/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG. Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive. Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!
I'm looking for games that combine RPGs with other genres in unique ways.pic related, is a mix of classic board game, RPG, and lethal beat em up combat
Racing Lagoon
>>3931140Superhero League of Hoboken is one, it's an adventure game/RPG hybrid overshadowed by Quest for Glory.
Warlords Battlecry series and Spellforce for RTS/RPG-hybrids.That's probably the easiest hybrid out there. Which probably explains the existence of SRPGs like Fire Emblem. Unicorn Overlord would be a more unique take on that.Dragon's Crown also combines RPG-mechanics with a beat'em'up.
>>3931140quest for glory series. It's point & click adventure with rpg elements.
>Goes on the greatest redemption arc in videogame history and mogs your favorite shit RPG
>>3927402Considering what your type might consider a woman to be, yes, it might be terrorizing
>>3931679They didn't just go because of V. They also went to loot what they could find there since the family was in dire straits. They even tell you that Saul does it mainly because of that and strengthen his position of power with it. And the ending where you leave the city of backstabbing, eddie-loving assholes to be with people that actually give a shit about you works for any V I think, but it does fit male nomad V more.
>>3927259>2.0 worsens the entire game by destroying all the fun buildsThis. And ironically enough, despite Edge runners shitting out an army of Lucy simps, netrunning is the build that got nerfed the most, so now it's more efficient to just go in guns blazing because shooting and body builds are better than netrunners now
>>3927403>fetusthat is literally Latin (the language of medicine, by the way) for 'little human'
>>3931761No they didn't go there for loot and Saul did not agree to it. They went there because V called Panam, and she sent her nomads to a suicide run. The idea of a small contingent of nomads mounting an attack on Arasaka is complete lunacy, saved only by rushed writing and plot armor, because Arasaka wouldve squashed them like bugs and wouldve predicted the attack through agents and spies. The fact that the hq wasnt immediately overrun by elites and maxtac the moment the assault took place is outrageously dumb. Maxtac went to clean up a single robbery at jinguji. Plus Saul dying is very convenient to put Panam in charge. This whole ending is a shallow rushed happy ending that felt unearned and hollow.
Played>chrono trigger (loved)>radiant history (so so)>bravely default (loved)What do I play next? Tried one of the final fantasies (sorry, I forgot which one) but didn't like it
>>3931505If you loved chrono trigger then go for another snes jrpg seiken densetsu 3.
Hmm.Shadow Hearts maybe?
Final Fantasy 5or4 Heroes of LightIt is the technical predecessor to Bravely Default, same developers, but it also holds a devilish secret ;)
What's a popular JRPG opinion you regularly hear that is stupid?
>>3931710Kati only wrote a small part of Xenogears, Lahan village and Shevat NPCs IIRC, also the "Archetype of the boy reluctant to pilot the mecha" is from Amuro Ray if not earlier. Evangelion didn't have any influence on XG.
>>3904200>opinion you regularly hear that is stupid?"FF2 is so bad! You just punch yourself over and over!""JRPGs aren't even role playing games!""Ugh! I hate grinding!""All turn based games are easy!"
>>3931715>Evangelion didn't have any influence on XG.They only told you that so their story doesn't look uninspired in comparison, but honestly it's the opposite for most other people.
>>393089117 bombing will kill Square as a company and might even trigger a split or ip selloff even
>>3904400I will yoink your ovaries or balls out
I am 30+ hours into False Skies, currently in the Lunate Ruins and it is one of those dark hellhole maps where you can't see shit (+ pitfall tip). I liked the midgame? twist a few hours back.My team has started to get into Tier 4 classes and coming online. The ability to spec into a class who can drop a save point within certain rooms inside dungeons is a cool concept. And save points being created causes a monster attack so that is one method of fighting optional enemies/bosses.
>>3922907Have you beaten this game?According to guides, the warrior guy should be able to equip shields but I can't.Is it a bug?
>>3928276I played it 13 years ago and wouldn't remember details like thatAlso I only did the scholar and girl stories and stopped somewhere near the start of the warrior story.But, if I had to guess it might be that some weapons are considered two handed.
