Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>97784855Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: pastee.dev/p/sp2Mdb5Ihttps://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generatorThread Question: Do you use your world building in games and projects as you go or are you waiting for something such as your world feeling somewhat complete?If you are waiting, at what point do you think you world will be ready to use?Alternatively are you just world building for the joy of worldbuilding, with no particular game or project in mind at this time?
>Watching show>Hey this is cool, what if I made a setting that was like this but it went in a direction i wanted it to>Continue watching>Show goes in that same direction too. >Character even shows up with the same name as one I made upWhat do I do in this situation? It's inspired by it but I didn't want to rip off the story
>>97877546OPs picture implies that building walls is both effective as defence and within the means of whoever lives there.The little castle in the middle looks relatively sensible from a tactical and architectural point of view, so a guess at the history of the place would be that it begun as an early medieval castle on a defensible hill, gradually got a town added to it, and then something happened. Either radically new ways of building walls, or radically new ways of organizing territory (the state got a lot bigger so the budget got a lot bigger and/or it became very much better at extracting value from the population).It could be the capital of an empire created by the noble family that holds the castle, expanded into something intended to impress and overawe.There are no visible administrative buildings apart from the castle, the temple(?) to the lower left, nor any large estates apart from the castle. So there is probably a big distance between the ruler and even other noble familys. The emperor is NOT the "first among equals".It could even be a forbidden city only inhabited by the imperial family, their servants, bodyguards and noble hostages. The triple walls could be to prevent even the garrison from seeing into it: Noble levies in the outer ring, regular army in the middle, and praetorian guard in the inner ring.I would expect the open green areas to be parks, probably owned by nobles and almost certainly reserved exclusivly for use of those nobles. They are too small to feed the town either as pasturage or as farms.The concave area to the bottom right and especially the cliffs to the top right are obvious weak points. The concave bit is obviously planned to look like it does, but I can't explain why the cliffside is so badly defended. It would have been easy to let the triple wall go between the lake and the cliffside.(Written before I did a image lookup)
>>97877854Ain't nothing wrong with a little bit of fan fiction to get your creative juices flowing. That said you can take strong inspiration from something and change enough of it that it eventually becomes your own. Something being derivative is only really a problem if you are planning on publishing it in some way. If you are making something for a game among friends, or writing something that you don't plan to sell it really ain't a issue.
>>97877871I can't even get how the lay of land is supposed to be. Those walls should be more or less the same height right? What about the cliff on the lake tough?
>>97877546>>97877871Some sort of Forbidden City situation feels like the most likely.If it were a more normal walled city, the walls would start from the inside, where you'd have the castle, the walls around the initial town, and then another wall further out as things continued to sprawl.Having all three walls instead implies that this was some major project by someone very wealthy/powerful who wanted to plan it all out at once. It is also possible that it merely used to be a Forbidden City, and it ended up abandoned/conquered, explaining some of the new sprawl of housing.
So, this mostly for a character I'm designing but it doubles as world-building. I'm designing a gang (Vataga) for a character in in-universe 17th century Nizhny Novgorod. At that stage of her life she has been reduced tro urchin/teen delinquent. Now, I want to make sure I don't make Victorian London insteadof 17th century Russia. How did urchins, teen delinquents, and criminal elements operated back then in 17th-century Russia? In Elizabethan or Victorian London, an urchin could disappear into the fog of a growing metropolis as an individual. Russia at this time (under rulers like Alexis of Russia) was:>Highly hierarchical>Community-controlled (villages, households, guild-like groups)>Suspicious of rootlessnessUnlike England, where urban anonymity was growing, being unattached in Russia was abnormal and often illegal. Many vagrants were runaway serfs, the Council Code (Ulozhenie) of 1649 removed the statute of limitations on runaway serfs so you could be hunted down forever. The state was obsessed with categorizing and taxing people. If you were caught stealing or being a vagrant, you could forcefully be put into an apprentice or turned a serf, after being beaten with rods publicly, or flogged with the infamous knout, (or have your ears or nostrils mutilated/brand your face if you were a repeating offender). Rather than have her be a vagrant, I'm toying with her sooner or later joining an apprenticeship: attached to a household, workshop, or tavern. However, apprenticeship wouldn’t necessarily mean stability or satisfaction. You were basically an intern: Abuse, boredom, neglect, overcrowding, hunger, or ambition could easily push her into crime on the side. People often formed Artels (Workers pooling labor and sharing income, built on trust and intense internal policing to avoid collective heat). Surviving winter is also very hard without somewhere to sleep warm and I'm going to guess Russian cities were designed different from English ones.
>>97878096Would there even be am actual urchin... faction? I mean, how many people are we talking about? Wiki gives me 40k people in the middle of XIX century. Are we even over ten thousand?
