Excess Dragonballs EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97231680>>97231693Between the two of these I would rather sleep with the second one.
I dont need 4 sets per year but I wish Sorcery would at least publish a one smaller set per year along with the one major one. Otherwise the game will feel super stagnant.
>>97232015Sorcery SHOULD have been an ECG. What's the point of beinga TCG if you're going to take advantage of the model?
All these rage baiters can go kiss my ass
>>97228756These must be from that pedo game they keep complaining about
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97231916I was definitely thinking older dragons, but fair point. Some young dumb dragon hopped up on "bow before me I'm the master race" energy would make a decent melee opponent, I suppose.
>>97231918>>97231927These are some cool powers, in particular Twist of Fate and Deep Breath, but losing SR fucking hurts. I'd probably drop that.
>>97231918Then you can add the class levels and more back thanks to the retraining rules. You can turn HD into actual character levels because the System treats them as the same thing.
>>97231922I'm aware.I stand by my statement.>>97231918>>97231927Those are actually pretty sick.
>>97231918>MM5This was the best one IMO, which is funny cause MM4 fucking sucked ass
Give the princeps the reigns edition>Previous Thread:>>97216117>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8https://pastebin.com/8riDmnhS>30k TACTICA & TIPSComment too long. Click here to view the full text.
>>97230819>Needs to stay still and simultaneously attack the back to kill...a RhinoTyrannical
WIP Xmas holidays anons, what are you doing with some downtime?I have made a start on a dark mech army for a double event early 2026. Time to grime these toaster fuckers up.
>>97231938Painting a thunderhawk, now that I finally got some free time
>>97231997based resin breather anon, how was the putting it together?
>>97232022Not too bad, because it is a 3D print It only took some shaving and a little millitput to smooth over the gaps.
Out on Patrol Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
Not been able to post much due to Holiday craziness, next week should be a bit lighter. I have an idea for a Mu Revenant conversion by painting watered-down liquid greenstuff onto a Roman's face and then smudging in any features needed but it might not come out right. Only one way to find out really.
Finally got the Mughal book more or less done. It's a bit of a mishmash of different traits and clone units from different books, but I think it came out unique enough. Any feedback will be appreciated.
>>97232032
The Three Emperors EditionPrevious thread:>>96939608>Thread Question:Do you plan any big projects for the next year already?>Community Summary of Wargames:https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing>List of Historical Tactical, Strategic, and Military Drill treatises:http://pastebin.com/BfMeGd6R>ZunTsu Gameboxes:Comment too long. Click here to view the full text.
Evening lads. Is there a pdf of the 3rd edition Bolt Action rules floating about? I checked the mediafire above but it's just 1st & 2nd
>>97230976Victrix Napoleons are their absolute worst kits, have zero options, and the sculpts are not good at all.
>>97230976>Victrix>better sculptsVictrix fanbois really are retarded.>>97228585No, that was zimmeritt's job. The concrete was for extra protection, some US tank units used it too.>>97229613Skirmish or battle lines? Any rules that work in 15mm/28mm etc. will work.
Battleships are apparently back in business as of last night. How will this affect modern warship gaming?
>>97231826>The Age of Drones>Building a BattleshipFantastic Idea!
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by GWendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
>>97231269Hm, that could be something. Lychee doesn’t complain, but when I open it in 3D Builder it does prompt me to repair.
>>97229365James had a "licensing issue" with them and they were removed in the latest file update.
>>97231263you can check layer by layer with uv tools to see if there's a weird 1px hole wandering across the whole mini
>>97190377 Maybe you could fashion a tool out of a paperclip. Chisel end it or wrap it with a little bit of fine sandpaper. Secure the sandpaper with a rubberband or super glue, secure the paperclip with a hobby knife handle if you have the right socket for it (a set if sockets are handy so you can fix a variety of tools to it)
>>97210457 I'm a little new to FDM, coming from MSLA, but there are some things you can tweak. If you're using Orca Slicer, under the Quality tab, try reducing the Slice Gap Closing Radius and the Resolution values. Some things still won't print for me though, and I think I need to change the extrusion width --I'm also running .4mm so that probably doesn't help
Diabolic X editionPrevious >>97182768>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
Wait i just realized machinedramon doesnt have a X antibody form. They should fix that.
>>97231886Chaosdra X probably keeps that from happening.
>>97231906That's sad, he looks lame compared to machine imo
>>97231915>>97231906Yeah Chaosdramon loses most of Machinedramon's appeals. Just because it's "said to be" a more complete form doesn't make it so. I'd much rather have Mugen with AsMaria lights than deal with that round head meatbag eyes chaosdramon
>>97231987Mugen is a toaster powered by pure evil, it loses that something once it becomes a meatbag.
