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File: Dude has quite the bulge.jpg (324 KB, 1678x2048)
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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
new archivist idea


Level 3: Tools of the Trade:
You gain proficiency with calligraphy supplies and leatherworker's tools

you can also craft scrolls in half the time

Level 3: Archivist Spells
1. Comprehend Languages, Dissonant Whispers
2. Darkness, Silence
3. Mass Healing Word, Speak with Dead
4. Divination, Summon Aberration
5. Legend Lore, Synaptic Statc


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>>
is there a recommended xp yield for dungeons / big encounters / whatever else at certain levels? im not sure how much to give out to maintain a modest pace
>>
>>97382641
Seems better. I don't know enough about the Bastion rules to fully guage it. Also you didn't mention what action is required for scroll initiate. Scroll master references scrolls you make with scroll adept, but scroll adept doesn't make scrolls.
There's still the aforementioned element of it not quite fitting the class, but neither do genie paladins so it's not the end of the world
>>
>>97382778
fuck, thanks for the catch. scroll initiate is a magic action with calligraphy supplies.

as for it not fitting the class, how so? you're crafting scrolls and building a magic library. are those not artificer things?
>>
My players have just arrived at a new city, Eastsand City. They are working a side job for the lord of their home city. He sent a couple squads of guards to Eastsand to help with unrest and hasn't heard anything for 2 weeks. The party is investigating. They are just realizing that Eastsand City is a nightmare of bureaucracy and other things... They were fined upon entering for improperly shoed horses and non-standard size crates. Then on the way to the closest municipal building, they got fined for driving on the wrong side of the street and, upon asking why, were also fined for being too curious. They asked a clerk for a application for a magical being permit and were promptly met with a giant stack of papers. I, the DM, also plopped down a giant stack of papers.
https://litter.catbox.moe/a2m5wz9hv59j6ftj.pdf
>The session immediately went to hiatus as they all rifled through the various application sheets

I'm looking for duelist / flintlock-wielding girls who'd fit into a Warhammer Fantasy RPG. Sadly, it's really hard to any that don't look too anime.
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>>97382757
She doesn't even have a gun.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>
>>97376457
>And besides, who wouldn't want to have more Mages?
Mages. The biggest threat to a mage would be another mage.
>>
>>97376199
>without modern science
>>
>>97379098
Sorry I somehow just missed that lmao
>>
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>>97376006
Additional Baryxian drone, one designed with the specific purpose of being flying long range fire support devices. They use their suspension vane wings and miniaturized biojets to manouver trough air and their fiber beamers to pick off targets at distance, before repositioning themselves.
>>
>>97373046
> or making a Big O reference by calling it the Louse and giving it the military jargon code DOR-03.
Is… is it a Wizard of Oz reference?

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>dagger deals more damage than broadsword

At what point do you decide enough is enough and you won't respect a game that won't respect historically accurate weapons?
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>>97376611
The system works on movie logic if you look at modern Hollywood movies being stabbed by a knife is the most fatal form of taking melee damage
>>
>>97377212
How would that ever not end up with both of them mortally wounding each other before dying?
>>
>>97376717
Don't forget that if they fail to announce a target to hit on the enemy, you can use the random hit chart rather than assume torso, meaning there's a lot more dismemberment in combat, which is also somewhat less immediately lethal, since dealing damage over what would cripple a part is wasted.
>>
>>97377042
Correct. Especially if you're a large, fire-breathing reptile.
>>
>>97382716
That's basically the point. It's that way to try and discourage two retards from doing it, unless they really despise each other to the point they might as well have a sanctioned way of killing the other. People have survived similar duels before either way.

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Oh no no no
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>>97368573
This is all entrenched lore, DEI tourist.
>>
>>97331116
>>97331188
Thoughtful, knowledgeable and comprehensive. Observe how no one is arguing the factual basis in the lore, just shitflinging over their We Wuz Viking Kangz An Shit like a bunch of apes.
>>
>>97327751
>tfw you sourced the vikang geneseed from Stockholm
>>
what game?
>>
>>97327751
looks like a modern scandinavian, i don't see the issue?

It fucking sucks.
Long live V20.
That's the thread.