>>97878123Depends on the size of a city. Cities like Moscow had 100,000+ people. Nizhny Novgorod was a major provincial hub, but significantly smaller than Moscow. It would have had something like 10,000 and 25,000 people and between 2,000 and 4,000 households (main unit for the government to control its population and tax it). This century is known by historians as The General Crisis with several states suffering major blows or catastrophes like the Time of Troubles (1598-1613 ), the Deluge (1648-1666), English Civil War (1642-1651), or the Thirty Years' War (1618-1648). This was also the period of the Little Ice Age. So, it was a time famines, wars, displacement, and change for all Europe. The "rootless" population in a trade hub could be anywhere from 2% to 5% of the city's inhabitants so you can end up with visible but suppressed" group of roughly 300-1,250 of street-dwelling youths at any given time, which the state bureaucracy either ignores or hunts down.
>>97878213Most beggars, vagrants, unattached youths were seasonal migrants. They didn't form a "stable" slum class like in Victorian London. In the summer, they worked the river docks. In the winter, they either leave, found a stove to sleep on, or a bakery wall, or they died. Since there was no state welfare, the only "legal" place for an urchin was at the gates of a monastery begging for alms.The rootless population fluctuated wildly with the seasons and time periods. -In peak trading seasons > floating population spikes-In crisis periods (famine, war) > it could temporarily explode-In quieter times > shrink or be absorbed into households
>>97878096In the Russian 17th-century context, rootless weren’t just “homeless” in the modern sense. They often included:>Runaway serfs >Seasonal laborers and port workers along the Volga River>Disbanded soldiers or camp followers>Orphans and displaced youths>Petty traders and semi-itinerant people tied to river commerceThe all share one trait in common: weak or absent ties to a landowner, guild, or household, which made them administratively “invisible” or problematic:>Hard to tax>Hard to police>Socially suspiciousAuthorities often needed this population for cheap labour (manual work, construction, transport, markets), so they were sometimes tolerated, sometimes actively repressed with periodic crackdowns (sweeps for fugitives, forced return, punishment for vagrancy). This tension is typical of early modern states, not just in Russia but also in places like London or Paris.If your character’s gang has 10-15 members, they represent a significant "unit" of the local underworld. In a city of 20,000 where everyone is supposed to be registered or semi-registered to a sloboda (district), a group of 15 unattached teenagers is a glaring security breach.They wouldn't be "lost in the crowd" like in London; they would be "hiding in plain sight," likely surviving only because they pay bribes to the Zemsky Yaryzhki (local low-level police) or because they are "protected" by a corrupt merchant who uses them for off-the-books labor. Still, cities were not perfectly controlled. Markets, river docks, and outskirts created semi-anonymous zones.
>>97877546I feel like I've seen this image before.Is this Shining Tears? Loved co-op ing that shit with a friend on the PS2
>>97878096>How did urchins, teen delinquents, and criminal elements operated back then in 17th-century Russia?Read the books Devils and Humiliated and Insulted, by Dostoevsky. Both deal with criminal elements in the exact setting you are describing.
Whatever happened to /wbg/ discord? I don't want to join with whatever the iceberg faggotry is and I can't find the old server.
>>97878377For flavour:> The RaskolFrom mid-century forwards, Russia was going The Great Schism of the Russian Church between the Church-state reform authority and the Old Believers (traditionalist resistance) about correctness of faith and ritual, which then spilled into daily life. It involved disciplinary violence + exile + punishment, but nowhere near as catastrophic as what was going on (or went) in England (Puritans and Oliver Cromwell), or the Holy Roman Empire (Thirty Years' War - half of Germany's population gone): part of the overall century's Age of Confessional Violence: religion + state formation + violence + discipline of populations. Early modern societies did not separate religion and daily life, so any reform movements affected entertainment, oaths, drinking, public behavior, even gestures and clothing.>The Bans on Skomorokhi: These were traveling performers/minstrels. They were associated with pagan remnants, mockery of authority, and disorder. Decrees were periodically issued to condemn them, ban them, smash and burn their instruments (domras, gudoks, bagpipes), or even whip them. It was part of a broader “moral discipline” project, not widely enforced, but musical performers and instruments were pushed into marginal spaces, became underground, rural, or reduced to weddings/church/festivals. The balalaika began to develop around that time (easy to build by peasants). >The Liquor Monopoly: The state relied heavily on tavern revenue (kabaks) and effectively maintained a state alcohol monopoly. The state was torn between wanting tax revenue from vodka and the church's demand for sobriety.>The "Correct" Life: Missing church, doing the cross wrong (2 fingers vs 3), rejecting official rites, refusing church authority, wearing your hair the wrong way. Not a single minor act would do it but you could end up denounced if too many piled up: community enforcement + church scrutiny + occasional state intervention.
>>97878558You are lying. Go away.
>>97878905And just what am I lying about?
>>97878916Fuck off.
>>97878942You add nothing of value to my question. You're not cool for being a dick.
>>97878949Fuck off
>>97879136Will you get a life? Are you anti-discord or anti-me?
>>97879143Anti you in particular and specifically.Go away.
>>97879150In that case buzz off. You don't know me
>>97879157Fuck off
>>97879167I'm just gonna ignore you.
