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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Is there a way to emulate VRoid's PC version on my android tablet? I really don't like what mobile version offers (and lack computer), but maaan I wanna repeat after these cool Japanese VRoid avatar videos
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>>1021056
/g/ is one of the other boards, a better fit for an emulation question. Around here's it's about actually making 3d models
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Vroids sounds like an awful disease
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>>1021056
Looks like /3/ is the most tame, normie and retarded board to ever exist. Are you aware of your neighbor /pol/?
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>>1021083
No, but it might be the most slow board ever. There are literally like 5 anons here.
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>>1021053
Try your luck with winlator or just go to blender on android

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I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
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>>1023467
>work like a black box
So you wont understand how it functions at all, but you'lll know if its efficient?
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>>1023569
Chud, Godot is efficient
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>>1023041
name a successful indie game made with the tranny engine
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>>1023041
It’s a decent engine. The primary advantage is it’s free and you own your project completely. All the other major 3D engines try to assert some control over your IP and your product if you use them. It will only get worse in the near future as they retroactively update their ToSs to take away more of your rights as a customer.
The existence of godot is highly threatening to the pseudo monopoly that unity and unreal enjoy so that’s why you see a lot of pathetic childish posts trying to tear down the engine with ad hominem. They have no clue what they are actually talking about, if they aren’t mindlessly repeating something they heard they are being paid to say it.
The reality is that godot is basically always a better choice over Unity unless you already have experience in the Unity engine. The dynamic now has become: if you want to compete with the best graphics, use UE5, but otherwise use Godot.
The project is in an awkward phase right now with the feature freeze but they just pushed a big update in the last year or two so it’s far from dead or anything.
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>>1023041
My opinion is of questionable value because I'm just a noob still learning the gamedev ropes, but here it is anyway:
>3D rendering is objectively worse than competitors (but slowly improving)
>documentation is spotty (not helped by all the scripting changes in 4.0 that, while overall an improvement, made all the old unofficial tutorials largely obsolete, or at least a pain in the ass to manually convert code to the new format)
>if you want to code with C# then it's far more awkward to implement in the engine than its own (python-based) gdscript, and the documentation is even worse; I for one tried to use it instead when I started out, and eventually just gave up
but on the other hand
>free as in freedom™ competitor to proprietary engines
>due to the previous point, no risk of your ToS being retroactively modified to give them more money or control over what you make with it (and even if they try, people can and will make a fork that doesn't)
>doesn't require me to make an account and give my email address for them to sell to spam companies to just try out
>as good as if not better for 2D than the alternatives
personally I'm sticking with godot in the hopes that the engine will improve alongside myself, and be in a better state when I'm releasing the big projects I have planned

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Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
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>>1017171
What did you use to make this gif?
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>>1023497
Blender
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How the fuck do slotted actions even work. I create a new action, I make slotted actions for each rig but then when I switch actions the slots just go away, they become unassigned and nothing fucking happens. It makes no fucking sense.
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>>1023584
simple way:
-select object A, insert keyframe, which will implicitly create action AAction and slot A
-switch to object B, select action AAction in the action dropdown, insert keyframe, which will implicitly create slot B on AAction

the important bit is the objects after the first have the action you want to be the parent for all slots as the active action when you insert keyframes/create the slots
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>>1023584
>>1023585
Even if you originally created the slots on separate actions you can select both objects and use "Action->Merge animation" to combine them

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How can I create these two characters quickly with the least resources possible? Would an AI mesh generator be able to do the job, including shipped generated HD textures?

Seen people in shorts crank out entire anime girls in Blender or AI in like 7 minutes, meanwhile I’m still stuck tryin to do it.

Not looking for a "learn topology" lecture. I want to know what pipeline actually gets y'all from nothing to anime girl fast. Bonus if I no need to spend 3 months learning blender sculpting for it.
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>>1020623
If you want high fidelity slop then I suggest you look into Daz studio. It has enough presets and assetpacks with possible variations and modification settings to allow you to make some slop high fidelity model almost as if you were in videogame character creator. Look into the workflow, and don’t use AI. Current 3D AI is only good at making sculptures and rock assets.
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>>1020749
Thanks bro, only man in here who does no trolling and gatekeeping
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>>1020623
>How can I create these two characters quickly with the least resources possible?
>Bonus if I no need to spend 3 months--
Impossible
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>>1020623
outsource to indian, bangladeshi, indonesian, sri lankan farms.

