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/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG.

Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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I'm playing this immediately after playing 2 and 1 and the difficulty is pissing me off like nothing in those games. Online discussion seems to barely exist and give shit for party composition and build advice because 'it doesn't matter, it's the easiest one'. That's just not even close to true.
My best guess is that people used QR codes to get overpowered starting items that helped them level past the starting bullshit. I'm past where those would be useful but not having them made every encounter a slog so I'm about 4-9 levels behind in the 2nd stratum. Level seems to have a larger impact than anything. The only grinding the first two games have is on the first floor.

Feel free to talk about any of the games, I've also already played 5 and plan to play the rest after since Retroachievements never ever.
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>>3887151
5 probably.
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>>3887151
Like the other two said it's a throw up between 1 and 5. When I played 5 I pretty much faced no difficulties whatsoever until the stratum 6 boss.
EO1 you may have some difficulty at the very early game but after that it becomes very easy as well and the only real threat is getting ambushed (good chance of getting 1 turned or disabled to shit and then killed). Even the stratum 6 boss is easy.
You didn't ask, but I think the hardest is 3. I think it's the best game, but a lot of it is rather rough, and the stratum 6 boss is actual bullshit. I've beat EO3 more than once but after my first run I just quit in front of AG.
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>>3887175
>>3887195
>>3887249
Thanks for the replies. I have 1 and 3 on steam and 5 emulated. I knew that 3 is harder than average but I had no idea about the rest of the series. I'll go fiddle with 1 and 5 and check the feel for both of them before I commit to a playthrough.
>>
>>3887256
Do note that the Untold versions of 1 and 2 are substantially different from the originals. You should consider them as different games if you're trying to go through the whole series.
>>3887249
A contender for both hardest and best imo is 2U. it nails a lot of the supporting systems for the game, and even before you get into Stratum 6+ postgame bosses, it's got some pretty fucking tough fights just through the regular game.
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>>3887367
I feel like EOU overall is harder than EOU2 because its random monsters and postgame FOEs are much more powerful, but EOU2 has harder bosses. Untold 1's 6th stratum is nightmare-inducing, and much of the 5th stratum is at the level where every battle could be your last.

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I just started playing this with my friends after we beat BG3. I feel like I have a lot more freedom in combat in Divinity 2 than in BG3. It's really fun so far.
Respeccing for free basically whenever you want seems too strong though.
What did you think about this game? What's (are) your favourite build(s)? I'm currently playing a suicide bomber red prince. It's fun. I've only died twice so far.
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>>3887038
Heads up, divinity 2 is a different game.
Dos2 was a better game than bg3 imo. BG3 was only superior in production values like graphics and animations.
Make sure you play on tactician. I like to play with a custom party of 4, the companions are all shit. Many such cases.
Hybrid party of mixed phys and mag damage is the way to go. Flexible and powerful.
Lone wolf is pretty busted. For a second playthrough consider soloing or a duo (a la dos1) with it on.
I like a party with a paladin leader, a warfare/water/earth cleric, an archer, and a fire/air mage.
Remember that you can reject all of the source masters and beat the game.
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>>3887105
>Heads up, divinity 2 is a different game.
Oh shit, sorry I didn't realize. Thanks for the correction.
We are currently playing on tactician but I am the only magic user. We are also abusing the shit out of chicken claw, which is pretty fun.
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>>3887038
Personally, I just like going hard into battlefield condition alteration. Granted, 9/10 times this just means everything lights on fire, but, eh.
Only real complaint, is that the Torturer quirk is too good/should just be how the game works, if it's in the game at all.
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>>3887038
All of Larian's games are very easy
You can basically stack pickpocket and break DOS2
>>
This game fucking sucks, Larian can't make a good system to save their lives and should stick to making licensed games.

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;)
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>>3886311
The curse is personally applied to you by his deity
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>>3887277
>SHould in change that in 2?
You should go for a full rapedex at some point.
>What are the consequences?
S T A R
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>>3886541
>You must be registered to see the links
I'm going to report this site to copyright holders so they can hit it with a few DMCAs for this autistic shit.
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>>3887261
You can only play BS2 for the first time once. Just go at it blind, fail, and come back when you give up. Gameplay advice though: defense and evade increases your speed by 50% until your next turn, so it can desync turns to your favor (or not). Also, you can swap weapons during your turn which can be used to use buffs of one weapon on another and whatnot.
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>>3887273
Jar Jar

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What is (generally) your favorite RPG class or subclass and why?

