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Close Encounters Edition

>Previous thread:
>>94252237

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, Kings of War,
Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules for alternative wargames.
Atomic Mass Games, Black Site Studios, CMON, Mantic, OnePageRules, Osprey, Para Bellum, TTCombat, Warlord Games...
...and many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for more up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

>TQ
What franchise would you like to have turned into a miniatures game?
>>
>>94368488
>What franchise would you like to have turned into a miniatures game?
Girl's Frontline.
>>
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I wanted to try out Mantic's Deadzone.

Can someone give me a rundown on how each faction generally plays?
>>
>>94368488
>tq
They must make an Underworld skirmish game. Vampires can werewolves is a fun idea.
>>
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>>94368488
Actual previous thread.
>>94320222
>TQ
Water World. A Water World small craft skirmish game and/or fleet battle game would be fucking dope.
>>
>>94368616
IDK, but I'm interested too. I've accidentally made a bunch of 3" cube terrain to use with it.
>>
>>94368616
No
>>
>>94368488
>TQ
I still maintain that a skirmish game based on Magic's Ravnica setting would be pretty sick. At least OG Ravnica, before they poisoned it with Jace bullshit.

Different guilds with all sorts of different races in each one. Could be pretty cool, if anyone other than Wizards are writing the rules.
>>
It's extremely niche but I think dominions game series would make a fantastic wargame.
>>
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Got this big guy from the MtG Heroscape clone boardgame Arena of the Planeswalkers

Will make a decent sci-fi monster, not sure what it's meant to be. It's big
>>
I'm just curious about the demographics of this thread, so what is your -

>1.) Game you're playing currently
>2.) Games you have played in the past
>3.) Game(s) you wish you were playing?
>>
>>94368488
anyone know of a good veriety pack of mini for skirmish fantasy games like mordheim or rangers of shadowdeep?


like some heavy infantry, some light infantry, a few wizardy types, priest types, peasents, and generic monsters?

I dont want to buy individual box sets of like 20 rangers and another of like 30 goblins. or buy multiple individual minis for each unit type. instead, id like something that has like 20 or 30 minis total but like 4 of them are rangers, 4 are armored warriors, 5 are goblins, 3 are wizards, and 3 are clerics. something along those lines.
>>
>>94369269
1. Oathmark.
2. Never really played any wargames before.
3. Dun know, more Oathmark.
>>
>>94368906
It's a giant boss-monster Eldrazi, can be used for both Vs Monster mode or just regular play.

Kinda bothers me how Arena of the Planeswalkers is SO CLOSE to being interchangable with Heroscape, but they purposely fudged a few things to make it not. Lack of terrain in these boxes sucked too, thankfully Heroscape being back makes it easier to set this game up. You should have just picked up the whole box BTW, it goes for around 5-10 bucks with shipping just like the base game box. The only pricey box is the Innistrad one, and even then it's only like 25-35 usd on average.
>>
>>94369269
>Games currently playing:
Warmachine, Monsterpocalypse, Bloodbowl, Rumbleslam
>Games you played in the past
Shatterpoint, Gaslands, Legion
>Games you wish you were playing
MCP, Carnevale, and Anima Tactics
>>
>>94369269
>1. En Garde! & occasional Dragon Rampant
>2. Universal Soldier, Lurpa, Ion Age, micro armour stuff, Epic, Epic 40k, Gorkamorka, Necromunda, ]=[, BFG, 40k 3-4th, Warmaster, Wings of Glory, X-Wing, Gaslands, Bloodbowl, that one with the army men, Battletech, the Rampants, Horde of the Things, a dragon rpg with armies on hexes I forget what its called, Traveller 2300 starship combat game, 5core Skirmish, Black Ops
>3. too many to list, Gamma Wolves, Castles in the Sky, Homebrew Fighting Sail but with fantasy, BFG, Fantastic Battles, Silent Death, Fairy Meat
>>
>>94369269
>mesbg
>40k, whf
>anything from my shelf
>>
>>94369269
> (Old editions of) 40k & WFB, Turnip28, Battletech
> Mordheim, Necromunda, Blood Bowl, This is not a Test, Dropzone Commander, Saga, Assorted hex n chits
> Aeronef/Imperial Skies, Warmaster, Attack Vector Tactical
>>
>>94369506
>Aeronef/Imperial Skies

On the topic, I bought the old Aeronef rules years ago when Brigade were still selling them and they sent them to me as pdf files burned to a CD-ROM.

Easily the most boomer shit I've ever encountered.
>>
>>94369332
Absolutely horrid taste in games. Probably the worst I've ever seen
>>
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>All the cheap Moonstone/Infinity/Relic Knights/Kingdom Death recasts in the big aliexpress sale

I only have a little bit of guilt with the Moonstone figures. I still yearn for the day that knock off miniatures use hard plastic similar to chink Gundams using ABS and styrene.
>>
>>94369269
>>1.) Game you're playing currently
Infinity, Battletech, Bushido, Conquest
>>2.) Games you have played in the past
Kings of War, Malifaux
>>3.) Game(s) you wish you were playing?
More Malifaux, Necromunda, Fallout Wasteland Warfare, Bolt Action

I'm at the mercy of what people play near me, but things could be much worse.
>>
>>94369269
>games currently playing
Nevermind the Billhooks, WH40k 4th ed., Chess.
>games previously played
40k 6-8th ed. Hail Caesar, Bolt Action, KT18, KT21, Lion Rampant, Men Who Would be Kings, Mortal Gods, Ravenfeast, Dropfleet Commander, OPR, Oathmark, Frostgrave, Stargrave, Planet28, WHFB 6th, Mordheim, probably more I'm forgetting
>game you wish you were playing
1490 Doom, Nevermind the Billhooks: Fantasia
>>
>>94369332
Found the NPC
>>
Asked this question in the dying thread. Any answers?

>>94369706
>>
>>94369269
>Games you're currently playing
Actually playing on a regular basis? Nothing. Haven't been able to get the ball rolling recently, and thrnlocal club is all about Old World and 30K right now.

Stuff I own and have people that also play? Heavy Gear, Godtear and Grimdark Future Firefight (and Battletech if we count any non /awg/ stuff).

>Games you played in the past
Warmachine, AT-43, Endless Fantasy Tactics, MERCS, Grimdark Future.

>Games you want to br playing
Bushido, Argatoria, Carnevale, Arcworlde, Warzone, Relic Blade, Burrows and Badgers, Quar, Silver Bayonet and maybe Wargods.
>>
>>94369714
Ive been looking for similar style games, similar to horde mode in video games where the players fight off waves of mobs. Unfortunately I really didn't find many options, it just doesn't seem like there have been a lot of people making this style. The only game I could find that is close to what we are looking for is OPR Star quest or Age of Fantasy Quest. My only complaint is that the waves of mobs aren't quite as big as I was hoping. You might fight 4-8 scaven at once, which isn't many compared to Vermintide, though I guess it would be hard to play 40 skaven NPCs in a tabletop game
>>
>>94369714
>>94369848
>>
>>94369879
Isn't that a kids game?
>>
>>94369714
>>94369879
was gonna say the same thing
>>94369918
CMON is hocking these things via Kickstarter and pushing a ton of exclusive collector's items like minis based on art from popular artists for example each campaign. Kids couldn't even buy it unless they get access to a creditcard or something, not to mention it's really expensive to get the expansions. If you just typed this into google you could have found this out yourself.
That said the minis are boardgame pieces and need some real cleanup work and effort in the painjob before they look good.
>>
>>94369918
No more than your average board and wargame.
>>
>>94369819
How's Godtear anyway? Keep meaning to check it out.
>>
>>94369269
>1.) Game you're playing currently
Moonstone, BT Alpha Strike, MESBG, OnePageRules

>2.) Games you have played in the past
40k, WFB, AoS, Song of Blades and Heroes, Man'O War

