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For discussion of D&D 3.0, 3.5e, PF1e, and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> (pathfinder 1e)

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>>
>>97204748
They also tend to just turn into success simulators the higher level you get instead of having higher DC or more impressive options the higher level you get, instead they tend to just frontload everything at Book 1-2 and then from there as your numbers go up the likelihood that you'll succeed at anything just becomes "don't roll a 1" for even the hardest check by books 5-6.
>>
>>97204764
I mean, isn't that the case with skill checks in general? And isn't that the point? That growing in level means PCs are more experienced and better prepared for whatever they might encounter?
>>
>>97204592
feel like
>>97204437
>>97204311
are same guys
>>
>>97205211
All 3 people you replied to are the same guy. The anon sperging about osr is the same anon who spergs about the thread merge. There was also a sperg who was pro thread-merge, but that was a screeching fem-anon that had nothing to do with osr.

>TL;DR: If they mention osr, They are the osr shitposter. No one else knows or cares about osr.
>>
>>97205850
If you actually read this thread, you'd know the discussion about how the trolling in /osrg had moved to here took place in this thread, not another one: the first time this pointless, unwanted thread merge was tried.

https://archive.4plebs.org/tg/thread/96947623/#q96947928

First reply is the schizo, second reply is someone actually explaining.

What the fuck was the Emperor doing during the DAOT and the age of strife?
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>>
I dunno, ask /hhg/
>>
Watching from the shadows because human civilization was chugging along just fine.
>>
>>97204994
Malcador says Neoth mostly spent his time sitting in a laboratory working on new inventions during the Age of Technology, since humanity was doing well and had the most powerful space empire in the galaxy next to the Eldar.
>>
>>97205080
>was chugging along just fine
Yeah no Man of Iron or such, all going swimmingly.
>>
>>97205138
The start of the back to back apocalypses would have been when he began taking a more active role in getting humanity back on track, yes.

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Horny bondage edition

>Previous
>>97192171

>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA

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>>
Do Garou ever congregate in places without caerns? I want to do a caern building chronicle with my PCs and am trying to figure out what happens after they finish the rite and get the caern up and running. I mean at the very least Glass Walkers and Bone Gnawers must, they're ubiquitous whenever cities are and I refuse to believe they have such powerful theurges that they can just open caerns whenever they go.
>>
>>97205659
iirc all the septs are focused around caerns and it's rare to find an unattended caern yeah. I also think caerns sort of spawn whenever there's a congregation of natural spiritual power or something. or your choice on if what happens instead is that these skyscrapers are built on top of caerns instead.
>>
>>97205272
My Tremere runs a cult with quite a lot of people. Its marketed more as a "healthy living" type thing, rather than a religious cult, but thats for the more important members. The laymembers are mostly just in there for networking opportunities & they all wear a pendant created by the ritual "Seal Shut the Gates of Blood". Intermediate members have a more vested interest & are more like an exclusive social club, still networking but now its touching into the religious as well as deals behind closed doors & there's a bit of blackmail, politicking, & favors going on. My Tremere wears a golden mask & some distinctive robes as well as a disguise under it to be extra careful. The highest level are ghouls, & know a little more about Kindred society. Everyone possible is bloodbonded through the New Age rituals
>>
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ATTENTION!!!
Before you post the inane question
>How would Anonymous react to [insert splat here]?

Consult the following
>Beast: the Created
>Changeling: the Oblivion
>Demon: the Ascension
>Deviant: the Sin-Eaters
>Geist: the Descent
>Hunter: the Primordial
>Mage: the Forsaken
>Mummy: the Created
>Promethean: the Vigil
>Vampire: the Awakening

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The Eyephone - Greater Memento. Key of Blood.
Use of the Eyephone functions similarily to the Lovers Telephone ceremony, but allows for unlimited uses, the eyes display what whoever answers the phone is seeing at the present moment

Visions Edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB

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>>97202807
this
>>
>>97205690
Watch the series again, it's slop
Watch grievous vs five jedi where they just wave their lightsabers around and stand still while he breakdances
>>
>>97205690
>in animation
Calling that 'animation' might have been OK for a mid-90s saturday morning cartoon, but remains a bit questionable.
>>
>>97205640
Eh, like I said, when divorced from the series that introduced them, some things can be salvaged:

>Canto Bight
it’s a lakeside resort and casino for the Galaxy’s rich and powerful located on what is otherwise an arid desert planet. But… if you’re at all familiar with the history of the Salton Sea, it’s not that different, just seen at different times. You could then tweak it such that instead its the decaying husk of a resort for the ultra rich and powerful, but was abandoned after mismanagement of the artificial lake turned it into a toxic acid pit. A lonely, sad locale for a different story. Sure it’s now a completely different place, but it’s still built on the idea of Canto Bight.

