Think edition>Previously in the Mortal Realms:>>97195395 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97209132>entire army is all about being a roid raging muscle mountain that slaughters everything>non-fans of the faction want it changed for no reason
>>97210084They are more armor than muscle. It’s not even coherent with their non endtimes releases.
>>97210084No BoK fans like those sculpts and if you pretend you do you're exposing yourself as a shitposter
>>97210137I like the older sculpts!
>>97210149Do you own any?
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by GWendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
>>97209034for vector art, you can import .svg files directly into blender and extrude/fill all the edge loops to make it a simple 3d model pretty quick. image->3D model generators are a huge timesaver too even if they need a bit of editing to be usable sometimes. i just tried it with pic related. pretty decent results.
>>972090343D modelling programs tend to be a bit of a brick wall to get into, so you probably want something like a beginner's guide youtube video or some such to get you started.
>>97209964I’ve fucked around with HeroForge and I just don’t understand why we don’t have something similar but non-proprietary. I found SculptGL which isn’t bad but holy shit why is it so hard to incorporate basic user-friendless into interfaces.
>>97210035>but holy shit why is it so hard to incorporate basic user-friendless into interfaces.Well, there's TinkerCAD... Which I guess might illustrate the problem quite well.. 3D modelling is all said and done a quite complex task, especially if you want any kind of computer assistance to keep you from just putting every vertex in its place one by one. As such the UI also get either somewhat complex as well, or the whole thing ends up very limited in capacity.And to be honest it usually isn't that bad to get started as long as you have a video to handhold you through the very first steps of figuring out how this or that editor has been structured.
>>97209803Thanks anon that's actually a nice technique>>97209964I agree, so far I've managed to do the inverse of what I need to do but it's not as complicated as I thought it would be, I'll get there by tomorrow
+++ADMINISTRATUM PASS KEY ACCEPTED+++>Loading message...Welcome to yet another glorious day in your officio station revered clerk of the Administratum.Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of ManA brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.May the God Emperor continue to guide you clerk Anon.Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.Previous thread >>971016821d6 page>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_SectorComment too long. Click here to view the full text.
Rolled 1, 8 = 9 (2d10)>>97209271>>97208785Whoops, we rolled Dead War World too, this should be planet 7/9.
>>97209292>Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level. 12d10, 7d5, and 1d25 for former Adeptas
>>97208884Christ. One dying planet, two dead planets, a rising Xenos civilization, and a pocket planet. Humanity does not have long here.
>>97209728Is it really rising when they’ve been in the stars for at least 10,000 years?
Rolled 4, 2, 5, 5, 10, 10, 4, 1, 2, 1, 10, 5 = 59 (12d10)>>97209637
Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.My questions for the thread:1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
>>97199716>most combats will likely have both players choosing "Strike" and simply resolving thatDon't make a "Strike" option, then. Have three options for melee attacks and give them a rock-paper-scissors relationship to one another. Then add other manoeuvres like trip, shove, full defence, feint, etc.
>>97202682What the fuck are you possibly talking about?Let's make up two hypothetical systems.System A is a very crunchy, very simulationist system. It also has a slight tendency to favour (let's say) wizards in terms of combat outcomes, because of various emergent properties of the rules.System B is a post-it note with "whatever the GM thinks should happen, happens" written on it.System A is unbalanced, because one type of character is structurally advantaged. System B is perfectly balanced because it doesn't recognise any difference between characters at all.
>>97202682I'm not a fan of narrative games, but most account for success/failure and aren't negotiable mechanically. Meaning, you'll roll and if you succeed, you succeed. So if your intent is "I'm going to sneak into the palace" and you roll to see if that works, narrative games tend to pull back the camera a little bit from each individual roll and simply say, "okay you succeeded, we can describe what that success looks like".I'm speaking very broadly because so many games do this differently. >>97207586I like where this is going and thought about something like this as well. Here's where I got stuck (maybe you have ideas): If we have sort of rock-paper scissors style attacks -> is this resolved simultaneously and chosen simultaneously? If yes, then success or failure is sort of happenstance and based on getting lucky with the chosen maneuver (Burning Wheel, for instance, suffers from this). If no, then I would assume the person with the initiative gets to choose their maneuver second (otherwise they're penalized for having their maneuver), in which case it just reduces to "okay you picked paper? I pick scissors, then".
>>97207595>thimulathionitht
>>97207203>gamitht
For discussion of D&D 3.0, 3.5e, PF1e, and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> (pathfinder 1e)Comment too long. Click here to view the full text.
