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what are some, new, old, serious, and/or memey, rpgmaker games you've played & would recommend?bonus points if its not already in pic rel
>>3847002I double-checked, and Gu-L, while it was included in RPG Maker 2000 as a sample project, it wasn't remade into a game. For some reason when I searched [rpgmaker game that won a japanese contest in the early 2000s that was ported to the ps1] it popped up, so sorry about that.
>>3828432Years ago I found this huge list of the most popular royalty free/custom soundtracks, many of them also being from what 2ch and nico nico consider some of the most most popular, classic rpgm and doujin game titles.About roughly half the rpgm games games on this list are already translated but I think it's worth taking a look into what could be more potentially cult classics that may have been over looked. ‚3‚¢‚Í‚ÄHOSPITAL, Knight Night, BREAKER, PIERROT+, Divided Girl and Almagest -Overture- really seem worth translating IMHO.https://w.atwiki.jp/freegamemusic/pages/159.htmlhttps://www.nicovideo.jp/user/14603377/mylist/31884970
>>3847029That's *Saihate Hospital, fucking phone...
>>3847008is it that bad? i don't think your average troons are interested in translating a 70h+ indie jarpig that only like 200 people at most will play iti have towelket games downloaded but haven't played any of those to check, saving them for when i have literally nothing to play for weeks
>>3847404Towelket is kinda meh artwise since the developer can't draw for shit, the stories can get either really silly or really emotional, as if a mentally disabled individual makes a game about something he's really obsessed or anxious about. Just play 2 if you want to get familiar with how the whole series feels, it's pretty short too.
Undertale's 10th anniversary is happening very soon. Fangames? Progress? Post them!
Which would be preferable for a UT fangame: seven 1-2hr chapters (ie. Dunes length), or five 2-3hr chapters (ie. DR Ch1 length)? I'm trying to trim the fat around my concepts to make development more realistically feasible, but I think this is the best I can do without making the story feel too rushed.In essence, the big ideas from the two scrapped chapters would be implemented into some of the remaining chapters, perhaps bloating those somewhat but shortening the game's overall length. This may come at the cost of tighter characterisation and pacing. I can't describe too much without spoiling most of the game, but I can try to elaborate more if need be.There's also the possibility of making five Dunes length chapters, but I have concerns that may make the experience feel undercooked.
>>3847542are u gonna shitpost mosta the time like tobor or be melodramatic
>>3847542Imo, the latter, seems more feasible
>>3847542I think that depends more on the individual chapters and how they feel while being played. If the pacing is too fast, then spread things out into more chapters, if the pacing is too slow then you may want to condense things.You also have to consider what you can do. A whole extra chapter might be more labor intensive to make than extending an existing chapter, since you have to make entire new tilesets, enemies, areas, writing, and overall more content in general. So it might make more sense for you to decide based on how much work you can put into the game rather than just what feels the best.At the end of the day I can't give a good answer since I'm not the expert on your game. You are. Only you know the intricacies of it, so only you can make calls on whether to cut or keep stuff.
>>3847542That's still very ambitious and I seriously wonder how you plan on accomplishing that without plenty of filler (filler is not necessarily a bad thing). A short, good game is better than a full, perfect game that never releases. Toby Fox started out with a short, good game and only started his magnum opus when he got rich and had an easy pick of talent, and even then he's run into development issues.As for the layout, it depends on how many major settings and plot points you want for your work. Undertale itself has five (arguably six) "chapters" regarding its regions but they're individually rather short. Deltarune will have seven chapters but so far each chapter has had a single dark world theme and a plot that fits that theme. If you want to keep up this pattern, which has worked fairly well, but you want more dark worlds then more but shorter chapters might be the way to go. Only go for this if there is a story arc that fits neatly in each chapter. Besides the dark worlds, Deltarune's plot so far can be divided into the following:introduction/Susie's arc into friendship > Noelle and Berdly's development as characters > learning about and overcoming the memory of the Dreemurrs' home life > the Fun Gang coming to terms with the Prophecy and the fact they are facing their doom largely alone.If you look at Undertale, each region has exposition and character development for the "star" or boss of each "chapter" and is self-contained. The dates are an exception since they are completed outside their respective chapters but my point still stands.