>3.) Game(s) you wish you were playing?
More games of Moonstone. Relicblade, Walking Dead
This Quar's War, Dont Look Back, Mordheim, Man O War
>>
>>94369269
>playing currently
Haha, yeah...
>played
Frostgrave, Malifaux, Carnevale, Rangers of Shadow Deep, Dracula's America, Gaslands, This Is Not A Test, Battletech, Heavy Gear, Stargrave, Monsterpocalypse, and probably a couple more that I've forgotten
>want to play
See above
>>
>>94368488
>TQ
Franchices or 'IP' mean a game is doomed to license holder fuckery and an early death. So nothing. I want to see original games.
>>94369269
> Currently playing
Heavy Gear Blitz 3e, Dropfleet Commander 1.75 or whatever we're calling 1e with houserules but not the abomination that is 2e, lots of homebrew stuff at the club
> Games I've Played
[character limit exceeded] but I've played the most of Warmaster, WHFB 6e, Dropzone, Dropfleet, Heavy Gear, AQMF, Warmachine mk1-2, firestorm armada, dystopian wars (spartan version), OGRE, TiNaT, Last Days, Battletech classic, Full Thrust, SFB, and that's leaving out all the historical stuff.
> Wish to Play
I wish I was playing Dropfleet 2e from the alternative timeline where Hawk was still alive and Andy was working on it. Such a massive disappointment, and so many cucks trying to pretend it's not a pile of shit. Future War Commander 2e. An Osprey blue book for Night's Black Agents but it doesn't exist.
>>
>>94369879
You know, I initially dismissed this because of the childish box art and the fact that it's a board game, but if I use my old GW zombies and swap the player minis with my own, it actually looks pretty fun. I might get it if I wasn't so poor
>>
>>94370139
I prefer DFC 2.0, unironically
>>
>>94370184
I end up dismissing them mostly because it's the same game every single time. They remix a handful of specific rules (usually target priority for ranged attacks), but the core gameplay doesn't change between versions and them already having a dozen expansions for each version released day 1 leaves a bad taste in my mouth.
>>
>>94370231
>having a dozen expansions for each version released day 1 leaves a bad taste in my mouth.
That's a Kickstarter issue.
>>
>>94370209
Why do you like 2.0 more, anon?
>>
>>94370260
First game didn't have boarding actions, which is my favorite part of spaceship games. It's thematic and cool as hell
>>
>>94370258
Oh, I know exactly why they do it. The ruleset is mature, they don't need time to hash out how to expand it beyond the time it takes to rework the core for a new theme, and it wouldn't make economic sense to sell it all as a $600+ core. But it still feels bad.
>>
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Me patiently waiting for Midgard Heroic Battles to release and the PDF to be dropped on 4chan (for free)
>>
>>94369269
>>1.) Game you're playing currently
Grimdark Future and Battletech.
>>2.) Games you have played in the past
40k, AoS, WHFB, Kings of War.
>>3.) Game(s) you wish you were playing?
Heavy Gear, the Quar games, Epic.
>>
>>94370070
Pretty fun. Nothing amazing or mind blowing, but for a quick game it scratches the itch quite well. The back and forth of how victory points works is really fun, and the different scenarios do keep things pretty fresh between games.
>>
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>>94369269
>1.) Game you're playing currently
Defined here as
>played more than one game in the last six months
Oathmark, TNT, BattleTech. Snuck in a game of Gaslands a month ago. The local X-grave campaign group broke up after the GM and half the players got deployed, and unfortunately I just don't have the time to take over anymore.
>2.) Games you have played in the past
How long have you got? I started in '89 as a kid with Squad Leader, a self-made ruleset for West End Games' Star Wars RPG, and playing Chainmail with legos. I've done games of everything from Star Blazers to GWAR in the meantime
>3.) Game(s) you wish you were playing?
Warzone, Reality's Edge, something to do with my samurai. Even En Garde. I'd like to get back into 7TV as well, but I haven't gotten a look into the new rules yet.
>>
>>94369269
1) SW Legion, Carnevale
2) Ronin, 40K, 30K, Malifaux, Sengoku Monster hunter
3)More Sengoku, More Malifaux, En Garde, Frostgrave, stargrave, Warmachine.

Most of 3 I build armies for or have fully painted armies for just not the time to play
>>
>>94369989
>>94370184
IIRC Zombicide is also closer to 1:72 or True 25mm than most wargaming stuff -- means they're in scale with Hot Wheels. Hirst Arts has a whole sub-section on his site dedicated to making custom layouts for Zombicide plus a video series. Does a lot of old-ass tricks like making oil stains out of shoe polish (which penetrate the plaster/ceramic instead of just coating it) that are worth a try
https://hirstarts.com/zombicide/zombicide.html

IIRC I found rules scans fairly recently on the pirate general, might ask there or in /bgg/. I've had fun with Last Days in the past, and TNT has a specific demo scenario (Knee Deep in the Dead) that's free on their website and is explicitly a mousou-style zombie mowing mode. As-is I have like 40-50 painted zeds for.. various reasons, mostly lack of self-control, so I could probably run one of them solo next weekend as a demo
>>
has anyone done silver bayonet, but 17th century? Should be pretty easy conversion, right? You basically just need different minis for the soldiers
>>
>>94368567
Seconded but I left when the train got blown up so I'm not sure what the story is up to.
>>
>>94371570
Nah Zombicide is 28-32mm and slightly all over the place
>>
>>94369269
1. kill team, 5 parsecs from home, fallout Wasteland warfare,
2. Frostgrave, rangers of shadowdeep, stargrave, 40k, whfb, Bolt Action, Chain of Command, dust47 and flames of war
3. I wish I had more time to sit down and just enjoy solo campaign games like 5 parsecs
>>
>>94369273
Check archon studios mini packs. They have some fantasy packs with a big variety of minis inside. Also check eBay for people selling their archon crowdfunding stuff. You might find a large amount of minis for a good price that way.
Alternatively, buy a couple of oathmark and frostgrave boxes and kitbash. (Or do both for maximum variety)
>>
>>94369714
>I want to run a wargames based on Vermintide. Any coop skirmish games that are based around extremely powerful hero units slicing and casting through hordes of mooks? With the occasional boss monster and elite enemies to throw more challenge at the players
Ah shit. That's a great idea for a game >>94369848
>My only complaint is that the waves of mobs aren't quite as big as I was hoping. You might fight 4-8 scaven at once, which isn't many compared to Vermintide
How many enemies are we talking about, there? Because at some point, it starts getting tedious pushing a bunch of miniatures around
>>
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>>94368488
How come there hasn’t been a decent skirmish game for the AVP universe? I would think good companies would be all over that IP.
>>
>>94369269
>Games currently playing:
Nothing ATM, in the middle of flat refurbishing

>Games you played in the past
40k, Warmachine Mk I, Battletech

>Games you wish you were playing
Gaslands, 5 parsecs from home
>>
>>94370266
So you haven't played it yet, and your opinion is worthless.
Scourge had boarding in 1e via torpedos and boarding ships, they just called it Corruption. Pungari had literal boarding pods as well.
2e only has boarding pods on one Scourge ship and the same Pungari ship. It works basically the same as before.
2e has *less* boarding actions than 1e. That's how shit a game it is.
>>94370991
Q2 is a rather telling thing for that anon to ask (they're new to the hobby or really young). Like if I count all the AH/SPI/WEG wargames that list is going to be crazy long.
>>
>>94372343
>Q2 is a rather telling thing for that anon to ask
I mean I dunno, I think it's a good question. even if you're one of the grogs who has played hundreds of games a few times each to check them out, the ones you choose to identify as "the games I used to play" (ie gave a significant amount of time to) still says a lot about where you're coming from and what you care about.
>>
>>94372343
Also DFC 2e boarding only matters for tie breaks or one secondary objective which themselves are worthless because two of them are impossible to fail. God that game is such a mess of untested dumb ideas.
Like I know they had playtesters, or at least there's people that claim to have done so on the discord, but either TTC ignored everything they said so it doesn't count as playtesting, or they changed the rules up massively without testing them at launch which again doesn't count as playtesting, or they playtesters did a really shit job with critical feedback mostly trying to StAy PoSiTiVe or some shit and for the third time it doesn't count.
>>
>>94372343
Uh oh, it seems we have a real life grognard on our hands, everyone how down, this loser is middle aged and still posting on 4chan and playing board games! We must respect him!
>>
>>94369819
I'm realizing I left a ton of stuff out of my "have played" from my review/journalism days. So included in that list, but sticking to only /awg/ stuff:
World of Twilight, Wargods, Warcanto, Kings of War, Deadzone, Batman, Cutlass, Firestorm Aramada, Dystopian wars (Spartan Games), Relic Blade, Gruntz, Alkemy, Dark Age, Bushido, Freeblades, Warzone and I'm sure there are others that have slipped my memory.

Non /awg/ stuff I've played Warhammer Fantasy, 40K, Mordhiem, BFG, Warmaster, Epic and Infinity.x4xm0
>>
>>94372453
>anon thinks grog is perjorative
>anon thinks being young and posting on 4chan and playing board games makes them any less of a loser
I was a loser when I was 14 and posting dumb shit to rec.games.miniatures.* Leaving 4chan won't make you any less of a loser anon. The loser is inside of you. Learn to love yourself. Or not, the world needs more heroes
Or you're the DFC2 apologist in which case, lol at all the nothing you got, suck shit mate
>>
>>94369577
>>94369627
Why be fucking fags? You asked and he answered. MonPoc is an awesome game, but the company fucking sucks. Anon is obviously a Privateer and Star Wars fan. Gaslands is cool as hell too.
You both can go suck a fucking dick on your way back to the board where you belong
>>>>>>/lgbt/
>>
>>94372930
>Privateer and Star Wars fan
As I said, absolutely horrid taste
>>
>>94369918
LOL yeah it's not a super mature and grown-up game like your fantasy dungeon adventures of pretend with unicorns and elves.
>>
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>>94372183
They tried when Prodos games released AvP: The Hunt Begins which was a mediocre unbalanced game with really cool miniatures. They tried to grow the rules into a wargame called AvP:Unleashed, but it lasted all of five minutes before being dropped and never picked up too much traction.

In my opinion, it's kind of gone the way of Star Wars in that all of the new movies and content are so bad that nobody cares anymore, so they just rely on the original stuff from 40 years ago and this limits their universe. The marine faction had yellow power loaders with guns strapped on them as units lol so it gets kind of goofy.
Star Wars feels the same to me which is why you have OP units of Tauntauns in Legion running around the board mercing everyone.

I feel like this happens to IP-related games where they make all the known stuff then get kind of stuck, so the game usually stagnates and dies unless the company can keep the IP and is allowed to expand on it and come up with new stuff.
>>
>>94372942
Warmachine was one of the only games to threaten 40K for awhile before they fucked it up, and Star Wars is just Star Wars. Armada was a very well-made and fun game, and Legion rules are objectively better than GW slop in every way, so you just come across as a contrarian edgelord cunt that likely smells bad.
>>
>>94368488
>TQ
Medabots. Imagine the modularity of kits designed with magnetizing in mind.
>>94369579
Moonstone recasts are of better quality than original minis, no joke.
>>
>>94372183
https://www.youtube.com/watch?v=EsWSYqqEukQ&t=1380s

Here's the only batrep of it I've seen, with a great table and some cool mini's. Dude has a custom Predator wearing a British redcoat and tricorne hat.
>>
>>94372183
How come there hasn’t been a decent skirmish game for the Star Trek universe? The IP is big and still popular among nerds.
>>
What's everybody got in the pipeline? Right now I'm working on a campaign project for The Silver Bayonet. A fairly straightforward campaign, a solo/cooperative affair. Currently I'm designing the first scenario which is a simple investigation and search of a small farm. The campaign centers around a small village and farming community. Families are being murdered in their homes, though with many of the children of the families unaccounted for and thusly your unit has been dispatched to investigate the goings on.
>>
>>94373039
>Warmachine was one of the only games to threaten 40K for awhile
NTA but why do people believe in this meme? Warmachine was never bigger than a minor typo in GW's books in terms of sales. Perhaps it was somewhat popular in the US but I bet it never reached the level of popularity of SWL or even ASOIAF globally.
>B-but Matt said-
Guys is a MaRo of wargaming.
>>
>>94373148
Probably for two main reasons:

1) I could be a licensing nightmare.
2) Star Trek is much more known for it's ship battles.