Me personally I enjoy the versatility and style of mages and magic users, though I don't mind other classes as they can be just as cool/useful.

But mage/sorcerers have got to be my favorite.
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>>3886930
Just because terms with time gain different referents does not mean that words cannot be used incorrectly fucking dimwit
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>>3883841
Mage, specifically leaning support or utility caster.
Strictly speaking, not healing, but it is a useful thing to add, that usually has overlap with the role anyways.

What brand of support or utility varies a lot, but that's part of the fun, usually. The value from a role like this almost always depends very, very heavily on context and what's actually good in the game..
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Personally i have always liked summoner classes, but they are better in tabletop that in videogames, that way i can personalize them totally, like summoning a wyrm of brimstone or an ancient totem boar of iron or stuff like that
>>
I like wizards, especially something themed around lightning or teleportation
A well implemented thief can be cool too

An RPG does not require combat in order to be interesting
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>>3887335
Imo, it's younger anons who grew up hearing all the praise PS:T got online, and want "their PS:T"
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>>3887104
If you had said LoL I'd agree, or any hero shooter. TF2 medic is the gayest shit ever for example. But Dota? Supports go around killing people and fighting people all game, and you can be cool shit like a lich or a shadow demon. In fact, that's what every role but carry can do, fight other people all game. Carries spend the whole game playing gay pve and running away like a bitch because they have social anxiety and can only interact with humans once, at the end of the game when they finish their retarded last hit minigame and shit's already over anyway.
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>>3887173
Doesn't EVE Online do shit like that?
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>>3887173
A friend who played mostly multiplayer competitive games, and skips story and cutscenes, started playing MMORPGs.. and I was surprised to hear him say he was all about crafting.
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>>3886870
True. If anything, staying more accurate to tabletop would mean reducing combat in general. Everyone groans when a single encounter basically takes half the evening to play out at the table.

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>decide to give Deadfire another attempt
>game crashes on opening

Ah…. Equity at last
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>>3886891
Well, sweetheart, you're the only person having the problem launching the game. And you spend so much time hyperventilating about the gays, I'm starting to wonder what your actual problem is. Because it clearly is YOUR problem. And now it's becoming more apparent that you have multiple problems.
>>
>>3886959
Gay is when there are more colors than black. Or is white the only non-gay color? I keep forgetting.
That and every single character in that image canonically has fucked the opposite sex, and they talk about that in-game.
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>>3886757
I call the main hub niggertahu. I remember underground being fun and that's it. Anything swamp related was cancer.
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>muh culture wars lgbt art!!
vee cancer and it's cringe to see it leak out. arguing the dumbest arguments, futile activists with an inability to see anything outside the overzealous terms of their culture war, arguing on the internet like they're changing the world, actively worse than the tumbler culture of the time the game *could* have easily been infected by.

Deadfire has things to actually criticize that make it a 5.5/10. Plot, world setting, combat, etc.
>>
Deadfire's art evokes 18th and 19th century exotica for me.

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Ghost Path 2’s English translation beta came out.
Thirst’s translation is still on the way.
Hollowwald’s development is in progress.
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>>3887283
It's just a hair bang.
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>>3886914
>Kuruha is different because she’s very accepting of her high libido
>implying the other aren't
>including the MCs
Anon what the hell are you talking about?

