[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: Marvel-Scientists-1.jpg (242 KB, 1710x900)
242 KB
242 KB JPG
What would you guys say is the most important skillset for "smart" characters in TTRPGs?
>ability to make/build shit
>perceptiveness
>knowledge
1 reply omitted. Click here to view.
>>
>>97830485
>The player not being a retard.

This is why you should just stick to braindead Fightermen, OP.
>>
File: mq5cusU.png (297 KB, 1080x796)
297 KB
297 KB PNG
>>97830906
Yeah, came here to say this. Smart people can only be roleplayed by Smart people.
>>
>>97830485
A smart player
>>
>>97830485
The ability to make use of what they know. That's why Doom and Tony are better than Reed, he invents technology to could change the world and leaves it in a closet. He invented a fucking belt that makes someone the near equal to the Flash, and did nothing with it. Tony might not be as smart, but at least he actually uses his brain to do things besides indulge his hobbies.
>>
>>97833077
Yeah each of these has a downside
You can be mega perceptive but glueless about how to apply your observations
You can know everything but be helpless to change anything
You can make anything but you're too autistic to see a project through to its full potential

File: 0260326234711.jpg (219 KB, 978x695)
219 KB
219 KB JPG
Trying Too Hard Edition

>Previous
>>97788480
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

Comment too long. Click here to view the full text.
301 replies and 23 images omitted. Click here to view.
>>
>>97834711
Wait what's this about Meerlinda in the V5 Sabbat, I hadn't heard that one yet

Also the book implies Etrius let the SI destroy the prime chantry so he could flee in a human body while everyone thinks he's dead. "Most humane of the Council of Seven"
>>
>>97834987
>"Most humane of the Council of Seven"
Admittedly that's really not saying much.
>>
>>97834987
>Wait what's this about Meerlinda in the V5 Sabbat, I hadn't heard that one yet
in the gehenna war and i think also the sabbat book

goratrix is now a identity used by two people one male (tremere in goratrix body) who runs the camarilla and other tremere house facing operation and a female who runs the sabbat facing operation. the books don't directly state that it's Meerlinda, but with the whole side plot of her being suspected to be alive who else should it be
>>
>>97834963
>This post is sponsored by Pentex
>>
Which WOD character could rival Eobard Thawne in pettiness?

File: stationery.jpg (205 KB, 1080x1080)
205 KB
205 KB JPG
Gearhead thread but for /tg/

Part of why I like to play ttrpg's is the analog aspect. I prefer to keep all digital things out of the experience. No laptops, ipads, phones at the table. Well, an exception can be made for googling something quick, but other than that, keep that shit in your pocket.

I like to do my gm prep, world building, drawing maps, in notebooks. npc and character sheets etc.on paper.

I really like MUJI stationery. Their notebooks are really nice, and their pens and pencils are amazing.

I recently found some hex paper notebooks on amazon. That was really nice to use to draw some hex maps.

Do you have any neat stationery or other analog "gear" that you really like? Could you share some of your cool items or showcase your note taking system or maps or whatever?
57 replies and 14 images omitted. Click here to view.
>>
File: Blackwing.jpg (9 KB, 333x333)
9 KB
9 KB JPG
>>97835016
It's really just about making it fun for yourself than anything else. Personally, my favorite pencils are pic-related. They're very pretty and mad of incense cedar.
>>
>>97834954
These "Statty's noteboards" are pretty handy for traveling GM's. It has 1 inch hexes/squares on the other side which is great for gaming. Can be wiped and the thing fits in a pocket folded.

But in home games I love the Chessex Megamat. It is huge, and lays flat easily. The surface is pleasant to the touch. It is basically as big as my whole table, but it is fine, the character sheets and all the tools can just lay on top of it. Wet erase is also kind of better than dry erase in some ways.
>>
>>97835036
>better than dry erase in some ways.
Like not getting all over my hands as I touch the table, ways. I agree.
>>
>>97809050
Go here.

jetpens.com

All the paper and pens and pencils. Refill inks and stationary designed to last. Worthwhile if you don't have a Michael's hobby store (much cheaper high quality notebooks compared to everywhere else) or a Walker's Office supply (bulk discounts).
>>
>>97835064
Or penboutique if you wanna get all fancy. Jetpens has more of the funky jajpanese stuff, but penboutique has more of the high-end stuff.