> Exegol and the Sith Eternal
Palpatine’s return and a fleet of super-sized star destroyers (that look just like normal Star destroyers) with planet-killing lasers on their bellies was stupid, but a nightmarish Sith stronghold world laden with Sith cultists and a stockpile of imperial weapons and secrets is intriguing. Maybe not lead by Darth sidious, but maybe by those dark force-wielders that were once his servants, like ex-inquisitors and such. Lurking somewhere in the unknown reaches biding their time, waiting to retaliate.

> Jaku
Is harmless. Not every scene set on a desert planet should be Tatooine, that would make the galaxy feel too small. And frankly a desert planet used as a dumping ground for scuttled imperial ships and then settled by scavengers looking for valuable tech to sell sounds perfectly reasonable.

> ships
The big cargo hauler in TFA, the quad-jumper, and the dead assassin’s ship from TRoS were kinda, sorta interesting to look at.


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>>97206059
Proto-Jakku actually looked awesome, sucks that they went away from that
I'll admit, I give the Death Star II's wreckage a bit of pass just because it looks so cool sticking out of the water like that

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Thread 449: Ikemen Gabwelius Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Trailer: https://x.com/cfvanguard_PR/status/2000909190534246745

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Jinki you only needed 3 whole season but you finally realise GUI it's bad
you only needed
-people stop playing the game
-a man in a coma
-and Masanori to tell you
>>
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>>97197716
Well he does wreck Yuyu who's possibly stronger than rest of the cast by that point, other than GUI. Oh, and Taizo too.
>>
>>97203881
Barafags like Tohya?

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>
Want to contribute to the thread but don't know where to start? Use this table.

>1. Make a spell
>2. Make a monster
>3. Make a dungeon special
>4. Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8. Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine
>>
Asking here as well.
N00b DM's guide anon: Please add something about settings! I love having a setting to put modules in. What do you recommend? Greyhawk, Blackmoor, WIlderlands?
>>
>>97206024
I ran an end of year survey fory players, one concern that was raised is they have too much gold!
This jogged my memory that I should calculate what they owe the innkeeper, and perhaps organise a visit from the tax-man. They keep all their gold, gems & jewellery in the bank, I suppose it is the banker's duty to report the party's assets & maybe even withdraw the taxable amount from their account?
I'm thinking that this will happen quarterly, and 10% seems a nice round number (so why not go for 15? Or 1d6+9?). Has anyone else introduced the "other" inevitability into their games?
>>
>>97206024
>How do you handle world events?

I think the way probably lies in world events happening in between sessions. That way the next time we sit down to play, I just present the state of things as they are and the players can still act/react as they wish.
This seems better than the alternative of railroading a session into some kind of war/battle scale event.
I haven't reached this stage in my campaign yet, but I plan to enact a change in the status quo pretty soon.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97205801
It's really not. You aren't even doing double perklines. You can do it.
>>
>>97205120
Do we have to get to space to end the jump or is it the standard 10 years?
>>
>Check reddit to see if anything new was made
>Gor wip
Well. Misogynist savage sci-fi might be an option in my near future
>>
>>97205669
I'll note it. Probably make it a general perk.

>>97205902
Unless you take a certain drawback, there's nothing stopping you from just chilling.
>>
>>97205351
You can't say that and not tell us which mon it is.

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Dedicated Drizzt Do'Urden Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What drove you to elves specifically?
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>>97204247
he can fly, I'm not driving anywhere after I pussywhip him into submission
>>
>>97204247
he could be both
>but why would you do that to yourself?
>there are better ways for self-improvement which does not turn you undead and make you burn alive in the sun
>>
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you can never have too many elves
>>
>>
>>97204721
Chocolate elfs a best.