>>3887207
>i can't bother to finish it, i dunno why i'm not as fond of it as the other games but for now it will stay like this
There could be a lot of reasons for that, the postgame bosses being kinda cancer, the farming being harsh, or the sea of brown. brown everything. brownbrownbrown.
>>
Spent a long time trying to beat the Ovitri guards on Mana Benefit 0
Got close once, but it takes way too long and it's probably better to just have fun fighting at full strength than do a challenge run
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>>3887366
Ovitri is where you're forced to put some baby batter in those bellies. Save yourself some time and use a save editor, it's korean levels of grindy to farm Mana Benefit.
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>>3887371
Yeah I just looked that I have just short of 19k brilliance gathered from my entire playthrough and and that's only 21 benefit out of 100
What the hell was Hakika thinking

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Undertale Yellow's anniversary is just 2 weeks away now. Has there been a fangame to match its quality?
Are you developing a fangame? Share progress!
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>>3887324
I still don't get the Mozart joke
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>>3887331
I'll see if I can find the image
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>>3887332
>>3887331
that was much easier than I expected. old /v/ meme from back in the day
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>>3887203
https://github.com/nmlgc/SDL
The branches of note are SDL2_win9x and SDL3_win9x. At some point I'll poke around and see what works; definitely won't port anything over until I can confirm it fits all my use cases.
Also worth noting is this pull request in the official SDL repo talking about DOS ports. Seems like there exists one for each major version, with varying degrees of functionality.
https://github.com/libsdl-org/SDL/pull/13906

>>3887334
Weezing = Sneezing is underrated
>>
>>3887368
it gets me every time honestly. I forget about it and get mentally sucker punched

As a Digimon fan, these games are bottom of the barrel, generic RPGs with sometimes incomprehensible plot.

I know it introduced a lot of people to the fandom but everything about this game irks me, the art style, the gameplay, the story...
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>>3883451
That's not really a hot take.
They're very mediocre, with little in the way of value, besides some good art direction, and a decent soundtrack.
The only reason it did as well as it did, was the one-two punch of Digimon fans being starving at the time, and the incredibly fortuitous timing that these games came out right around the time a bunch of people got sick of Pokemon's bullshit once and for all, and compared to those games, Cyber Sluts is a monolithic title.
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>>3886386
The main problem of Survive is the parallels it invites to Devil Survivor, which is a better story, AND a better game.
>>
>>3887312
Wait Survive plays like Devil Survivor? I don't give a fuck about the story then, I just like those mechanics. Is there a challenge to it? Is there a hard mode or NG+?
>>
>>3887318
>does it have a ng+?
It does
>>
>>3887318
Eh
Superficially
They're both SRPGs where you build teams with your monsters, and that's kind of it, in terms of raw mechanics.
Digimon is a bit more traditional SRPG, whereas Devil Survivor is a unique bastard SRPG, with classic-ish RPG combat, with teams of 3 acting as one unit. One human, two demons. Human's the leader, if they die the team goes down as a whole, but they get protection from their demons if they're alive. A lot of enemy teams have demons leaders instead but basic idea holds.
Digimon you evolve your dudes, SMT you fuse them into bigger dudes. The bigger similarities are in the presentation of the narrative and characters. Both are about how people break down when society itself does, though Devil Survivor has a bit broader scope than Digimon Survive. Well, 1 does. 2 is a bit... "evangelion", for better or for worse.

They're really not THAT similar, besides being games in the same genre, with similar themes, it's just, the name is so close that you can't really get away from it. Gameplay-wise, there's no contest, Devil Survivor beats the shit outta Digimon Survive.
Story... I guess it's up to preference, Digimon Survive is a lot more slow burn, a little TOO slow, I think, and the game expects you to play through it twice, to actually play the game.
Devil Survivor moves along quite a bit faster, and doesn't put the magnifying glass to its characters the same way, but I think the characters are overall a bit better written. Again, 1 at least. 2, I think Digimon Survive's narrative is better.
Devil Survivor 2's gameplay is hands down better though

Every day is /mon/day, so let's talk about monster collecting and raising games!
We had a nice thread last time, so let's keep this going >>3764902

What are you playing? And what are you looking forward to?
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I'm close to beating Time Stranger. People weren't kidding when they said it locked a ton of side quests behind doing 80/90% of the story. Also, this game makes me want to see the 4'11 womanlet with superhuman tard strength, Minervamon, bang Beelzemon.
>>
Thinking about starting Robopon 2. Do your robots level up and can be brought all the way towards the endgame or are you forced to part ways to your favorites to get stronger bots as the story progress?
>>
>>3882364
Aethermancer is pretty meh. Monster Sanctuary had it's own problems but they were easy to overlook because the thrill of getting new eggs and team building was so high.
>>
Are there any good Digimon games that I can play without needing to buy a new console? I've heard bad things about the PC port of Digimon Story Cyber Sleuth.
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>>3887350
Emulate Digimon World 1