File: Dark Alliance2.jpg (1.33 MB, 2000x1707)
1.33 MB
1.33 MB JPG
Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


Comment too long. Click here to view the full text.
247 replies and 19 images omitted. Click here to view.
>>
>>97834738
>Does anyone know any house rules which maintain that low level feel of needing to improvise, rather than relying on your class features? Obviously, you can just restrict players to like level one or two, but then there’s very little progression.
Idk maybe make enemies vastly stronger, like +5 to AC and saves always, 2-5 x HP, 2 x damage, but have improvised solutions be vastly more effective too, for example toppling a large statue on a troll straight up automatically kills it, a charging beast has 0 chance of avoiding a pit trap and if it's deep enough it's stuck there with no chance of escape, direct ballista hits instakill huge and smaller targets etc. Ideally you should just look for a different system instead.
>>
>>97834738
If you and your party like playing at low levels, you could always attack the problem by just keeping them from leveling up as ofte. Cut the exp to 1/4 of what's listed, or if you run milestone leveling make the milestone harder to reach.
>>
I've got a hankering to play a shaman-like character in 5.5e. More or less I'd draw upon nature spirits to do magic for me. It sounds like I'd be rolling a Warlock, but would I be better off dipping into Druid, taking the Guide background, or working with my DM to homebrew something, whether it be an entire class or subclass of Warlock?
>>
What are some item ideas or mechanic changes or anything to give players something to do while unconscious but stable?
>magic sword that fights after death
>playing pets or summons
>choice to keep rolling d20s to get 1 hp on 20 but risk haunt to start making death saves if 1
>becoming stable just heals to 1 hp
>>
>>97834991
There is the Vestige Warlock from Unearthed Arcana, which does explicitly summon a spirit. It also gets access to a Cleric domain as extra spells, and while it does just list the 2024 domains, it wouldn't be a huge stretch to use the Nature or Tempest spell list from 2014.

The damage types are a little off, being Fire, Necrotic, and Radiant. But you could likely swap that to Fire, Poison, and Thunder and end up with a similar overall effectiveness. And likewise the final feature is to upcast a Summon spell, but again swapping it for Summon Beast/Elemental also would probably be fine.

Add on the Guide background for a bit more Druid magic and take Pact of the Chain so you can have another 'nature spirit' of some variety and it's shaping up pretty well with minimal tweaks.

File: bohun.jpg (226 KB, 1866x1662)
226 KB
226 KB JPG
Hello elegan/tg/gentlemen,

Bit of an odd question, but, I am travelling from USA to Europe and I will visit over there a friend of mine who is into /tg/ stuff and lives over there now. We have a rule of not bringing gifts to eachother, but nonetheless I wanted to bring something, maybe not in excess of 10$. What could I bring him? Preferably something that he cannot get in Europe or is more expensive there. Any ideas?

Thanks in advance

TL;DR cheap stuff /tg/ related which is more expensive or had to get in Europe than the USA

pic unrelated
2 replies omitted. Click here to view.
>>
File: FB_IMG_1775207230896.jpg (110 KB, 1001x1280)
110 KB
110 KB JPG
You're an American. Bring him a gun
>>
Anything that is popular enough is also available in Europe. Assuming you have enough prep time, look around /awg/ for the manufacturers list. There are some indie mini makers that don’t sell across the pond (or the shipping costs are insane). For example, I found this old school manufacturer that I had shipped to my ex-gf uncle’s and I picked it up when we visited last summer.
>>
>>97833049
Pro Acryl paints maybe? Those are made in USA if I recall correctly.
But then again they're liquid so maybe they'll get stopped during your molestation by the TSA at the airport.

