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I was diving in the archives and discovered this thing that /tg/ made a long time ago. Catgirls + an underwater world. It looks like the project withered away and everyone involved left this board ten or so years ago.

So, how was it? Did it ever get off the ground?
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>>
>>97373335
>then they killed 1d4 chan because jealousy.
Didn't the owner of 1d4chan die or something and the site died with him? Anyway, who cares, 1d6chan is up and active at least.
>>
>>97373848
>bro quest
>>>/qst/
>>
>>97373988
This.

>>97374314
>the site in general had an (irreverent) left wing bent
The kind of Zappaesque anarchic liberal that thrived on here has less than nothing to do with the shrewish, censorious SJW type the anon you replied to clearly means. Both of you are right but your argument is way off in that it doesn't counter his at all.
>>
>>97373848
>just some random thing that popped up out of nowhere
BroQuest was stolen from /v/, just like Towergirls. /tg/ has never been very creative.
>>
>>97373285
>Catgirls + an underwater world
Sounds like a recipe for a lot of hissing, yowling, biting and bloodshed.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97372766
You are right, but it did prompt me to put my money where my mouth is about some good beginner modules and that was at least a little helpful.
>>
>>97373493
>namefag
Do you even know what that word means, fishfag?
>>
>>97373983
He doesn't understand what any words mean, anon, he just uses them like a magic incantation.
"Namefag discussion general" is intended to conjure a geas over the thread, to compel all posters to stop making fun of him. Too bad 0-level NPCs can't cast spells.
>>
>>97374142
>0-level NPCs can't cast spells.
He's not a 0-level NPC, he's a 1/2 HD subhumanoid.
>>
>>97366119
The exit to the cave system in the Hobgoblin corner of the 2nd floor will lead directly to a back room of the Hobgoblin lair from B2. I don't think I need to do more than that?

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After playing both the original Shandalar and the 2016 update version I've come to the conclusion that magic was just more fun in 1995 when it was more loose and relaxed. The kinds of decks you go up against in the 2016 version are so much more ruthless about shutting down every play you make that the only way to compete is to be an even more obnoxious dickhead and make sure they never get a chance to do anything. Every victory was bitter and spiteful in a way that I never felt with the older simpler Magic cards.
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>>97374212
Hard disagree. MTGO is ancient and unacceptable.
>>
>>97374544
Unironically a skill issue
>>
>>97374448
Do they have to be? Couldn't enemies have thematic...moonfolk decks, for example?
>>
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>>97354218
>>97358140
I liked old magic better too (haven't played competitively in ages now). as >>97354358 points out some of that is just nostalgia. mtg was full of broken ass combos from Day 1, and it definitely didn't end with unlimited rotating and type II either. and >>97356397 s right that some of it was just being a kid and engaging with the game like a kid was inherently more fun too. BUT all that said, I do think the baseline casual kitchen table magic was more fun. by default wincons just werent as fast and were easier to derail. game often had big swings where an early lead by aggro would peter out and the other player could come back.

>>97374553
no they don't have to. and for that kind of game they probably shouldn't. slower more thematic decks would have been good. the original shandalar was fun in spite of being able to break the game with an uber fuckoff combo if you wanted to.

>>97358140
definitely this. very common sentiment. repeat theme when you read interviews or meet card game designers is them prefacing with nostalgia about 90s magic and trying to recapture it. garfield wrote a whole manifesto about how the point of Keyforge existing was to force players back into that "just do the coolest thing you can with the deck you have" playground headspace. modern post-MTG desgins like Sorcery or Ashes are explicitly about refocusing on the slow build and push-pull of a creature heavy battlefield, with uninteractive burn and combo strats much weaker than in mtg and less hard control effects. everybody just tryna go back in time.
>>
>>97374553
You could but you will have to make them all yourself custom.
The default ones that came with Modern were too powerful