3 months is not even close how much you'd need for that. It'll take you multiple displicines rigging, topo, weight painting, cloth, sculpt, etc. characters of that caliber take weeks if not months to make properly for a whole team where there's a person solely for rigging, for weight painting, for sculpting, for clothing.
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>>1020623
Yuriiiii!!!! YUriiiiiiI!!!!!!! ToT OOOOOOOOOO

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Is even possible to create these pictures using 3D in blender?
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>>1012324
Modular staging of a scene, redressing it, and use of camera angles to hide its limitations was solved decades ago by Hollywood. Just copy their methods.
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>>1019769
>>1019800
stop bumping cris' threads retarded subhumans
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>>1019801
Yet you just bumped it. How curious!
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>>1019805
You talk like an redditor, faggot gayboy
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>>1012324
Background is just a gradient though

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I think it took me a year to figure out the techniques I used to make this model, but I am glad I think I've cracked the workflow to make HD 2D anime shit with low poly models.

Took me 4 hours from the low poly models to render this.

:D

I'm 99% certain I've finally cracked the workflow.
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Good job, you've finally made something passable. Now do more.
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>>1023547
It’s not an independent +Thoughtset, it’s a fork of the +Cooljap ethos. You already lost.
>>
Schizo fight incoming

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How come the modifier stack of 3DS Max is more solid than Blender?
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>>1023526
Define "more solid"
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>>1023526
I've used 3ds max for 20 years since the days of Discreet. And yes the modifier stack is a solid piece of shit (in terms of memory management). Don't worry blender's is shit too.
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>>1023533
Idk about other software but for blender you can look at Pochemu's Judy Hopps model that stack is a mess but it works somehow. It really comes down to understanding the modifiers and how they operate within their respective software to get the best results and most people can't be bothered to read documentation
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>>1023541
>you can look at Pochemu's Judy Hopps model
Where?
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>>1023544
>Pochemu's Judy Hopps
first result on google, try it

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What other software are you guys learning other than Blender, Substance, etc. Feel like I would rip my hair out trying to learn houdini
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>>1023501
So far Blender has served me well as an all-in-one package but I'm also learning Krita
>>
Blender is a noob software with primitive jack of all trades features. Ive replaced it with dozens of softwares.
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>>1023524
Please enumerate a list

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Its low effort and unambitious
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>>1021596
trans sisters.. not like this... we are being insulted
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>>1021535
I like chairs
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>>1021535
cris, i-is that you?
>>
>>1021535
composition on this one could be interesting if the knocked over chair was placed further out. also get rid of whatever is causing that black shape in the lower left corner.

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do ANY of these allow registration free downloads?? one even detected and rejected the burner email I gave it in place of the real email account I don't have, why do they want to prevent me using their sites so badly and why is it tolerated?
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>>1021903
I WOULD do if people took it on themselves to cut out these useless middlemen, better yet they would distribute them in torrent packs
>>
>>1021901
>>1021950
>NOOOOOOAAAAAHHH UPLOAD THINGS FOR ME! I DONT WANT TO DO IT MYSELF
fuck off nigger, ur an indian
>>
>>1021995
I don't know enough to design one myself from scratch, but if I can't prototype my improvements the world will suffer greatly
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>>1021995
also who's noah?
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>>1021995
do you see this do you fucking SEE this WHY does it think it's entitled to know my phone number the name of my company and my job title there HOW can you expect me to tolerate this why can YOU tolerate it WHY WHY WHY

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Newfag using blender here.

I'm trying to edit this car https://libertycity.net/files/gta-san-andreas-ios-android/181219-ford-ltd-crown-victoria-87-police-pack.html from gta san andreas:

I just want make it a civil car, so in blender i did delet the siren, that metal cage, etc in order to make it a civil car like the car from the music video "sabotage".