A good reaper miniature you think he will like possibly?
I'm not sure beyond that.
>>
>>97833049
>We have a rule of not bringing gifts to eachother, >but nonetheless I wanted to bring something
Don't. Really. You're just going to make it weird.
>>
>>97833049
>What could I bring him?
Wishes of health, good luck and happiness, you rule-breaking faggot.

File: Ghost 3.jpg (182 KB, 1200x909)
182 KB
182 KB JPG
Bedsheet Ghost Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
Dust & Blood released for Cthulhu by Gaslight
https://www.chaosium.com/blogout-now-for-cthulhu-by-gaslight-dust-blood/

Current Book Club Topic:

Comment too long. Click here to view the full text.
>>
Book Club starter questions:
>What works?
>What's cool about it?
>Why is it so effective?
>What is the best part of it in your opinion?
>Thoughts on the characters?
>Is the villain effective?
>If you had to pick a moment that really scared you, which would it be?
>Is there anything you feel could have been expanded upon?
>What would you change?
>Would you use it as inspiration for a game?
>>
File: SumatraPDF_zf54kQFvHa.png (935 KB, 846x1117)
935 KB
935 KB PNG
I am playing old CoC starting with 2E, I play solitaire TTRPGs because everyone is a fucking retard who wants social lube and "good" times doing things for laughs rather than trying to roleplay or seriously do anything.

I finished the Haunted House with relative ease, my characters didn't figure out the sunlight, but we dealt with everything without death or going insane. Which makes sense as its the tutorial.

However, the 2nd scenario is very confusing. How is anyone supposed to "win" in this scenario? There is no clear way to stop the ritual. The rules are clusterfuck of a mess, which is fine as long as there is a way to win. Combat is a no go because of the Mi-Go's super high armor. The only thing I can think of is that you are supposed to run away to tell the authorities and fuck outta there and say "it's someone else's problem" which actually will result in the certain doom of the town at the hand of Ithaqua because they are doing the ritual every night with a 28% chance of success to cause a massive blizzard and snow to kill all the town, then set up a mining camp there.

My characters thought that the hillbilly was key to stopping the ritual and killed him in combat, but afterwards died to all the Mi-Go's hunting them down, carrying them into the atmosphere and all meeting their death through lung explosion.

Is this common in CoC? Is this how most of the scenarios and stories are?
>>
File: SumatraPDF_WY4JvC5ogR.png (874 KB, 867x1114)
874 KB
874 KB PNG
>>97834275
My main question here is how did anyone manage to beat this scenario successfully.
>>
How does horror work in a TTRPG?
>>
File: IMG_1329.jpg (201 KB, 791x1024)
201 KB
201 KB JPG
Ran The Necropolis out of Gateways of Terror for my group last night. Two players were going to miss our Horror on the Orient Express session, so I did it instead.
Had a 75% casualty rate, but the last character made it out. I had to beef up the monster, however, as our Solider player nearly killed it in the first round of combat with an impale on their gun (they did 14 damage out of 17 health). I made it so their gun did half damage instead, though they still ended up bringing it down to 2 HP before they got killed.
Rather disappointingly, none of them even attempted to sneak past the monster and get into the room it emerged from, so they never found its heart. Instead, it died due to the tomb caving in after the exit was dynamited by the last surviving PC.
We had a good time, but it’s definitely a con scenario, and a much more combat-focused one at that. I feel like of the three scenarios in the book, it’s the one least suited to people who have never played an investigative horror game before. The lethality might put them off it if they’re not used to that kind of thing.

A Midsummer Night's Dream Edition

Previously on /slop/: >>97789009

▶ Thread Task: William Shakespeare.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.