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97374285
>I think it'd be cool for them to have a couple of unique Charms reflecting who they were in life.
Use arcanoi.
>>
>>97374319
Beyond their absurd power level and immortality, I think the concept of Solar Super Ghosts herding the Abyssals takes a lot of way from the Exalt. I also don't like them being responsible for the Contagion
>>
>>97374037
Me mum died in the Siege of Thorns
>>
>>97374541
I hear Thorns has a really good immigration policy if you want to go visit her again. They give you a complimentary mote pool and everything.
>>
>>97374079
>>97374082
I don't get the vibe from what I'm reading of 3e's Elder Exalted statblocks that they're omnicompetent or overly active outside of their sphere of influence. The Sidereal and Lunar Exalted Elders (those with 6+ Essence) are semi-retired, keeping to their own interests and mentoring their younger counterparts. Likewise, the Deathlords no longer have all Abyssal/Solar charms and 20 dice pre-Excellency for all actions; the First and Forsaken Lion is very dangerous to fight but doesn't have any charms that make administering the Legion Sanguinary's territories instantaneous.
>Many players are arrogant. Many player characters they create are intentionally arrogant, so as to play out their fantasies of being arrogant and making it work regardless. Putting them in the room with elders they have to acknowledge are them but better ruins the fantasy.
I'm sorry but this sounds like a story beat rather than some humiliating game-ending slight to me (especially because Exalted was never sold as "the game where you have no obstacles and are as strong as the Unconquered Sun at Essence 1"). Either the character forms a rivalry ("Grrr, Chejop, I'll ruin the Realm while you're still alive!") on the spot or they get humbled by someone more experienced and learn to take a more measured and cautious approach.
>>97374101
How? Even in 2e, I never felt like I was "stifled" in a campaign centered around Chiaroscuro because Tamuz and the Realm were both in the city, or felt like I was on the verge of being randomly attacked by the Mask of Winters at any point in the five or so games I played in the Scavenger Lands.
>>97374541
well that's a bleeding shame innit

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>97370179
Is that small or large PP? They're two different editions yknow.
>>
he's STILL seething LOL
>>
>>97362482
I opt to make Craftsmanship its own skill that doubles as the performance skill in most of my TTRPGs.

Sometimes, I gate crafting certain equipment behind other skills, but that just means anyone can craft things they're specialized in. For example, if you have a high Armor skill you can craft your own armor.
>>
>>97373279
Meme non-issue.
>>
>>97362482
TRUE Crafting is usually immensely autistic and a lot of people who try to get into crafting end up not being autistic enough to actually handle the system.

My homebrew solution is just letting players harvest monster materials and crafting anything from the item list up to a certain rarity as long as the materials/reagents are thematically fitting. Powdered hellhound fangs for fire daggers, tanned elf skin for a cloak of elvenkind, crystallized beholder eyes for various Ray Wands, etc.

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"Life Fantastic" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97367040
>Thread Question: Do you believe in magic?
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>>
>>97374734
No, such anons don't exist.
>>
>>97374734
But I really really really want physical affection

It would be such a strain on my heart
>>
>>97374688
>Waifu writing is a Sisyphean task, only you're the one who put the fucking boulder there in the first place
This is why you should write interesting characters first, and then insert your fetishes afterwards
>>
>>97374734
Anon can't conceptualize a marriage where he's not balls deep within the wife.
>>
>>97374766
Retard. You write waifus first then add interesting trivia.

Why can't Druids wield bows?

>bow: wood
>arrow: wood
>arrowhead: bone or flint

Even crossbows can be made wholly of wood and shoot bone-tipped bolts. If anything, making these things actually requires very good understanding of trees and properties of wood.
Regardless of all that, the whole non-metal theme is a meme. If you can cook stuff in a bronze cauldron, you should be allowed to use a bronze helmet too.
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>>97367679
>druids are based on Muslims
I have no idea how you could draw this conclusion.
Druids are named after what they are based on: the priests of Celtic societies in Western Europe from Antiquity.
The Romans wrote about who the druids were extensively.
Weapon restrictions/specific weapon proficiencies on druids are kind of a sacred cow from early D&D.
>>
>>97369151
Except you are wrong, and/or spouting tired old fanfiction. Druids are based on the christian depiction of a Muslim cleric. A nature worshiping almost-zealot. that carries scimitars into combat.
>>
>>97371748
How do we know that's not a depiction of a Mongol or Eastern European?
>>
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>>97371748
this makes some sense actually. in the whole sickle theme it would've made more sense for them to be wielding billhooks, both single handed and as polearms
>>
I wish there was some ability related to eco-jihad

