "reddit bad". I'm aware lots of people here use the other site.
>>97835567My point is you don't have to fight it you dumb fuck. Make the threads you want. Make the things you want, don't get hung up on the shit you hate. It'll make the whole board better, which you seem to care about but have no idea how to actually make the board about traditional games any better. Hint, its play and post about those.
▶Previous edition: >>97687864▶What is /gwsg/?A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster......and any other GW system and board game are welcome.▶Helpful resources (feel free to suggest additions!):https://pastebin.com/qq9N8V0V▶TQ: What is the best Orc Specialist Game?
>>97837513Ask in the AoS thread. I'm 99% certain I've seen them posted in there before.>>97835653How does it and Dreadfleet play? Is it pretty much the same game? Have a hankering for some piracy>>97834331I would recommend either. Part of the fun is just throwing shit together and trying to make it work.>>97828593Depends on how you do it. We always have a ,id campaign everyone event with a special scenario. Everyone is out of recovery and no lasting injuries. Generally there is a flat X amount of creds for attending and the winner gets a bonus special weapon or dramatis personae etc
In blood bowl, what’s more fun for league: Orcs or Black Orcs?
>>97837884>How does it and Dreadfleet play? Is it pretty much the same game? Have a hankering for some piracyOh nonono. There's a lot more cards and tokens involved, so much so that you need another table depending on the fleet size. But the games are so much more varied, even if you play with a small fleet. It is really an enjoyable game once it gets going though, with tons of terrain, monsters and land-based scenarios. I really wish that Man o' War got the fan revival treatment of some other games, it could really use some tinkering with.
I love Warcry but always find the campaign shallow compared to Necromunda.Friend introduced me to Wyrdcryhttps://jomblrverse.itch.io/wyrdcryHas anyone played it? To me, it does look like it keeps Warcry'a smooth gameplay but with a bit of extra character at the back end.
>>97837884>DreadfleetDreadfleet sucks, the game is a narrative scenario by scenario reenactment of the story with fixed team. The ships are not equal : 1 main character ship for each side. 3/5 ships on the Dreadfleet side had no sails, which mean they ignored the wind mechanic. 1/5 ships on Grand Alliance teams had no sails.Games are decided mostly by cards drawn more than strategic planning. There're 2 type of card draw : damage card and fate card. Ships have hull and crew, and having either of these reduced to 0 by damage card is game over, aside from the normal stat loss damage card, there're also a bunch of quirky damage cards like : your ship is on fire again and again every turn (fire : draw a bunch of damage card, can be removed in repair phase instead of restoring stat), your ship take damage again and again every turn, your ship take huge a mount of damage, your ship just died (capsized), and other quirky status damage card that are either minor inconvenient or extremely annoying.And then there're fate card : fate card made some wacky shits happen, but also determine wind strength and move it around, these affected ship with sails, pushing them and boost their movement, or stall it into a crawl. The force pushing can lead to your ship : run off the map (dead), run into monster/terrain/ships. Fate card also give upgrade! Upgrade that sometime you can't use, and sometimes you can, but it's an upgrade for the opponent. Sometime monsters appeared and attack you, and sometimes your entire team got damage.Aside from the shitty rule everything is amazing though, from the sweet cloth mat, to the artworks, to the models. I had one unused copy of it.
Splinter editionPrevious: >>97708621>News & RemindersFood Chain is banned in HistoricArena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxeshttps://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026>Secrets of Strixhaven Spoilershttps://scryfall.com/sets/sos?order=spoiled>Useful Linkshttps://pastebin.com/QFA0hqaAComment too long. Click here to view the full text.
>>97815087I’ve never wanted to collect a set but I could easily. You can even buy the complete current set from a trade bot ready for redemption any timeI can also sell my cards back for money and get paid on PayPal but tell me how those gems for arena cards works Wait they’re player locked? In the ORIGINAL trading card game?
>>97825498Yes smothering tithe is almost the white equivalent to rhystic study, which determining whether to include it in any deck that is capable of running it, is an IQ test.
Is there a good eldrazi deck thats standard anon would recommend, or should I give up on standard for fun
There's two Eldrazi in Standard.
>>97838595There is
I heard ChatGPT was a decent enough solo DM experience and I decided to try it>generic human fighter whose job was to guard a princess but failed>first session starts alright, fought some water soaked zombies and found the princess>couple of more sessions in there's a global level system which dictates which reality is true and uses human anchors in case it can't stabilize a location>another couple of sessions in I am now arguing logics with ChatGPT because I got some superpower which lets me create point and relationships between them>end up this first arc building a system where synthetical ancors replace human anchors and it took me a while to cover all edge cases>this is at level 4>explicitly say I do not want to deal with this stuff anymore>ChatGPT: "You're totally right!" ;^)>next arc is about a network of reality bending doors in which couriers must transport fragments of reality from door to door to keep the reality in check>the only way I could disrupt this was by PLACING FUCKING STEPPING STONES IN AN IRREGULAR BUT NON-OBVIOUS WAY>my fucking god>write explicity multiple times in the source of the project to not have any other reality bending stuff and all that happened earlier was an exception>ChatGPT: "You're absolutely right!" ;^)Comment too long. Click here to view the full text.