The issue is we keep not getting great ship battle games for it either. They either seem to go way too crunchy or way too simple without ever hitting that sweet spot.
>>
>>94373029

Don't forget how they somehow managed to get the rights to make mini's of Linn and Dutch from the Capcom Arcade game.
>>
>>94373148
There's not much in the way of unique mechanics for it. I've played Star Trek away missions before as a con game, beam down a team of 4 to some caves, shoot phasers, duck disruptrors, two-fist overhand smash some guys, collect the rock or scan the rock or whatever and get back to the beam up site.
It plays extremely generic, to the point you should just run some agnostic skirmish ruleset. I want to say the last game I played was using 7TV which worked great. One before that might have been Savage Worlds?
Modiphius have some good printable sets right now.
>>
>>94373234
> we keep not getting great ship battle games for [star trek]
Federation Commander is great, all the good parts of SFB with a ton of cruft cut out. It's easier than classic BT.
If you want lighter still, Attack Wing is good, and in particular the Alliance: Dominion War sets make for some great co-op gaming. ACTA Starfleet had a bad launch but after a revision and expansion is another decent option. Starmada also does official Trek ship sheets for one of their editions, not sure if the current one still has them actually but it plays really smooth.
I'd be game for FedCom or Dominion Wars if someone said they were running it. Both good ST games, just different.
>>
>>94373148
Star Trek battles have always been corny and bad for budget reasons. They don't next that want draw as the space ship stuff.
>>
>>94373148
ST ground missions were never really about combat and it shows. Phasers are not an interesting gun and there are not any really cool monsters/aliens to fight. At best you could do a heavily narrative skirmish game with objectives.
>>
>>94371639
oh right, I'm thinking of that "Zombies!" board game, my bad

>>94372183
A couple reasons.
First-off, FASA's and Game Design Workshop's little "incidents" with Paramount in ~1985-87 led to a horrible stranglehold on IP licensing post-1989. There's a long and complicated story there, but the TL:DR is that most companies will now refuse to let you make things that weren't on-screen. As a secondary effect, most also have very short (usually ~5 year) license terms that require frequent and expensive renewals. Makes companies gun-shy about franchise stuff and in general the game will die quickly - any degree at all of success and the licensor will demand back-breaking fees to renew.
Second, many companies treat a game IP as part of their advertising budget. That means the new hotness has to be the best stuff in the game, and they will often interfere directly in the development cycle. Robotech Tactics fell infamously victim to this - I was a playtester on the initial iterations before Palladium and Harmony Gold got their claws into it. Not only were there a bunch of rules changes to sell more models and make the RDF almost unplayable without special characters, they directly interfered with model design and production. That is genuinely 90% of what killed the game (along with Kev Sembieda being a shitbag)
Third, the peak of the Alien franchises' popularity was before miniatures wargaming was a popular hobby. No, seriously. Even up to the early 1990s it was considered kind of a weirdo thing. "Real Wargamers" played on hexboards, figures were for RPGs, grandpas, and kids. Even the relatively popular wargames in the era still used grids. See also: Space Hulk and Aliens: Another Glorious day in the Corps.
So there have been plenty of games that dance around the IP but very few offficial ones
>>
>>94374222
5 years is the absolute top end, the typical IP license terms are 1-3, and every renewal turns into an ugly shakedown for more money. Publishers that go that route and know what they're doing treat it like a one-off game, as soon as it hits shelves they drop it and move on.
>>
Midgard Heroic Battle creator James Morris and his husband Nigel
>>
>>94374260
These are the types of guys that paint their primaris space Marines as African Americans
>>
>>94374260
Why do this people always look like mugshot from the sex offender registry?
>>
>>94374260
Rent free.
I don't even care about the game but Jesus christ why are you so bootymad two faggots are making a game?
>>
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>>94374260
And what of it?
>>
>>94373234
>>94373148
I realize that this is a rhetorical question, but before too many Anons get butthurt there have been several skirmish games for Trek. The first one was in the early eighties. As another anon already said, it's hard to really get a good set of mechanics that "feel" Trekky in a wargame without just being Pulp. Although the old CCG is actually pretty good, shares the same mechanics as Ani-mayhem where you need a collection of people with the right skills to overcome puzzles and you're racing to shift the local political balance against the other crews.
>>94373234
>>94373578
>all the fleet games are too crunchy or too simple
That's naval wargaming, friend. Sorry to say it but ship-heads are either deeply, violently autistic (FASA SFBS, SFB, That Star Blazers game..) or sick to death of the autists and want something simple and pew-pew. Unfortunately the Flightpath game is broken as all fuck because they keep pushing the CCG aspect and tournament play instead of setting up an actual era or faction system. A Call To Arms is the best game out of the pile to sit down and play, somehow. Despite being set in the Star Fleet Battles universe with a system made for Babylon 5 and based on Battlefleet Gothic. I still say the system for Star Wars Armada would be much better for Trek, even without fighters in the mix.

>>94373177
>NTA but why do people believe in this meme?
Because it was true. In the US. For a couple of years. Then X-Wing ate its lunch pretty damned hard. Meanwhile the CEO drove it face-first into the ground by sabotaging all the organized play events after making the entire game cycle about them. If you're in Europe it seems like complete bullshit, but in many parts of the States it was displacing 40k events and lured over a lot of very disillusioned players from 5e/6e 40k
>>
>>94374374
They're wargamers, what do you expect?
>>
>>94374260
Please get the fuck out of the thread. I get that trolling is fun but you're not welcome, and some of us can recognize the shit you've been doing for the last three threads.
>>
>>94374400
It's gay.
>>
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Anyway.

I bought Endure the Stars for cheap

It's an average game but is full of cool looking genetically modified aliens and a power walker suit. Similar aesthetic to Dead Space

Will be perfect for Bug Hunt and such
>>
>>94374462
>>
>>94374462
>>94374512
Wrong thread
>>
>>94374524
>Will be perfect for Bug Hunt and such
Not really? I think he's just showing off some minis he found cool.
>>
>>94374524
Are you a spazmo?

If you're bored lad go and do something useful, or ring your dad for a chat or something.
>>
>>94374428
>but you're not welcome
>some of us
Uh excuse me, but no gatekeeping!
>>
>>94373234
>Star Trek is much more known for it's ship battles
Is it even known for that? Sure they happen, but Trek as a franchise is about exploration rather than combat.
And most other franchises have the Starship Troopers issue, where one faction has a load of shit to choose from and everyone else is a bunch of isolated NPC gimmicks and footnotes.
>>
>the Midgard hating schizo who rants against homosexuals like an out of touch grandpa
Is this some sort of weird publicity stunt to give the game more attention? Just checked out the videos, it looks really interesting
>>
>>94374833
Probably not. Someone with a virtually identical posting style has been astroturfing tranny shit and low-effort single-sentence troll posts in the battletech general for months. Same format as the
>your taste in games sucks
poster upthread. Really blatant bait, it latches onto a mildly controversial thing. Usually faggotry. It will then spam that for dozens of threads. Might be a bot, might just be someone trying to shit up the board.
>>
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>>94372930
>>94372942
>>94373039
I am not really a big fan of Star Wars, I enjoyed the original three movies and random media (like KOTOR and Jedi Academy), rather what got me into Legion was this model here. The game is fine, I played it abit before its group moved on to ASOIAF (which is probably my current 2nd favorite game, after Warmachine). Might get back into Legion now that our game group is growing and it has some Star Wars fans in it as they were showing interest in it and Shatterpoint. Of the Star Wars wargames I've played: Armada was the one I actually really enjoyed, but it's local community is unfortunately dead and the second-hand market is abit too high at the moment for me to jump into.

I tried Shatterpoint, we have a very active local for it around here, but I don't like the game at all. Individually I like certain parts of it, and the models are absolutely stunning (even better than MCP), but it just didn't click with me. Which is a shame as I really enjoyed how MCP played and figured it would simply be Star Wars version of said game.

I do like Privateer Press games and their models. Third edition temporarily killing the game was a massive boon for me as I was able to pick up so many different models at ludicrously cheap price and have plenty of variety playing them. Same with Warcaster, have not played or fully assembled it yet, but I was able to get two full min-size armies (8 models each, each with starter box) for under 60usd recently. Really excited to try it as I've seen anon praising it here and it seems to play similar to Mk4.
>>
>>94375041
posts like the faggot that tried his absolutely hardest to get (you)s in /hwg/ a while back
>>
>>94375041
>>94375264
I honestly think it's several people who've been subsumed into /v/tard faggotry so much that they are identical people.
>>
Anyone played Mystic Skies? I like the concept of wizards zooming around being impervious assholes and trying to topple each others towers.
>>
>>94375264
>>94375287
Actually I'm the same guy, you should see my work in /wfg/. I've had some masterful bits in the last few years
>>
>>94373177
>Warmachine was one of the only games to threaten 40K for awhile
>NTA but why do people believe in this meme?
because it's true. It's just not a complete picture. you've got to remember there was a period of 7 or 8 years there where GW had fired everyone competent, was essentially being cut up for parts by the shareholders, and could do nothing but hemorrhage customers. everybody was eating their lunch, wyrd, infinity, Rackham, everybody. you could not walk in to a LGS or club without tripping over a half dozen disgruntled ex-GW players, and independent companies were jumping on that. WMH just got there comparatively early, spoke directly to the things people were pissed about and capitalized on that. and as a result, for a short time, WMH nights were pulling 30 players when the same stores couldn't find 10 for 40k.