Comment too long. Click here to view the full text.
72 replies and 59 images omitted. Click here to view.
>>
File: 767411175892466.png (2.33 MB, 1040x1520)
2.33 MB
2.33 MB PNG
>“Age cannot wither her, nor custom stale her infinite variety.”
>>
File: 361172429645944.png (1023 KB, 1120x1440)
1023 KB
1023 KB PNG
>>
>>97828814
>>97829683
>>97829052
Nice. Remind me of those surprise hot illustrations that you would find in tabletop RPG magazines
>>97829460
>>97829646
I get it that it can seem like the slop machines are taking over, but they can only do derivative, repetitive stuff with small variations and only after a lot of trial and error. An actual person will always do it better, but it will take a while to get there, and the long road of learning can be disheartening, but it is also fun and fulfilling. You can also combine your skills with the slop. It produces the best results.
>>
File: _90c768c279695-c.jpg (249 KB, 2048x2048)
249 KB
249 KB JPG
>>

File: 1765600386721381.jpg (48 KB, 563x651)
48 KB
48 KB JPG
Hey /tg/ I have a problem. One of my players is a genuine incel. He's 27 and I'm pretty sure he's never had sex. He definitely hasn't gotten laid in a while. He's not really ugly just kinda weird and awkward. I feel bad for him. But he is taking his extreme thirst out in the game.
>every time his character, a human eldritch knight, comes back from our adventures he always tries to play up the angle of "we saved the town, where are the girls to suck my dick as thanks?"
>he constantly talks about how his character is 6 foot 2 (he's 5 foot 8 irl)
>he talks out of his ass a lot about medieval times and says that peasant girls were way healthier than modern women.
>says how farmers would be begging to marry their lithe 17 year old daughters to him
>he talks about medieval demographics and criticizes the DMa works building (which is actually kinda shit to be fair) >you can just tell how excited he is talking about how there should be a dozen villages between these two cities on the map, like he is stopping just short of talking about how many nubile virgin farm girls are there for his fighter to fuck
We tried talking to him about it but he twisted it around to make the rest of us sound like we were fucking gay or something. Also his character is too important to the story to kick him, and running him as an NPC would suck the fun out of it since there's be a lot of the DM just roleplaying with himself while the rest of us watch.
So....any advice? Its not worth ruining the game over by kicking him, and nothing is so blatant to be a clear social violation, but the dude is just oozing incel energy and I feel like I should subtly suggest to the DM something that will set his head on straight, and possibly help cure his mindset. Any ideas?
20 replies and 2 images omitted. Click here to view.
>>
>>97834928
This. Positive change starts with you, and this guy clearly hasn't developed his sexual and social skills in a normal healthy way, the only course of action is to lay him down by the fire, caress his manly body, make him moan and perspire. When you make him your wife this will solve the incel problem, and you can solve other table problems by talking about it as a couple.
>>
>>97834944
> When you make him your wife
Probably the other way around since OP sounds like a bitch.
>>
>>97834948
Incels definitionally don't make the first move. You go to war with the army you have.
>>
Have the party wizard force-fem him.
>>
File: itsatrap.jpg (89 KB, 487x681)
89 KB
89 KB JPG
>>97835024
Not a bad idea.

File: pdf share thread.jpg (1.47 MB, 1224x1584)
1.47 MB
1.47 MB JPG
It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97757836

Comment too long. Click here to view the full text.
266 replies and 47 images omitted. Click here to view.
>>
>>97834660
The Red Book doesn't appear to be in there, but i appreciate those ones too, thank you.
>>
>>97834796
Oh, you're right. I downloaded it recently, and just assumed it was that one when I searched for it in the previous threads. Here
d/MYRgJr
>>
>>97834812
much thanks
>>
>>97834394
Thanks bro
>>
Are there any of the pdf´s in this bundle in circulation here?

https://www.drivethrurpg.com/de/product/474244/mythos-chronicles-ultimate-5e-bundle

File: estrogen breasts.jpg (55 KB, 847x765)
55 KB
55 KB JPG
>produce indie module
>send it to a few youtubers who review modules and have a decent reputation for independent thought
>hey, I've seen some of this guy's videos and he has never once mentioned being paid
>send free copy
>get email from his agent quoting a price for a review

Why are they all like this?
74 replies and 2 images omitted. Click here to view.
>>
File: file.png (83 KB, 981x617)
83 KB
83 KB PNG
>>97833048
Why haven't you posted the proof he asked for? If you're not lying it would be super easy to shut him up by posting a link.
>>
>>97833283
took you long enough to reply again troonie
for a second I thought you weren't still mad :)
>>
Do you think he gets back-pain?
Do you think he calls them
>"the girls"
>>
>>97833382
fucking yuck
>>
>>97833283
She has none, and thus she deflects.