>>97879176Fuck off.
>>97878558You're retarded. Discord is for queers and wasting time. Don't add your energy to it.>>97878905People like you are the reason this board sucks. Literal mouthbreather
>>97877546When it comes to worldbuilding. I love worldbuilding for the love of the game/hobby. I don't try to make this a "world" for a fantasy or Sci-fi TTRPG and all. I just make worlds when I have a idea and just add to it when I get a good idea and all.As for I how I like to make a new "world/setting." I prefer to start off just making the "starting town" then spread it out. Adding more towns, cities, nations, cultures, races, species. I tend to make a few "starter towns" so different play groups can help me grow the world's lore and might overhear a different party's actions when in town and all from a traveling bard or merchant. Grow it naturally over making the world before letting the toddlers known as PCs run in and "murder hobo" the shit out of it.
>>97878905This is the gayest thing ive ever read, actual ass cancer>>97877546Anyways, finished up another organization chart for the military of one of the nations in my setting, and im gonna talk about it now.The Hejmonian Ground Forces, even with the advent of their new armored cars, still make heavy use of horse mounted cavalry for patrolling and protecting their lands. Horses are able to go in places that a car never could, and in a society without the massive infrastructure of our modern day, horses often prove more reliable.Pictured here are horsemen of the 1st cavalry division, stationed in and around the capitol. This cushy posting is evident in the way the men of this division carry themselves, and especially evident in their dress, as these men chose to continue wearing the nickel regimental number plate that adorns their hats, something that is quickly disposed of by the divisions situated more on the frontier.Don't mistake their poshness for weakness though, these are still well-trained cavalrymen, and being on the wrong side of an entire company charging down on your position is sure to frighten all but the most steadfast.
Say if we use orbital rings of solar collectors that blocks, or rather absorbs, all light at the equator for the sake of solar energy and casts the world beneath it into an endless night, would it make more problems that it solves?
>>97877881And being derivative isn't really that much of a problem if it's derived from something quality, and well executed on.Human beings only have like twelve archetypal stories or something, that we tell over and over in various permutations.
>>97880000>Human beings only have like twelve archetypal stories or something, that we tell over and over in various permutations.I think that hypothesis is overly reductive.It takes a lot of stretching and reaching to forces a heck of a lot of stories into archetypes they don't actually fit.
>>97879851depopulate the equatorial zone and you will solve so many problems
How do people start fires in your world? Do people go on long distance journeys? What would they pack? What are their tents like?
>shameless repost from the last threadThis is leaning more into engineering than worldbuilding, but I'm drafting a design for a small maneuverable fighter spacecraft (pretend it's an actually viable role), and am trying to figure out the basic layout before I start adding actual detail.The core concept is that it has a rocket engine on each side of the craft mounted on swivel joints, which can be rotated at different angles to pitch and roll the craft.My question is: where is the most logical place for the engines to pivot from, on both the engines and the hull?>would it make any difference if the engines pivot at their front, center, or rear?>I presume that the pivots should be as far from the center of the hull as possible for maximum torque in pitching the craft, but would it make any difference whether they're mounted at the front or rear of the hull?the model is nowhere near final; I'll be moving the engines in accordance with whatever the solution to these questions ends up being, and will probably make their housings shorter too (also the thing on top is just a human-sized cylinder for size reference, not part of the ship)
>>97880829I'm afraid that doesn't really seem like the concept I'm going for here: the idea is that it has two big rocket engines that rotate to get different angles of thrust, rather than four smaller ones (which unless I'm much mistaken seem static)frankly I also just don't want to do the X-wing aesthetic, because then I feel like I'm just ripping off star wars
>>97878213>>97878375>>97878377Pretty gud WB right there.
>>978821391, you should be using symmetry mode in blender to save yourself the trouble of building both sides by hand>would it make any difference if the engines pivot at their front, center, or rear?Yes.Something you need to consider is that the hull and the pilot also have to withstand the rapid directional changes that you get from having your thrust so far off center of mass.anyway I'd just sci-fi up a submersible ROV because they look cool and compact and I am lazy
>>97878213For reasons behind the General Crisis of the 17th century...Economic contradictions causing political upheaval>Crisis of feudalism transitioning to capitalism.>Conflict between rising bourgeois classes and traditional aristocracy.elite conflict caused political upheaval>increasing sophistication of banking allowed monarchies to finance colossal mercenary armies with disastrous consequences>Struggle between “court” (centralizing monarchies) and “country” (local elites).>overextended states and resistance from entrenched interests.One popular example always given is that of the German Peasants War, which was partly caused by the erosion of old common law/privileges the peasantry enjoyed in favor of larger and profit oriented estates owned by the nobility and church. But not only the lower classes suffered such upheaval. The petty nobility also fell victim to the rise of the modern states. One year before the German Peasants War two revolts by the petty nobility took place in the same region. Those nobles rebelled for similar reasons as the peasants: erosion of old common laws and privileges in favor of the strengthening of the larger territorial Lords. And similarly the territorial Lords utilized their modern armies to crush those revolting noblesClimate and Environmental issues caused political upheaval>The Little Ice Age>Environmental stress triggered cascading failures in food supply, economy, and governance.And of course the eternal autism of wars of religion
>>97879851>would it make more problems that it solves?I think that depends on how much you care about brown people. It would kill millions and displace billions.