Is this crap? Nobody ever talks about it.
>>3847428I can barely remember the details because I've never played the game and only heard of it on /tg/ (and haven't posted there in a long time), but wasn't Numenera the one with books where literally every character was black? I've always wondered if the game goes in a completely different direction since that was more post apocalypse, while Tides always looked like a Planescape ripoff and doesn't exactly hint that with the little art I've seen of it, but hearing that it's not all that surprising
>>3846961>>3846962Western fantasy lit has been full of literal NTR for many, many decades now. Last one I ran afoul of was Chris Wooding's The Shadow Casket. Litfags' attitude to this shit seems to be "well them's the breaks sometimes books make you feel bad".
>>3847428>be bg3>half of the Sword Coast is blacked now>black humans>black elves>black dwarves>black halflings>dark elves and duergar and deep gnomes remain phenotypically homogeneous of courseHmm who could be behind this
>>3847471>Western fantasy lit has been full of literal NTRThat shit ain't NTR, it's just a "nice guy" waiting in the wings. NTR is an Eastern term where a woman is corrupted by the dick and it's been in Eastern fantasy for many many decades, since Guin Saga.
>>3847428>>3847474You don't get it, guys. Everywhere is San Francisco.
>Final Fantasy composer Nobuo Uematsu has a long history with Square Enix, but he singles out one moment in the company's history as the worst time. 17 years before it merged with Enix, Uematsu joined Square in 1986 and worked there until 2004. After his departure, he's continued to compose for Square Enix games alongside other music projects, so it's safe to say that he's been affiliated with the company for decades.>On the NOBIYO To Isshoni podcast, Uematsu revealed that "Square collapsed after Sakaguchi left," as translated by Automaton Media and reported by Eurogamer. This refers to a period in the early 2000s, shortly before Square's merger with Enix, when Final Fantasy creator Hironobu Sakaguchi departed the company. Uematsu calls the situation after his departure "awful" and describes his own realization that he "should get away from here" following Sakaguchi's exit.
Sakaguchi = Big Boss
>>3847550In other news, water is wet. Shocking.
new vegas vs skyrim - which one does roleplaying better?
>>3844218Fallout 3.
>>3846955Is that all? Some characters get removed and other are put there? No change to the world, to the buildings, to the roles the characters fill?Is that your best example? Are there other examples as well?
https://youtube.com/watch?v=GCDDqE6lCbg
>>3847085yeah that's good enough for me. if something like this happened irl to an isolated self sustaining settlement then I wouldn't expect the entire world to change. cobb will take over as mayor and he will sell some stuff at the bar instead of the former mayor. I think that's pretty reasonable
>>3845308The same character I always do: ex-military turned jack of all trades mercenary. With a specific starting spread and early perks, I can basically get every stat to 100 because of the DLC.
>A black, disabled, single father to an adopted child fighting tooth and nail against a major corporate government who are driving severe income inequality and widespread destruction of the planet. Is also a respected leader of a resistance group and is working to redeem himself of his past sins by fighting those who exploited his hometown.>Black people IRL hate himI really don't know what they want.
>>3846985There's also Korean BBQ. I couldn't find Texas or Korea on the world map.
>>3847503Skill issue.
>>3847497>actual black peopleYou mean lower IQ American former slaves.
>>3847521>import dumb as bricks man-cattle>300 years later they've ruined your country and you can get killed randomly with high likelihood just by stepping outside of your homeThe slave owners should apologize to white people, not to black people.
Is anyone ITT capable of telling the truth?
>What can change the nature of a man?"I dunno, lots of stuff really">this is the correct answer in the game.