File: image2-zy0msi95ay.png (1.57 MB, 1000x1000)
1.57 MB
1.57 MB PNG
▶Previous thread: >>97697376

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/

▶Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973

▶Rules and Resources
[Missing in Action]

▶Team Summaries for Dummies
[Missing in Action]


Comment too long. Click here to view the full text.
20 replies and 1 image omitted. Click here to view.
>>
File: 1763253037025433.jpg (432 KB, 1433x1477)
432 KB
432 KB JPG
>>97834093
>>97834120
You done champ? You feel good now?
>>
>>97834139
I'm a proud Aryan male and I wish nothing more than for pissreal to be nuked off the face of the earth

>>97831823
Although playing killteam one of my war dogs will do for now
>>
>>97833130
The last time we left making threads with oldfags, the general was dead for half a year and was missing everything from the OP.
>>
>>97831823
>TQ
They make me feel cautiously optimistic. The fact that it's a whole expansion based on asymmetric narrative scenarios gives me hope that the designers will get away from sucking tourneyfag cock someday.
>>97832072
My kid isn't even a year old. When he is old enough I'll probably start him on something straightforward like Warcry first.
>>
Anyone got an updated table of all the teams and the way they play/boxes

https://www.youtube.com/watch?v=-K7lXvGbc_A
>"This Rule INSTANTLY Makes D&D More IMMERSIVE"
>look inside
>"reinvent secret checks (in the style seemingly popularized by Pathfinder 2e, without mentioning Pathfinder 2e), roll these secret checks for players, deceive players on low rolls for secret checks (especially le ebin natural 1s, which should be critical failures!)"
>524k views as the very first video of the channel
>pinned comment: "Well, that's it folks. This guy's peaked D&Dtube. Sam, this is a spectacular video, you should be incredibly proud of the work you've put in here. It's amazing, informative, and incredibly watchable! From your writing, to presentation style, your editing, camera work, AND LIGHTING! You're cooking!"

I am so very, very mystified by the broader RPG community at times.
16 replies omitted. Click here to view.
>>
>>97829226

https://www.youtube.com/watch?v=fIvPWwtnOjE

Goodness. This follow-up video earnestly, unironically posits that most D&D characters are bad because they are allegedly like Superman. Supposedly, the way to make a "great" D&D character is to deliberately give them a dumped ability score at 6, then constantly attempt tasks using that score, leaning into the failure to highlight the character's flaws.

This video and the "le ebin flubbed secret checks" video seem tailor-made to appeal to the crowd who loves to watch other people play D&D and fumble.
>>
>>97832551
It's called roleplaying and not metagaming lil nigga
>>
>>97832527
NTA, but the only /tg/ related discord I'm aware of is the sup/tg/ one and that place is fucking gay they have a "no hate speech" clause. Doesn't sound very normal to me, unless your definition of normal involves power-injecting soi into your veins.
>>
>>97833917
It's actually called being bad at the game, because if you fuck up rolls, you wind up losing far more often than you win, which fucking sucks for most people, including most people on here.
>>
>>97829226
You should write a long-winded post on reddit about this, that might help these poor sodden fools see the error of their ways

File: Dcg-BT25-084.png (1.59 MB, 881x1200)
1.59 MB
1.59 MB PNG
Disc 1 Final Boss edition