>>97877546Kys d*scord cancer.
>>97884699There are no discord links at all.Wtf are you whining about?
>>97884699Oh, somebody else made the thread this time and I was actually going to stop if you had shut up, but I guess you really wanted twelve.>>97884957He has been doing this for like five years, that's why I started adding Discord links in the first place, to punish his misbehavior.
>>97884699mentally ill>>97885792actively malicious
>>97885792based
>>97886161>actively maliciousPunishing misbehavior is necessary or the commons will be overrun by barbarians.
>>97886215you do not punish the misbehavior of a schizophrenic by shitting in the fountain so you can snicker at the schizophrenic pointing at it and screaming. Thats just making everyone elses experience in life worse.
>>97886222He's not schizophrenic. He is an adult human being who is capable of responding to negative stimulus.
>>97886442and you're an adult human capable of not making the thread worse on purpose to spite one person
>>97886454It's not spite to put a person publicly urinating in jail.
>>97886459you're not putting him in jail, you're pissing on him so he'll piss on you, so you can piss on him.
>>97886464He'll piss on me no matter what I do, though. See >>97884699
>>97886470yes, hes obviously mentally ill despite your claims otherwise, report him or go apply to be a janny and delete his posts yourself.Stop doing stupid shit to egg him on for no actual reason.
>>97886476If he's mentally ill and can't respond to incentives than he'll behave exactly the same if there are three million discord links in OP. Thus, it's not "egging him on." Stop defending him and treating him like a mental invalid.
>>97886481Sorry let me illustrate why you're stupid.He has demonstrated that he will act out despite lack of incoming stimuliYou adding the discord achieves literally nothing. You are doing nothing but acting in a spiteful manner. "but he does it anyway how can it be spiteful" You're adding it because you believe it will upset him, you express so openly. Stop kicking the autistic retard
>>97886502I am adding it because I want him to stop. I will kick the autistic retard as many times as it takes. They're just some Discord links, who the fuck cares except him?
>>97886508>man is screaming about red paint>I will paint things red until he stops>who cares except him anywayenjoy your final (You)
world building?
Was thinking of making dwarfs different, typically dwarfs are simple, they live in mountains, dig to deep, get drunk after guzzling their 10th barrel of ale and shitting on elves and all the while screaming in northern accents Got this idea of a what if scenario, what would happen if they were forced to leave their mountain holds due to their frozen homeland becoming less livable, trolls and beasts attacks are becoming common and there isn't enough time within the seasons to grow enough food to They sailed away on large ships to a large uninhabited island, think roughly the size of Iceland, still a frozen shit hole but better than home but there no massive mountains with vast resources but there is a lot of trees and they forced to adapt to this change being more of a maritime race than simply ROCK-N-STONE! race and that where i'm am for now, trying to think what other themes or ideas to throw in with this, so any suggestions be nice
I've been wanting to make a setting based on North European (mainly Scandinavian and Finnish) folklore, and I've been reading into it from any source I can find. However, I'm a bit scared that I might end up misrepresenting their folklore if I depict some creatures / beliefs a certain way. I want to be as accurate as possible, but at the same time, I want to make them fit the setting. For example, there are some creatures that only work in a later Lutheran context, while others only seem to work in a pagan context. I did come up with a way to make them work, but I'm afraid it might be too convoluted. Should I really be that worried?
>>97886567That just sounds like you're making dwarves into vikings. Which in fairness, makes it easy to draw from some Norse myths and fits well with dwarves liking axes.Aside from no longer living in mountains (because they dug too deep and got kicked out by trolls), that is still pretty typical for dwarves though. But it's still a fine enough take.
>>97886567What if you did something to the effect of saying that although they no longer live among the rocks of their old mountain home, their skill as artists and sculptors never died off, with their lands filled to the brim with beautiful sculptures carved from ice instead of rock? or perhaps they make their living as ice harvesters, selling ice blocks to be used for the freezing and preservation of food to the people who live in more temperate climates?
>Thread Question: Do you use your world building in games and projects as you go or are you waiting for something such as your world feeling somewhat complete?I waited until the card game I was making was pretty much rules-complete before I started worrying about world building at all. Now I'm trying to build the world and I'm getting analysis paralsis>If you are waiting, at what point do you think you world will be ready to use?I have 6 colors/factions that need a couple of characters each as well as everything surrounding what motivates them. My current plan is to go with an alternate reality rather than having to form the world from scratch but I don't know if that is the best way to go. The setting I'm thinking about is 1930-50's alternate United States where the war either doesn't happen or doesn't go hot.Also I have a love for the M3 Halftrack and think I could incorporate it in to daily lifeIf you were playing a card game, do you think it not being a completely unique world and IP would hinder your enjoyment of the game? Or should I go all the way and develop my own alternate world with similar technology?