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Stop buying miniatures.
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>>97201208
>>97203751
What hobby?
>>
>>97191690
Neat.
There's nothing wrong with paper tokens.
However; I tend to buy miniatures from smaller franchises; guys making generic fantasy and scifi ranges; the price is far more agreeable, and the variety is great, and I like them for dioramas.
I have plenty of Warhammer of course; but these are artifacts of childhood, and second hand purchases, and the odd gift.
I kitbash a lot, and of late I have begun practicing the art of scratch-building terrain, as my grognard forefathers once did.
>>
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>>97191690
Fun to make for ttrpgs and wargames.
>>
>>97191761
Wow Tom Hanks was in that? That movie left an impression on me. Also I've been calling it monsters and mazes for years.
>>
I think in the last year I've spent at least $800 on models, one order by itself was around $400 of mostly reaper miniatures.

Just rediscovered darksword minis and will probably drop another 250-350 on them. Their "old school/low fantasy" style is awesome.

Painting 2d cutouts just isn't appealing and the painting side is part of why I collect models.

>The Honest Wargamer
>actually a wanker (obviously), a serial bully, and a landlord

I think it's because most wargamers are quite soft and odd that when you get these kinds of "extroverted" podcast types they really run riot. What a cunt.

Is this a problem in your local scene?
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>>97203559
Did they at least interview her as the Army painter guys did with Blanche?
>>
>>97203085
>>97203147
Post character sheet/campaign notes, along with a picture of your hand, and a timestamp you fucking brownoid nogames.
>>
>>97203265
>utter lies
https://youtu.be/cUoenthEiHA?t=4499
Your pearl clutching faggotry shall wither and die under the light of truth. Only one of them shows any visible reaction and none of them bother to say anything, stop the scene, invoke the X-Card, say that a line is being crossed, and all of that happens after the player, having been given plenty of preable to react to this happening any way she pleased, agreed to go through with it without coercion. "Okay sure" is said multiple times, even.
>>
>>97199203
My only interaction with Rob was him calling people paid GW shills because he disliked Ravaged Coast and they were interested in the book.

>this is before it came out, by the way
>>
>>97204595
This is a thread about wargaming, you auistic cretin.

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Again Edition

Previously: >>97179191

▶ Thread Task: Atmospheric locations, set the mood.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:

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>>
>>
>>
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How do we fix Steampunk?
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>>
>>97196423
Get rid of Victorian aesthetic and embrace the Bella Epoque aesthetic instead
aka what arcane did with Piltover or Howl's Moving Castle anime
>>
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>>97203859
>I agree except for coal
I think it depends on how far you want to push it. I took it into a direction similar to the old Dystopian Wars lore if anyone remembers that with my setting. So the internal combustion engine exists, but is a rather niche invention because it's discovery was predated by the discovery of Kiep crystals, a bullshit fantasy substance which can be induced into a strong exothermic reaction when submerged into a strong base & using some catalysts. The reaction can be used to build ultra efficient steam engines which can power huge airships, submarines, city-sized contraptions, trains, road vehicles, etc. The trade off being of course that it produces incredibly toxic sludge as residue and no one's quite figured out how to deal with yet, slowly poisoning everything.

The group I DM'd for were all stemlords so I came up with this whole system to explain away all of the implausible flying devices and such.

>you could draw on Victorian literature for ideas like murder mysteries, adventures into the dark corners where ignorance reigns (like in the first section of Dracula)
Yes definitely! The fantasy part of the setting is inspired by stuff like Dracula, Frankenstein, The King in Yellow, The House on the Borderland, An Inhabitant of Carcosa, The Great God Pan, things like that.
>>97204405
TRVTNVKE
>>
>>97198765
>punksteam
Anon, you're an idiot.
>>
>>97199033
I wish that book was good. The first story showed a lot of promise, but the rest was an absolute snore. And it's a shame, because I like Gibson's work.
>>
>>97196804
I've never seen fantasy or steampunk explore the idea that magic/technology became an equalizer to the point that colonialism never happened. Hard to capture Haitians and make them slaves when they've got a zombie army to back them up, hard to conquer the Aztecs when all those human sacrifices actually gave them superpowers.
You could easily create a steampunk world where different cultures became luddites, embraced technology totally, or embraced both. After all, what's the point of alternate history if the history isn't alternate?