Would you guys allow a PC to use mending to repair a pelt that was damaged while it was being skinned?>>97161941Larry Elmore's art is by far the sexiest that ever graced this hobby.Imo, pf1 including OP wins the merge debate just on his art taste.Well that, and I also want pf1 to be here>>97172141There is also the absence of anything like panties or thongs. I hate those things in fantasy, especially fantasy that's based on medieval era. Closest equivalent to modern female undergarments has been invented during the renascence.Before that the women wore nothing under their skirts except maybe more skirts for warmths. During periods some would bind loin cloths to hold up linen, but that's only during the bad days.>>97208836agreed. I think partially this comes from people getting used to cars so much, they forgot you are supposed to have pack animals to carry your stuff, not turn your garments into utility coveralls. Comment too long. Click here to view the full text.
>>97209727>Larry Elmore's art is by far the sexiest that ever graced this hobby.I disagree, Clyde Caldwell gives him a run for his money.I don't there's one single best sexy art artist from the D&D 2e era, there were so many masters of the craft its mind-blowing. People who play D&D today have zero concept of just how far we've fallen.
>>97209727>Would you guys allow a PC to use mending to repair a pelt that was damaged while it was being skinned?Yes, a pelt is an object and mending explicitly fixes rips and holes. However, If a cleric cast "Make Whole" I'd turn the pelt into an entire animal corpse, because a corpse is an object and a pelt is just one part.
>>97209791I concede, these two are about equal in sexiness. So much in fact, I keep mixing them up in my head.>>97209859I guess for me its a question, when does the pelt as an object that's to be mended back to its original state, become that object. Surely not when its still on the animal - at that point its an organ of the animal. If the damage was done as it was being skinned, wouldn't that be part of the state to which the mending has to restore it?
>>97210113>If the damage was done as it was being skinned, wouldn't that be part of the state to which the mending has to restore it?Why would it? Don't forget magic is meta-physical, not physical. It doesn't need to have to be coherent mathematically or logically, it just needs to make sense intuitively. It makes complete sense for a spell to heal a pelt to be a perfect pelt rather than a perfect corpse, simply because the person casting the spell internally see "a Pelt" as a different object from "a Corpse". Don't overthink it.
Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!Last thread: >>96999149Worldbuilding links: Post someFantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
>>97195644Most have a practicum or fieldwork placement as past of summer jobs and/or 4th year. Gets you out of the classroom and into the world a bit. That being said, having gotten a degree and gone back to get a red seal, test scores and being able to do the work is what matters. The technical training is a combination of being able to read, measure, draw and do the thing. Magic would be similar.
>>97209162>Have 5-10 books/movies/games to define the genreAlright ummm.>the Leviathan trilogy (3)>Arcanum (1)>Larklight books (3)Is that enough? What else is there? Or should the steampunk aspects be confined to the background where the real stories and narrative and history around the world happens around it?
>>97167875One of the main alien factions, from a race of space frogs, is just the Starship Troopers book society and combat philosophy. Human colonists fighting against cyborgs is lots of rips from the Terminator future war. All kinds of stuff. Picrel is average human equipment and I've got a historical RBA vest, XM148 grenade launcher lookalike, Star Wars looking grenade, a Trek TOS tricorder, and a headset from Universal Soldier. I figure if I smush enough stuff together the end result is its own thing. I've long ago stopped being subtle about ripping stuff off. (What the fuck even are these new capatchas)
>>97209496Steamboy if you like anime, I guess.
>>97209496How about The Difference Engine, since it's what Steampunk is based on?
Go To Church Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97185928In other news, the upcoming Space Marine 2 DLC gives us a glimpse at what your typical Space Wolf may look like.
>>97209572Ah yes, the elusive Minnesota Viking.
>>97209572Speaking of vidya, here's a pretty cool art of Hive Sibellus from the alpha of upcoming Dark Heresy gameScintillan Fusiliers have also made an apperance
>>97209572Alpha Legion?
>>97208669Your art always makes me want to learn how to draw, but I know better>inb4Yeah, yeah, I know. But it's one of those things that requires a ton of constant practice, and I don't have the time nor willpower for it. Still, I very much enjoy the stuff you post here
Now that the dust has settled, what WOULD you do with an elf slave?
Traditional games.
