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What are some fantasy and sci-fi movies you should watch to inspire your games and players?
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>>
You gotta love how people are asked to list movies and then go with anime series, TV shows and even vidya.
Or how they keep repeating the same fucking titles, because apparently Ctrl+F is not part of zoomer mindscape
>>
>>97386058
bro you missed the fact that I listed manga too
>>97290051
>>
>>97277617
Khóbbit (1985): The Fabulous Journey of Mr. Bilbo Baggins, The Hobbit, Across the Wild Land, Through the Dark Forest, Beyond the Misty Mountains. There and Back Again

A Midsummer Night's Dream (1935)

The Life and Adventures of Santa Claus (1985)
>>
>>97346599

SF:
2001: A Space Odyssey (1968)
Star Wars 4,5, and 6
Star Trek 2,4, and 6
Event Horizon (1997)
Spacehunter: Adventures in the Forbidden Zone (1983)
Cowboy Bebop (TV Series 1998–1999)
Firefly/Serenity
The Time Masters (1982)
Starchaser: The Legend of Orin (1985)
Titan A.E. (2000)
Red Dwarf (TV Series 1988- )
The Hitch Hiker's Guide to the Galaxy (TV Series 1981)

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>>97387447

Post apocalyptic:
Mad Max 2, 3, Fury Road
A Boy and His Dog (1975)
Delicatessen (1991)
Dead Man's Letters (1986)
Fist of the North Star (1986)
Violence Jack (TV Mini Series 1986–1990)
Day of the Dead (1985)
The Quiet Earth (1985)
The Day of the Triffids (TV Mini Series 1981)
Survivors (TV Series 1975–1977)
Jericho (TV Series 2006–2008)
The Stand (TV Mini Series 1994)

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>get back into 40k after 9e killed my group
>check out all the lgs's near me
>every single group just plays symmetrical tournament scenarios
>they all organize over discord, join it to get some games going
>most of it is people posting 40+ minute ai generated warhammer fanfic videos and soijacking over it
>mfw
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>>
>>97375961
Sometimes the 1k / 1k split team games tournaments happen.
>>
>>97360152
The subset of people who just guzzle reams and reams of poorly written slop fanfiction is pretty strange.
>>
>>97360674
no. its isnt.
>>
>>97360636
Very interesting.
I have nothing like this. Just thots in bodypaint doing "handstand tutorials"
>>
>>97384187
god destiny's old art style was so fucking elite.

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>dagger deals more damage than broadsword

At what point do you decide enough is enough and you won't respect a game that won't respect historically accurate weapons?
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>>
>>97383277
FDG has made me realize how objectively fucking dogshit that grappling is in every other game I've ever played. I can't go back to playing a grappler in any other game.
>>
>>97378305
>played Daggerheart and GURPS and had fun with both
That's surprising. I've never heard of someone who's liked both games. Usually, it's one or neither.
>>
>>97383539
Nta and i don't like Daggerheart (too gimmicky and too specifically set to its flavor of fantasy) but for the matter, like that anon, i do like games that are supposedly antithetical like gurps and prime time adventures for example.
>>
>>97376611
>t. has never been stabbed
Dagger should be d12 at least.
>>
>>97376717
I like how GURPS, in a way, has both weapons that favor STR or DEX, but it's more subtle.
Big weapons like great axes favor STR because they have higher higher STR requirements, often inflict Swing damage (which gets better damage-scaling than Thrust), and high STR often goes hand-in-hand with higher HP and encumbrance; so you can afford a somewhat lower weapon skill (almost all physical skills are based on DEX), and just go on All-Out Attack for a to-hit bonus, relying on your high HP and heay armor to protect you. Bigger weapons also get longer reach, which means shorter-reach opponents will have to take a penalty to attack and/or defenses if they want to get close to you and hit you on the same turn.
Small weapons like daggers favor DEX because they have low STR requirements, often inflict Thrust damage (which gets worse damage-scaling, so high STR is less effective), but often inflict Impaling damage which can target armor gaps and vulnerable hit locations like the eyes and vitals. These attack options get huge damage multipliers, but also come with huge attack penalties, so having high skill is favored. Also, since you won't have as much HP or armor as beefier fighters, you'll have to rely on dodging and parrying to stay alive, which also favor high skill.
But it's not totally one way or the other. You can make a beefy dagger fighter (especially with grappling, like >>97383277) or an agile barbarian warrior. Unlike many other systems I've played, it pays to be a balance of strong and skilled; you don't have to be just one or the other. It's realistic and intuitive, and I like that.

