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Holiday cheer edition

Previous:
>>97223714

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Seasonal TQ:
>How do you deal with friends&family absolutely resistent to any form of game teach?
>Will anon repeat his autistic data gathering endevour this year?

Actually interesting TQ:
>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
7 replies and 2 images omitted. Click here to view.
>>
>>97253063
>How do I deal with my mom not wanting to learn Dominion?
Resist urge to kill
>>
>>97253453
>>97253458
While I think that's neat, you don't need to be shitty about it. Actually you're usually a pretty nice guy, what's up?
>>
>>97253502
Behold an ancient review once posted here:

Preface - I've enjoyed deck building games since Dominion came out in 2008. Since then I've played Nightfall, Star Realms, Valley of the Kings (favorite of the genre), and enough Ascension on mobile to go near infinite and crash the game overwhelming its memory and getting into obscene dozens of thousands of points. Like drafting games, the rules are often minimal, turns are short, and a deck building sessions is a breezy enjoyable experience.

One of the core problems of the designs that mimicked Dominion was how you win. You buy better cards, use said new cards to buy point cards, point cards stay in your deck and worsen turns where half of your hand is unplayable VP. Also, slimming your deck out of weaker starting cards is going to give you an edge over those players that can't trash cards. And while its fun to mix and match market piles, some cards will just be better, lesser cards will never be touched. This was also a problem in Nightfall. Ascension and Star Realms somewhat solved the VPs by having you buy points as tokens instead of cards or using resources to lower the opponents life to zero. But their market design leaves you open to paralysis when it is nothing but high cost cards that your drawn hand cannot purchase.

Valley of the kings solved some of these things by having a constantly shifting pyramid market. Cant buy something on your turn? Kill a card in the market and the pyramid crumbles down, opening new purchase options. It also gave points for cards you REMOVED from your deck, collecting sets in your tomb. The trade off is that said cards are dead, and you can only remove one card a turn barring card abilities. How long do you hold onto a powerful combo piece before removing it to finish a collected set? It also evens the playing field in that no one can be left out of slimming their deck down, its a core available action.
(cont)
>>
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>>97253562
So Dale of Merchants follows VotK, deviating from conventional deckbuilding design by not having any VP at all. You win by achieving the objective of completing your market stall, which gets more difficult as you need larger values of cards in specific value combinations. This is the main tension of the game, giving up or gaining tempo in setting up for that late game push of being able to complete your stall. You'll select a couple decks of cards to form the market cards and some starting decks, and what decks you play with, similar to dominion, will shake the game up. Unlike dominion, every card in the market can be used to add to your stall, so no card is ever left untouched. It also borrows the conveyor belt market from Ascension/Star Realms, but with no card having a base cost more than 5 (and you always having a five card hand), barring take that! cards being played, you will always be able to buy at least one card in the market if you want.

Now about that tempo, you cant do much on your turn in DoM. You can do one thing from the choices of buy from market, play card for its technique, complete a stack in your market stall, or discard cards. Sure, some techniques let you take a bonus action afterwards, leaving room for some combos, but you wont see someone drawing out their entire massive deck and do a billion buys/point scoring. You have to be selective and plan ahead, focus on the here and now or you likely won't be able to keep up in the stall completing game. This was a huge draw for my group. I'm often buying a card for its purchase value now, its ability in a few select situations soon, but mainly for its end game stall completing potential.

Then there are the suites. Each deck has a different theme, different deck options lead to wildly different combos, player interaction, and tempo. The cards themselves dont have any crazy designs like you see in later Dominion, Ascension, or VotK sets. They are all pretty straightforward. (contd)
>>
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>>97253574
So what sold me on this game when anons pitched it was the victory objective, the mix and match of sets within the games (and between boxes, everything is compatible), and the price.
The first 2 are really affordable, give you plenty of mix and match options, and every additional set you get just adds to the options. This is why I went all in.