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What kind of obsessions or hobbies would vampires or other undead have? They don't need to worry about time so money or the time needed to learn a skill wouldn't matter to them. Would they stay with the games/hobbies of their mortal youth or do you think they would gravitate to whatever would be popular in each era?
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Obsessively scrolling the catalog and trying to police it. Just perfect.
>>
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Not undead, but still immortal, so the basic premise is the same. Arknights tackled this with the sui siblings. Each of them got fascinated by a facet of human culture, and decided to commit to it. From engineering, to the pursuit of art, to cooking, agriculture, commerce, you name it. The point is, you can have them obsess over something for all eternity (like liches usually do with magical knowledge), or chase the trends of mortal society to try and keep in touch with their former selves, or just the world in general.
>>
>>97374598
>asking for context that would help answer OP's nonsense questions is "catalog policing"
You're fucking retarded.
>>
>>97374648
Why do you feel called out?
>>
>>97374476
I really like more gruesome stuff to fit undead. Partially aware zombies or skeletons that still eat food, rotted or otherwise, that either cause their stomachs to rupture in case of zombies or just linger in bits draped across bones for skeletons so they always smell terrible.

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>Dark elves exist to be evil elves
>There's occasionally orcs that are noble savages rather than pillagers
>Even dwarves have some evil equivalents like chaos dwarfs in warhammer and whatnot
What would a "Dark" equivalent to gnomes be like? How do you corrupt a little jolly bearded man from the woods into something evil?
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>>97353846
Look into deep gnomes or svirfneblin or whatever they're called in your setting/ruleset. They're already a thing.

However, you can always just have a character be evil and not a separate race.

My Pathfinder guy is a gnome that wants to be a magical overlord, and I use Veigar (pic related) as a portrait/inspiration. He's Lawful Evil. Cartoonish, yes, but fun.
>>
>>97367238
lol
lmao
>>
>>97353846
>gnomes
gnomes=dwarves

the stupidity begun when they split them
>>
>>97353846
You have the "totally not an antisemitic stereotype" gnomes from Kobold Press.
>>
>>97353846
evil gnomes are called gnomes

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existential edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- Chesscom Global Championship | March 14th - April 26th
- Reykjavik Open | March 25th - 31st
- FIDE Candidates Tournament | March 28th - April 16th
- European Individual Chess Championship | April 7th - 19th
- Lichess Spring Marathon | April 18th
- Grand Chess Tour: Superbet Rapid & Blitz Poland | May 3rd - 10th

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>>97369770
anish or vincent win, hans middle of the field somewhere
>>
>>97369770
Erigaisi > Keymer > Giri > Erdogmus
>>
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>>97341642
>>
Can someone here explain why every player at lichess that loses a game refuses to resign? Instead, they wait for the clock to run out; why? Is this part of chess culture now?

And then, if they lose, they ask for a rematch. But if you ask for a rematch, very rarely do they agree. WTF is their fucking problem? Goddamn passive aggressive faggots.
>>
>>97374646
Gentlemen are rare online.

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First-time Proctor Edition

>Previous
>>97354664
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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How to make an interesting Tzimisce PC?
>>
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Been homebrewing some Imbued stuff for v5 Hunter for the hell of it. Sent picrel to the Vengeance-oriented Hunter, who sent video related in response.

https://www.youtube.com/watch?v=IwZP95xaBnw
>>
>>97374095
Make a koldun and go hard with the old school witch and spirit shit.
>>
>>97373471
Don't accuse Genius the Transgression of being pretentious, it happily embraced a return to the gonzo shit of oWoD, back when nWoD was sucking itself off over how much darker and more serious it was.
>>
>>97374095
Give him a pussy that he lets Gangrels use exclusively.