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kingdoms of the dump finally releases this tuesday and there has been almost no discussion of it. inb4 it's trash
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>>3878728
>>3886890
This. It's like 20 minutes of work to make $20.
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>>3877591
>whole-ass JRPG's about crossdressing men.
...can I know the name of such RPG? Asking for a friend haha...
>>
>>3887340
Final Fantasy VII
The Day of the Idea
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>>3886890
Paying for single player games is retarded, doubly so if it's RPG maker games
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>>3887344
>FF7
Haha thats fu-
>The Day of the Idea
Ok thats a new one
>You can dress up everyone and it actually changes the characters sprites
Uh, the SNES truly have a unique library of games, I didn't expected my joke to get a actual answer beyond the obvious FFVII.
The only RPG I know with something like that thats not just a one-off joke is Metal Max 2 Reloaded where you can get a Class with the traits and perks of the male version while keeping the portrait of the female version

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What's the best build and difficulty for first playthrough? Some people were telling me dominating and just playing slow
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>>3887240
>one of the strongest uniques in the game
>meme gear
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>>3887240
Uhhhhh the burden is on you to show how the one single infamously bad cosmetic robes are better than the famously OP armor that's explicitly designed to be very obviously the best armor in the game.
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>>3887259
best armor is something crafted. Tesla is extremely niche and crippling if it runs out of battery power.
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>>3887351
So we agree the best armor is not the fucking robes.
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>>3887351
>goes from being metal armor with 5% penalty to metal armor with 40% penalty
>extremely crippling
>takes 40 turns minimum to run out of energy

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How much money do I need to give this guy before he'll start one-shotting bosses? I know about the 1024 thing.
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65535
>>
>>3884377
>>3884592

What's the 1024 thing? Why is 512 better? I never played through FFX but I will one day. I just hate unskippable fucking cutscenes SO MUCH you have no idea.
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>>3884377
I don't remember offhand, but it's in the Gamefaqs guide. I like summons in this game but you don't really get to power them up until way too late. By the endgame they're only used to soak turns and get an overdrive off. This guy is much the same. But for his ultimate again I believe once you are rich enough it won't really matter.
>>
>>3884377
It's a gamble and never guaranteed. He has a secret affinity meter you can max out and bosses have certain a resistance which makes them less likely to be one shotted. I think with max affinity and a couple of million gil you could attempt to kill a superboss but it's been a while. Just read a guide.
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>>3884377
make him kill low level monsters until he start using zanmato regularly, then move to stronger monsters. Do this until omega's cave. If you do that you don't need to give him shit. Be careful, you lose affinity if he dies. Also i think the dog causes a loss of affinity but it's not a big deal.

>>3886829
if you max out your affinity he will zanmato any boss for a penny.
>t. used him for penance like a cheap coward

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Zombie Exodus Safe Haven part 4 next year. What do I think of it?
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>>3887179
i've only ever done wakefield's, but that i still remember it fondly like 7 years after originally playing it (and maybe 3 years since the last playthrough?) says good things. the other ROs any fun?
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>>3887317
Aine is fae blooded I'm pretty sure, but considering the werewolves were violently unstable and the Fae was keeping Aine safe and a requirement for you to get one of the few peaceful endings she's certainly not trying to ruin Aine's life for no reason. Fae are probably the hardest monsters to judge because they don't do the whole good and evil thing
>>
I know Lords of Infinity recently released in 2023, but damn it feels like it’s been a decade already, and that reminds me:
Mind Blind STILL isn’t out
Shephards of Haven seems too ambitious, the author should cut back on the romances, or put them on hold and release them as a DLC or something
Triaina: Academy is dead (I assume)
Authors take too damn long to put out a game, or they abandon midway just to return to it years or even decades later, the genre is done for if this continues
>>
>>3887337
jolly good cakes and ale trust the plan
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>>3887336
>Fae are probably the hardest monsters to judge because they don't do the whole good and evil thing
That's just called evil. When Adolf Hitler protects you from a communist revolution, he is still be Adolf Hitler. The fae is a murderous monster by choice.


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