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97203733
Yeah I saw. It is nice that they're updating again, but wake me when they fix fog of war jank.
(Though in reality, I deal with janky fog of war every session anyway; I will be the first to know.)
>>
Hey guys I have a request for the Imperium Maledictum - Adeptus Mechanicus GM's Guide
>>
>>97205962
Yeah, it theoretically exists. What about it?
>>
>>97206031
I need it on pdf if possible
>>
>>97206046
Gee, I wonder if we might have a thread dedicated specifically to the acquisition and distribution of PDFs.
Oh, wait. >>97196508

What's the consensus on Cloudspire?
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>>
>>97201401
Please escuse anon, he's frustrated from lack of games
>>
>>97201317
Eh it's more of an RTS with one cool unit and a bunch of cannon fodder, since you can influence where your minion wave goes as long as it's taking the shortest path to an enemy. So in certain cases you can force the waves to go around two different sides of a rock and miss eachother, if you think your hero can take the entire wave on alone.
>>97201358
If you don't think there's a consensus, just share your personal opinion. Have you played it? What did you think of it?
>>
>>97201955
My personal opinion is that the first couple of games is boring as hell with a lot of keyword learning.
Next couple are pretty solid. Strategies start shaping up. Faction starts showing its strength and core differences.
The games after that? God tier stuff. Keywords are second nature. Long game strategies are in place as opposed to turn by turn strategies. Map is getting shifted a lot as players lean into earth shaping. Merc units that were once "neat but unneeded" become big fucking deals and the game cements itself as one of the best games out there.

Early games are painful and I don't blame people for passing on it though.
>>
Factions list (not counting newest)

>Heirs
Fast, cheap birbs. Easy to learn for newbies, not much depth outside of when to utilize kamikaze hummingbirds.
>Brawnen
Source hungry giants. Also easy to learn. Much tougher than birbs and can absolutely wreck shit pretty damn fast if you don't check their source gain.
>Grovetenders
Ents go to war. Unique summoning mechanic from their Taproot minions can keep opponents guessing. Ignoringing anything that the leafy cunts bring out is asking for pain. Brings to mind Green plays in MtG where that 1/1 nobody is suddenly a beefy bitch you let through that is now eating your fortress for lunch.
>Naora
Versatility. Most unit variety in the game and all are available from the start. None of them are particularly strong to counter this. Means you got an answer for everything though.
>Grieg
Bugs. They can build tunnel entrances that act as portals only they can use allowing them to bypass a lot of the map and defenses. Evolution mechanic is tricky to time right. Queen can be an absolute nightmare of a unit late game but her health is tied to the fortress so bringing her out is dicey.
>Horizon's Wrath
Sky pirates using exploding barrels, pistols, and canons on their fortress. Their fortress is also an airship, so they can weigh anchor and move that bastard. Fun to play but fairly weak overall.
>Uprising

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>>97201955
>Take the shortest path to an enemy
Incorrect. A minion must use all of its movement if it is possible, cannot retrace any spaces moved on it turn, and must end it's turn closer to the enemy fortress than when it's turn began.

New players read this as a minion taking the most direct route possible, but it doesn't say that. Let's say you got a movement of 4 and moving 3 spaces toward the gate or more will put you in firing range of an enemy spire and the enemy minions will move next to you on their turn for damage.
So instead of straight left four spaces as the most direct route, you go left, down, left, and up.

You fulfilled the movement requirement and rules but are out of spire range and now the enemy movement will have them in range for you to slap their shit on your next turn.

Shit like that is where tactics come into play. It's not "incredibly deep" shit but is definitely deeper than just slamming dudes into each other like idiots.

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OH SHIT A GOBLIN
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>>97203747
>>
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>>97201629
ALL FUCKING GOBLINS MUST FUCKING HANG
>>
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>>97203670
She doesn't shave either.
>>
Domesticated goblin servants.
>>
>>97203670
>>97203853
>>97206003
you guys are confused, he said goblin, not goonbait


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