Previous >>97787403

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

Comment too long. Click here to view the full text.
183 replies and 33 images omitted. Click here to view.
>>
>>97834876
It's just an bunch of important sounding gibberish. Maybe as a parody of pretentious card game advice, maybe as an attempt to troll, the guy who wrote it probably doesn’t really know himself.
>>
oh great the DCGO only guy schizo posting about imperial was not a one time thing
I think I need to leave this thread for a while because this guy just keeps shitting it up
>>
>>97834966
If Siren or Ceres has tamer suspension it will just really fuck with other TS decks (can't use Asuna, Hiroko, promo rookies etc as none will instantly remove him). Though if Ceres is kinda weaksauce Venusmon pairs nicely with him
>>
>>97834798
Simple effect. Feels underwhelming for a Olympos top end. Maybe Ceresmon is the star of the deck.
>>
File: 1775175168222807.jpg (45 KB, 680x605)
45 KB
45 KB JPG
>>97834975
https://www.youtube.com/watch?v=wtRdkqFDZZ8
thats an island, son.

File: Shangri-La.jpg (143 KB, 1200x675)
143 KB
143 KB JPG
>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


Comment too long. Click here to view the full text.
52 replies and 3 images omitted. Click here to view.
>>
>>97833591
The long and short of it is that Solar Brawl is very flashy, but from what I've seen it's individual Charm costs ramp up very quickly. Whereas Infernal Brawl is comparatively modest, but is way more generous with scenelongs/permanent effects. If the Solar gets the timing right and pops off a good attack, nothing can stop him. But that's a big if, there's a reason why Dodge has often been recommended as a supplement to Brawl, and Infernal Brawl kinda approaches fights with both being and adapting to worst case scenarios. Worth noting that Hero-Sundering Hands forces a grappled foe to either accept the highest crippling injury possible (which doesn't count for their maximum) and Star-Swallowing Cosmos Collapse (showy name but it just lets you grapple out to short range) implies Infernal Brawlers have much less to fear from multiple opponents and battlegroups.

>Blasphemous Miracle Providence
For me, the big breakthrough was seeing Distant Whisper Wind (influence someone in Essence X10 miles briefly, or everyone in extreme range for a prolonged period), Spoken Sigil Ideogram (sub Linguistics for another social Charm's Ability. Did I mention Performance has a separate Charm to use it's Charms interchangeably for all kinds of performance? Or War) and Conceptual Rebus Concatenation (use TWO Simple Linguistics Charms together!) together in Linguistics. And after some consultation realising that yes, you CAN blast people with your Torments while ravaging their Resolve.

>the main thing
Mercifully not only do Infernals have a lot of tools to even the odds (like the Brawl Charms I mentioned), but Shadow Spite Curse is back (in Larceny) and better than ever at absolutely fucking over everyone else's rolls. Best thing is unlike Abyssals, Infernals are much less reliant on actually landing penalties on people; the overall Charm design is more about either winning the war even if the battle's lost or throwing out costly to deal with effects at crazy ranges.
>>
>>97833660
>real, cooler NPC Infernals
Holden, of course, claims he had no idea what he was thinking when writing that. And yeah, Essence really discouraged me as well. I do wish there was a bit more substance to what Infernals currently have, but I'll gladly take it over either Cosmic Exalted Akuma or the SJWs of Hell.

>Interpreting these bodies
It's a reasonable take, one thing I will never be used to with 3e is lots of things going unexplained or confusingly worded when 2e at least tried to lay all the cards on the table when it wasn't OUTRIGHT withholding the big boys' statblocks from you.