If your campaign were a tv show, how charming would people find your character?
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>>97361988
kek
>>
>>97353744
>male sidekick
Guaranteed fanbase
>>
>>97367518
kek
>>
>>97353744
In 2nd Edition?
>Str 9, Dex 15, Con 10, Int 10, Wis 7, Cha 12
About a 12 out of 18.
>>
>>97354726
He's got a charming smile

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Have any of you ran your players through the Theater Kid Wood Chipper? How many of them tried to stick something in Acererak's mouth?
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>>97377562
Nothing I said indicates I was talking about dnd.
maybe you should try a different game or two.
>>
>>97381326
>”i move into range and attack”
dnd.
>>
Macbeth
>>
>>97377220
You'd be surprised if you give people a chance
>>
>>97381831
literally every game with ranged based combat,

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>The players take on the roll of disenfranchised samurai in the dead of winter
>Their only hope of reclaiming any sort of prestige is the treasure rumored to be hidden in an expansive and isolated mansion
>The catch: The mansion is owned by a family of wealthy shinobi, granted to them by the shogun for their service.
>... they are all away on business, and their young son is the houses sole guardian.
See how long it takes them.
>>
>>97382700
The fact that Kevin isn't just a kid with access to a lot of dangerous equipment found in the modern household and instead has ninja training, weapons, and probably advanced traps kind of diminishes the premise.

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What are some fantasy and sci-fi movies you should watch to inspire your games and players?
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I would present Jigokuraku wherein a group of samurai executioners and condemned criminals are sent to a mysterious island of funky Buddhist/Taoist... monster crap in order to find a potion of immortality.
>>
>>97341362
>... so just like you arevege "wing it" campaign?
no, it's your average "I don't care about preparing something for the group and I don't know shit about the world and the lore so I'll just shit all over the table and hope the people are entertained"-GM who you play a single session with, then bail with a new core memory on how to avoid dogshit GMs.
>>97341431
>Which is part of why it's on the approved list
no, it's on the list because you are a tasteless faggot who consumes material for retards, and then proceeds to produce more material for retards, thinking you got "inspired".
people like you are nothing but consumers, and noting you say has any worth, because you are completely devoid of any value systems or introspective.
>>
>>97379710
>Still trying to drag it out
Nigger, you could just say "Bump" and be done
>>
>>97380119
nigger, this is my second reply ITT, my other one was yesterday, and I woke up to this disgusting pig trying to defend this dogshit show and its dogshit writing with his whimsical reddit-tiert arguments. I don't think you understand how mad I am at retards like this, and how these low IQ subhumans keep infiltrating communities with their shit-tier taste. the absolute gall to hide turds like mandalorian in between actual good works in hopes that you are not outed as the tasteless retard that you are.
>>
>>97288483
>>97279242

The girl and how she is animated is an absolute semen demon

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How can card shops survive the rise of armed thefts?
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>>97382200
I'm afraid state level economics may sound a bit alien to you, then.
>>
>>97381471
Back in 1997 did you think this was the future Pokemon has in store?
>>
>>97381923
"a place full of accountants has presented things so that it's a net donor where that's convenient, news at eleven"
perhaps next we can analyze the strange phenomenon of every Hollywood movie losing money
>>
>>97382751
I don't really care where they make their money, as long as they continue subsidizing us.
I just find it strange the amount of vitriol have for them when they rely entirely upon them.
It's like being righteously against child labor while wearing exclusively sweat shop clothes.
>>
>>97381747
Envy and inferiority complex.

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Whirling dervishes, magical orders in the middle of the desert, guuls, djinn spirits, and the like?
>>
>>97370156
Ars Magica has a splatbook called The Cradle & The Crescent which deals with middle-eastern magic through the ars magica lens. It's not particularly detailed, since it's totally different to the core european hermetic magic that the game is built for, but it's interesting enough. I played a guy whose shtick was summoning djinni and asking them to do stuff in a one-shot game and I have no idea how the rules worked, the GM handled most of the stuff under the hood.

if you want more info I can try to find some.
>>
>>97370397
Very interesting! I've never looked at Ars Magica before, but I guess I shall now. Thank you!
>>
>>97370719
it's very clunky in some places, but it has something very positive for what you want.
The "metaphysics" of the game is that things work how people think they work. That is, the majority belief holds true and this can vary from region to region (someone who has learned a magical practise in one region can carry it to another and use it there, but the reigning metaphysics will change). That means you can have characters from one region turn up in another and go "wow this place is strange, even the magic is weird, why are there so few djinni here? why are their mages so strange?" and have mechanical backing to that. Since world travel is difficult and slow, it's not a setting and era where people can easily compare notes and do that "unified theory of magic" thing that happens in some modern D&D games.
>>
No.
>>
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There a few spin offs.

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>97375652
In 5e it's just a glorified purchase
>>
>>97375652
Why would you need to recall? Did you know you actually can just read the rules?
>>
>>97375652
Well?
>>
>>97375652
>https://www.d20srd.org/srd/magicItems/creatingMagicItems.htm
Also, read the Magic Item Compendium for D&D 3.5e.
>>
>>97363242
Player 4 would be suggesting they tunnel their way into the treasure room.