>>97209453realistically as a ruler you'd want a human noblewoman wife to make heirs with for political reasons.Your elf offspring may or my not be recognized as yours, but they're not going to inherit anything by virtue of being property
Games of the traditional kind.
>>97209453Elves do not participate in the evolutionary arms race due to their nature as perfect, eternal beings.Having a child from the perspective of an elf is a creative and romantic pursuit more than it is a naturalistic impulse.
Traditional games?
Visions EditionA thread for discussing the Star Wars franchise and its various media and tabletop games.Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNOld links>https://pastebin.com/yUVx32wBComment too long. Click here to view the full text.
>>97207543There's good things in TCW, but the large majority of it is filler. Legends-only autists/TCW haters are as painfully obnoxious as the pretend-Disneyfag that keeps shitting up the thread. And yes I say pretend, because no one in good honesty can like what Disney's done with the franchise without being an avowed shitposter farming responses.>>97210034And then there's these motherfuckers. The TCW fanboys. They really are only fans of the TCW clones, because TCW clones exist in direct defiance to humanity, which is that authoritarianism is completely natural, and generally more accepted by a majority of people than liberal democracy.
>>97210115>They really are only fans of the TCW clones, because TCW clones exist in direct defiance to humanity, which is that authoritarianism is completely natural, and generally more accepted by a majority of people than liberal democracy.Lmao if you want 40k just go play 40k anon
>>97210115What sort of schizobabble is this lmao
>>97210115
>>97210115I will always hold the opinion that the BEST part of TCW, because basically every arc comes as consequence to it, is the nightsisters arcyes, even if it did retcon ventress' origin, it's the most important arc of the entire show and it's ramifications are still being felt today
Again EditionPreviously: >>97179191▶ Thread Task: Atmospheric locations, set the mood.▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:Comment too long. Click here to view the full text.
Heavy Support edition>Previous Thread: >>97188803>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8https://pastebin.com/8riDmnhS>30k TACTICA & TIPSComment too long. Click here to view the full text.
A few questions, if you're feeling up for spoonfeeding:1. The Word Bearers had the Gal Vorbak, which were the first Possessed marines.Sons of Horus were given the knowledge to perform these rituals themselves and therefore followed suit with their own guys, called the Luperci.Wouldn't it then stand to reason that each of the Traitor Legions would have their own variants of Possessed as the conflict dragged on? Surely this would/could be used as a strong weapon against the Loyalists, right?2. As far as I know (and please correct me if I'm wrong) the Death Guard only got turned into Plague Marines right before the final Siege of Terra. The Emperor's Children were all kinds of fucked up early on, the Thousand Sons didn't turn dusty until after it was all over, and the World Eaters were Berzerkers already, just not devoted to Khorne.Having said all that, are there any hard rules that prevents/allows me to use regular Daemon miniatures in my Traitor armies?
>>97209847Warp is atemporal. Some SoH thought lost to a warp translation early on show up to Perturabo after Tallarn, all nurgled up.So if one of your guys is a believer, it's all possible
>>97209742Well we need more. A bunch of slack jawed FAGGOTS in this thread
>>97209847Gal Vorbak fall on the far side of the spectrum of the daemon and host getting along and working toward a common goal. The other side is the daemon saying screw you and taking over, which are not as strong since the host is either actively trying to fight the daemon or dead. 1ed has generic possessed which are examples of the latter.If you want to run daemons with 3.0, you have allied detachments and Esoterists open a aux detachment of 1-3 Brutes
>>97209847Daemons start showing up before the heresy even begins for the word bearers and thousand sons (and technically for the custodes, with the webway breach), and as early as Istvaan III (Flight of the Eisenstein) for everyone else, you're good, just need to be a traitor and take an allied detachment
Vista edition>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.You can discuss Shadowrun here too because I also feel bad for those guys.>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):bit<dot>ly/2Y1w4Md>Resources for RED:https://datapool2045.net/Comment too long. Click here to view the full text.
>>97203755Start the session with their characters kidnapped by a megacorp or gang or whatever that puts that submissive slut neurochip that came in that chromebook in which they added furries
>>97203755Just make sure they understand from the very outset the world of cyberpunk is not a nice place that's going to cater to them. You are not the chosen one, or an intrepid adventurer. You are a lost soul in a sea of lost souls where hope got snuffed out years ago.