The collector box also has a ton of these interesting avatar cards, with their own abilities and game breaking powers, or additional objectives to win. I havent touched these yet, but one anon here said that when his group started using them, they never went back.

So while VotK is the favorite game of its type for two player matches between my wife and I, Dale of Merchants is offering a different, but also very engaging experience. With the deck selection at game set up, you can make the game as interactive, solitaire, beginner friendly, or cuththroat and full of off the wall shenanigans as you want. Last night we played with crocodiles, raccoons and fennec foxes (among two other decks) and cards were exchanging hands, decks, discard piles left right and center. Luckily things arent entirely one sided, as cards being stolen are always replaced with something. It happens to be junk most of the time, but hey, at least you got a payment for your velocipede! It was maybe a bit too much chaos, but if thats what you want, you could add even more insanity with the inclusion of other interactive/punishing races like echidnas or magpies. I'm smitten with the design and look forward to teaching others.

My fellow anons guide me towards the light once again.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
A Very Merry Thread Edition
Previous Thread: >>97217685
201 replies and 47 images omitted. Click here to view.
>>
>>97253302
>hope to see more from you
Huh? I thought you guys were tired of me already. Hell, let me look through the threadslave… Last big story I wrote was roughly a month ago, but Kaoru’s been in Cross Examination and a couple of other recent JITE stories. I honestly kinda thought you guys had been getting too much of her in comparison to stories revolving around other Student Council members. Then again, it’s the holidays, so everything’s been slowing down, and I guess one could say I’ve also been a little paranoid about doing too much.

Fear not, anon: I am far from done with JITE. I fucking love this character
>>
>>97253328
>I thought you guys were tired of me already.
It's mostly shitposters, and they are tired of your presence in thread rather than the writing you do. I don't think it's that big a deal, you just stand out more now that the thread is almost dead. Nta, by the way.
>>
>>97253508
I guess so. I don’t know, I like the stuff we do here and I find myself checking in often. But the insecurities about posting too often are different: I have this paranoia about co-opting JITE because I feel like I’m writing too much or I’m doing too much, but it’s not my fault that the thread’s been slowing down. That’s just natural
>>
>>97253532
As long as you keep it on topic, it's fine.
>>
>>97253537
Sure. Don’t get me wrong, I wanna do stuff for Martial Path too. Hell, I’d do stuff for Fantasy Village, but I’m kinda confused as to what to even do there. I forgot how many updates I have to give to Fathoms’ stats, and I’d have to settle on something particular to have her investigate or develop. As per Martial Path, I kinda wanted to have Jian train with someone, maybe Linghao?

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In my games, high level wizards turn to stone.
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>>
>>97249278
I don’t play or read about Warhammer. What happens to chaos dwarfs? Is being stone a good thing?
>>
>>97195417
No they don't.
>>
>>97252435
Normally Dwarfs in Warhammer can't wield magic at all because they were made so by the Old Ones (in part because they wanted them resistant to Chaos). Dwarfs however created Rune Magic that is a bypass for them and their inability to use magic.

Chaos Dwarfs however can use magic because they were granted it by their own Chaos God Hashut after they abandoned their traditions and Ancestor Gods for pragmatism in order to survive all the shit that was falling on them in the Dark Lands. When they did embrace him and changed over the generations, they got their magics (including the Lore of Hashut which is unique only to them).
Problem is, and it was mentioned before, that Dwarfs were not build to wield magic. And the more their Daemonsmits and Sorcerer Prophets use their powers and channel the Winds of Magic the more they turn into stone.
And no, being turned into a stone sculpture IS NOT a good thing for them (in fact it's not good for anyone). In fact the main temple of Hashut in Zharr-Nagrund has the main road to it decorated with stone sculptures that uses to be Daemonsmiths and Sorcerer Prophets that succumbed to the stone curse.
>>
>>97253098
Grim
>>
>>97253558
Yeah. But they use it either way due to the fact that it is power that is useful to them.
They have to however conserve their powers and be careful while casting. Even then the curse of stone is still a thing and it simply very slowly affects them.