Another Infernals edition edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and SplatsComment too long. Click here to view the full text.
>>97230962Sure. Bonus if they take the persona charms and actually have the two showing mechanical differences.
Solars: Pay 2xp to teach their mundane animal familiar a non-magical trickInfernals: Pay 2xp to conjure an entire 3rd circle demon
>>97231834Animals have not charms in 3e, spiders are notorious for breaking the action economy with theirs.
>>97231860>spidersIf its plural then it's a battlegroup and there is no action economy
>>97231935I meant spiders as a whole, each has a not!charm that breaks the action economy.
Any problems you have with Warhammer 40k/Games Workshop over the past few years, anon? Do you see it getting better or worse?
>>97229880>Guilliman and the Lion finally meet and decide to just go back to bed for ten millennia
>>97228617The Sisters of Battle were always meant for gooning, not lore.
>>97228308Who?
>>97222984oh looks this exciting and fresh topic for discussion again
>>97229891I haven't played since 8th.
winter edition >Chess websites, tools, videos and books:https://rentry.org/vxdsw7k5>Calendar:- Tech Mahindra Global Chess League | December 13th - 24th- FIDE World Rapid and Blitz Championships | December 25th - 31st- Rilton Cup | December 27th - January 5th- Lichess Winter Marathon | December 28th- European Women's Rapid and Blitz Chess Championship | January 8th - 12th- Tata Steel | January 16th - February 1st- Speed Chess Championship Finals | February 7th - 8th- Prague International Chess Festival: Masters | February 25th - March 6th- FIDE Candidates Tournament | March 28th - April 16thComment too long. Click here to view the full text.
How screwed am I? Playing against an acquaintance from the gym and he said he was pretty good. I'm white by the way.
>>97228322Its over
>Na6ausGOD black opening
>>97228401I thought as much. Was fun while it lasted.
>>97201186I'm 2000 on blitz chess.com and it took me 5 years to go from 800 to 2000.
Moloch's Fun Park Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
>>97231387I always had the impression that the Synod and the Church looked like the same premisse mirrored on opposite sides of the conflict, at least lore-wise. If that will be case mechanically, however, I'm not so sure.
Hey /TCG/My partner and i have gotten heavily into the lore and models. We just arent too sure where to start? We have the rules and what not but on the website ive noticed not all have STL links. Also i habe a 3d printer but with no idea how to use it yet
Which of the Armies are recommended for the newest players? I've been excited to start my own warband part of the New Antioch. Yet is that the best way to go?
>>97231838>Also [I have] a 3d printer but with no idea how to use it yetLearn to use that first.
>>97231914I'm trying anon. I really am.
Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different. I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times. Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
>>97219648The kobold guides and the lazy dungeon master guides are pretty bad in my opinion. The lazy dungeon master stuff started ok if a little basic, but then went into shit not even about the games.
GM advice thread?
>>97218290Be a Master of both paths my sonWorld path) take the OSR pill, as in internalizing the following truth:- be like an Arena Master and a Referee, not a Director. Your job is to throw the PC in the scenarios you engineered, to move the set pieces and react to your players decision accordingly, not to be an illusionist altering the threads behind your screen to force your predetermined and inescapable decisions on the pc;- keep the world around the pc moving, the osr specific tool here is to keep strict track of time in all dimensions. Just as for the microcosm of combat rounds use calendars for days (where to keep track in advance of weather, factions actions and events to be) and proceduralized turns for explorations;- be callous but just, learn to advertise and telegraph dangers but never shy away from them, instead of fixing mistakes in post (fudging dice, use failing forward and deus ex machina tricks) convey openly the risks beforehand leaving ALL the responsability weight on the players decisions alone, make their agency truly matter;- treat combat (and by extension all sorts of scenarios) as a war and not as a sport, make terrain matter, make features matter, make morale matter, make psychology matter, make any of the pc interaction matter. The players are traversing a real field, not a theme park with triggerable events and puppets;- focus on a (per adventure) narrow theme, ask yourself what your game will be about. Hunting monsters? Tomb raiding? Street gangs war? The more specific the better.[Part 1/2]
>>97228205[Part 2/2]Story path) take the Hickman manifesto pill as in internalize the following truth:- have the players engaging with the world on a deeper level than what the game focus presents. Ask them a poignant, short and relevant reason (that may be honest to themselves or not) for their characters motives;- there should be overachieving events in motion the effects of which should influence the characters microcosms (and their decisions influence these events back), have them tackle with this spontaneously unfolding narrative;- make the world have verisimilitude, don't just throw random dungeons and encounters in random locations but try to make sense of them within the context of the world, even in post if necessary. Make notations of these reasons to keep this internal consistency for yourself and not to explain the world to your players. Leave them to make head and tail of it by themselves but reasons should exist nevertheless;- overarching events should culminate within 1 or 2 game session tops in a satisfying manner (as in resolutive). Make extensive use of in media-res to initiate the game and keep the pacing snappy!