>>97203755Are they hot?>>97203883The only people who run Cyberpunk like that are adversarial GMs who think it's fun to kill the players over minor shit. Reality is Cyberpunk Red is just sci fi themed DnD with a few mechanics like lifestyle upkeep and humanity to keep you grounded in the setting.OP should just find out what tone the players like and run that. Red RAW is very inconsistent anyway. It wants to present Night City as a desperate place where basic goods are scarce, but also as a wacky themepark filled 1960's batman villains where everybody is obsessed with a shitty MMO and nobody can decide whether or not cars exist.
>>97206813My ref is pretty rough. I went exec just to get a free car with my driver and a decent housing option. >Cyberpunk Red is just sci fi themed DnD with a few mechanics like lifestyle upkeep and humanity to keep you grounded in the setting.Depends on who you ask. I don't mind the rougher nature of the game. Part of the issue is my ref is pbp, so the pacing is kinda fucky. Progression is pretty slow because of it. I'd like to do a proper tabletop setting, but finding a game with decent players, a ref, and a schedule is tricky than more mainstream titles like D&D and Pathfinder. Thankfully, 2077 and the anime have kinda pulled more people into Cyberpunk (for better or worse), but the TTG and the world itself are still niche for the most part.
Since a lot of games happen either digitally or smartphones are nearby, has anyone ever given players a digital puzzle? I don't believe in puzzles that stop gameplay but they can be fun for opening up additional avenues or giving bonus rewards. Thematically they could be security systems with exotic protections (and the other players helping out the netrunner to solve it would be the same as the teamwork bonus). I know there are a few websites with good puzzles but often it means slogging through boring ones for 20 minutes. I gotta find a website that just lets you level select.
Stories, art, don’t care. Post it or don’tWhite human male and orc female pairings are the key to fixing the realm
What a bleak world this is with limitless female orc content yet virtually no female ork content.
>>97208427It's called pattern recognition
>>97209495Sometimes you have to craft your own. This greentext is fantasy rather than 40k, but I tried to give them an orky affectation. Canon-wise, I don't think there's any fem Orkz on tap. Someone had joked that there were gretchins that lived down in hive cities that morphed to look like women to do business with humies to farm up guns and explosives to start an ork waagh, but if you want explicitly lewd 40k femork cawntent, you're probably going to have to craft it yourself.
It's Da PDF Share Thread!Get ready to stuff your hard drive like a cosplay hooker at a con!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Anyone got the Alien: Evolved Edition RPG from Free League? Looking to try it out before I buy the physical book.
>>97208222/essence20
Looking for all sorts of Waterdeep and Undermountain 5e thirrd party products. Expecially maps (enhanced or not), if anyone´s got any. Thanks in advance.
Is there a trove for the various Five X games? Specifically Im looking for Deep Below for Five Leagues.
>>9719693510-4 buddy; just sent to newvola, should be there any time now. Over and out.
Why was XP for gold largely abandoned as a way to reward players?
>>97209402>Most of it was hidden around the dungeon in the form of gems, jewelry, books and objects d'art.You mean "tossed haphazardly into the next room for the players to stumble upon."How much they'd find though was tied to how many monsters there were, and not finding the gold on the monster and instead finding it in the monster's pantry is really just a matter of... well, I wouldn't want to call it semantics, but you're the guy who brought that up.> The 2e DMG actually has an example where some PCs have to drive away an Orc camp of 269 membersThat's an example of the Adventure Rewards and explaining how they work. The "defeating monsters doesn't mean killing them" example involves getting a Dragon to stop being an asshole to some town
>>97209402All arguments are semantics arguments. The words you use determine which ideas you communicate.
>>97209531>How much they'd find though was tied to how many monsters there were, and not finding the gold on the monster and instead finding it in the monster's pantry is really just a matter of... well, I wouldn't want to call it semantics, but you're the guy who brought that up.That was only Lair treasure. Published modules and such often had non-lair treasures lying around usually tied to a challenge to find it, identify it, move it or otherwise access it. Random gems at the bottom of a well, massive tapestries, libraries of books, rings in bird's nests, dinning room silverware etc. Practically none of it was based on the treasure types of the monsters in the adventure and almost all of it was "bonus" treasure based on the location and writer's whim. Non-monster treasure was a common enough that treasure heavy "Monty Haul" campaigns were a known thing.
>>97209531No, I mean "Most of it was hidden around the dungeon in the form of gems, jewelry, books and objects d'art." Which is why I said that. Stop acting like a woman.
>>97161553>Why did X go out of fashion?>Because X went out of fashionWhy?