>>97837598Wouldn't play with an LLM since they can't even keep track of what they're currently writing about.I just wanted a DPS comparison between two ranger builds, and it forgot then made up things it was currently writting. In the process of writting it.Sucks at replacing people, but it ain't all bad as a tool.
>>97838354This and I've found it useful for helping me make better riddles/puzzles. I input my original vague idea/puzzle/riddle it outputs pure garbage but sometimes it generates something useful.
>>97837644No, it isn't. Not even a little bit.
>>97837598There are better ways to go about using AI this way. You went head on with zero research using the lowest common denominator tools to achieve it and you're somehow surprised you had terrible results. Instruct LLMs are terrible at creative endeavors, and AI doesn't have unlimited context memory, so you can't just keep going forever expecting full cognizance of the entirety of your campaign. You're going to have to work with back-end APIs at the very least if you want to have a remote chance at being successful at this.
>>97837618>ChatGPT is bad at being a DM because it cannot improvise, it can only reiterate that which exists.TTRPGs are reiterating the cliches of a given genre on the fly. There are plenty of reasons as to why current LLMs can't DM as well as human can, but this is not one of them.
Fractal edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026>NewsThe Pro Tour and Magic Spotlight Series in 2026:https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97837354>I went to a furry convention
Does anyone have any experience with notMPC? I've seen it pop up, but I dunno if they're actually legit.
>>97837398>>97837424>>97837798>>97838908>This general is willing to forgive playing EDH nowThe slop won.
>>97838937>If you hate furries you must like EDHI hate both. Go rape a dog or something furfag.
>>97838956All I hear is suspiciously omitting mentions of EDH to focus on furries, which is exactly what and EDH player would do to deflect attention.
>Hey guys check out my SORLOCKADIN!So how come DND during 2000s-2010s was all about roleplaying but now it's all SORLOCKADIN this and SORLOCKADIN that?
>>97830464The same goes for Coffeelock. Hell, completely-as-intended use of stuff like Silvery Barbs gets 5e DMs weighing the hammers.
>>97792049i've loved playing bardarians forever
>>97831241I always said I'd never ban non-infinite-combo shit as a DM but silvery barbs broke me. I played in a game where two players had it and as a result no monster ever got to fail a save ever. The only way to really deal with it was massed mooks rushing them in melee, cause when you're fighting 25 orcs forcing a couple rerolls a round isn't gonna help much.
>>97833303That's called a skald and that's based.
>>97820713You're on a board entirely for pretend dice games so get over it.>>97807937Your post unintentionally shows why multiclassing needs to be removed. No one has this problem in B/X D&D. It is literally the most balanced edition of D&D to exist. Even 4e had the possibility of rolling infinite attacks per turn with badly thought out rogue or ranger abilities.
Anyone got any better than this D&D now vs then comparison pics, especially for art style?Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
>>97836141>border crossing street sign axejesus fucking christ
>>97833143It's worse than CGBT art. That's the real sad part. Someone guiding CGBT to get an image mostly right has more soul in it than whatever the fuck an image of dwarves baking cookies and a couple of gay Dwarf fags with tattoos of the other's beard is.
/tg/ has this uncanny electricity in the air, I just know if I post a picture of a piece of actual shit and say "This shit smells bad actually" someone will reply "Um, like what's the problem? It's just shit? You've never eaten shit before? Everyone always ate and smelled shit all the time, that shit isn't even representative of shit" etc. I've never seen a bigger gathering of contrarian defenders of the status quo. Is it because they have some deep Freudian instinct of "oh no I don't want to be one of those incel guys who complain about things being bad, I should attack all complainers I find, then everyone will know I'm not an incel" What if the shit actually smells bad though? What if the art really is gay?
>>97838839There has been a fair amount of evidence that various corporations have hired PR firms to monitor various 4chan boards and attempt to control the apparent reception of their IPs on those boards. I would not be surprised if Hasbro hired a firm to watch /tg/, focusing on 5e D&D and MTG. Bait posts like the OP force whomever is on duty to come out and defend the IP even if they have the barest understanding of the IP and /tg/.
>>97838839They'll never admit that the emperor has no clothes because their entire presence in our industry demands that the emperor's fine new clothes are obvious to everyone but evil nazis.
The /btg/ is dead! Long live the /btg/!Melee Mechs EditionPrevious Thread: >>97821886================================>BattleTech Introductory Guide & PDFshttps://battletech.com/qsr/>Rookie Guideshttps://tinyurl com/ydtr589ehttps://pastebin.com/HZvGKuGxhttps://files.catbox.moe/l1gjfi.jpgComment too long. Click here to view the full text.
>>97838806looks sick anon I love them
>>97838742I'm not sure why you'd take Contraryanon bait at face value, after all these years.
>>97838758>They'd never allow that to happen.CGL would love to infiltrate and control this space as they have so many others, but the effort filling this place with shills isn't worth the pittance of gains they'd get doing so. Threads drop off, anons have no appreciable weight in discourse unless they can back their shit up, tripfags get filtered, and becoming a janny isn't getting the keys to the kingdom.