Wonderful, was looking for this exact thread.I have been running games for 15ish years but have recently started delving into more narrative-heavy games. Currently running PF2e in a campaign that's a sequel to my previous DND 5e campaign.In the first campaign, the players were stuck in a time loop, and thus had very few consequences to contend with, up until they point they needed to break the time loop and align things to minimize the bad consequences.This next campaign is set after the time loop was broken, and the new characters are effectively tasked with stitching the broken world back together. The issue is, with the world in this very broken state, I've been experimenting with more complicated small settings that require some attention to detail/asking the right questions to pull apart the entire story. My mantra has been "nothing is random, everything has purpose" to sort of hammer this home. My issue is that in many many cases, all but one or two of my players seem to understand the consequences of taking actions without considering everything, and one of those players has been playing a dumb character. So in many circumstances, a good chunk of my party has been left feeling like they're getting railroaded or otherwise do not know how to influence the flow of the world. I've even tried dumbing things down significantly (e.g. the infected forest only needed to be healed by the party's druid) but I've brainwashed them into overthinking ( to the point where having the druid heal the forest was the 5th thing they tried because it was "too obvious"). tl;dr, at what point is slight complexity being too hard the fault of the players rather than the GMs? because I feel like I'm failing a bit right now
Shard Bugs
I literally don't give a fuck about another tcg, but I like bugs. Bugs are cool.
>>97231161Completely understandable friend just thought I would share is all, I got nothing better to do with my time currently
>>97218897The fuck is this thread?
>>97231161Same. I'm tempted to look into how to play this from the pictures alone.
>>97231504Shard bugs bro
>hear a rich merchant has purchased your local tavern>go to check it out>see this mural painted on the wallyou ordering or leaving?
>>97231864leave the game entirely cause I'm playing with a faggot who may also be a shitposter
>>97231864>asian elf eating with chopsticks
>restaurant has mural of people eating the food they serveSeems normal to me. Though I'm concerned that the variety they're showing off means they don't have much focus and the food won't be good. I'll still order that leg roast
>>97231971Holy shit, why did they do that.
Teclis you fucking prick- edition>Previously in the Mortal Realms:>>97215908 #>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97231775I mean despite all the console war shitposting I fully understand why someone who was fully into whfb at the time would hate aos (spending your free time raiding a thread on a mongolian basket weaving forum 10+ years later is another matter entirely). It's so fundamentally different it really can't be considered a replacement to whfb, though of course that's what gw pushed.As for fatcast, I think generally I prefer the newer stormies but there's definitely some aspects where I prefer the older designs. The shields being a prime example.
>>9723183640k is more about shooting and gotcha moments with stratagems while aos more more straightforward. Generally you can get a good idea of what your opponent is trying to do pretty quickly which is both good and bad in the sense that there are less surprising moments, but you're less likely to have someone just crush you off a stratagem play. This leads to less cautious play, so the games tend to be slightly shorter but not by much. Outside of the game, 40k has a lot more established lore, so it can be harder to /yourdudes/ in 40k without getting people you're hobbying wrong. Aos is wide open, the realms are all weird and varied, and have just enough explored to give an idea without it being so much that you can't insert /yourdudes/. Aos is a little better than fantasy in that respect too, because fantasy has so much established lore that placing/yourdudes/ in a certain place on the map, or having them interact with a certain faction is instantly invalidated by 40 years of maps and stories.
>>97231882If new Liberators had kept the pteruges and chain tabard and styled the new shield similarly to the old one they would’ve been a slam dunk. I don’t dislike them but the only differences they have with Vindictors is the weapon, shield shape, tilt-plate, and the Protector bar on the nose part of the helmet.
>>97231836>What the main difference between the two?I think the way wounds are counted in 40k are different, there are a couple of things that might irk you when you play full 40k if you're learning from aos or vice versa. personally I stay clear of full 2000 point armies and just stick with spearhead because I only ever really get a game (of spearhead) like every other week and I dont want to get invested into a game that can change on the drop like every 4-5 months. but if you really wanted to play with 40k try and get someone to help you out with boarding patrol, I would avoid kill team and combat patrol like the plauge.
Oh something else I found which could be interesting. So apparently in march or so 2017, about a month or two before they actually released, GW had displayed some kharadron miniatures at a convention or something. The interesting thing is that the admiral seems to have a different hammer shape than the one he currently has. I wonder if this was a prototype or a more mundane conversion by one of the staff? The latter seems unlikely to me since at the time this was essentially a preview miniature. Anyone have more info on this?