>>3845969>It IS suboptimal but that's because spells are just retardedly strong.No, it's suboptimal because it diverts stats away from dialogue unlocking ones. People don't pick mage for the spells.
>>3846038>>3846052>>3846042Morte isn't your slave, and he isn't responsible for the death of previous Incarnations. The Practical one pulled him from the pillar of skulls after he claimed to have answers for him. (It's unclear if he knew him before, or after TNO's death.) He lost the memories of his life, and could not give the answer once removed. Practical starts abusing a sobbing Morte, but even after Practical is gone Morte has a sense that whatever he did to end up on the pillar (You need to be be a liar, traitor, or sage steering people to evil to end up on it.) has to do with TNO.TNO did something really bad before he separated himself from his soul. On account of him not knowing the relationship between TNO, and the one responsible for his condition It's likely Morte has something to do with his life, and how he ended up in hell.
>>3846038Supposedly the Practical Incarnation was tricked into taking Morte from the Pillar with the promise of remote access to its knowledge, but when he did that, Morte couldn't remember shit but ACTED like he could. After a while, Practical realized that all he had was a wise-ass skull following him. So "don't trust the skull" doesn't mean "he'll betray you" or anything, it's saying "he's full of shit"
>>3844373if (this = this unironically) then ur bad
>>3844369I haven't played this game, but the cover is a ripoff of the stage makeup of Mortiis, a Norwegian dungeon synth/dark ambient artist
Opinions on their games (Age of Decadence, Colony Ship) ? I quite like their design philosophy for choices and consequences, especially making pacifist playthroughs viable. On the other hand, there's barely any leeway in your builds and combat is punishing but not very rewarding. Some of their systems feel a bit antiquated too, the way encounters work in Colony Ship for example (stealth has no use outside of specific sections in the game, most maps are very small with little cover etc.).Speaking of Colony Ship and stealth, there's one section where you can sneak by a couple of thugs, if you come back after a successful sneak to confront them (you're going through that area several times), the game breaks the 4th wall about farming skill points. I legit did not know if that was supposed to be a genuine joke or if it was a manifestation of the devs' autism.
Am I the only person who enjoyed some of Colony Ship?
>>3831174Tried playing Colony Ship but the UI and game mechanics suck ass and there wasn't anything else good enough to keep me engaged.
>>3846894No.I liked it. Just felt like combat should've been faster.
Wish they hired better composers for their projects, their music direction seems a bit lackluster
>>3847520I thought it was okay. The kind of games they make don't require sweeping orchestral stuff or metal riffs
Now that the gacha collab is over, hopefully we’ll be getting some news on the next game soon.Thirst’s translation is still in the works, qudere’s now working on the v2.00 content.
>>3847478You can just cheat the switches/variables via the RPGM VX Ace editor (they gave it away for free on Steam a while ago) or a save editor to get them all in your town anyway. I don't know why hakika only let you recruit 5.
>>3847480it's more fun that way, makes them more precious
>>3847458I'm sorry too, because I know I can be very pissy.Banana was a case that made me especially go banana because it's just insulting at this point, it's like the game's plot was writted for kids.>>3847476The slime was the best. Love the slime. Praise the slime. Cute cute slime.
>>3847478I had a harder time choosing which ones I actually wanted in my hideout - slime and goblin were okay but everyone else felt extremely out of place. Ninja was cool despite feeling odd - more than I can say about her murder maiden buddy.
>>3847208Looks better than Thirst
Better than the original or not? I have the original but never played more than five minutes of it.
>>3846649Thats good to know, i'll still give the game a try though
>>384664491 on Metacritic. Unironic GOTY contender.
>>3846644Depends on who you ask. I've never managed to get into Trails because I could never make it past the prologue in Sky FC. Been sitting on several of these games in my collection for years, and I couldn't touch them because of that.Then I tried the demo of this remake, and now I'm playing the full game proper. Whether it's thanks to the remake, or something else, at least now I can actually start playing Trails.