>>97838702> Which would have been fine, except it turned into "everyone needs to be more stupid than us" and then tried to make it so with war crimes.No, the war crimes was basically a massive crash out because reality refused to conform with their world view. Which is what happens when arrogant zealots have their beliefs challenged in an irreconcilable way.Having the 2nd Star League dissolved, and not even in some violent collapse of infighting (which they could twist into a reaffirmation that the Star League can’t return while the great houses persist) but (as far as I know) an amicable “this isn’t gonna work out, we’re just too used to having a certain degree of autonomy” was apparently a setback too great and they just lost it.
>>97838770>>97838797The pilot is placed on a hex known only to BluFor. The pilot has a movement speed of 1 and can be moved by BluFor. RedFor does not know where the pilot is but can discover him if they get within X hexes of his location. Once a BluFor mech reaches the same hex as the pilot it can either pick him up with hands or have him climb into the cockpit (mechs without hands must carry him in the cockpit). If you pick him you may continue to move the mech if able on the same turn but cannot use any weapons mounted on the carrying arm. If you carry him in the cockpit you forgo any remaining movement and weapon attack phases for the remainder of the turn but can use the mech normally on subsequent turns. If carried the pilot is at risk of being killed if the arm carrying him is attacked. If a RedFor mech reaches the pilot it can capture him with the same process as BluFor cockpit carry. BluFor's win conditions are retrieving the pilot and returning with him to a specific area or the destruction of all RedFor units, while RedFor's win conditions are capturing the pilot, killing the pilot, or destroying all BluFor units. I think that works for basic rule outline but obviously needs some work.
A Midsummer Night's Dream EditionPreviously on /slop/: >>97789009▶ Thread Task: William Shakespeare.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
Quality > Quantity
>>97837975Centaur-poster is a vital part of the /slop/ ecosystem. When the thread languishes, because the TT has failed to generate enough engagement to fill the image limit, he arrives to march us on towards the next thread. Like the termites and fungi of the forest that eat away at dead trees to make room for the next generation, the centaurs are necessary to maintain a healthy thread.
>>97838358Interesting way to put it
>>97838358A healthy thread is not a thread half-filled with low-resolution, low-effort turboslop.
Why did domain level play fall out of style?
>>97837556Bad rules + bad theme + bad gameplay + lackluster concept to begin with.This really isn't rocket science. If not for OSR faggots, nobody would even care about this shit for over 40 years
>>97838333made for a badass PC game though
>>97838388Yeah, appealing to Steve, Bob and Joey. And a decade later, also Dave. Very good and successful game
>>97838388It was alright.
>>97837556DnD usually struggles with things not related to dungeon crawling. Being the master of a domain doesn't really jive with that. It's the same reason that hirelings are so rare.
Do you prefer a ton of detail fleshing out an adventure module, or do you prefer only the most note worthy and explicit features required to run the adventure? there's two competing schools of thought on how one creates more work for the DM than the other. However they might be overlooking the effort that goes into summing and paraphrasing down a lot of fluff into actionable material to execute at the table, and how flexible the canvas is to do whatever it is you wish with the more straightforward template.
>>97828911>fishfagI don't know who the fuck that is
>>97834406He's (You)
>>97834406Trust me, it's better that way.
>>97833962Does Lost Mines of Phandelver really need a few paragraphs on an NPC who is out of town for a year?
>>97838291Holy fucking strawman, Batman!
I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one). The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones. I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has. So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game. Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way. So obviously I want to simplify it. But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
>>97829096>Java's randomization is from tile draw.Do you think that's enough by itself as a random element for a game?Or I guess I would say, do you think that as a substitute for the random resources of Catan is good? Or would two "axis" of randomness be an improvement?
>>97831462>Do you think that's enough by itself as a random element for a game?Generally yes. I prefer board games with some but limited randomization. 2 variables is okay, anything after that makes it janky enough its less interesting to plan imo. But there's going to be some variance in that, might not hurt to ask /awg/.
You might be developing Clash of Cultures.
>>97825377>>97825007I'm really curious how you guys are incapable of parsing his post. It made perfect sense to me, he's talking about a game he is making that is similar to Catan, is using mechanics from catan, but that they have quickly bloated, and is interested in knowing if players actually enjoy ruling big pools of dice multiple times over. I strongly suspect you are reading skills are not potent.
>>97836349Do you build the board during the game?I've been looking up these board games on BoardGameGeek but I always prefer a QRD from anons as that tends to be better. It DOES look a lot like what I have in mind. I'm trying to avoid many auxillary pieces or boards. I considered having a deck of technology cards to add another dimension to the game, like the Catan development cards but they would be actual technologies giving you minor boosts in certain situations to shape how you play, but that would be my limit. I might have army tokens that move about the board, but actual attacking cities to conquer them will be an Illuminati-esque mechanic where you roll 2d6 and "spend" soldiers like money to influence your roll (and it will be against a fairly hard number, like 10 base, or +4 difficult for 14 if they spend stone on walls for their city), and so far the army has just been an abstract currency you spend to attack a city, and have to pay more resources in Food depending on distance between your nearest city and the city you're trying to conquer.