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File: emotional support elf.png (569 KB, 816x811)
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Emotional support elf edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?

previous thread: >>97278632
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>>97350588
obviously reacting to the 2nd to 3rd age brown "elves" getting purged magical documentary
>>
When this General image maxes, I feel a void.
>>
>>97357602
What the void of no more low quality AIslop? I like cute and sexy female elves but have some standards
>>
>>97357602
>>97357700
If that void could be filled with slop, I'd just roll over to one of the many slop-shitteries and make some more.
>>
got plenty of slop ready for the next thread btw (⌒ω⌒)

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I need a new GOOD fantasy race to base a campaign region around.
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>>97352608
I love dogs too
>>
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>>97335858
nothing says fantasy setting like robots
just ask chrono trigger!
>>
The Cynocephali (The Dog-Headed)
Based on the legends of St. Christopher and the accounts of Marco Polo.

Sub-Race: The Saint’s Kin (The Orthodox Variant).

Trait: Bark of the Word. Their barks can carry the weight of divine authority, capable of frightening demons or "howling" a prayer that bolsters allies.

Sub-Race: The Desert Raiders (The African Variant).

Trait: Carrion Sense. They can smell blood or decay from miles away, making them the ultimate bounty hunters of the Silk Road.

Social Status: In the East, they are seen as noble guardians. In the West, they are often caught in a theological debate: Do they have souls? If they can pray, the Church allows them; if they only howl, they are hunted.
>>
>>97339873
Look at some of the more obscure yokai, like samebito.
>>
>>97335858
A race of sapient constructs is always a possibility.

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Should an elven wizard be more powerful on average than a human one? Explain your answer.
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>>97356728
As player options, no. It turns any wizard type that isn't an elf into trap options.

As creatures and NPCs, it doesn't matter sure, if you want.
>>
>>97356728
Yes, because the elf actually invented the magic in the first place. He was there when the rules of magic were first cast into being tens of thousands of years ago.
Human magic isn't real magic, its a pale imitation of elvish magic that is watered down into something that can be learned in "only" a couple decades. Human magic is quick and dirty magic that is designed for people that just want results and don't *actually* care how it works under the hood because they simply don't have time to learn. Something taught to humanity by elves out of pity after it became clear that real magic was forever out of their reach.
>>
>>97357537
>He may live longer, but he will waste most of those extra decades/centuries doing scatty elvish shit

Yeah, and even with that lack of dedication he'll still spend more time performing the act of casting magic than the human will live total from cradle to grave.

"For every meal you have ever eaten in your life, I have cast Time Stop. And thats just Time Stop."
>>
>>97356821
>inb4 the truth
Stop being that faggot and talk about D&D.
>>97357352
as PCs only.
>>
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>>97356728
yes

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Thoughts on Scion?
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>>97342690
1e or 2e? 1e is a few steps more on the simulationist side since it gives more hard numbers on some things, but both are pretty narrative. 1e combat is also starts getting broken when epic dex above 3 comes into play and it just gets more shattered as it goes.
>>
>>97344855
>Beyond hero, things start to get very silly very quick when it comes to powers.
How so exactly?
>>
>>97257539
What god/Titan do you wish had a 3e write-up that doesn’t yet and why?
>>
>>97257539
What are some gods/Titans that you hope will get 3e writeups and why?
>>
>>97357851
I goofed and it won’t let me delete this, sorry.

>>97344885
Reminds me of a Sidereal charm in Exalted.

I'm looking for duelist / flintlock-wielding girls who'd fit into a Warhammer Fantasy RPG. Sadly, it's really hard to any that don't look too anime.
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>>97355452
Is this a book?
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>>97357630
>dirty pirate hookers
Love it
>>
>>97355442
>I'm looking for duelist / flintlock-wielding girls who'd fit into a Warhammer Fantasy RPG
Why would you want something so ugly looking?
>>
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this is the least slutty pirate i own
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>>97357703
a TTRPG book no less

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97353643
>If you want do it in Mekton this is probably the best starting point
>https://gundam.fandom.com/wiki/Running_Mobile_Suit_Gundam_in_Mekton_Zeta
>But you still need to build all the stuff yourself.
Just use Gundam Senki bro, the One Year War is what it's specifically build for so it has all the shit already statted.
>>
>>97353060
There are some American places that carry their stuff to get by the retarded shipping rates, for example Fortress minis
>>
>>97348175
Lancer would take some heavy homebrewing to use for that purpose, and I don't think anyone has done that homebrewing for you already. Making the mechs less customizable is easy enough, just set limits for the players. The hard part is the tech level and the nature of the License system, which means you'd need to throw out 100+ pages from the book, then write up your own replacements.
Maybe that is within your effort level, but if I was wanting to run Actual Gundam as opposed to something Gundam-inspired, I'd use Jovian Chronicles (very clearly inspired by UC Gundam) or Mekton Z (see >>97353643).