Of course that didn't last very long. None of those companies were able to implement GWs sales model quickly enough to get through the inevitable bloat phase. and GW found renewed success simplifying their big products for more mainstream appeal, angling for a younger, less discerning audience, and focusing more on advertising. Especially through licensing their IP for secondary products. which not only righted the ship for them, but pushed 40k fully in to the pop culture consciousness.
>>
>>94372183
There was this:https://en.wikipedia.org/wiki/Aliens_Adventure_Game
They even made a Terminator game.
>>
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>>94373419
>>94373419
The lin mini was hideously westernized instead of being animu cute like she should have been, so I'm OK I didn't get her. I regret not getting the ridiculous alien king back in the day (telling myself it was cus it was noncanon but really its cus i was broke) but glad I got the queen. Most of all I'm glad I didnt sell off my unopened box collection during the pandemic to spend on a bad girl like I almost did. Toys before hos, bros.
>>
>>94378256
I actually had a copy of the Dark Horse comic that was from when I was a kid. It was one of my faves.
>>
>>94378256
I also missed out on the Alien King because I was broke at the time, and was broke again for the end of license clearance sale. I did manage to grab Linn, Dutch, Machiko Naguchi, the Colonial Marine Captain and some Wey-Yu commandos. If I weren't struggling at the time I'd have rounded out my collections to play full games of AVP:Unleashed with my mates. Thankfully there's Papsikels and others making bootleg AVP stls to round out the collection with.
>>
>>94375986
It doesn't help that most of the companies competing with GW also saw a little blood in the water and immediately made completely retarded financial decisions. In particular a lot of them cut their advertising, org-play, and convention budgets after a few years right as GW started to spike them again.
>>
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Found this, some kind of drilling vehicle from a Disney Atlantis happy meal

Might cover over the top but it should be useful for terrain or such
>>
>>94379038
Make a tarp to cover half of it and it will be a great piece of machinery
>>
>>94378632
>particular a lot of them cut their advertising, org-play, and convention budgets
I think that was just Privateer Press.
>>
I once saw a mini set of orcs that looked like a mix of warcraft orc and viking aesthetics, think they also had semi-scandinavian names. It looked quite detailed and definetly not super old, but I can't freaking remember the name of the wargame they were from. Anyone know what I'm talking about?
>>
>>94380137
Was it Warcrow?
>>
>>94380147
Yup, that's it. Tywm!
>>
>>94379038
Make small tarp or something for it and add weathering maybe? Should be neat when it’s done.
>>
>>94369269
>Game you're playing currently
Relicblade, Turnip28, Trench Crusade, Gaslands sometimes
>Games you have played in the past
Above plus Warmahordes MK2, AoS 2e, little bit of OPR, Malifaux
>Game(s) you wish you were playing?
Malifaux, Oathmark, and MESBG probably.
>>
>>94369269

>Currently playing
OPR
>Played previously
3rd and 4th edition 40k, MESBG
>Want to play
>Rampant series, maybe never mind the billhooks series too
>>
>>94369269
>1 none
>2 Warhammer eighth edition via tabletop simulator when I was getting into wargaming
>3 Kings of War, Trench Crusade, This is Not A Test

:'(

Only LGS near me is just a Warhammer official store.
>>
>>94368488
I cant really think of a franchise on hand as a serious "oh yeah I really want that...
But ... If I had to go for a stupid choise that could be out there and not popular choise... maybe a fate series war game?
you would have your servants, master and a bunch of generic armies to mow over... or who knows. I just saw that they have this sculps for a pseudo game, but it is barely a miniature game at all....

But Is probably a terrible idea, and im not that heavy into Fate to know if there would be a market
>>
>>94380455
Nevermind the Billhooks is 100 times better than Rampant
>>
>>94381324
Why?
>>
>>94381324
yeah but is there a nevermind the xenos version? yeah, thought so
>>
>>94381855
Games that can easily be tweaked to fit any genre, setting, period are generic slop and should be avoided at all costs.
>>
>>94381901
But that's practically any game.
>>
>>94369273
Buy oathmark humans and a wizard box. You can kit bash most things out of them.

Any one else waiting for Halo? Not been into lgs gaming for years but it may draw me back.
>>
>>94380952
There kinda is a small promotional game specifically for FGO like that, not sure how easy it is to get the models now or if it plays well.
>>
PP accidentally leaked buncha new releases in the pipeline:
>All of Gravekeeper rules
>All of new Cryx, Dusk, and Khador stuff
>Khador's new warlock army: basically circle orboros tharn army with small sprinkes of commanding officers from Khador
>>
>>94381324

Skimmed the rules, seems pretty fun, but as this is /awg/, I must be autistic and hostile towards the card system in the game.
>>
>>94382574
Huh, we knew Old Umbrey was going to be Circle themed, but I wasn't expecting them to go full Tharn warlock army.
>>
>>94382574
So Khadoroborus gets the meat beasts, then? Like Argus, Gorax, etc?
>>
>>94381901
Nope, they are pretty cool. 5 core games being the prime example.
>>
>>94382626
I hate cards in games too, but really for Billhooks you could use chits, tokens, dice, slips of paper, in place of the cards. It's just a tool to add a little randomization in activation order, you don't have to necessarily use cards, that's just what the author decided to use. I really enjoy the activation system, it feels like a much smoother version of how Bolt Action tries to do it
>>
>>94382574
Khador/tharn is a great combo ngl.
But I Want my dumb dragon back, bring back the legion, and not the lizard one.
>>
>>94383024
The system works well because the author, by his own admission, copied a large portion of the rules from Sharpe's Practice by Toofatlardies, another excellent game beloved by historical grogs
>>
>>94369273
>anyone know of a good veriety pack of mini for skirmish fantasy games
Head over to Recreational Conflict. They sell individual plastic sprues for cheap.
https://www.recreationalconflict.lusagi.com/frostgrave.html
https://www.recreationalconflict.lusagi.com/oathmark.html
https://www.recreationalconflict.lusagi.com/otherplastics.html
In particular the WGA Dark Age Irish Warriors gives you several dogs per sprue and is mostly compatible with the Oathmark and Frostgrave bits, the Wizard frames are jam-packed with extra shit, and the Oathmark sprues all have enough weapons to kit out the models on the sprue 4 times over. The Renedra ridgepole tent pack is cheap easy scenery. Paint up a couple unwanted models in bronze and you have Medium constructs

Then get a Mantic Undead Encounters pack for some cheap zombies and skellies, plus an undead giant rat/small Construct. Badger is cheapest in the States, North Star in England. https://badgergames.com/shop/frostgrave/frostgrave-frozen-city/miscellaneous/fg-fgv300-undead-encounters/
A sprue or two from North Star's zombie pack is going to be the cheapest option shortly but it's not out yet

For Frostgrave/Rangers specifically, this blister
https://www.reapermini.com/latest/07040
has a bear, a wolf to go with the dogs from the Irish, a Blood Crow, and a panther for a tenner. Elsewhere in their catalog they've got giant toads and wolves. North Star also has some cheap large packs of animals in metal, including cheaper wolves and ravens
https://www.reapermini.com/latest/07036
8 rats. They look good. They're cheap

From there you've pretty much got Barbarians/orcs/gnolls/cultists, most basic animals, undead, a couple warbands, and a few constructs for under $70. Salt in some cheap trolls or ogres (check Ral Partha), a vampire and a werewolf or two for flavor, maybe one of those tubes of cheap Chinese farm animals. Should have over 50 models for a bit over 100 bucks.
>>
>>94383057
>Toofatlardies
You mean the same guys publishing Midgard Homoerotic Battles?
>>
Frostgrave would be better if it had black powder guns.

that's the one thing I really liked about TOW/mordheim was firearms being a thing; and it being much more "late medieval" than just "bows and generic fireballs"..
>>
>>94383162
Fag
>>
>>94383124
The Anglo mind remains shattered by the use of metric measurements in games.
>>
>>94383162
>Frostgrave would be better if it had black powder guns.
The Gun is good. Always nice to see a fellow miniature firearm appreciator.
>>
>>94382979
Yup.
Some of the stuff is pretty much the same. Lord of the Hunt, Lupine warriors, werewolves (basically same as original circle ones), totems (as opposed to living trees).
>>
>>94368488
>What franchise would you like to have turned into a miniatures game?
kingdom under fire
mass effect
warcraft (yes I know it actually had one)
avatar
>>
>>94383162
There were rules for firearms in the Magazine. I think that was primarily, because people wanted to play Ghost Archipelago as an Age of Sail type game instead of a Jason and the Argonauts/Odysseus type deal.