I already played this a long time ago and forgot it except for the big parts.I just started yesterday until the first big tutorial and I am thoroughly impressed already. The little additions they did stands out a lot. Estelle was already charming before, now she's much more charming really.I love the graphical update and how it looks, retro but modernized if that makes any sense.
9/10 so far. It shows Falcom desperately needs to fire all their current writers, which they probably will given how this game written by 3 people is being received extremely well in 2025, unlike the rest of their garbage games.
It's out, what party you making?
>>3846285I hate job system / build autism
>>3846532yeah i bet you hate jobs fatass
>>3846553>job system fans when they have to get a job
>>3846285>It's outFuck, got too many games to play already.
I want to make a game some day and apparently people love dungeon crawlers which are very easy to do art for and make good gameplay loops. Would anybody like to see one set in the real world? Maybe something gritty and noir that has drugs, sex, violence in it, like an HBO show dungeon crawler. Maybe mafia/cartel dungeon crawling, or something like that?
Please drink responsibly. You have progress in the morning.
Thread sure is dead
Gee I wonder why
Human waifus are a lot of responsibility. And you know how RPG Maker devs lose interest after a few days. I'm just concerned.
>>3847525I'm just saying, I'm looking for closure.
>>3847153sick
Post smaller/older MMOs that are good to play as really big solo RPGs.I've really been enjoying SWTOR and have been looking at LOTRO, FFXI, and Guild Wars 1. Are they worth trying?
>>3847105It's just basic D&D behind the scenes. I like making builds and D&D combat.
>>3797517I recently started playing on a persistent world in Neverwinter Nights 2 and I am having so much fun, despite barely seeing other players. It tickles my build autism.
>>3831035Me neck deep in the ut99, css, advanced wars, and dota lore.
>>3847531
>>3847531>cs loreGooseman was a leftie how sinister and modeled all the guns left-handed, then mirrored them. Hence the M4 ejecting out of the left of the receiver.
Final Fantasy IX is a game you either love or hate. Which camp are you on?
>>3846973Once about 15ish years ago, I played FF4 and FF9 side-by-side, taking notes as I went.I recall in the time it took to get the airship in FF4, I'd made it to Lindblum for the first time.===Incidentally, I also played FF7 paying attention to the feel of "opening up" and while technically it still took a long time before getting full access to the Highwind, there were a number of other factors in FF7's favor.1. The midgar section is pretty intense, with good narrative focus and pacing balanced with lots of combat. You're in this oppressive slum fighting Shinra (with an interlude to introduce Aeris), then everything drives to the climax in Shinra tower with the big twist followed by the motorcycle chase to transition into Act II. FF9 doesn't have this same focus. The mission to bring Garnet to Lindblum just doesn't have the same intensity as Barret/Avalanche vs Shinra. It's a 'journey' narrative but you barely engage with the world map at all, and are mostly prevented from backtracking to previous locations.2. FF7's Act II begins to 'feel' more open very soon after the Kalm flashbacks. The travel from Kalm through the next several locations has the more old-school gameplay feel of journeying through wilderness and discovering new places. During this phase you can backtrack quite a bit, even if it takes some traveling. (You can keep checking back at Fort Condor, for example). In FF9, instead you have the split-party segment where one group heads to Burmecia and the other back to Alexandria. There's basically one little enclosed plains area to explore outside lower lindblum which is the first real world map exploration in the game.
>>3847012I can remember music from 3, 6, 7, Tactics, 10, Chrono Trigger, despite not playing these games for decades, but I can’t remember a single song from 9 despite playing it multiple times.
>>3847027Well I can.
>>38393058 is nice, you should feel nice.
>>3835720Don't hate it. Dropped it about 30% into disc 1, even when a tried to replay it at various points in my life. It is fanatically boring in every respect. Garnet is a cutie though.