Been Playing Lords of the Fallen, the 2023 rebootgood ideas:Modifiers to make the game easier/harderan option to play the pre-patched version of bosseshow the game handles maps, instead of being a flat "YOU ARE HERE" it's a sketch overview type of map with points of interests highlighted and circled with arrows, see pictreating ranged weaponry as magic for melee users where increasing Vitality or Endurance increased your ammo meter. In addition arrows/crossbow bolts use different ammo countsbad ideas: some common enemies being harder than bosses and put in annoying placesturning bosses into common foesthe Umbra mechanic, while it's interesting to explore a dark/parallel world its annoying in practice because you have to go into Umbra to progress in areas to either create platforms/bridges or bypass obstacles in the moral realmThe soul steal mechanic, rarely used it because it doesn't feel like its worth it
Been playing Crystal Project with the Final Fantasy Project mod. It's fucking fun.Basically FF5 with nothing but pure fucking gameplay and, unfortunately, almost no story to speak of.I'm surprised by how well an MMO Threat system can work in a turn-based RPG. A lot of that uncertainty in how an enemy targets is gone.
Someone from /vrpg/ got me to play The Nameless: Slay Dragon and thank you whoever that was. This game scratches an itch I didn't know I had.
I recently finished Wild ARMs 2 and 3. 2 was pretty shitty but 3 was alright. Should I stop here or are the other games worth checking out? Excluding Alter Code F, I already know it's a shitty remake.
>>3930108I like WA3
>>3931445Yeah, I thought everyone liked 3. >>39301084 and 5 are also okay. I never played the PSP game. Alter Code F is fine, and includes a bunch of new stuff that's fun.
>>3930385This is objectively falseCarol is annoying as fuck, Rebecca is annoying and whiney, and what's-her-face is so incredibly boring that I'm not even going to bother looking up her name to remind myself
>>3931523>Yeah, I thought everyone liked 3I think it shows me why I liked WA1/2 but especially 1, although I forget now, their dungeons with a simple variety of puzzles and steady treasure rooms is satisfying. It makes it more fun to push forward through random encounters, cause I can even predict which room will be the treasure. And the constant boss battles make the story exciting, I see a cutscene where the Masked Man says he's sending the Huskarls after you, that's not some slow buildup that you see a couple hours later. You start the next area and they're blocking your way, they're the story of that dungeon.
>>3930108>2 was pretty shitty but 3 was alright.so you don't actually like the wild arms series, you just like generic jrpgs.
This is a 9/10 game if you can get past all the system bloat, over designed ui, menu fatigue, mechanical darwinism, micromanagement heavy feature creep, there's actually a great game underneath it all with a passable story and amazing vanillaware art. A pity it's basically unplayable unless you have Ritalin on hand.
>>3929861If you want it to be challenging you need to put it on the hardest difficulty. Otherwise it's pretty easy to just bully your way through with one OP unit. And like >>3929991 said it's Ogre Battle.
>>3929861>Anything I really need to know?Recruit everyone, spare everyone.
>>3930079So far it seems like one or two units per stage can really sweep up if you're even half paying attention to formations and classesStill only a few hours in but I can already tell witches and thieves are going to be OP as fuck.
>>3931104Yeah I've played Fire Emblem, I know anyone that can be spared or talked to is going to be recruitable
>>3931493Honestly I don't remember either of those classes being particularly OP. Rogues were solid dodge tanks at first and good debuffers but I remember them being more of a liability mid-late game. I assume the witches you're talking about are Druids rather than Sorceresses, and yeah Druids are awesome. You still need some real damage dealing but damn they're good.
Thirst's translation is still on the way.Hollowwald's in development.
Reject RPG Maker porn sludge games.
Tanukibaba.
>>3931549I like Hakika's thick girls. I put a ring on Chemica. Wish I could ring Malice.
>>3931549
>>3931549Is she always angled away because her tits and hips would be too big and crowd out the other characters?
>the second the game drops many people fall in sick from work/school to binge the game>single handedly inspired the Japanese gaming industry to make better games for the next couple decadesWhen is the next DQ3 like event gonna happen?
>>3931478NeverYou gotta understand, we're well into the iterative, self-cannibalizing stage of the industry. Nothing new can be done, especially at scale, new is risky. You will, at best, get something new at an indie scale, so things aren't super great on most levels, or get something an indie came up with, chewed, swallowed, and vomited out of the AAA industry, with all the risky edges dissolved off, seven to ten years after it was already blindly copied by a ton of AA games who didn't understand why it was popular, but copied it anyways.
