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Sometimes, I find that a published RPG setting does not realize how interesting it actually is, and underutilizes its own ideas. A recent example is Vexia, one of the premade settings of WARDEN, an RPG based on Pathfinder 2e. It is not original, and I am certain that its concepts have appeared many times before in other settings, but I consider it an interesting case study nevertheless.

Vexia describes itself as "an Action-Horror game [sic], meaning there will be powerful, horrifying opponents, but they are able to be beaten with blades. It has themes of both Gothic and Cosmic Horror."

The tech level uses WARDEN's "Industrial" table, which spans everything from 1600 to 1949, including flashlights and handheld radios. The setting uses the Magitech add-on; there are "aether engines" that can upgrade nearly any item, "messengers" that allow instantaneous telecommunication, and "energy emitters" that generate force fields. Indeed, all weapons with the Magazine trait, such as assault rifles and submachine guns, are considered magitech in this setting. Magitech is crucial to Vexia's industry.

There are vampires and werewolves, collectively called Beasts. They are genuinely dangerous, particularly during Blood Moons, which heighten their hunger. Hunters track down and slay Beasts using a mix of silvered Trick Weapons and magic; there is no arcane magic, but the (dark) divine magic of the Ancients is widespread. Hunters can, with a Survival check, harvest Beast blood.

... which is the core ingredient of all magitech, or "redtech," in this setting. Suddenly, there is an industrialist motivation. How does a given hunter feel about turning the grinding gears of industry? Does a given hunter feel comfortable harvesting Beast blood and selling it off to industrialists? How does a given hunter feel knowing that industrialists might deliberately spread vampirism and lycanthropy? Will industrialists eventually make Beast "farms"?

I find it fascinating. What do you think?
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>>97885000

Get of truth. If anything, it's a very small detail for a character to think of, nothing more.
>>
>>97886096
and why would an rpg be automatically traditional?
>>
>>97885990
He also thinks we can't tell how much he's samefagging.
>>
>>97884998
>>97884998
Seems to me that pathfinder is an entirely wrong system to use for temu bloodborne, but that's just me.
>>
>>97885103
>>97885990
>>97886066
>>97886072
>>97893704
Your threads being correctly labelled unwelcome doesnt mean you get to shit on an actual tg thread

You gotta make an actual thread about an actual game if you want people to interact with you

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Previous: >>97886605

>Most recent banlist update
https://magic.wizards.com/en/news/announcements/commander-banned-and-restricted-february-9-2026

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee

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I want to make new fun deck.
>>
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Why is mono G so fun?
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>>97895562
Are you gonna elaborate at all or was that it?
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>>97895345
okay but white soldier tokens always depict humans anyways so why not make them all white human soldier tokens?
>>
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>>97895581

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Previous thread
>>97834601

Our party: wizard Shal Bal (recently turned swole AND thicc thanks to a Ring of 3 Wishes), cleric Tarl Desanea (just a nice guy) and Ren O' The Blade (he smoulders with generic rage) have cleaned out Sokol Keep, and have made some headway investigating the death of Shal's mentor Ranthor of Cormyr. But all is not as it seems...

https://www.youtube.com/watch?v=v301ns_xyS8
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The vampire is defeated, but what of Cadorna and his mercenary army?

Find out tomorrow, for the thrilling conclusion!

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Blue/Black edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026

>News
The Pro Tour and Magic Spotlight Series in 2026:
https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026

Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:
https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97895135
Diet Rootha
>>
UB: Nethack will be a full set that rotates Vintage.
>>
>>
My ears are bleeding.

https://www.youtube.com/watch?v=oPoB-lDNqCk
>>
>>97895590
This is supposed to be an elephant speaking, btw.

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Repentance edition

Discuss elves.
Post elves.
Love elves.
Don't make a bunch of silly rules about elves.
Don't get sad about getting rejected in a video game


Thread question:
How do elven punishments differ from human ones?

Prev. >>97865276
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>>97894293
>>
>>97894725
>>97894790
Diagusting pseudo-blacked degradation.
And Eldar woman would never let a human monkeyjeet touch her
>>
Does Taec know who Yriel's daddy is?
There are some heavy implications that that rumor is actually true
Sarnak is creepy reading his description makes me think of dark eldar joker
>>
>>97894790
based and canon
>>
>>97892705
>variant human
I'll admit if there is one thing I am happy to be rid of after switching to Advanced 5e, it's dealing with Variant Human. Now make no mistake the options for human are actually really good in A5E, but when feats are "optional" it ends up feeling really odd for only one race to get them.

In A5E humans outright get an extra skill proficiency of their choice, plus only need half the time to train in new armor/weapons/tools with downtime. They also get to add a 1d4 (Expertise Die) to any check 1/short rest.