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Whirling dervishes, magical orders in the middle of the desert, guuls, djinn spirits, and the like?
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No.
>>
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There a few spin offs.
>>
The Nightmares Underneath is an OSR game with a middle-eastern (mainly Persian) theme.
>>
>>97370156

Yeah there's a couple in the 90's for a bunch of different lines.

Then someone decided having fun with slightly stereotypical versions of
historical cultures is only okay if they're European.
>>
>>97384813
Came here to mention this, but also that it doesn't really go hard into it, just has a light gesture towards the concepts but no depthful world building around middle eastern stuff. The dungeon heart mechanics are generic, the various downtime moves are generic, its lightly flavoured orientalist but meh.

Previous thread:
>>97275454

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97386811
You forgot the subject.
>>
>>97386919
Ah fuck me
Somebody make a new thread with more effort
>>
You had one job..
Finally a decent TQ but you fucked it up
>>
Leaving out the title can filter morons tho, let's see how it goes
>tq
My lgs has a bunch of pile of popsicle sticks tier terrain and then everything that has effort put into it is obvious warhammer terrain, kind of a shame. I'm working on my own collection and it's not bad but it's not cohesive at all and I still don't have enough to play a really dense game like frostgrave.
>>
Reality is so shit. One side usually just blows out the other, instead of relativitely fair fights happening.

Work in Progress, Classical Greek Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
WIP Secret Santa archives

>2025
https://imgur.com/a/I2xxkxJ
>2024
https://imgur.com/a/g7MfJE5
>2023
https://imgur.com/a/e9QOmJJ
>2022
https://imgur.com/a/2OWxHpg
>2021
https://imgur.com/a/TKfeLxU
>2020
https://imgur.com/a/TeduVrJ
>2019 Rebuild

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>>
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Basecoating my corsair wraithlord
>>
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What are things you do that are "not" canon in the mini painting meta?
Mine is picrel
>Prime the sprue
Much easier for me to spray prime on a 2d "sheet" of sprue than a 3d mini. I just scrape off the paint to glue the pieces. Mould lines are scraped off. I dont re prime over them since they're just thin lines.
>Prime white for black
Pic rel will be my Black Templars, and I always prime white to paint black, that way my eyes know where exactly I've painted.

And about you guys? Anything unsusual with how you do things?

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Hello. We are 2 spergs looking for a GURPS GM.
Open to any kind of scenario (except vore)
I would suggest using Roll20, but maybe there is a better, anonymous way to collaboratively play table tops.
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>>
>>97379464
>Except vore
Unironically I would have had something for you if vore was on the table
>>
>>97381749
>are you the anon from the other thread?
yup, that's me
>>
>>97385265
What would you vore game have consisted of, anon?
>>
>>97385475
Humsn(oid) F pred, soft vore, oral, anal, unbirth, some soul vore, maybe object swallowing
Other than that, probably a relatively standard game, likely set in Ravnica
>>
>>97387418
No rape? Count me out.

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How can card shops survive the rise of armed thefts?
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>>
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>>97386478
It's like /biz/ except instead of gold and botcoin it's cards. Though there was a /tcg/ on /biz/ for a while, it beat out the /real estate general/ and /start a business general/ threads. I think silver going ballistic pushed all the small generals off the board though.
>>
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By reprinting the product to fulfill demand so these 2 cents of cardboard stop being an artificially scarce currency that gets shortprinted on purpose to appease scalpers and paypigs and nobody else.
They made this bed and deserve no sympathy.
>>
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>>97385731
Clearly the robbers were white. They stole Pokemon, not Yu Gi Oh, read the article.
>>
>>97385927
>nooo I can't an hero, someone else has to do it for me
>>
>>97386286
You can have whatever you can take. That's how it goes.

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Previous thread: >>97295718

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: what's the best classic GURPS cover art?
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>>
>>97377472
Read whatever book catches your fancy.
>>
>>97376955
As an additional GURPS source, Pyramid 3/87 (page 17) gives slaves an approximate value of $21,000/slave, which is about $350/month by the "5 years of full time pay" metric.