But when I export it and try it in the game all the car textures(but the wheels and a few objects inside the car la the police computer) are all black, and no matter what i do I can't change the colors(neither going to transferder car garage or using a trainer)

What I'm doing wrong?
Please explain like im five.

>inb4 that's because it's a police car you dumbass. edit the carcol.dat file

I already try remplacing the greenwoo car instead the cop car but the issue is the same no matter what car i remplace.


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This is how the car looks like in the game. Zero issue with the 3d stuff, only with the textures. As you cna see I was able to delete all the cop stuff from the car.
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>>1023491
I dunno, its probably an issue with the engine not the car since you have the colours in blender right? You might just need to do another UV unwrap or something
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>>1023491
Maybe the game recognizes those textures as bitmaps instead of specular material. Try following this tutorial: https://www.youtube.com/watch?v=CmI2d9JrNLM&list=PLq1UPuhsGaKHR_nM1TDUlh-ZO2C-9rfMe&index=5


>i can't open this dff file using 3d max
Have you tried using RWAnalyze + Hex Editor to unblock it?
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>20 000 years of figuring out shitty 1998 engine with their shitty workflows and shitty textures

This MF HDRI is single-handedly the greatest single image for everything to do with lighting. No more fighting with 3 point light setups and the 100s of underwhelming HDRIs that I have saved for no reason.

> Look dev in Cycles? This HDRI.
> A sunny day lighting? This and a sun light object positioned with HDRI Sun Aligner addon.
> Studio lighting with strong highlights but not strong shadows? This HDRI rotated and a single area light.
> More even lighting? This HDRI with a 50/50 mix shader of the Approaching Storm HDRI from Poly Haven.
> Want to integrate a 3D model into a game screenshot but the 360 panorama stitch from ingame has underwhelming lighting? Use Kloofendal as the HDRI light source and have the 360 ingame panorama appear as a glossy only reflection.

For any beginners into 3D CGI, I cannot understate how incredible this HDRI is as a default lighting setup if you don't want to think about what to use.
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>>1021835
Only downside is that it was taken from Johannesburg, guess that absolute shithole has given one more good thing in life other than prompting bleeding edge anti-riot weaponry like the Milkor MGL.
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>>1021835
you know I was expecting this to be a shitpost but yeah this HDRI is actually kinda perfect.
>>
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Leadenhall Market is also an all time great.

Did sfm set back 2010s animators years? (kinda ignore pic)
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>>1014631
No I think SFM made animation very mainstream and available for the average user more than Blender did and that was most likely because of the free assets from TF2, GMOD, and the Steam Workshop.

I still love the way the Source Filmmaker renders things and would love to emulate the Source Engine render look in Blender, but I never figured it out.
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>>1017759
you almost never render both at once
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>>1014636
actually i think usually limitations breed creativity and so a more limited toolset will usually have more creative results due to having to solve and workaround the limitations.
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>>1014631
Couldn't you just get this effect by playing with the lens?
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>>1023484
Both the lens and the posing are used. You've gotta pose the model *anyway*, might as well make use of it.

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Blender Cultists who claimed Blender can save you money, never truly understand how money actually works. Now Gainax who tried to save money have been dissolved because of false promises to save money. You people have blood on your hands cultist, blood on your hands!
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>>1023357
this is ragebait, dumbass
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>>1023338
And Blender was part of the “saving” money. Don’t you dare try to avoid the issue and cause.
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>>1023310
>Even /ic/ takes care of community vendetta/drama posting by deleting and banning users.
no they fucking dont
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>>1023321
Wait...didn't i make that?
>>
sometimes a post is so retarded you just start crying

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A thread to post sculpts, get feedback on sculpts or talk about sculpting
Consider posting on /wip/ for for projects that go beyond sculpting
Previous thread >>1007862
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>>1023403
I quite like those. They could use some cleanup though
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High level sculpting today, I say

>>1023410
Thanks, but they're just quick exercises
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>>1023438
How long for each sculpt, anon?
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>>1023443
30 minutes for a rough pokemon


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