The actual options are varied. One lets you go a number of days equal to your CON mod without suffering fatigue (Exhaustion) from no food/water but you need twice as much for the same number of days after. Another enhances Dash 1/SR, making you not provoke attacks and getting an expertise die to Acrobatics checks against hazards and to DEX saves plus letting you ignore one level of fatigue per long rest and then an expertise die on saves to resist fatigue gain during forced marching. Finally perhaps the strongest one. Reroll failed concentration saves up to your INT mod per long rest, and also choose two tools you're proficient with or one skill from a specific list (the non-physical ones) you then always have a minimum of 10 for your rolls with those tools/that skill.

Also FUCK the captchas the other day, holy shit.

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A thread to talk about the various Pokémon tabletop games out there. Have you played any before or have any interest in them?

I'm currently playing through a game of PTU right now through Foundry, it's been fun. It seems like it would be a nightmare to try to coordinate in-person though with how much paperwork and crunchiness there is since you would have to manually manage different sheets and calculations for each seperate Pokémon you catch.
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>>97895014
I feel like that would remove all of the fun of the battles when it comes down to utilizing the environment, giving trainers extra things to do mid-battle, and other non-videogame stuff that you can do with roleplaying and a tabletop system in general
>>
>>97894871
Having it be a squad based game would be neat since you as the Trainer could expressly still influence your troops. Or go full PMD and make it squads of Pokemon.

>>97894894
What do you mean Null Turns?
>>
>>97895056
I was wondering about that too, it looks like reddit speak for missing your attacks/failing your checks during a turn and not feeling useful ;(
i initially thought it meant excessive action denial or something which yeah can be a massive pain in the ass
>>
>>97895074
There was an errata for PTU like almost 10 years ago to remove all the turn loss status except for Freeze and Sleep. In my game we turned Freeze into Frostbite, -special attack burn basically. Sleep is still there, but any damage wakes you up and we made it easier each turn to wake up like the Vortex saves. I have PTSD from when a Slaking put my Raichu to sleep and I failed 4 turns even with +4 and rerolls.
>>
>>97894568
>something you play with your little cousin rather than with friends
anon, are you aware of the target demographics of the franchise we're talking about?

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Everyone's issues with RPGs are solved when you do sandbox play. You don't need to prepare too much, you don't need to force players along a track to a desired outcome, players will want to explore the dungeons you've prepared, it's not possible to avoid content for very long when they track resources, everybody wins. It's easier to not railroad players.
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>>97894727
What's decided is the objective, not the result, retard.
>>
>>97889041
As always, I'm here to point out this only applies if the only thing you play is dungeon crawlers over and over again. It doesn't really work for something like Call of Chutullu, any game with a mystery or an intricate conspiracy behind you need to prep for.
>>
>>97895215
Nou
>>
>>97894171
>point C, D, E, F doesn't exist, X, Y, Z
vs
>I prepared point B, we're doing point B, I know the outcome already, and if you try to do anything else then game night is cancelled
>>
>>97895585
Post points C through Z from your last campaign.

Personal Responsibility Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97892992
>Carrotanon, please beat all Penel players at your lgs
I'm trying to.
Carrot in theory has a pretty good matchup against Penel, but they gave him this really dumb combo here where he can do Lightning Kitten to -1k my freeze Carrots, then Mamaragan to rest her and then crash into her with the 10k Enels, or Lightning Dragon so she can't attack/freeze anything next turn.
I really don't understand what they were thinking with him, his deck can do everything.
>>
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mail day
First z/x with bit of luck and logic.
missing one card for having full collection of L&L (excluding promos)
>>
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>>97895460
union arena
toloveru is more fresh set but there are barely any cards on yuyutei
>>
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>>97895474
and some shadowverse to pad my order
>>
>>97895458
I'm sad to hear about that. It seems that powercreep eventually wins against skill when it comes to Bandai games
>I really don't understand what they were thinking with him
Money
>>97895460
middle row far right Sex!
>>97895474
>toloveru
I forgot about it. I wish it came back

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Supers Swimsuit Edition

Previous Thread: >>97355136

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>97891381
>30 year plateau
Can you please elaborate more on this statement?
>>
>>97891375
At least in the context of superheroes, Magik has been a thing for decades. She simply missed out on the X-Men boom in the '90s because she was out of action at the time, so it's only relatively recently that she's returned to relevance.
>>
>>97894102
Also, she's not a demon, but rather a notable occultist, who just so happens to also be a mutant. She exemplifies the Marvel universe rule that anyone can learn magic.
>>
>weeb who was so monomaniacally obsessed with martial arts anime that he unlocked the secrets of ki manipulation through pure autism and became a crime fighter
In which systems can you do this concept justice?
>>
>>97894303
Martial Artist is one of the sample archetypes in Mutants & Masterminds 3e - no (mechanical) powers, but stuffed to the gills with combat advantages.