This feels really expensive. I remember GURPS: Aztecs pricing it at:
>Household Slave: $1,000
>Without faults, able to sing and dance well: $4,000
And half that in the countryside.
>>
>>97387032
The new Basic Set won't even have the slave section
>>
>>97387069
We were a country once
>>
>>97366018
I'm doing this with dinosaurs (I think lwcamp also did this but only did a couple of broad categories) and it's reaching autistic level of referencing. It's not really ready to share and my concern is if I do it'll be written off as completely wrong by anons more autistic than me.

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97383322
It's genuinely crazy what you can accomplish with a group of friends willing to talk things out. The other day I mentioned to another GM that I currently had a space marine mixed in with my RT party without problem and he simply couldn't wrap his head around the idea that it worked because... the actual, real world person was trustworthy and onboard with the party dynamic. He liked the idea of playing a circumspect guy somewhat uncomfortable with the regular human camaraderie, and for whom the idea of threatening or intimidating his allies just didn't connect - why would he need to state or imply something that was so painfully obvious? The other GM just couldn't accept that it could be done by any other way than harsh rulings from on high, which is sadly the default of most GMs I've met.
>>
>>97381536
That is utterly fucked up, man. What the hell was even the draw for it to them? Did they want to be primarysue marines or something? There's nothing else post-rift that would even affect the game, even if they wanted to play in dark imperium you can just localize it to somewhere in way the fuck away boonies beyond the Astronomican's light. These places exist, we know they do - they're the only reason Macharius' crusade stalled out.
>>97383983
Not quite so. The issue is that they've done such a great job abandoning everything 40k used to be in exchange for mass-market appeal that the majority is now composed of people who heard about it on tiktok and never bothered to learn what a Rogue Trader is - and of those people, the ones who want to learn more look first to the Heresy series, which is a steaming pile of dogshit.
>>
>>97384894
>Are there comic books, dramas, or whatever
In the 41st millennium, most marine-related info comes in the form of scripture, propaganda, state-sanctioned histories, legends, and the occasional memorial. In 30k, the remembrancer order had a variety of different artistic types producing works to glorify the Legions--historians, photographers, playwrights, poets, composers, architects, sculptors, painters, and even a comic book artist (see Fear to Tread).

Different Chapters also interact differently with the common people. Some might be distant and aloof sky warriors who only show up to abduct the most worthy warriors of the local tribes every few years. Some might be actively involved in their home realm's communities and governance.
>>
>>97384894
The difficulty of travel ensures almost all culture is local. One world will have mysterious legends about giant steel warriors driven by the Emperor's will, while another will have a long running cartoons with its own line of blessed funko-pops to collect. And neither will be at all accurate.
>>
>>97384894
It comes down to the individual planet in question. Feral and medieval worlds will probably understand Space Marines as angels or the like, told to them by Missionaries. Joining the Guard is akin to going to Valhalla. Likely they will not know what a SoB is, unless they are actually on the planet. For more advanced worlds, these are all things that get disseminated through media, which is controlled by the Ministorum and acts primarily as propaganda vehicles. There's an understanding that being tithed to the Guard means joining the Imperium's army, and for most military types it's seen as an honor since it means your skills as a warrior and soldiers are recognized as being the best on the planet. Astartes are more likely to be thought of as just more elite soldiers of the Imperium, their actual practices probably will be mostly unknown. There are sometimes deals worked out between chapters and governors for protection and trade, and this makes them a much more mundane fact of life as you can bet the governor will brag about this in his propaganda. SoB will again be less understood, there's just less of them, they're not an order you can join, and how the Ecclesiarchy is organized on a planet is probably less penetrating than you'd think, your average Preacher most likely has no real connection to the organization. Most likely, the SoB will be thought of like Papal Swiss Guard, weird but not outrageous pomp and ritual, and armed guards for important people is just an accepted fact throughout the Imperium. The different divisions of their orders will be unknown.