>>97886610Most players of a cardgame are going to be people who have the rules explained ot them on the fly by the one guy who played it before, your lore will be largely irrelevant.But no I have tism and would enjoy card lore whether its just slight alt history or fully new world.
>>97878558A fag on it reported it to discord trust and safety for the users being chuds so its not public anymore.
>>97882139>>97882181The idea behind the starfury is that the 4 engine pods are all far away from eachother, so they have a lot of leverage to spin 360 and go the other way if need be
>>97886610>Incorporating the M3 Halftrack into daily life
>>97886652The biggest thing about the lore is how it will effect the art. If I were to present my project to an artist right now I feel like I would be lacking in descriptive elements that makes the world unique. Then again I want the art to be able to be a representation of history and a teachable experience so I don't want to veer too far off>>97886685Exactly. Farms get halftracks, loggers get halftracks, halftrack schoolbus
>>97886610>>97886685>>97886700Porch Pirate B-Gone
>>97886524>if you just screech loudly enough, you should be allowed to have your wayThat's what he got taught last time there were Discord links in the OP and he shat up the thread until you guys gave in, only then he kept shitting up the thread. Now he's being taught the opposite lesson, that screeching will get him less and less of what he wants.
>>97886584>I'm a bit scared that I might end up misrepresenting their folklore if I depict some creatures / beliefs a certain waywho are you afraid of, it's not like they'll magically appear behind you and make you disappea
I keep stealing ideas from weebshitI just love the idea of adventurers guilds bro
>>97882181Basically choose what it is you want the effect of rotating the engines to accomplish. From here assume that Y is the long axis of the vehicle, and X is the horizontal axis.If the engine nacelles (the housings the engines are in) are directly centered on the center of mass of the vehicle and rotate in the X axis, and the engines themselves have no type of thrust vectoring what you get is a vehicle that can accelerate in one direction while having its fuselage pointed in a different direction in the X axis, which is pretty useful, but those engines can only be used to rotate the vehicle around the Y axis and not the X axis.If the engines also have any type of thrust vectoring then they can also turn the vehicle in the X axis. Also if the engine nacelles are designed to have their center of mass off center from the pivot point rotating them will also produce a rotational force on the spacecraft.If the intention is to use them to rotate the ship around the X axis then you get the most effect by having the engines as far from the center of mass as possible, however when you do this it also means any acceleration except with the engines in line with the fuselage will result in it rotating rather than accelerating straight forward.
>>97887215This is assuming you have just two main engines. If you have a bunch distributed all over the place you can really use them to do whatever. IRL attitude control and propulsion are often handled separately once the vehicle is actually in space.
>>97887134Pretentious worldbuilders don't want you to know adventurers' guilds are actually based.
>>97886584noquick, whats your take on nisser?
>>97886567if they hold on to their proclivity of underground living, their homes would not be too dissimilar to hobbit burrows i would think.size of iceland but is it also similar in geography? cause iceland has a shit ton of volcanos, maybe do something with that, there is also a lot of sheep.
>>97886609an icy island shithole probably has tons of boulders for them to carve up all pretty
>>97886584Meh, lutheran folklore is still folklore.
>>97887134it has excellent mechanical usage but falls somewhat apart under scrutiny.like, what does the guild do with unlicensed adventurers taking away work from their membership? send the fantasy pinkertons after them?you can go into a lot of autistic detail about laws and regulations that will have little to no impact on your game or your players enjoyment.my only real pet peeve with adventurers guilds is that they are almost always way too fucking big, like they are a massive corporation in a medieval fantasy world, so i prefer if there are more, smaller guilds, like one for each major city, and they all have varying degrees of competition and cooperation
>>97886567I kinda like it. Low key, but a nice down to eath spin.Maybe let them dig some shit still, because I mean, dorfs. An idea: the winters are pretty bad and in the bad season they live underground with their cattle and stored crops.
>>97888025>like, what does the guild do with unlicensed adventurers taking away work from their membership? send the fantasy pinkertons after them?I mean this comes up semi-regularly in weeb material.The answer is usually, the weak ones skirt along under the table living like poachers, and the strong ones are essentially bandits with a different coat of paint.
>>97888025>send the fantasy pinkertons after them?That's actually a pretty good adventure seed. Could be the pinkertons, could be something more on the lines of mafia thugs.
>>97886659How are new people supposed to join it then?
>>97886567You don't have to have every D&D race in your setting, you can just not have dwarves in it.
>>97887627Wrong. Fantasy games should be about heroism, not just doing jobs for money.
>>97888174What if I wanted to play Conan?
>>97888025>like, what does the guild do with unlicensed adventurers taking away work from their membership?Killing demons and/or monsters. >but what about the military? Killing demons and/or monsters.
>>97888174No party of players will ever do anything without expectation of reward
>>97886476fag enabler
>>97888174>facing off against a wyvern that's terrorizing a local village>not heroic???????