>>97353789
>Just use Gundam Senki bro
Gundam Senki uses a licensed version of Mekton Zeta
>>
>>97357498
>Gundam Senki uses a licensed version of Mekton Zeta
The point is that it already has all the mechs statted for you, dummy.
>>
>>97347457
i like the two system combo of lancer+5th age.

its not going to satisfy the hardcore mecha connisuer, but the familiarity and similarity those systems have to dnd 5th edition means fucking everyone on planet earth knows how to play it more or less and its incredibly easy to onboard new players with very little instruction, and both are quite light on the beancounting and minutia that can sometimes grind mech games to a screeching halt like ammo tracking, part damage, lock systems, overly complex heat, power and radiator management, financial expenses for repairs, and so on. all of those things are fantastic if you have a dyed in the wool group of mech enthusiasts, but i've found such groups to be basically non existent outside of dedicated discords.

lancers mechs are generic enough that they could more or less be stapled onto any setting with zero effort, and its combat system plays lightning fast for a mech game, while still being somewhat customizable, but its out of mech roleplay and combat rules are quite bare bones, so i like stapling on 5th age or a similar dnd 5e scifi adaptation for the out of mech combat and roleplay because it offers that side of the game just a bit more meat on its bones while also being very familiar to most players.

i've run several groups like that over the last few years and its worked out pretty well each time.

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Stop looking at fantasy settings and its cultural dialogue through contemporary utilitarian lenses.

Your present reasoning and thoughts are a direct result of sociocultural narratives, they're not objectively reasonable or the apex of human thought.
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>>97357660
I'm outsourcing my responses to an AI because you are literally beneath me.
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>>97357427
Yep, not a mythographer.
>>
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>>97357722
>>
>>97357738
Yep, not a mythographer.
>>
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>>97357743

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97357375
cute map, anon. i didn't see your previous post but, couldn't that one go either way? that's an escape route for the players, or an opportunity to trap the MONSTERS down there?

one of the first problems in Barrowmaze is that the (most likely) entrance has some previous adventurers' pulley system dropping into the dungeon, but some asshole has cut the rope.

ez solution is to just attach some fresh rope. but a simple hole in the ground being the 'known' entrance creates a lot of opportunity for cleverness and dickery.
>>
>>97357416
I could post the whole lore, but basically, the people in the city above only believe that there's a few zombies down there. Instead, there's trapped, sapient, insane, scheming undead. They want to keep their existence a secret and to that purpose have dug out a shortcut to outmanouver anyone who might try to flee with knowledge of them.

>>97357487
>Some asshole has cut the rope
Cue players about to leave, only to find that their own rope has been cut.
>>
>>97357599
>I could post the whole lore, but basically, the people in the city above only believe that there's a few zombies down there. Instead, there's trapped, sapient, insane, scheming undead. They want to keep their existence a secret and to that purpose have dug out a shortcut to outmanouver anyone who might try to flee with knowledge of them.
AYRT. That makes sense, then. They wouldn't want to face intruders at the entrance and show themselves.
>>
>>97356817
I figured as much. I heard someone trying to say it was to make it more in line with gamme world 4e, but that did not seem right when I looked at the preview.
For tables, I have been suing some stuff from other games so far. The without number stuff has been ok. I usually work in and change the encounters around but keep some of the same beats. Looking more into apes victorious, it seems again to not really be in line with what I want either.

The creatures of the tropical wastes thing looks pretty cool just for some extra jungle encounter ideas and plant mutations. You know of any good 3rd party stuff you recommend for it?
>>
>>97357782
Since you're porting stuff over, if I were you I would look into the Traveller rules for procedurally generating animals and convert them to GW/MF. They're meant for alien animals, but they should work alright for mutants, although they have no mutations of their own of course. You can then add mutations on top if you want to.

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Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
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>>97289931
the upcharged tourist food use to not be upcharged tourist food.
>>
>>97340810
Testing has shown that when humans read quickly the first and last letters, the length of the word and the remaining individual letters in a jumble is what is noticed and then context of the text is the used to identify the exact word used. This results in word pairs like Calvary/cavalry and rouge/rogue being "mentally" the same word.
>>
>>97357159
That's basically gestalt principle at work, subconscious tendency to seek and/or fill in known patterns.
>>
>>97356366
She's not even in the game, is she?
She's in some spinoff show
>>
>>97356578
Why are you asking?
I did.