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About a decade ago we got a rumour that the Primarchs would come back (before it actually started happening).
Part of that rumour was that one loyalist would turn traitor and one traitor would become a loyalist.
So who's it gonna be?
Picture potentially related, Angron for ants.
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>>97374578
>So is Dad of Soi. Both are just pop-Norse caricature with a hefty dose of DEI thrown in.

By modern standards, God of war a very accurate depiction of norse mythology and not that much browns thrown into the mix, tbf
>>
>>97374895
>God of war a very accurate depiction of norse mythology
Even For Honor got its vikangz more accurate
>not that much browns thrown into the mix
lol
lmao
>>
>>97375016
>Even For Honor got its vikangz more accurate
Bruh, For Honor had 0 mythology to begin with, and had actual negro vikings and women
>>
>>97366030
They will bring back Fulgrin's perfect clone and have an Emperor's Children civil war
As for who will turn traitor ? Either Russ or the Khan
>>
>>97366030
Would any of the other Primarchs let the traitors return, though? The only one who I would believe wouldn't get trapped in the same gay baby jail as The Angel for turning himself in is Konrad Curze. Who is dead. Maybe Alpharius if he posted a 'very' convincing case of being a deep cover agent who was never actually traitor.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97382556
It wasn't his fault that he got the ONE security guy on shift who wasn't a rubber-stamp dispenser doing the check-in when the detention block cameras went out. That's just a GM having a chuckle.
>>
>>97382154
None. Nothing will change. Things will stay the same. It is still Disney Star Wars with the same assholes at the very top giving funding and setting mandates. It is still the current year, that is poisoned with faggotry and cuckoldism. Sequels are not going anywhere. Acolyte is not going anywhere. Their legacy will live on, and they will, without a doubt, show up in the upcoming movies. NOTHING EVER HAPPENS. The only thing I can see being different is Filoni not announcing 50 vaporware projects that are never happening, like Kennedy did.
>>
>>97381206
All of them allow you to. It's all a question of finding a DM that will run it. Age of Rebellion for the FF games is probably the best for a Stormtrooper campaign, either that or Fall of the Republic, if you want to live our your early Empire, Battlefront 2 fantasies of:
>"After this planet broke off ties with the Empire following several of their Ambassadors being sent home in various states of dismemberment, Lord Vader decided it was time for a regime change!"

I may be a little biased, being that i'm currently running a Stormtrooper campaign in this system, but i would say Saga Edition is probably the most... Robust (i think is the word i'm looking for) system for running a Stormtrooper campaign. Although i will warn you, it's a system that really needs a lot of house ruling to get the most out of. Like, just playing RAW is doable, but if you really know someone who knows the system inside and out who can make the most out of it.

If you want to run a game using this system, i recommend going: "Y'all get minimum base starting money, but get the basic stormtrooper package at level 1. Also, all the classes that aren't Soldier get Light Armour training at level 1, as well as starting with the Armoured Defense Talent" It just makes the whole Stormtrooper experience much easier.

Also, don't make every single mission "Boot to the throat of the galaxy" Stagger it. Make your boys do basic soldiering stuff as well. Clearing out pirates, assisting locals, dealing with wild animals. Remember what Frollo said:

>"Stay your whip between lashes, or the old pain will dull them to the new"

Yes, brutally massacring civies is fun, but too often and it stops being shocking and just becomes the norm.
>>
>>97382677
>it's a system that really needs a lot of house ruling to get the most out of
Not really, the biggest problems are I think these:

>vehicle rules are shit
No different to FFG or WEG or any other system, Star Wars rpg systems have never managed to get vehicle rules right.
>skills vs defenses
This problem is where skill mods are god in early game, and defenses are god in late game. The easiest fix is to change the Skill Focus so it only gives you a bonus of half your character level up to a cap of +5. Won't fix late game, but those games tend to be very rare anyway.

There is also accuracy being prioritised over damage, but I don't think that's necessarily an issue because eventually you'll be mowing down nonheroic types and you don't need to do 100+ damage in one shot when the max damage you need to drop someone is 30.
>>
>>97382677
If you're using stormtrooper armour in Saga, Armoured Defense is literally unnecessary until 7th level. Because if you have proficiency, then you use armour bonus instead of heroic bonus. Armoured defense lets you choose to use heroic bonus if it is higher than armour bonus. And stormtrooper armour is a +6 armour bonus. It's one of the best light armour types in the entire game.


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