Prototype edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>
>>97387023
This seems neat. What's the pitch? You can't just drop an exotic tcg on us without a pitch.
>>
>>97387038
I suck at writing and I am an ESL :(
>Lore
You need to "understand" your opponent by assimilating their thoughts into yourself. You can "manifest" creautures of emotions, sins etc that need to grow stronger with the help of other manifestations or thank to your own will (aka spells), if it's stronger than the enemy, you can absord the opposing manifestations
Gameplay: Seems unique, a bit like pokemon you start with your first manifestation on the board (mulligan if you dont find it in your hand)
You cannont cast any more first manifestations if one is already on your side of the board, but you can cast support manifestations and spells, when both players pass the bigger manifestations win and the winner get all the opponent manifestations on the board as victory points, meanwhile he can choose if to add his own victorious manifestation in a special zone (basically a second hand) so he can play those when he want, or under your deck.
The game end when there are no more manifestations, the player with more VP win.
>Deckbuilding
30 cards, no duplicate, and 500 points you can use on manifestations, you need to strike a balance between first manifestations (when they end you lose), support ones and spells.
>Resources
You can discard cards as resources to cast other cards, there colors like mtg (blue was divided in two, which is fantastic imo)
>>
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bought 2 boxes of each set. seems like I got insane luck in the beta ones.
>>
>>97387034
I wonder if picking up a copy of the Monsters! artbook now still nets me the Great Beast promo card, since it was exclusive to the first edition but still shows up in the specific one I'm looking at. I should ask the seller. Card's sadly a lot cooler than the Cthulhu promo too, despite the nice effects on it that one is a very bog standard pop rendition of the guy and I'd have liked something more in line with the book. I'll probably pick up a box of Dinosaurs late this year if the cards are on the same level of quality.
>>
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>>97387023
>Love the mat! What is it?
It's a Gen Con 2025 exclusive mat we got at the Neopets World Championship. Looks like they're selling for like $250-500 on ebay, which I think is pretty absurd. Very cool art, but that's priced way too high for a playmat.

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Skellies Edition

>Previously in the Mortal Realms:
>>97374097

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97387001
Man I started OBR with the intention of playing exploding boners and then they went and rubbed them out. Any way I can play a friendly game in this eddition?
>>
I still can't get over BoC being squatted. Shame they didn't get a pity elite Spearhead focused on Bullgors like the Ghorraghan Khai's Butcher-Herd.
>>
>>97385348
They could get lucky and get another wave next ed but that's unlikely. Definitely could still get something from the end of the edition campaign that's open for everyone pretty much
>>
>>97387344
mark my word once khornegors drop there will be a pity white dwarf army of renown to use all the marked gors and maybe some extra shit like the sphiranx etc
>>
Anybody hev scan of new magotkin batletome ?

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What do you even do in a ghost rpg?
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>>
>>97387273
>like 4 pics for pregens
this is what you're mad about? have you read any of the words (the actual content of an rpg book)?
>>
>>97387308
No, since it's probably AI generated too.
>>
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>>97387330
>>
>>97386874
>Trying to shill your AI Slop
>Again
Fuck off. Die.
>>
>>97386997
3 times in less than 2 weeks for a game that no one fucking cares about is shilling. Buy an ad or go become a ghost for real.

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ELF PIRATE MASTER RACE ELF PIRATE MASTER RACE ELF PIRATE MASTER RACE!
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>>97386141
You missed the janny applications.
>>
>>97383747
Great remake of the RT classic mini
>>97383904
Indeed. Sandman influence is all over the original Jes Goodwin's Eldar concept art

The only downside it's the lore of the new mini. Since when Eldar travel the warp using their seers? It's retarded
>>
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>>97387103
Yeah looked up the Lexicanum, they mention it too. Error seems to stem from Battle for Mymeara content, at least the Navis Primer that also mentions Void dreamers doesn't have them go through the warp, pic related.
>>
>>97387163
Thanks, anon. WarCom keeps being retarded
>>
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>>97383833
Fuck off jannylarper.

And out of morbid curiosity, in your retarded mind, what the fuck warrants a thread if not discussion about traditional games? Do you think the entire board should literally just be generals?

It fucking sucks.
Long live V20.
That's the thread.
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>>
>>97385259
V20 is essentially just a compilation of Revised, though? Are there any genuine differences?
>>
>>97387186
Did I struck a nerve, OP?
>>
>>97387224
waw ebin trole :O
>>
>>97387215
The main ones I remember are some skills, the way you use the pool with multiple actions and how 10s are worth two success instead of getting a re-roll
>>
>>97382844
Everything published after 2004 sucks. It is stupid, spoils the lores, and is NOT part of VtM.


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