Either way considering late medieval firearms technology you can just use crossbows for that. The slow reload and high strenght attack model that well enough imo.
>>
>>94383379
Which Avatar?
>>
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>>94383492
there is only one avatar
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>>94383162
>>94383487
spellcaster was the name. issue #1
And apparently I misremebered the reason for that. Wasn't because of Ghost Archipelago, was already just for Frostgrave. Maybe the constant comparisons to Mordheim got people what they wanted.
>and it being much more "late medieval" than just "bows and generic fireballs"..
I think you could call it dark ages instead of medieval... Still seems to be a criticism that basically boils down to "it's not Mordheim", which I don't really get. If you want that you can still play Mordheim. Probably more popular again these days than Frostgrave anyway.
>>
>>94368488
>TQ
None, that's gay as fuck. A good wargame has its own unique setting or is generic enough to fit whatever you want. Games based off pop culture shit, movies/video games are always gay as fuck
>>
>>94383889
He says this as games like Zona Alfa exist that are great.
>>
>>94383512
I too am a fan of "Japanese empire is stopped by a Tibetan monk and his Eskimo girlfriend feat the blind Chinese girl, the other Eskimo guy, and a dishonored Japanese prince".
>>
>>94368488
Alright, my local game store has a Saga night weekly, i'm interested as i already have vikings in various states of completion, but when I read the rules i'm blown away by how simple it is compared to warhammer (which i'm more or less used to). Am I missing something, or is this army compisition (leader, elites, warriors, chaff) the ceiling of the complexity? because if so, that's pretty awesome.
>>
>>94384274
>MUH COMPLEXITY
>"WTF, WHERE IS ALL THE RULE BLOAT?!"
>army composition/list building
HAHAHA stay in your containment game, 40kiddie
>>
>>94384274
get out of our thread and stay out
>>
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>>94384274
Check out this game called Midgard Heroic Battles. It's made for viking and I think it's your style
>>
>>94384274
Ignoring the blatant shitposters, while I haven't played saga personally, yes most other games are simpler(and more well written) than GW stuff.
There's definitely also more complex AWG out there but since it seems like you're enjoying the simplicity for a change of pace yeh there's plenty of games like that out there, and I hope you end up enjoying Saga.
>>
>>94384474
Kek
>>
>>94384474
A viking game but all the vikings are traps
>>
>>94384751
I'd play it.
>>
>>94384410
>implying javelins haven't always been an issue
>>
>>94384410
>>94384449
>literally said the simplicity makes it better
>gets told to go back
Fuck you, i go where i want. didn't realize that historical gamers are illiterate
>>
>>94384510
I've never really been interested in historicals of any sort, they always seemed pretty fiddly from the ones I've seen, but this one looks like a lot less of a committment / sport than the crap GW is shoveling lately. I really have no desire to play any recent editions except maybe OW.
>>
>>94371704
>>94382052
thanks
>>94383060
Oh, very sweet! this is exactly what I was after! small group sprews of 5-ish a piece with a lot of veriety for arm and head swaping.

unfortunately, it looks like your links for the reaper mini animals are both 404
>>94369273
I also thought the perry agencourt french nfantry set might be a good idea since it has a nice range of both light and heavy infantry bodies and equiptment you can mix and match. only downside is very little sheilds due to time period.
>>
>>94384809
>a lot less of a committment / sport than the crap GW is shoveling lately.
again that's a lot of alternative stuff, games that are made to actually be games and telling stories with your minis.
I too haven't really been interested in historical stuff but saga does have a fantasy supplement I think if you're into that, maybe the people at your store do that too.
>>
>>94368488
There was talk about an activation system where you activate 2 units in the first phase, and the rest of your units in the second phase.

I was just thinking that could be a fun way to intigrate failing unit activation. in systems where its pass activation or the unit does nothing, that can sometimes suck, but if you select 2 units to move in your first phase, you roll to activate and one of them fail, that instead means they activate in the second phase, that might be a nice concequence for failed activation. basicly, the unit you wanted to move quickly this round instead moves with the bulk of the army. instead of just not activating at all.

Still has somewhat of the flavor of the hardships of command and control, and having to account for units not moving when you want them too, but its not nearly as punishing.
>>
>>94384274
Newer Saga player here. Most of the game's complexity comes from knowing how to properly use your battle board, knowing what your opponent's battle board does, knowing when and how to spend fatigue (raising your armor vs lowering your opponent's armor, reducing movement distances, etc), and being good at battlefield tactics. Sure everyone's warriors are roughly the same, though some factions and eras get more customization than others, but considering poor use of the battle board can at best make you miss out on a crucial ability that could have won you a fight and at worse fuck up your activation for the round which gives your opponents free reign to cave your skull in. The local guy who runs demos in my area suggests picking a faction and sticking with it for a while to really get a feel for how the game works and to properly get comfortable with your board.
>>
>>94384051
I like the atmosphere and general idea of Zona Alfa but holy shit are the game's mechanics exploitable and half-finished.

>>94384841
>unfortunately, it looks like your links for the reaper mini animals are both 404
serves me right for trimming them
https://www.reapermini.com/search/animal/latest/07040
https://www.reapermini.com/search/animal/latest/07036

>>94384930
I really like Kensei's activation system, where you have to play a bit of a shell game with unit activations. The player with initiative designates a unit to activate, then the reactive player picks one to activate as well. Units that have already activated get penalties if they wind up in close combat. So you wind up having to do things like use your own archers to suppress enemy spearmen and missile troops in order to be able to drive your cavalry home without getting flanked or shot to shit. On top of that both players have a deck of command point cards with a random value between 0 and 3 (mostly ones). They can spend the card to add its value to a single roll, to re-roll a die, or to sieze initiative by bidding away a number of cards blind, and the opponent has to either let them take it or try to beat the total of the cards with his own blind bid. It's really cagey and creates some excellent command friction without slowing the game down too much. Rules are still free on Zenit's website, although the army builder is down and the game itself appears to be dead now that the company's moved on to Clash of Katanas.
>>
I was watching Macross and Area 88 and I was thinking that an arcadey "Cold War Jets vs Aliens" could be a fun premise for a wargame.
>>
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>>94382052
My FLGS must've broke street date. I picked up a copy of it and Mister Chef last Saturday. It looks pretty cool from what I've seen.
>>
>>94384930
>There was talk about an activation system where you activate 2 units in the first phase, and the rest of your units in the second phase.
Dust Warfare (the one Dust game where they tapped Andy C to rewrite the rules for them) had a version of that idea that was really cool. at the top of a round there would be an initiative phase where each player rolled a dice pool. the player with the fewest hits on their command dice would get initiative for the round.

Then you'd have a "command phase" where you could spend the hits you had on your dice to activate units with no reactions possible. the player with initiative would get the chance to alpha strike, but have fewer total orders to use, then the other player would get to snap back with their own command phase activations.
then once that was wrapped up, the initiative player would get a "unit phase" where he could activate any remaining units, then the 2nd player could do the same. but during the unit phase enemy units were allowed to react to your units' moves.
really fucking cool system. unfortunately being attached to a parente game is not good for a system's long term health though.
>>
>>94368488
Last thread I said I wanted to make a Bloodborn inspired warband/army.
Found this Bloodborn boardgame with a bunch of cool models. Just hope they are 28mm instead of 38 or some other macro board game scale. Also hope the vicar amelia mini is with the base set, but it might be an extended version since some pics dont show it.

>>94385263
That spartain in the front has the same color scheme mine does in Halo infinite. Think its a really nice color scheme with that nice asymmetry with the orange arm. Wonder if the color scheme is from something.
>>
>>94385263
Ey, it's Mother Goose on the corner.
>>
Is there a reason why people dont use movement trays? I see people play Rampant games or other larger skirmish/smaller rank and flanks without them, but it seems like it would be really tedious to move like 12 models one at a time.
>>
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>>94387371
Yes, because they are retarded
>>
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>>94369714
>>94369848
Have you considered the Movie Marines list from 40k, or the Zombie Survival Scenarios from either Necromunda, 40k or WHFB?

Also, more proper AWG, you have Last Days: Zombie Apocalypse. It's more survival, but you could always up the stats slightly and increase the zombie spawn rate.

>>94369269
1)None, returned from Aus to the EU and trying to find a job, everything else is on hold until then.
2)Space Hulk, WHFB, Mordheim, MESBG, Bushido.
3)the above, plus Ronin, Test of Honour, Reality's Edge, Scrappers, Hardwired, Necromunda, Frostgrave, Stargrave, 5 parsecs/leagues, Rangers of Shadowdeep...
>>
>>94385263
Halo flashpoint is such a bizarre concept
>You know Halo, the game built around platoon sized battles between 3 factions that each behave in unique ways with a large variety of weapons, units and vehicles?
>What if we made a skirmish game based on the multiplayer that 20 year old dudebros liked 20 years ago
>>
>>94384474
Anon why are so obsessed with this game?
>>
>Bought a box of Pelegarth Bloodmasks a few months ago
>Not a single mini assembled since then since I can't decide for what project I should use them and I really don't want to waste them
I finally understand people keeping factory sealed stuff for decades.
>>
>>94387966
Why are they all fat?
>>
>>94387966
I've always wonder why they used the band aid cover for the nipples.
>>
>>94387984
Because chubby but busty ladies being mogged and dominated by slimmer female abusers makes me feel good and the design department director knew about that.
>>
>>94388070
Because they are cowards.
>>
>>94387984
if your opponent feel ofended by it, you can get them banned for fatphobic
>>
Any chance there is a pdf or a scan of Warcrow's lore book? So far the minis, the setting and the rules look very promising to me, but ain't no way I'm buying the book separately and I would like to first see it before commiting to a new wargame.
>>
>>94387698
Because the creator and his husband wouldn't let anon into their throuple.
>>
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>>94369269
I may be the worst offender here

1) I play heroclix, is the only miniature game played near me
2) the same, I played some solo games, but could not find anybody to play other stuff
3) cant really say "I want to play something" because the important thing (partially) is the people we meet on the way.
>>
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>>94388311
I will never understand the appeal of Heroclix. The awful sculpts, horrendous quality of material used, the gacha system of acquiring miniatures without the only benefit of gacha games namely huge tits waifus. Everything about this game feels so fucking soulless it's simply beyond me.
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>>94388070
Pasties are the patrician's choice.
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>>94388256
You are more likely to find it in the Infinity General thread since they deal with Corvus Belli games >>94381882
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>>94388357
if you dont go and try to play meta stuff, it can be cheap.
The gacha, its just gambling adjacent.
Dont have much experience with other war games, but a huge part of the "fun" of the game would be building the team and having convinations and combos. for their "gatcha" model, it have to pump tons and tons of pieces, which I dont know how it compares to the amount of pieces in other wargames.

and the sculps and paint could be bad, but they are better than before, and when you are looking them on the board, is not an issue. there is people that even if they painted their own models, they would look worst than a mass produced heroclix.

a better point of comparison would be to compare gameplay mechanics, because at least here, you get "neat flavor" abilities and powers on some pieces, and that is fun if you are a fan of the comic stuff.

but hey, you found a group of people that play more soulfull stuff, and that is good
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>>94388404
Never fails to crack me up.
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>>94388311
Yeah you're the worst ITT
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>>94387984
>>94388070
Because the entire faction is literally a horny 'channer shitpost and it's fucking hilarious. The band-aids thing specifically was a result of and partially a protest against CMoN moderating policies at the time. The faction itself is a play on Beauty and the Beast combined with weebery and S&M tropes. You have to remember that Wrath of Kings was heavily "advised" by a group of CMoN forum trolls (not a few of whom were SA Goons and proto-'channers including me) as a vehicle to replace the rapidly-dwindling supply of Confrontation* models and come up with new things that would be fun or interesting to paint.
So people wanted a "nude" army they could practice flesh painting and tattoos on. Painting fat people occasionally is fun. For one, there's not enough acreage to make Big Veiny Titties on a skinny bitch. Then they added dominatrixes and giant beastmen because You Just Know. Hannya masks, boots, and gloves because leather is fun to paint and it makes the models seem much, much nuder. And then big exposed areas of metal that are compatible with either detailed NMM or swapping for other shields to play with textures and freehanding. Meanwhile the dommes got big flowy cloaks and katanas, again for maximum weeb and fun freehanding.