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97892037
I've already typed this up three times because of some stupid state-wide IP ban, so here goes.

Inspired by MahoAko and a magical girl webnovel that got haiatus'd. It's meant to be easy to pick up and play with simple to make characters. Simple d6 dice pool system in order to reach the most people. Combat is the only system module I'm having issues with, because I don't want it to be too easy or take too long.

A few systems are in place to represent the more common things you'd find with magical girls. An Identity system gives you benefits for portraying your character's personality. A Bond system is in for Power of Friendship. Magic is supposed to be easy to set up and varied enough to keep things interesting. There's also a corruption system that trades power for an eventual Bad End.

At the moment the system is abstracted enough that you could potentially refluff everything as a superhero or toku setting. An update I have in mind will change this, but will hopefully make some of the systems and rules mesh a bit better.

What it needs right now is playtesters that can tell me what works, what doesn't, and what needs changing.
>>
Can anyone recommend a good place to find a beta reader for a homebrew wargame? I'd post it here but it's like 150 pages currently, I'm guessing will probably end up being 250 total, and I doubt anyone is going to want to take the time to actually read through all that.
>>
Ok folks, I really need a different point of view there:
How would you classify/stat a wide variety of senses?
Like, obviously we all know what seeing or hearing allows us to perceive or not. We also have a rough idea of what the sense of smell of a dog allows it to do.
But what about the Vomeronasal organ of a snake, for example? Or the vibration senses of a spider?
This is a very concrete problem for me, because my game is centred around playing a wide variety of different animal species, so if a player has a shark-like character, I need a simple way to sum up what... say... electroreception allows him to perceive and not perceive and how to roll for it.
Here are the two approaches I can think of
Option 1: Full-blown effect-based classification
>Senses are cut down into a list of effects, like:
>How far does it perceive? (line of sight [perception decreases with occlusion]/ radial [perception decreases with distance]/ contact)
>Active or passive?
>Does it require the target to be there, or just to have passed by?
>What does it target well?
>What are its limitations?
So, a sonar would be: Active, Line of sight, target present, perceive volume, doesn't convey colours.
Option 2: "Work like"

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>>97893129
My sister wanted to write a comic/manga thingy for some time. With no real intentions of actually publishing, but autistic enough to be done right.
So she pays college psychology students to read and present feedbacks about her writing and stuff.
Maybe pay some of your local nerds to read it? not necessary money but a invite them a meal if they read up or something along those lines.
>>
>>97893603
Personally i think youve got tunnel-visioned.
Describing what it detects, how it detects, and a special function is better than over complicating it.

For example
Sonar detects matter clearly at 30m. It uses sound/vibration to do so.

Detects [sensed variable] clearly at [average distance where it can clearly distinguish a human-sized object without
Fail] using [detection method/medium].

You can also add a special disclaimer like for example infrared can detect footsteps if a short time passed

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"2026, I am forgotten..." Edition

>What is Genesys?
Released in November 2017, Genesys is a pen-and-paper generic/universal RPG system and toolkit by Fantasy Flight Games and EDGE Studio, using a refined version of the system presented by their Star Wars RPGs (Edge of the Empire, Age of Rebellion, Force and Destiny). Its central mechanic is the Narrative Dice System, using pools made of specialized dice to create narrative results. The intention is for the system to be a highly flexible narrative system, adaptable to most any conceivable setting and premise.
https://www.fantasyflightgames.com/en/products/genesys/
https://edge-studio.net/

>Any news?
The dice are still in stock. Also EDGE released a Twilight Imperium sourcebook for ships.

>Where can I find the books?
Check the Online Extras pastebin below for something useless. The core book is the only mandatory book.
>Do I have to buy the fancy dice to play the game?
Only if you want physical dice to roll. There are plenty of free dice rollers available online, now including the official dice roller app on mobile. Check the Online Extras pastebin for links.


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>>97892362
The dice are still in stock. My cat is not for sale though.
>>
>>97892229
Cute cat. Any ideas for campaigns?
>>
Found myself a nice local group and I'm thinking up some oneshot ideas to ease people into the system.

I kinda want to run a pulpy weird war game with the players as commandos trying to stop a super evil nazi train or something. I think it could be cinematic and zany enough to help sell the ruleset and the dice. An alternative would be to raid an olde pyramid that nazi occultists are looting, Indiana Jones style.

Or a safe bet would be a Shadow of the Beanstalk oneshot, a daring heist on a head office or something.