>>97884957The first link in the OP has links to pisscords.>>97886470You're a literal nobody and I don't give a flying fuck about you or any of your posts. Adding links to the shit heap in the OP out of spite is meaningless shitflinging and won't affect me in any way, if anything you're proving you and all d*scord users are cancer and incongruent with 4chan culture.
>>97889235>I don't care! I don't care! That's why I constantly spam up this thread and whine and complain and have a five year plus meltdown!Nobody believes you. Fuck you, faggot.
>>97886604>>97886609>>97887963>>97888031I'm liking these ideas so far>Vikings Did thought of writing some of the dwarf clans with that came over turn to raiding human and elven coastal settlements, instead of longship they got these big floating fortress icebreaker ships they use to smash through the ice around their island that they also use to ram any enemy ship they see.>Underground living and diggingI thought more of a large city that stretched along the coastline with dozens of docks and ports and messy layouts of houses, instead of that typical high fantasy dwarf architecture where everything is polished stone bricks with large metal ornate door with statues of heads chiseled into the architecture, thought they gone a bit backwards and using more primitive building styles like cobblestone or logs being second. They still do dig, them being dwarfs it natural for them to dig, mainly to find any resources underground with some success in metals and I like the idea of hobbit burrows, could make the outer villages and potato and sheep farmsteads living like that (just without the fat hairy feet of course)And also speaking of going backwards, they don't wear that heavy metal dwarf armor like most dwarfs do mainly because it costly and secondly they going to be out at sea most of the time and if you fall overboard your pretty much boned so instead they wear mainly thick furs, gambesons or light mail with only the honor guard of the Jarls wear the ancient plate armor of their ancestors that first settle the island and they aren't allow to leave the island with that armor unless it for very important reasons for it one of the few things they have left of their past that even losing one set is a great lost
>>97889235>The first link in the OP has links to pisscords.Brilliant observation, anon. You know what else has links to discords? The fucking catalog. Maybe start screeching about that next, turbofaggot.Go shit up these threads while you're at it: >>97755809 , >>97818127 , >>97699640 , >>97866133 , >>97866898 , >>97853550Or better yet, apply for janny duty. I'm sure they'd love another powertripping retard.
>>97889324forgot pic
>>97886610>If you were playing a card game, do you think it not being a completely unique world and IP would hinder your enjoyment of the game?I mean the main card games I play now days are poker and solitare...But as far as TCG style games the main thing that matters to me when it comes to playing it is how often I can play the game with people, how expensive it is to keep up with; and how difficult it is to learn, teach, and run the game. After that good art is a huge bonus but not required and solid mechanics is also a huge plus but not necessarily required. Lore or IP generally don't matter to my enjoyment of the card game. For example I actually really enjoyed the first few magic the gathering novels and find quite a bit of the lore, world building, and setting super interesting. However I have negative zero interest in playing MTG because I don't like the card game and WotC are cunts who hate their customers.
>>97889333I think hes making a card game ala Splendor
>>97886610>If you were playing a card game, do you think it not being a completely unique world and IP would hinder your enjoyment of the game? Or should I go all the way and develop my own alternate world with similar technology?Basically no BG does that.
>>97887134I feel like "weebshit" is the only thing that consistently blends magic and technology in a holistic way.Most western stuff feels the need to keep them antagonistic and exclusive to one another where the development or proliferation of one actively stagnates or destroys the other. It's just rare to see western settings with magitech or high magic societies with levels of technological development beyond late medieval levels.So I must look east for inspiration. >I just love the idea of adventurers guilds broI technically don't have a adventurers guild in my setting but I do have a few organizations similar. Like Hunting Loges which are pretty close but far more disorganized and laissez-faire. But members of a loge can bid on jobs, sell the results of their hunts at good rates, and share information about stuff in the area. There is also dungioneer guilds, but they are extremely regional and aren't even remotely similar in structure to the typical anime or videogame adventure guild. They are more about magical resource monitoring and extraction, to put things super simply, and mainly try to monopolize access to dungeons in any area where a city/state doesn't have the military might to monopolize access themselves. They are mainly a antagonistic force that has to be dealt with in a area before one can freely access the dungeons of that area.Lastly there are "jobbers", job boards, and the like. But this is mainly for odd jobs and side quest usually within city limits. Again, not formal or organized. Just stuff like>figure out who keeps stealing my flour shipments>Reward if you find this [insert mcguffin that happens to be hidden in a location the main quest will take the party]>mage needed to verify paternity>are you muscular? Models needed. Have your muscles immortalized in marble.You get the idea. Side quest and optional objectives.
>>97889455Huh?
Houses as political organizations get thrown around in scifi and fantasy a lot, but what really are they? I don't really get them beyond a surface level it's a political entity and many of the higher up members are generally related
>>97889496I'm saying: not bother, 99% of the time.
>>97889703Traditionally it's just a noble family with the attendant political implications that rich people with influence have, possibly ruling directly.