*"So why replace Confrontation?", you ask. It was a HUGE meme in the CMoN community. The proportions & scale lent themselves to showpiece paint jobs more easily. The company used a style of painting with layered washes over grisaille and NMM that got a lot of attention and imitators on the early iterations of the site. Especially because GW had been heavily promoting images of similar painters who'd been pulling a lot of wins in the European Golden Demon at the same time. It was a very striking contrast to the usual stuff, much like Ortega's ultra-busy orcs and Templars. Slapchop and SOG/Sugden's painting style are direct descendants or rediscoveries of the same principles.
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>>94388521
Somebody had too
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>>94388357
>I will never understand the appeal of Heroclix.
That's because it's not aimed at you.
Mage Knight and its descendants hit like a CCG. A lot of people get intimidated by painting and modeling, especially kids. To play Clix you just have to go to an organized play event, grab a starter box and some boosters, and start getting your ass kicked half an hour later. Compare that to.. well, pretty much everything else. Sure, the models are trash but that's not what they're selling. Heroclix's whole thing is cheapish capeshit mashup, the models themselves are just there to be tough and look like Wolverine if you squint.
The other big thing is that all the stats and damage tracking is handled manually on the model. So it can have quite a bit of complexity without being too overwhelming. Weisman learned a lot from the successes and failures of Magic, POGs, and BattleTech, and designed something to capitalize on all of them. It worked.

..then he lost the company to Topps because he's a fucking retard that thought he could replace baseball cards, BattleTech, and D&D with Clix, but that's as may be.
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>>94382979
We have no artwork or anything, but they seem to be sorts of animal spirits(the beasts are modular, and what kind of beast they are depends on how you build them).

It's also very Old Witch flavored as well, so a lot of Russia/eastern folklore leanings. But we have zero fluff or artwork, just rules. And beta rules, at that.
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>>94385209
There was a war of the world tripods vs biplanes but for wings of glory. Never played that part just the WW1 planes. Not sure if the game made anything past WW2 but might be worth a look.
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>>94388357
We used to have an LGS that had a large group of heroclix players, they were all 50+ years old and loved the fact that they didn't have to build or paint anything.
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I gave a try to BLKOUT in TTS. No expansions, pretty much only base rule book. The map and terrain we used was pretty shitty, and some of the rules are worded really fucking bad and unclear, but overall it's not too bad if you can get through those. Better terrain and clarifying interactions.
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>>94389025
I had a lot of interest in BLKOUT, but it's simply too expensive for what it is, so I will not be giving them my money
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>>94389163
yeah, it's a bit higher
I guess one could use whatever proxies for models, I am sure there are a ton of titanfall style 3d prints around
>>
Just popping in to say there's a new Mutant Chronicles thread and all rules for gameplay can be found in the OP alongside some 3D printing goodies.
Hope you're all having a good time in your games.
>>94387459
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>>94389455
I know nothing of the magazine. It’s French 2000ad, right?
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>>94389496
I think you're thinking of something different anon, Mutant Chronicles is a wargame.
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>>94389496
You're thinking of Metal Hurlant/Heavy Metal, this is Doomtrooper/Warzone.
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>>94382979
They get 2 heavy chassis; the Feral and the Primeval. The Feral is a budget heavy with a head slot and a back slot, as well as 2 built in claws. It seems to be miscellaneous mythological creatures, since its heads are marked as things like Druk and Peryton and such. The back slot is wings, manes, and such.

The Primeval is more a spirit beast type. Standard heavy beast set-up; head, animus thing, left and right arm. Heads are spirit animals, like bear, eagle, etc. It also finally gives Khador a channeler.
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>TTcombat resin
Did they submerge the damn model in baby oil after the casted it or what?
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>>94391472
Same thing with Reaper, it leave a disgusting toxic oily residue on your hands
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>>94391207
>the current year
>i am forgotten...
>>
>had jobs to do in the nearest (2.5 hour drive) shitty regional centre
>newsagent has wss and wi
>a few local lads buy them
It's an arduous drive but nice to know cunts in a shithole like burnie are interested
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>>94391823
oops meant for hwg, still, promising
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>>94391590
Not really, no.
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>>94388819
Wings of Glory is WW1 X-wing, right?
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Is there a skirmish wargame where I can run some mad Herbert West wannabe reanimating corpses with monster blood?
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haven't played never mind the billhooks but would the fantasy version be satisfying to somebody who plays historicals but really wants a modern take on WFB
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>>94392206
it's a bit similar in terms of scale and pre-painted models, but the rules are different.
I wish there was a database of scanned movement cards for WoG so I could play it with my 1/300 minis
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>>94389550
>>94390257
Ah yes, that was what I was thinking of. The model aesthetic seemed like it could have been the same kind of thing.
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I have come across 11 of these bases in my pile, and I do not know where they are coming from. They have about 4mm height, and feel really good, unlike the 3mm high bases you can get from green stuff world. The sides are extremely smooth, there is nothing to file or clean. There are no markings on the bottom. Does anyone know where these could be from?
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>>94372183
>>94374222
It still amazes me that until recent editions (and I imagine ip negotiations) that GW managed to dodge all that with their own licensed IP game with lord of the rings, with full on original creations, both to the movies they are based on and the books themselves. Not only that there is evidence that LotR:SBG saved GWs ass back in the early 2000s.

Pity the new ed is deleting a bunch of shit, have an entire army of Far Harad thats getting the legends treatment.
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>>94392937
Yes, that is exactly what I use it for
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>>94393314
>and feel really good
depending on what that means...I suppose it's a hard plastic and not one of the soft ones from the random chinese knockoffs?
Kromlech started selling plastic bases recently and reaper also sells bases with bevelled edges. Those are the two companies whose bases are made of a similar grade of hardness as gw bases.
There are probably more, but those are the only two I'm familiar with firsthand that I'd describe as "really good" quality.
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>>94392206
ntayrt
Its a lot more enjoyable than X-Wing imo. Less things to track, very dogfight focused and movement based, no counter bloat or whatever.
>>
it's up
https://www.seb-games.com/store/product-category/pre-orders/
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>>94393361
What armies do you play with and does it do a good job with doctrine?
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>>94393911
12 sio cast models for 50 pounds. I'll let some sucker litmus test that one.
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>>94393314
>>94393679
I have some kromlech ones, they are clearly marked on the underside, so I don't think it's from them. Unless they made a production change somewhere.
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>>94381324
Vanilla Billhooks is okay for what it is, a beer and pretzels mid-late medieval small battle game. Fantasia is utter dogshit and boasts some of the worst "fantasy" rules I have ever seen. Ruckus is half baked and bad, you should play Lords and Servants instead, it's a far superior set of skirmish rules, and has rules to let you build your own men. Matchsticks o have yet to read, but at a glance it seems okay, I was pleasantly surprised.
I don't get the billhooks fanaticism myself.
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>>94393994
>siocast
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>>94394002
>I have some kromlech ones, they are clearly marked on the underside, so I don't think it's from them. Unless they made a production change somewhere.
They might have. I have a bunch of square chariot and 50x75mm (goes under cannons and such) bases that are blank except for the injection marks(?) under the bases like the round one here >>94393314
I can't say anything definite except that some apparently were not marked underneath. Best guess is that it might vary from base to base/mold to mold.
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>>94393911
I really like the urban war range. But I have zero faith in spanish resin spin casting technology.
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Are there any /awg/ related sales?