I'm a bit concerned about the timing, as it's in a public venue so the max session time is 3 hours. When I run a game at my house, the game takes as long as it takes because we'll pick it up next week. With a one-shot, there's no guarantee of that.
>>
>>97894344
There's an in-game bomb that's going to go off in three hours so if they players don't finish the one-shot by then the PCs die a grim death
>>
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>>97894344
A three hour one-shot means you'll need something snappy, yeah. If you're going to show off the whole system, you'll need a simple introduction, a general skill encounter, a social encounter (maybe to get some intel), and a combat encounter to round things out.

Since you're on a Weird War kick, let's do some Weird War II stuff. The party are Allied commandoes who are currently in contact with the French resistance. A Nazi occultist squad has appeared in Paris and have since disappeared into the infamous catacombs beneath the city. Whatever they're up to down there can't be good, so get down there and root them out. This scenario gives you a good old-fashioned dungeon crawl but with a lot of extra WW2 pulp flavor to it and plenty of room to fill things in around the climactic raid on the catacombs.

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Reject all AI from TTRPGS!
If a player uses AI to make a character portrait of their PC - BOOT THEM FROM THE GAME!
If a player uses AI to make a character biography - BOOT THEM FROM THE GAME!
If a GM uses AI to write an adventure for a session - QUIT THE GAME!
If a GM uses AI to generate a picture of where the PCs are - QUIT THE GAME!
If a GM uses AI to generate a battle map - QUIT THE GAME!
REJECT AI FROM TTRPG!
REJECT AI FROM TTRPG!
REJECT AI FROM TTRPG!
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>>97895304
>D-dying is a bad analogy
No, business failure is the death of a business. The analogy is rock hard, you just have allowed yourself to become retarded.
>>
>>97885697
AI will make us all more stupid, exactly the same how cars made us less fit
it doesn't matter how reasonably you use it, the mere fact that thinking is now optional will have disastrous consequences for society
same for art, same for fucking everything

if you want to stay fit, then don't use it ever, for anything
>>
Artists, I hear you and want to use your work in my /tg/ project. How much are you charging for an 8x10" image, or a trading card equivalent? At the moment it seems like $100 per card is the expected rate for art
>>
>>97895371
you should probably go somewhere that has artists.
>>
>>97895409
That is exactly what I'm doing

Most "people" are low iq retarded apes. They are physically unable to imagine perspectives outside of their own. Worse than that, they are physically unable to engage in hypotheticals, i.e. fantasy.

Thus, the imperiumtard is born. The imperiumtard believes himself to be a "good guy". Again, since he is unable to understand hypotheticals, he takes them literally. He looks for himself in any scenario. In Warhammer 40k, he looks for himself, and he finds the Imperium. Since the retard believes himself to be "the good guy", this necessarily extends to his proxy. Therefore he believes that the cruelest and most bloody regime imaginable is good.

Of course, there are sentients who play 40k as well. Sentients recognize that Ryan Gosling is not literally you. Sentients can play any faction they like without self inserting as the little plastic figurines. This is physically inconceivable to the imperiumtard.

Therefore the imperiumtard concludes that Chaos players must believe that Chaos is good. So, sentients must be hypocritical! How can they say that the Imperium is not good, when they think that Chaos is good?? Hence the meme.

Now, what can be done to prevent these subhumans from totally overrunning /tg/ and traditional games as a whole? Is it already too late? I see this behavior in far more places than just 40k.
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>>97895510
>>97895523
nigga what the fuck do you think happens when someone wants to leave the imperium?
>>
>>97895540
They go live in the ass-crack of nowhere and fend for themselves, just like Outcast Eldar.
>>
>>97895561
Lol.
>>
>>97895608
Congrats you're retarded. Even on Necromunda, one of the most oppressive crapsack shitholes in the Imperium, there's people that live outside of the Hive and nobody bothers to fuck with them. The Abyssal Ferrymen openly flout the Imperium's laws and nobody goes after them.
>>
>>97879447
this board was made as containment for 40kfags who liked their muhreens with a side of anime, because furfags on /b/ couldn't handle the banter

Why is "Don't overprepare" such common advise given to DMs? sometimes it seems like people are allergic to putting effort into building adventures. Railroading typically happens when a DM is underprepared for their sessions.
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>>97893683
It's pretty easy, actually.
>>
>>97893683
Nope.
>>
>>97894095
It’s not that easy. Not unless you’re lazy and your friends are sparing your feelings on how boring and slapdash your games are.
>>
>>97894107
Nope.
>>
>>97893683
My tip for you is to design "leading questions" those are things that naturally instill curiosity, to the degree it wouldn't make sense to leave it alone and not engage with it.

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Horrible Art Edition

Previous: >>97792409

News & Reminders
Strixhaven soon in Arena
Strixhaven already draftable against ai in Snapshop of MTG Forge. Beta so there may be bugs.

Spoilers for next sets somewhere here:
https://scryfall.com

Useful Links
https://pastebin.com/QFA0hqaA
https://github.com/Card-Forge/forge/releases


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