>>97889703Houses are centered around a familyThe mainline being the direct heirs descending from the patriarchCadet lines descending from second/third/etc sons who went off on their own but has stayed aligned with the interests of the main familyYou'd then have associate/subordinate housesAnd all of these would have various businesses and lands that they rule overBut really at its base its just a noble family anon
>>97889703Think of the Kennedys in recent history and mafia families. Something at the intersection of the two, but generally in speculative fiction you have them going longer and with more of their wealth in "deep" things like land/factories than "shallow" corporation stocks.General sexual depravity and similar personalities through generations optional but pretty common.
>>97889801Also in fiction they are either big as shit or implausible few in members' numbers (like in Dune, Gedi Prime seems to have a billion people but perhaps ten bigwigs in charge). Oddly enough the first model is more grounded, or at least we can see examples close to that: nominally the Saud family has 15k members, of which perhaps 2k having some actual power.
>>97889324>and if you fall overboard your pretty much bonedI mean, I would expect them not to wear armor when saling anyway, unless there are killer seagulls or something on the ocean.
I’m working on a matriarchal culture. They are a non-human species, with much shorter pregnancies and nursing periods – equivalent to about four months total. The females are larger than the males. I’m trying to think about what the differences would be between their matriarchy and a normal patriarchy with the genders inverted. This is what I have so far:- no marriage, or marriage introduced as a thing to benefit men. They are going to trace through matrilines, so paternity doesn’t matter. A wealthy woman could just fuck any of the men working at her house.- occasional, known periods of incapacitation; their four month pregnancy/nursing cycle is pretty calorie intensive, so the womenfolk have to have some standard way of handling it- I’m not sure how war works. Women are still the chokepoint on population size; maybe they’re just less warlike? The females are significantly larger than males. 6 foot six on average and 220 pounds.Anything else I’m missing?
>>97890284>The females are significantly larger than males. 6 foot six on average and 220 poundsI know what kind of man you areanyways, is there any specific reason you're no going full bee style matriarchy? I feel like it would solve some of the questions you still havePeriods of incapitation: The men tend to them, and taking care of a pregnant woman is considered one of the highest honors among the menWar: fought by the men, as men are considered expendable in the grand scheme of society
>>97877546Back at it again with the organizational charts, this time with some dorf actionI think for the dorfs, im gonna keep them as a foot infantry only faction, considering the rocky terrain they live in would be unsuitable for vehicles, but also compensate by giving them a FUCK load of machine guns. I also gave them big ass bayonets, because I imagine them defending the narrow passageways of their mountain holes, and having a long pointy stick would be good for that in my brain. I also imagine that they would use machine guns a fuck load because setting up an MG at the end of a tunnel and waiting for the enemy to come walking down would be an amazing ambush, giving them no place to go but forwards or back
>>97890354>I know what kind of man you areI'm a man of varied tastes.>anyways, is there any specific reason you're no going full bee style matriarchy? I feel like it would solve some of the questions you still haveBees are eusocial, which has huge and extreme second order effects on behavior that overrides anything to do with matriarchy. I want a species that's relatively close to humans.>War: fought by the men, as men are considered expendable in the grand scheme of societyYeah, but the women are significantly bigger than the men, so if you fight with women, you win. Well, I suppose in modern times, pointy stick is more important. Apparently both sexes do the fightin' among spotted hyenas, so maybe should use that.
>>97890284>>97890510
>>97890510Yeah, I suppose thats a good question to ask, what time period is this setting taking place in? because anything past when guns became popular, it doesnt really matter who's pulling the triggerAlso, since marriage isnt a thing, have you thought about having them operate in a sort of clanlike structure, where women tend to have a whole harem of men at their beck and call? I think that could also solve your incapacitation problem, while being similar to real life human behaviors in certain cultures
>>97890521Including your kink is a cornerstone of world building anon, its vitally important that you have an erection the entire time you're writing
>>97890526>Yeah, I suppose thats a good question to ask, what time period is this setting taking place in? because anything past when guns became popular, it doesnt really matter who's pulling the triggerI'm imagining roughly medieval, but humans have very low sexual dimorphism for great apes, due to having pointy stick tech (so the marginal value of being a gigachad is much smaller). So you're still looking at that.>Also, since marriage isnt a thing, have you thought about having them operate in a sort of clanlike structure, where women tend to have a whole harem of men at their beck and call? I think that could also solve your incapacitation problem, while being similar to real life human behaviors in certain culturesI don't think they'd have "male harems." In mixed sex environments/cultures, the females could probably fuck basically whoever they wanted, given how they're still the ones carrying the cost.I'm thinking their marriage is a social institution introduced by their new religion (think Islam), to try to help men, because it says a woman should pick one guy and provide for him, rather than older males getting kinda fucked as they turn into spinsters. Sort of like how, despite the bad rap it gets for misogyny (deserved), Islam also forbids female infanticide.