Lucid Eye are doin 30% off on everything atm.
Kromlech has sales on the weekends during November.
Warlord is doing November sale atm as well.
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>>94393349
All my Khandish, gone...
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>>94394338
Victrix is 20% off the entire store
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>>94394338
WGA announced a Black Friday sale, but no details so far.
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>>94383162
Look into Flintloque.
Unless you're cringe, then there's nothing interesting there for you and you should continue pretending to have played Mordheim.
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>>94391541
Never happend to me and I've tried all their materials.
You didn't soak a printed mini in iso, did you?
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How's Trench Crusade? I read the rules and it seems cool, like the kitbash aspect obviously. Any good battle reps? I watched two battle reps but sadly quality wasn't too good (in terms of entertainment)
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>>94394152
>Lords and Servants
I asked you in /hwg/ but got no response.
I gave Lords and Servants a chance but the ruleset feels like a mess. I don't really find anything about the rules impressive and the poor editing makes the rules painful to read in the first place. Perhaps I missed what's worthwhile in this system, I would be happy to be proven wrong.
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>>94391472
Basically yes. Pretend you're stripping the model, it'll get most of their grease off of it. If you don't, paint will just bubble and flake right off.
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>>94394338
Nobleknight has some kind of sale. They're good for finding old stuff in decent condition.
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>>94392634
Check out the Ressurectionist faction in Malifaux. It's filled with all different types of Victorian necromancers. Particularly McMourning, who is all about stitching together bodies and filling them with poisonous goo.
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Looking for minis with this vibe,but pyramids
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I just stumbled across the news that reptilian overlords will collaborate with WGA to make a plastic version of their mercenaries & militia set (basically Mordheim human warband). There's a lot of overlap between that and WGAs conquistador set, it's very nice news regardless.
>>
>>94395329
I know they say a picture is worth a thousand words, but I still have no clue what you are asking for. Pyramids? Like Mayan, Egyptian stuff, or hard-edged geometric sci-fi stuff like the vaguely sci-fi image here...
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>>94393911
>50 quid for 12 siocast models
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>>94394521
It's their standard multibuy price break, but applied to everything in your order, not just multiples of the same unit.
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>>94395373
My bad, i should have been more specific,im looking for hard edged geometric robots,preferably in the shape of a pyramid,and with something resembling a weapon(just something that looks like it could be a weapon port/hole)
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>>94394338
I wish warlord would have a sale. Their stuff is too expensive for the quality, but I really like the IPs they have.
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>>94368488
>tq
I wouldn’t mind seeing a Conan the Barbarian gang sized mini game, so many factions and fun characters and monsters even. Hopefully when he goes public domain we get some as I don’t think anyone want to pay for the license since it’s all free so soon.
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>>94395837
I'd combo it with Lovecraft. Howard and Lovecraft did a lot of collaboration and it's funny imagining Conan poking a shoggoth's eye out because it just makes him angry that it's even here.
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>>94395837
It would be easy to file off the serial numbers and put it into most fantasy skirmish games. Reaper even has three "Hyborian" characters.
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>>94395837
That Connan board game does this is you doing mind kinda rules light.
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Dunno if Ultramoderns would be in /hwg/ or /awg/ but current day and possibly the future doesn't seem like "history" to me so I ask here (either way /hwg/ is as dead as a doornail so no point asking there)

Im printing out a big cargo container ship which I'll be playing some VBSS operations with but of all the ultra modern skirmish games are there any that try to replicate that tacticool SWAT 4 room clearing stuff because CQB is a huge part of VBSS
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>>94395522
Seems like something you could sculpt pretty easy, since you just need a pyramid with a cooler lines and holes in it.
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>>94396165
Not sure if there are games that specifically model room clearing outside what you'd get with any game as far as movement and lines of sights are concerned.
The most modern "tacticool" game I can think of is Spectre Operations. Might be worth checking out, because it also deals with small numbers skirmish engagements. Another game to look at would be Black Ops.
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>>94372381
TTC ignored playtester feedback. They have no idea what they are doing with DFC.
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>>94396431
you don't need those last two words
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>>94395017
Made for redditors, funded by redditors...
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>>94395120
It's ass. The problem is that Billhooks became well loved and pretty popular in historical wargaming scenes (4chan is not representative of the hobby) and anon is a contrarian loser so he has to hate it for that reason a lot and pretend some 'literally who' game is superior
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>>94395813
What IP specifically, Do for Who lmao? Their only good stuff is generic historical stuff, and their unique IPs like Dredd and Slaine are ass
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>>94396165
BLKOUT is near future scifi and have very lethal rules with peeking around corners and stuff, it's designed by GWOT military veterans. The rules are fairly simple and there isn't really anything preventing them from being used for modern warfare.
I'm a /hwg/ poster for the last decade but I post here in /awg/ mostly nowadays since /hwg/ has died so rapidly in the last year or two. Tragic really , this whole board is dying, and this whole website frankly, but /hwg/ got hit especially hard
>>
>>94396431
I preorder DFC 2 and I've been loving it so far
>>
>get email from Victrix that their Islamic infantry is now included in the sale
>go as soon as possible
>sold out already
Call me Hans Pujenhaimer because what the fuck.
>>
>>94396822
:(
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>>94396822
I played a BLKOUT demo and it had some neat stuff, but some of the equipment gave me a real bad taste. Blast weapons were really powerful bc they could target the ground next to you without sight and deny you cover, making kills really easy.

Did the guy teaching have it wrong or are blast weapons just really really overpowering?
>>
Would you guys play a skirmish game about a demigod/divinely descended hero/monster trying to ascend to full god hood while battling others?
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>>94397356
Isn't that the premise to Godtear?
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>>94397356
Isn't that just Wargods?
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>>94397356
t. Ragnarok heavy metal viking wargame
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>>94397356
>>94397474
>>94397477
>>94397480
also Ghost Archipelago

It's a good shorthand to give your heroes superpowers. Demigods are neat. Worked for the ancient Greek and Romans already.
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>>94368488
Finished some Burrows and Badgers bozos recently
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>>94397531
Also some Alternative Armies Scifimin
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>>94397531
nice, rabbit on the right is my favourite
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>>94396833
Who gives a shit if you like it? Do you know how many like Monopoly? Congratulations, you've had fun playing a shit game. This is entirely possible. But you'd have more fun if the game were better.
But don't let me stop you, go ahead and explain why the new weapon type system is better, how the new activation system leads to more interesting games, or whatever you'd like to talk about.
> preorder
But you're going to be working against that word, because only piggies preorder. You decided to like the game before you played it because you lack the capacity for introspective criticism.
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>>94397477
I wish they would put out an alternate set of skirmish rules for Wargods. I like the premise and the models, but I struggle with 28mm rank n' flank.

>>94397531
Those look excellent, Anon. Always happy to see some B&B love.
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Has anyone ever tried Strike Legion: Planetary Operations? I'm trying to get a group interested in it for narrative campaign play on Roll20.
And while I'm asking - does anyone else know any brigade-scale sci fi wargames? It's an extreme rarity, this is the only fleshed out one I've ever found.
>>
>>94397474
>>94397477
I was thinking more like a minature agnostic small warband skirmish game where the players had more creative control on how their warband looked/played.
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>>94397709
>old good, new bad
Sounds to me like the problem is you
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>>94395345
There's a lot of overlap between that and WGAs conquistador set, it's very nice news regardless.

Somewhat doubtful. The sculpting style is completely different, and if the spacenam serve as an example, the scale will be noticeably different too
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>>94382574
what was the cryx stuff that got leaked?
anything besides the necroharvester?
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>>94398382
I know Mortenebra3, Deathjack returning as a super heavy, and a Cephalyx solo with attached super heavy have been mentioned.
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>>94398454
hrm...
not what I wanted to see but neat.
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>>94397176
Not that guy, the supplement says that in cases players can agree if the blast needs LoS to hit a model or not.
Yeah they are pretty powerful, but mostly limited use, except for a special in each unit and just 1 inch
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>>94394756
>>94391541
Ral Partha has a pretty infamous waxy mold release that stinks like a motherfucker. Reaper swapped out mold releases like 12 years ago but they used an oilier one that still smelled quite bad once it oxidized -- and there are a lot of very old metal Reaper blisters still on shelves.

>>94396358
>>94396165
The Spectre team "parted ways" with their main rule writer and went in a much more 40k kind of direction. The old guy has made his own Spectre 3.0 called "Asymmetric Warfare" that's much closer to the original 1/2e Spectre rules. It's not perfect for room clearing but it does encourage you to setup properly and vibe check with grenades.

>>94397531
comfy lads.
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2nd terrain tile ready to paint. Hopefully I'll get time to do this weekend.
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>>94397790
>minature agnostic small warband skirmish game
>players had more creative control on how their warband looked/played
That's the same thing dude.
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>>94398638
yes anon.... he was describing the specific reason he would want a mini agnostic system.....
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>>94397787
>does anyone else know any brigade-scale sci fi wargames?

only railgun 2100 aka fistful of tows in the future, and epic 40k I guess
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>>94398638
>>
>>94395120
Sorry, I'm rarely online at the moment, life is busy.
>gave Lords and Servants a chance but the ruleset feels like a mess.
It is, it needs a lot of editing and explanation. What gave you an issue? I'll explain as I can.

>I don't really find anything about the rules impressive
It's big thing is that a models load out actually matters, and you can form men into groups or disperse them to act on their own. The former makes them easier to command but robs flexibility whilst the latter let's them grab objectives or find advantageous ground. You can form and reform groups on the fly too, so you can have several men whom are searching the village for the bandit leader run out of the houses they are searching to form up in the road to meet the leaders fellows whom are coming to save him.
You can also make your own units/list.

> and the poor editing makes the rules painful to read in the first place.
Ya, it's an utterly mess. Let me know what's troubling you with it, as I said.

>>94396786
Billhooksfag, please. Your game is barely historical, it's a bit of fun with a late medieval veneer over the top. It's fun, but it's not this amazing, all conqoring, "you'll never need another game ever" system its fans sell it as. Especially Fantasia and Ruckus, those two are bad. Oathmark is a better fantasy game, and there's numerical better medieval skirmish games.
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>>94397356
It's actually my prefered kind of game, dominions/conquest of elysium like. GIve me some small units, different monsters and solos...
>>
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I tried Bronze Shield Silver Coin yesterday.
It's a fun little game, rules-lite and easy to grasp. It's hardly a historical game tho, feels more like a generic mini-agnostic game with a Classical Greece skin slapped on it. If you would give units Roman names, the whole game would feel exactly the same.
There are some interesting mechanics there that are worth examining if you plan to write your own skirmish game in the future. Bidding on initiative and using standard poker cards to bribe and plot adds some depth and interaction outside of the combat phase which I always welcome. I would add more uses for the Drachma tokens and cards themselves tho.
Not a huge fan of using 3 different dice types (d6, d8 and d10) but this is something I complain about whenever I see it.
I think I will give those rules some extensive editing to turn them into a booklet of 15-20 pages and toy with the theme to make it either fantasy Bronze Age-flavoured or go full generic.
>>
>>94399115
Cool minis my man.
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>>94399115
>female warrior on the cover
...
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>>94399223
Yes, and?
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>>94399223
...hot?
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>>94399223
Imagine being scared of bimboids lmao.
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>>94397787
Been gearing up to use pic related with the 5core skirmish and company commander scifi parts added in. Doesn't seem very difficult to adjust at all.
Side note, doesn't seem like much has come of the updates for Brigade or Company commander, just weird shuffling and removing a few parts.
>>
>>94399115
>If you would give units Roman names, the whole game would feel exactly the same.