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>97373207
>yeah they don't process individual effects as an actual whole individual effect and others effects can interrupt it.
To be fair that's because there ARE interruptive effects in digimon and those fuckups are basically concessions to the fact that they had to code for interruptives (protection mostly)
>>
>>97373235
yeah but interruptive effects are uncommon enough that you can just specifically flag them and don't let other effects activate.
this is only a problem if you didn't think through what you were making and these were band-aids to late additions to the game you needed to design around to make work, which isn't the case at all. you know interruptive effects exist, you should design you sim around them, no other card game simulators have this issue despite having more complex state based activation.

this isn't an "oops an off by 1 error snuck through" its a failure at the fundamental design level
>>
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Looks like the afternoon reveals are being used for box toppers
>>
>>97372637
This is great machinedramon support!!!!
>>
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Sexo.
SEXO!!

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97369751
Yeah. They're more blase about doing wild shit because their bodies are invincible, like the cryptek who remembered she could spacewalk across the surface of a sun because her body would last (180 seconds) longer than the spacewalk (100 seconds) in that instance, or when Obryon went super saiyan at the cost of his memories, because Zandrekh would just re-tell him the stories. They also have hangups over biological waste, it's their worst curse word (khertt). They also think humans are weird for having one biological component that combines excretion and reproduction.

>>97370317
Brazil is great, and it gets wild.
>>
>>97370551
>Does a chapter only get a new librarian if they hit a one in the billion chance of one of their aspirants (i.e. literally the top dozen or few of most physically capable teenagers on the whole recruitment planet) also happening to be a psyker and then surviving the trials as well?
There's probably also a decent chance of Marine conversion gene treatments enhancing or awakening psychic potential because they're basically injecting some Primarch genes into the aspirants.
>>
>>97370551
Like the second guy said, geneseed almost certainly has an effect based on legions like the Thousand Sons and Blood Ravens both having abnormally high amounts of psykers/being all psykers in the case of the TSons
>>
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Which is greater? The number of Sisters of Battle or Space Marines? Sisters of Battle aren't limited to a thousand per chapter like Space Marines but there are more groups of Space Marines than Sisters of Battle. Do we have any cannon numbers on this?
>>
>>97374547
Space Marines. There's six big orders of Sisters, and their numbers are usually given at 20,000 to 40,000 if I'm remembering correct.

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He is basically the antichrist.
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>>
>>97372874
Yeah because the Bible's stories are obviously true lol.
>Stop comparing your soap opera setting to established world religions
I'm sorry that a bunch of random Britishmen came up with a far more inspiring story than your Iron age desertslop.
>>
>>97374645
Did you (you) the wrong post?
>>97374663
>numerous times
And yet not every single time, making your point irrelevant. Try reading the book before posting weak apologetics for semitic globohomo proto-commie supremacism.
>>
>>97374664
Allow me to autistically hyperfixate on a joke in the funny meme pic:
"χρῑστός" (Khrīstós) isn't his name, but his title in Greek, translated from the jewspeak "מָשַׁח" (Mashákh: later evolving into Moshiach/Messiah). The name Ἰησοῦς (Ĭēsoû: later evolving into Iesus/Jesus) is the Hellenized version of יֵשׁוּע (Yeshu: later evolving into Yoshua/Joshua) means "salvation", because like all such fictional stories, the characters are commonly named after their purpose in the story.
Thank you for coming to my TED talk.
>>
>>97374706
And obviously messiah means "anointed with oil", that part was true.
>>
>>97349107
A SEXY anti-christ……

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
Rolled 27 (1d30)

>>97352913
>>97374356
And since it's been 5 jumps, it's time to update the list.

Initial D
Elf-san wa Yaserarenai
Imouto sae Ireba Ii
Ace Attorney
Breaking Bad
Danganronpa
Dog Days
Jurassic Park
Akagi

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>>
>>97374359
Hey, are you responsible for the bunker having a new loading screen?
>>
>>97374501
No, that's because of the ddos attacks
>>
>>97371189
>in their japanese high school settings
?
>>
>>97374707
Being a japanese highschool student is a very common profession for anime protagonists.


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