>>single handedly inspired the Japanese gaming industry to make better games for the next couple decadesPretty much nobody including Horii himself learned anything from DQ3.The following DQ games became story focused linear games rather than creating a legacy around DQ3's open ended progression with light narrative developed around custom parties, it took all the way up to 9 to see something vaguely similar.FF didn't learn anything from DQ3 either, just like DQ it focused on on-rails, story focused cinematic adventures with preset characters.Phantasy Star didn't even acknowledge that DQ3 existed, Megami Tensei chugged along playing its own game, SaGa had nothing to learn from DQ3 either as it continued FF1/2's legacy which predates what DQ3 tried to do.The list goes on and on, the industry at large did not care about what DQ3 did, the only person who did care was Hiroshi Miyaoka, who worked as a designer on the entire Erdrick Trilogy under Horii to begin with and went on to create Metal Max to continue the formula that Horii decided to abandon, largely because Miyaoka himself was a major contributor and wanted to continue working on that, so he left the DQ team to create his own franchise, and indeed Metal Max not only continued DQ3's legacy but it surpassed it.And much like what happened with DQ3 nobody cared to this day because the average joe doesn't really care about any of that, DQ3 didn't have any real influence or legacy on the industry, it's a legendary game in name only.
I don't think I've ever seen someone shit on this game who wasn't a complete actual sub human. I don't even like the game, but nobody ever addresses it's real issues, people just poison the well of the discussion with shit that's either blatantly false or stems from the roots of having a skill disorder. (Skill issue, as it's more commonly known) Why is DS2 like that, why does it filter retards so god damn hard? (they probably didn't even play the game, but played SOFTS LMAO)
>>3931578>But valley of drakes suffers from the lost izalith school of designI hear that. Everything around the Valley and the way those places connect is great, unfortunately the Valley is in the middle. Honest to God you could remove those drakes and the place would be 10 times as good. Make them fly around unnatackable and spit lightning at you, I don't know.But this is why I say that DS2 should have been DS1: Again. There are just too many clearly incomplete areas, not only in terms of enemies, but layout as well. Again, it's so hard to believe that there are faggots who look at Dark Souls and think "yea, this game has a good combat system and RPG elements and that's all there is to it". And then you have this faggot, >>3929805 so obtuse that he can't even conceive that a game might have more to offer than combat and lore.
>>3931559i just think DS2 has better self-contained maps on average, even if the way they connect is a bit off a lot of times. There's a lot more stuff to find in comparisson to DS1 (it doesn't help that ds1 has 4 or 5 build-agnostic items that are actually useful), more environmental gimmicks to figure out and work around of, and A LOT more meaningful combat, especially with all the ambushes and gank squads.
>>3931670Yea, maybe it's because I've only played SOTFS and never vanilla 2, but the gank squads paired with roomfuls of enemies never seemed like good design to me. Again, it's not that it's difficult, it's just that running to get aggro of 2 guys and then running back to a corridor like you're playing a WOW dungeon you're underleveled for never seemed fun to me.With regards to builds, and things worth exploring FOR, you're missing my point which I've made a few times. I mean I'd still like to get lost in Darkroot even if Grass Crest wasn't there.>more environmental gimmicks to figure outSuch as?
>>3931689>it's because I've only played SOTFS and never vanilla 2i never played vanilla either. >more environmental gimmicks to figure out>Such as?Lost Bastille: the explosive enemies that hide inside the large clay potsEarthen Peak: the poison clouds, the posion filled jars, the shooting trapsIron Keep: the fire-spitting statesThe Gutter and Black Gulch: the poison spitting totensShaded Woods: the mist and the curse jarsDrangleic Castle: the golems that need souls to activateShrine of Amana: being complete garbageUndead Crypt: the bells that summon those cowled winged spiritsand many others in DLC levels
>>3931758I see. Hopefully you agree that the "gimmicks to figure out" were better executed covertly in DS1. I mean, setting aside the Depths and Anor Lando archers, even something as mundane as the lower burgs, I think, in hindsight, did a phenomenal job of anticipating the small ass space for the Capra Demon fight with the tight corridors. There's nothing like that in DS2. >i never played vanilla either. Did you have fun in No-Man’s Wharf?
Why did Xenoblade's art style change?
>>3927418When they see your porn folder
For the zoomers, a "folder" is an abstraction that we used to use to organize files, which we kept on our own computers.