One thing that strikes me about the draft demons' statblocks is they look much more incomplete than the ones in HDNP, and what struck me about a lot of HDNP demons was that in many cases they weren't MEANT to be combat monsters. So my final cope is that the actual, published version of Ligier, Ululaya and the lot may just have a few extra things to clarify how their celestial bodies work or add to their powerset. It doesn't have to be anything too showy, I would be quite pleased with a Principle Invoking Onslaught-style hack of a Merit that just goes "Ligier's might transcends mere physicality. He can make these effects with Presence, Performance, Occult etc which makes them manifest as pillars of hellfire erupting from beneath the foe, rains of molten metal, environmental hazards with X Difficulty and Y damage etc etc etc"

It's not a hope I'm holding onto particularly strongly, because I've consistently seen 3e's development take the path of least resistance and most low effort, shallow, reactionary kneejerk response to prior editions' content. But 3e Infernals has restored enough of my optimism to wait and hope at least. That and fill in the feedback form for what little good it'll do.
>>
Speaking of Infernal Bureaucracy, while the whole arsenal of bureaucratic curses is very creative and all, looking through Solar Bureaucracy I find it funny that there is one (1) Solar Charm (Woe-Capturing Web) that is designed to hard counter all of them as long as the Solar can match the mote cost of said curse. There is no roll-off or anything. The curse just gets negated or returned to sender by the Solar who can maintain it for as long as the motes are committed.

I'm not even mad, it's fucking hilarious how that one Charm exists specifically to punish counter-organisational mystic hubris.
>>
>>97834034
Looking back on Brawl, I see what you mean. 3e always challenged me when it came to comparing cumulative effect or advantage because of how every non-Simple Charm as potentially in play at any time (insert another jab at charm bloat here). That said, I *was* relieved to see that they weren't afraid to make more permanent effects available to Infernals; I was concerned they'd back away from the self-transformative design approach for Infernal powers (although thankfully, nothing as unavoidably punitive as some of the 2e charms like Witness to Darkness or Hateful Wretched Noise, which I've never not seen houseruled). Scene or day-long cooldowns on e.g. Crack the Sky, or Shadow Spite Curse, really make me feel bad though. I understand why they're there (begrudgingly), but I do think Vance or whoever is in charge now overuses the idea when they were principally a throttle for perfect defenses.

Although after a closer reading of One Hand Fury, it seems to me that while transforming your arm into a weapon is permanent in itself, the surcharge effect functions solely as an adjunct to Infernal Monster Awakened and only lasts as long as that charm does (i.e. one scene).

>3CDs
I think their limitation is also a function of spirits now having bespoke Charms rather than drawing exclusively from a generalized list, which has its own advantages and disadvantages (primarily being the sheer amount of stuff they need to meaningfully interact with player Exalts at their intended level of power). Arguably demons like Ligier deserve more exclusive treatment - I would've liked to have seen his sorcery and "realm-warping martial arts" (cf. RoGD2) better represented as well, but they'd need to draw a line somewhere, and I think 3e's Charm approach itself is also to blame for that. Getting him to an adequate level was the primary goal, which if I'm correct just merges into your point about design path of least resistance.
>>
>>97834521
I'm absolutely convinced, because the Exalts weren't written in parallel, that this was a combination of Holden and Morke future-proofing Solar Bureaucracy against unforeseen shenanigans that could unhinge the Ability set, and some degree of Holden's philosophy of Solar favoritism manifesting itself. I've found his pattern of going just slightly too far with Solars very consistent in his work from Ink Monkeys to ExWod. Can't argue that it's fun when you benefit from it though, and to be fair to the guy, Solars being first out the gate has always been to their detriment each edition.

File: Sword v Mech.jpg (271 KB, 1200x1369)
271 KB
271 KB JPG
The /btg/ is dead! Long live the /btg/!

Melee Mechs Edition

Previous Thread: >>97821886

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg


Comment too long. Click here to view the full text.
24 replies and 15 images omitted. Click here to view.
>>
>>97834835
Neo-Zeon nonsense! Ruins the whole profile.
>>
>>97834849
>Ruins the whole profile.
Disagree.
>>
>>97834842
I don't like how weathering looks on models.
>>
>>97834693
>Still amazed by the sheer variety of IS BA yet they decided that omnimechs in the 3060s were a waste of resources.
Even the Clan still produce standard mechs.
>>
>>97834933
It's a real shame the Clans relegate their standard machines to backwater worlds or militia-esque units. Some IS mechs would look fucking awesome in the colours of mainline Clan units.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.