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Christmas Edition

>Previous thread:
>>97173638

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ

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>>
>>97249324
>>97249458
>>97250448
I see, cheers. If this gets anywhere after the wreckers and arms masters, I might look into more gangers with fancy guns for vanity's sake, to give a feel of progression.

>>97249353
>How deep is your bit box?

Fairly shallow, got a bunch of random bits from mostly Heresy kits and then some. Doubt any ranged weapons from the nu-Mks or SoS will fit without some serious modding since they're two-handed by design, but I've plenty of leftovers from the MkVII kit otherwise, which are one-handed so I guess there's those.
>>
>>97252057
https://heresyminiatures.com/shop/index.php?main_page=index&cPath=1_10_24
There are a couple decent heads in there for what you want. Molds are a little flashed-up but I really like the sculpts.
>>
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>>97251503
Ok.
>>
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>>97253024
nice fleet
>>
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>>97253186
Pics i found.

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rchives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous throg: >>97244625

>Thread question
What's a good ratio of (male humanoid) : (female humanoid) : (non-humanoid) companions?
89 replies and 39 images omitted. Click here to view.
>>
>>97253347
I don't think so, its from someone that only did this and another short thing about being a healer.
>>97253366
Canonically Oni is the best for combat
>>
>>97253104
>>97253106
Thanks anon. I never understood why the author added a singular nsfw image to this cyoa. 99% of it is perfectly family friendly.
>>
>>97253377
nta but i did not know that, but now it makes so many things make so much sense now so thank you, i do have to admit doe, ignoring the bullshit gambling shit and whatnot, the game itself and alot of its story is pretty darn good, great and well fleshed out characters (except a few of them iirc), great material for fans not just the fan service scenes and outfits but more than that, gameplay thats kinda fun atleast for the while that i played it, and fairly great story to everything, honestly they might have had something great if they had someone else write the ending or forced nasu to stop making people depressed and suffer and whatnot but eh
>>
>>97253356
Anon, he's trolling youu, the story concludes with Ritsuka and Mash meeting again.
>>
>>97253104
>WORLD: dragon age (1 year before origins) {+5 C/+7 G}
cool world and high magic potential without it being omnipotent level like in skyrim

>INSERTION: detonation (noticeable but non-damaging/no illness) {+2 G}

>GAME SYSTEMS:
>cover regen, health bar {-3 G}
I do love not getting instantly crippled by the first person who sneak attacks me, plus an hp bar should always regenerate naturally it's just how the world works

>personal status hud {-1 G}
honestly underpriced option, checking you condition any time is always good especially when it can also identify/analyze items

>mana bar {-2 G}
"can be used in place of typical components or sacrifices" yeah the wording makes it sound like you could cheese the shit out of magic with this

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Forgotten People Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97253006
I can't imagine this making sense to anyone who doesn't know what D&D classes already are and how stats work, or being helpful to anyone who does.
>"How do I make a character?"
>Well, strength (and constitution) is for melee weapon classes like fighter and barbarian.
>"Got it, thanks."
>>
>>97253006
You just listed some of the factors that might be important, without actually addressing the why and some of the how.

What do they want to do with their character? Each class has things that they are good at doing or are part of the class identity. Decide on which of those things are most important and then pick the corresponding class.

Next, what kind of background does the character have? This will matter both mechanically (will give you proficiency in skills that make sense for your character as well as a bonus to stats that are important for your character's class) as well as for roleplay (a character who grew up as a Sailor would be played differently than one that was a Farmer). The ones listed in the guidebook are mostly fine, but you can also work with your DM to make your own if you have a specific idea for a character's backstory (or if you want to be a Monk that isn't a Sailor).