>>3927353there's a reason you didn't use the original 3d models for this comparison btw
>>3927353I love xb1 original, but even I have to admit the characters looked like ass, not just the models but the art itself
Because Xenoblade is now for gooners and coomers not JRPG players. If this game was a new release now, Shulk would be the only male, the rest would be females and a lot more scantily clad.
The subject line is obviously a rhetorical question. The most ethical answer is to tell him that he droids have no legal rights and he must continue obeying his programming to serve his master. However it'd be better if the game let's you explain to him that he's a deranged ungrateful brat who needs to wise up since he is literally the luckiest droid in the Galaxy. He has a cute, loyal human wife who is very eager to please him. Who wouldn't want to be her precious sexbot? It's as if by some fluke of fate he reversed the droid social contract, he somehow swapped his role as being the servant and became the master. Yet he protests!? The fact that you can't reprogram him or at least talk some sense into C8-42 is a bigger game dev writing blunder than the Kreia/Beggar situationI would've liked if C8-42 was a recurring character. Like maybe in Kotor 2 he finds himself in a love triangle with some other Dantooine woman obsessively stalking him and you have to find a lightside, darkside or neutral solution if you want to complete his quest. Then in SWTOR you meet him C8-42 again 300 years later he's still functional, still alive, still suicidal and now somehow has 100 beautiful very loyal human wives, that could've been the easter egg of the century
>>3925647I miss it
>OP bumps his dead thread from page 10 for the third time in a row
>>3899402I think you mean sentient. Being sapiant doesn't require having feelings or emotions.
>>3899275It's all cyclical because of the force controlling everyone forever. puppets for the demiurge.
>>3913927>Sunry is a scumbag for cheating on his wife>Commits justifiable homicide killing a Dark JediI always get him off the hook the only Sith worth redeeming is Yuthura Ban for obvious reasons. Shame she wasn't a party member.
Do you think RPG is one case where becoming more popular has turned against the genre, with games having to be dumbed down for the average player?
>>3927598>it is what a lot of people considers an RPG. It is epitome of RPGs to people just like how a tranny became a woman of the year.Yes, but at that scale, its meaning is quite diffuse and vague. These are people who in aggregate don't actually care what an RPG really is either way. They don't gatekeep discussions or get into arguments about semantics or fuss over how to classify Disco Elysium. They just accept what they are told in the moment by whatever authority owns them and has their attention. If they like Skyrim and are looking for similar games on Steam they may add RPG to the filters as they perform their search, and that will be the extent of their engagement.
>>3927670Sometimes.In some cases it's just that designers and devs will take good ideas wherever they find them, and aren't usually setting out to make a "genre game" anyway.Also, in many cases, features that people often think of as "RPG elements" aren't actually. Multi-choice dialog and branching plot, for example, isn't an "RPG element," it's just interactive fiction. Character development is a rather incidental RPG element, as is progression in general. The Mega Man series has had progression since its inception, and it wasn't explicitly trying to appeal to RPG fans.
>>3927695This. The goal is to turn any genre that isn't ripe for microtransaction into an evolving omnigenre which would result in a watercooler (everyone played the latest game) experience and be forgotten a month or so for the next game.>>3927633Everything is being dumb down. Why else would devs spend time making the controller the primary way to play FPSs?
>>3911957yes, if you don't know music theory you have no business playing a bard.
>>3931642>softly in the distance, you hear a Bb trumpet playing F A G, F A G, F A G
>Sawyer got mugged by Todd and got his gay bike stolen>Larian faggots cannot afford their aids medication anymore.>CD projekt janitors will ALL be sent to die in Ukraine>Owlnegroes cope by buffing up their forced negroid NPC companion
>We're going way back to our roots with the next game>And by roots we mean the latest game in the series
>>3930830Hype in 2010:>It will be the bestest game evar>a real living open world with advanced NPC AI>no "classic" classes, skills and stats, not your grandpa's cRPG>YOU CAN ROTATE THE HORKER MEAT IN THE INVENTORYHype in 2026:>It won't be worse than Skyrim>We aren't using Unreal EngineGrim
>>3930830heyyo cuh, I dont be knowin nuffin bout dis muffuggin elduhskrulls bullshiet, is we finna bouta do some swashbucklin type shit? We wuz commode doors n shiet?
>like Oblivion and SkyrimStopped reading right there
>>3931698>filtered by Oblivion