rate my races>Dwarves: made of stone with asbestos beards. Their enormous mustaches are whiskers that help them navigate in the dark>Elves: plant and flesh hybrids with bones and antlers made of wood. After they die, their skeleton grows into a treant.>Gnomes: tree-dwellers with squirrel tails who can talk to anything. Their technology operates purely on vibes like 40k orks.>Halflings: Borrowers who live in your walls. Theyre rabbits from the waist down, and can clean a room in seconds>Goblins: sentient piles of mold who love everything gross>Orks: Boarfolk who turn into the incredible hulk when angry
>>97890552Interesting, so their institution is kind of our irl one but flipped on its head? I like it. Then I would say have it be so that the upside to marriage for the women is that their religion says that once a man is married, he is practically oath bound to care for the woman while she is in her incapacitated state, mostly gathering and providing food due to the massive caloric deficit you mentioned before.
>>97877546>TQI'd like to use my setting for games (and I've even given thought to grander, much less realistic ambitions like making my own TTRPG of some kind or modding stuff related to my setting into vidya somehow), but I don't think it's ready yet. Obviously I want enough of the world fleshed out to give a full adventure that would be just as fun and interesting as one set in an official campaign setting, meaning at least one region of the world and some ancillary details would need to be ironed out first. The big issue for me with running my setting would be the amount of homebrew required to run it in a common system like 5e that would be easy to find players for. My setting has guns and various races and monsters not represented in most extant campaign settings for common systems, and if I were to play it, I'd want those things to be represented to some extent. This introduces a whole new issue because then I would need to playtest a bunch of homebrew stuff on top of introducing my setting to potentially random people. This does have the upside that such homebrew could be used outside the context of my setting in a lot of cases, I suppose.I definitely do worldbuild primarily for my own enjoyment foremost, and any thoughts to "how would I adapt this to literature or tabletop/video gaming?" are secondary to making my setting the way I want it and shaping it in a way I think is cool and fits my hyper-specific sperg tastes
>>97889289>d*scord retard trying to greentextEmbarrassing display.
Is there any pragmatic reason to spare the horse nomads after discovering gunpowder and modern warfare?
>>97890739You are a newfag compared to me, and you are scared to even write the word "Discord." You are a mentally ill retard who needs to go and stay go.
I want my space opera setting to have antigravity technology that lets vehicles take off and land vertically and fly without wings or rotors. But I also want there to be vehicles that float a few feet off the ground, like Star Wars' speeders. Is there any way to explain why such a vehicle wouldn't have full flight capability?
>>97891220The power generator has limits. Making it float is about all it can manage at that size.
>>97891220I'm no expert in physics or engineering so this could be completely unrealistic, but here's my excuse:>anti-gravity vehicles emit force of some kind from their underside>force is deflected off solid objects>deflected force may bounce back into the underside of the vehicle, pushing it up even more with the same force output (then deflecting off it and potentially repeating)>closer proximity to the ground = exponentially more deflected force received>it is therefore more efficient to travel as close to the ground as possible, only going as high as necessary to avoid hitting any bumps or obstacles>floating vehicles are fitted with lower-output antigrav generators which, while having potential advantages such as size, cost, mass, and/or energy efficiency, are unable to support the vehicle's mass without a certain amount of deflected force (meaning a hard limit on how far they can be off the ground)so the difference between a floater and a fully flying vehicle would be sort of like the difference between a toyota camry and porsche 911, where the former uses a low-output engine for cheap efficient travel, and the latter uses a higher-output engine for higher performancealternatively (or additionally), there could be a legal reason for it:>for one reason or another, many people IRL seem to struggle with just driving in two dimensions in a terrestrial automobile>driving in three dimensions is going to be significantly more complex than two>for this reason, people are only allowed to fly if they pass a test proving they're capable of doing so without endangering themselves and others around them>if they don't/can't get their loicense, then their vehicle is locked in 2D cuckmode>if flying isn't necessary to get around, then most people might not bother taking the test, with it mostly just done (in civilian context) by enthusiasts or people who need it for their job
>>97891024I remember an incident where the Spaniards were like the North American Indians won't be a problem so long we do not give guns, so they gave them horses. Meanwhile the French did the opposite: guns but no horses. Result the Native Americans got guns AND horses.
>>97891024Horse nomads didn't go extinct with gundpowder. Like, at all.
>>97877546>>97890500Back at it yet again, this time with some elvesThis is what im thinking im going to call the "Elven Rangers" a group of elven traditionalists who still believe in the old ways of elven life, before the alliance with the humans and the widespread adoption of human culture among elves.The rangers fight in small cells, operating out of the woods, allowing them great mobility and stealth capabilities.While on paper they are independent and allied with noone, in practice they are heavily aligned with Hejmo and are often used by the Hejmonian authorities as a sort of "plausible deniability" group, striking deep into the territory of Hejmo's enemies, maintaining absolute stealth
>>97891024Depends, if the nomads are humans then they going to think like humans>I got a horse, I can go anywhere I like, oh what this guns?, sweet now I can ride around and shoot than having to rely on a bow to hunt or pillaging people shit