Well, yes, because the rules would still be the same.
>>
>>94399115
Neat. How's the campaign play seem complexity wise and does it include classics fantasy monsters or pantheon sort of stuff?
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>>94399293
No? It's a historical game and most of such rulesets try to recreate specific characteristics of the period's warfare and theme - it's not just about the 'skin'. If you take Bolt Action rules and change names of weapons and units for ancient Greek ones it will feel off and weird. There are dozens of historical wargames focused solely on phalanx warfare with layers upon layers of rules to emphasise the distinctiveness of such tactic. This is true even for many alternative and quasi-historical wargames like Saga and Mortal Gods.
>>
Read through this and it has a very light but fun approach.
Main issue with the rules so far is that when drawing from a deck the joker ends the phase and everyone checks morale, etc. immediately but its unclear if the event/action requiring the draw resolves or not. I suspect, given the wording, that it does not, but that means a model can move, try to shoot, end the phase, end the round and the game, with no resolution. They just stop and do nothing while everyone decides to run away. It could be hand waved with narration but it seems a bit jarring.
Could have missed something though, was reading after work.
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>>94399327
lol, this.
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>>94399309
>How's the campaign play seem complexity wise
Nothing fancy here but still serviceable. You play different missions across multiple linked battles. You start with a warband built by following the same rules as one-shot games. Unspent Drachmas are saved and you can claim post-battle rewards. There is a simple Experience system which lets you upgrade your dudes to a Veteran status at some point.
>does it include classics fantasy monsters or pantheon sort of stuff?
Nope, nothing fantastical here. Shame there is no custom units creator included.

Everything is extremely simple and generic in this game desu. In general, your Leader and Second can use Major and Minor abilities (10 of the former and 12 of the latter) but that's pretty much it. They don't come with any extra cost so I see no reason to not go with the best ones whenever you create a new warband other than flavour. Units have only a single characteristic (Quality) like in OPR which makes the lack of unit creator even more surprising - creating a simple mathematical formula like Xenotactics.
This game is definitely someone's labour of love but it is lacklustre. Hope the author will not abandon it since there is a lot of fun stuff that can be done with it in the future.
>>
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>>94399321
>If you take Bolt Action rules and change names of weapons and units for ancient Greek ones it will feel off and weird
NTA.
True but it made me think of this cover.
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>>94399372
Thanks for the breakdown, appreciate it. Sounds simple enough to add in more but that its a thing I'd have to do myself.
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>>94399391
No problem. I could be much more critical about this game but I honestly think there is no need to. It kind of saddens me that it's simple and straightforward enough to be used as an introductory game for normies BUT at the end of the day it doesn't really do anything better than OPR in this regard.
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I know the tonic of this board and 4chan in general is to shit on everything, but I really like it here, good flow, people talk about weird games, cool minis...
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>>94399657

It's gotten to the point that I recognize some regulars, like the billhooks guy and the guy who really, really hates OPR: warfleets. But people are quite civil here and even the guys with axes to grind against certain games are typically able to express why they don't like them.

Oathmark elf heavy infantry was supposed to be released in Q4, has there been any updates about them, or will their release be postponed to 2025?
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>>94397978
>nuh uh!
Pathetic anon. Your father would be ashamed of you. Like more ashamed than he already is. Which is a lot of shame. Get better opinions, you sound like a meta chasing piggie, NEW GOOD, must consume, tell me how to think corpo daddy!
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>>94399223
Ikr. She definitely needs to have at least one tit out for historical accuracy.
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>>94395837
I just want plastic barbarians. You know, entire box of shirtless dudes with abs and huge swords.
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>>94398662
I've never heard of this one but reading through the PDF I've immediately taken a liking to it. thanks for sharing, anon.
epic 40k is battalion scale, I'm pretty sure.
>>94399282
i'll check this one out too, thanks. anything in particular you like about fivecore?
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I think this deserves more attention (http://stevebarbermodels.com/)
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>>94399282
I played brigade commander once I and feel it's way too abstract to work. I had one unit of VDV with ASU-85 support complete whip entrenched NATO forces because in game terms that's just a really good combo while in reality those assault guns would have been picked off easily
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>>94400418
Dacians mostly kept their shirts on, it's the Scythians and Egyptians that rocked out with their danglers a-hangling.

>>94400462
NTA, but -
FiveCore has a decent series of solo systems that happened to be in place before the Coof. Unlike most solo systems it works in co-op without being too shitty to anyone, and two-player isn't miserable. Based Ivan is a fellow fa/tg/uy and has the hacker mindset to adapt his general ideas to present something more specific to the genre. On that note you've got a whole bunch of options for new genres and playstyles, and it generally keeps your overhead down to one page of tracking information and a few dice.
So it's a simple and reasonably challenging way to play with yourself of an evening. It tends to go a little too light/abstract for my own tastes but I'm also kind of a sicko.
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>>94400594
Other than maybe scythians I don't think there were a whole lot of historical women warriors in or around ancient Greece
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>>94399657
That's because no one triggered me yet with unironic attempts of defending Privateer Press and their 3D printed crap. Can't spit on their grave often enough.
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>>94397787
That's tough. I know a few that play at battalion level, but brigade is tought.
OGRE plays battalion scale. I've played it at that scale. Damned fun.
Renegade Legion Prefect is played at full planetary scale, more army than brigade, but is something to look into.
GROPOS claims to but really caps out at brigade but also, importantly, is a terrible game with one of the worst rulebooks I've ever read.
Heavy Gear Miniature Rules - Fleet Scale (DP9-919) but forceorg on Terra Nova is weird but it's at the scale you have everything from carrier class landships to entire infantry platoons as tokens.
Railgun 2100 but it's missing a lot of stuff and plays a little wonky compared to FFT3
>>94399701
> guy who really, really hates OPR: warfleets
That's (me)!
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>>94401268
>one of the worst rulebooks I've ever read
Is this title as hotly contested as I imagine? I've seen some pretty shitty rulebooks, but mostly from free games that are horribly incomplete and unformatted. Or really old games like Laserburn where the lack of modern publishing tools makes it hard to pick through. I'm sure real professionals have managed far worse.
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>>94395329
>>94395522
I think you may want to look into miniatures representing "Modrons".
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>>94401324
The whole book is walls of text over the most obnoxious backgrounds I've ever encountered. This is not the worst page, merely one I turned to at random.
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>>94399701
>Billhooks guys
What the fuck has I ever done thats toxic? I occasionally express my enthusiasm for NMTBH and you freak out and shit on me every time I mention it.
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>>94401965
He's an oathmarkfag and gets asshurt if anyone suggests a lot generic fantasy game that isn't oathmark
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>>94399327
Author did FAQ. IIRC, if it's a red/black choice you can read which of the 2 jokers is drawn, otherwise there is no resolution.
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>nice thread
>shit flinging retards just can't help but bite bait.
Just stop. It's that easy. When someone is obviously trying to get your goat, just ignore them.
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>>94402298
You're literally the problem oathmarktranny
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>>94400717

As someone who really enjoyed Monsterpocalypse, my feeling on Privateer Press is basically "Give us a shovel and give us the rope."
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Got in another game of frostgrave today. And got my ass kicked.
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>>94400444
Warhammer has that.
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>>94402578
I mean yeah, guy in the blue coat brought a laser gun to a sword fight.
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>>94400504
It did seem like it had very strong emphasis on aircav troops. Wasn't sure how it would play out. Going to be largely refluffing them as hover tanks and such so we'll see how it goes.
>>94400462
I have only messed with the Skirmish rules and like the flexibility for unit customization and weapon types that still manages to be light in terms of rules. I like the shock vs kill dice as a way to get at suppression fire while still having the possibility of lethal fire, haven't really seen much else do that in a way I like.
Its more towards narrative campaigns that require a judge or ref but I like those too.
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>>94402031
This seems very unsatisfying and a bit weird.
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Weekly game of Grimdark Future happens tomorrow night. Should be fun, hoping to extend my three game winning streak another notch. Win or lose though it's great to game with my best friend. Hope you lads are able to get in games when you can!
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Another game of oathmark against my pops tomorrow. If I lost this fight it will be 4 out of 4 losses for me...
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>>94400444
Frostgrave Barbarians are great for that.
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>>94369269

>1.) Game you're playing currently
Relicblade, Gamma Wolves
>2.) Games you have played in the past
Mordheim, Infinity, Malifaux, Rangers of Shadow Deep, Killteam, MESBG
>3.) Game(s) you wish you were playing?
I do not care what game I play, I just wish I was playing more with nice people
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>>94403205
The stupid smile that got me to do.
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Welp. I just found out this prodos avp marine with flamer existed back in the day for a minute as a gift with another set. Sad I missed out on it.
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>>94401965

Wasn't meant to be offensive, it's just that your enthusiasm for the system is noticeable.

>>94402007

I've never played oathmark.
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>>94403416
How anon, isn't like your pops can make a list a lot better than yours.
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>>94404545
I keep losing pivotal rolls. Last game I lost initiative 3 times in a row at the final 3 rounds.
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>>94404770
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>>94404783
>>94404783
>>94404783



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