>>97357159
Or fatsies being unable to write weird.

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>
Are Ruins of Azlant and Carrion Crown good APs? Thinking about joining a table that rotates both.
>>
>>97350628
>can be replicated in any of those games
Maybe that's the point.
>>
>>97350628
leave nobody likes ports
>>
>>97350628
Yeah, quite frankly, feel like neither of you guys will be satisfied. It just makes more sense to start a new campaign in 2e/Savage PF than try to retrofit your old one. Hell, I'm unsure if the GM would be happy with 2e given how much more magic item focused the game is (on top of the admittedly lame design of them...).

>>97352941
I think this is a very fair rebuttal to the hypocrisy argument against PF2e. 5e players are really, really adamant of adding more and more bloat to 5e as they view it more like a Bethesda game, a skeleton for their own vision. PF2e players view the system as a game first, a game that needs adjustments than some massive overhaul mod. People aren't (or shouldn't be) against homebrewing or changing things about PF2e (if more hesitant thanks to how much you can ruin your own experience), they just know they don't need to completely upheave everything to make it fun.
>>
>>97357503
people ARE against homebrewing pf2 in any way and you are NOT at a risk of ruining your experience by doing it

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Thread 450: New anime season Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8Y
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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Beautiful Finish, Entrete

[AUTO][Soul]:When your grade 3 or greater vanguard with "Lisciafael" in its card name [Stand] during your battle phase, you may call this card to the back row center (RC).

--

Feline Whim, Vuja

[CONT]:If you have a grade 3 or greater vanguard with "Lisciafael" in its card name, this card gets all of the following.
・[ACT](RC):[COST][[Rest] this unit], choose one of your units, and it gets [Power] +10000 until end of turn. At the end of that turn, retire this unit.
・[AUTO]:When this unit is put from (RC) into soul by your vanguard's ability, choose up to one of your non-sentinel rear-guards, and it gets "[AUTO](RC):At the end of your turn, return this unit to hand." until end of turn.
>>
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The 15th Anniversary Stream for Vanguard will be held on 24th February!
>>
>>97354811
Very helpful, I'll do my best! Thanks man
>>
>>97352526
Yuyu has never beat THE STRONGEST (Version Real) so no, he has not reached Nirvana.

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Back From The Dead Edition

Previous Thread: >>97241180

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>97355136
Does anyone use any decent random super power generators online? I hear that a lot of them feel rather generic, and we can use some recommendations.

Thread #007 Countess Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97258877

Previous Thread
>>97131386

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>
HYYYYUUUUNAAAAAAAAAAA
GWYOOOOOOOORRRGH
>>
PUT THAT STAKE BACK INSIDE AND TURN OFF THESE STUPID SMARTWATCHES ALREADY
GOD ABOVE
>>
I don't know what happened in that alley, and I'd bet my Amur leopard fur coat somebody tried to play the hero down there - but for their own sake I hope those two had the faintest idea what they were doing. "My art is war" my supercentenarian arse.
I worked way too hard for this.
>>
I hate this. I hate seeing my boyfriend reduced to a wailing monster. I hate not knowing the fuck's lurking out there. I hate I can't do shit about this. I hate my bitter, powerless hate.
>>
I'm praying for Boy Toy. I live vicariously through your family, I don't want anything bad to happen to any of you.

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How much would/should changing the default setting from High Medieval to Late Bronze Age change the game?

For example, lowering AC across the board to simulate the lack of general armour. How much would that affect balance?
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>>97355107
>India big and stonk, saar
>The only area with civilization is outside of India
>Said civilization got utterly destroyed by the pajeet invaders
You went from the first place to have toilets (not build by your ancestors) to the place with designated shitting streets.
>>
>>97357228
>not build
>Antijeet is esl
lol
>>
>>97355107
pakistan and india (country) are both in india (region)
sorry pakis but i do not care what blood feud you have with your neighbors one hill over, you are basically indians to me
>>
>>97357368
Being English, I find it most useful when they fight one another, and have no desire for them to stop.
It's the only thing that distracts them from gang-rape and shystery.
>>
>>97357174
They are but I feel OP's questions. Wanna run a Bronze Age game? So what? Just... use another game/system, but take a buncha stuff out that doesn't fit? That sucks and isn't fun. It's what we've been talking about solutions to.

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Have you ever played a long-running character as actually aging over time? Did you actually reflect this mechanically by having their stats deteriorate over time or was it just from the RP element? I'm asking because I know some games like Pendragon actually have you playing as multiple generations of the same family, but what happens to the characters as they age?


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