You also get to pick your race (species now? I forget), which gives your character additional abilities and informs how your character roleplays. Think about what your character's culture is like and if you want to have certain attributes.

After you do those things and decide if you want to have the equipment each class and background provides, then you roll and/or allocate your stats, write down your class and background abilities, and pick your spells if you have them.
>>
>>97252298
int is undertuned so they need to trick you into taking it
>>
>>97252961
>>97252964
>Not in a book, it was a promo image for Pride
Man, you get your nuts twisted about everything, don't you.
>>
>>97252961
With how much that gets posted here, I'd assume that WotC has people going to 4chan to promote it.

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97252829
>>97253317
Relatively unrealistic at high skill levels, but I guess it works
>>
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>>97253480
how to do this in GURPS
>>
>>97253484
Imbue 3 (Limited Skill Access, Multi-Shot, -80%; Limited Skill Application, Guns only, -50%) [8] + Multi-Shot (Guns) DX+0 [8]
Pack it as a single 16 points advantage.
>>
>>97253505
Nice.

The DM reveals that all this time, the 'Chaotic Evil invading soldiers' you've been fighting and slaughtering were actually Lawful Good innocent untrained peasants. They were tricked/convinced into believing they were fighting for survival and defense of their impoverished homeland.

THE PALADIN FALLS AND LOSES ALL POWERS!!!

Do you feel like a hero yet?
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>>
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If it was annoying and rather twerpy of Spec Ops the Line to do it, then it'd be even more annoying and morally grandstanding of a DM to do this shit to their players if in order to get this scenario, they have to essentially lie to the players just to emotionally manipulate them into feeling bad for acting upon incomplete or flatout wrong information their DM gave them.
>>
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>feel bad for the enemy mooks, they-
Don't care let me kill people.
>>
>>97252494
A a paladin isn't batman. Just because he fights with honor and cares for the good of all non-demonic souls doesn't mean he has to make stupid decisions strategically just to go soft on someone doing evil things but is actually le nice guy. In fact, a paladin won't even take prisoners if it's not feasible. Best I can do is you're all hogtied to trees in the safest spot of the city if I didn't already disembowl you while you were TRYING TO FUCKING RAID A CITY.

Now the governor will decide your fate, and the death penality is a moral and legal option.
>>
>>97252494
If they were fighting for the defense of their homeland WHAT THE FUCK WERE THEY DOING MARCHING ON MY LAND?
>>
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>>97252494
This entire situation would be resolved if they just brought back the atonement system as a real feature.
Literally if you do an chaotic or evil act either unknowingly or because its part of the greater good, then you have the Paladin when free of current obligations be obligated to seek out an appropriate priest or priest-like figure who gives him a penance task after which he has atoned and is good to go again.
That way falling is relegated to the truly negligent or unrepentant.

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

Comment too long. Click here to view the full text.
28 replies and 4 images omitted. Click here to view.
>>
>threads wars
Come on, man.
>>
>>97253513
>How could anyone have known about the other one until after being notified?
Apparently everyone in this thread figured it out.
You know not every thread always gets linked in the previous one? That's pretty common with slow generals.
>>
>>97253522
It happened over night. Check the time stamps.
>>
>>97253519
If we took the thread responsibilities seriously we wouldn't be having this discussion
>>
>>97253522
Hog wash, you want us to give up our standards because other threads do? When this general was good it linked it every time. Not linking means no one cares, the content lacks any meaning and disruption persists.

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You should ALWAYS cheese every encounter. If you EVER end up in a situation that even remotely resembles a fair fight, just run away and wait until you can rig the situation to your favor.

Use your fucking brain. Even if it is highly improbable for you to lose a given fight, statistically speaking, you'll still eventually croak if you keep taking those bets. Don't leave it up to chance. It's easier than you might think, you just need to use your noggin. It's not a video game. You can do whatever the fuck you want.

Just the other night my party ran into a melee monster in a narrow ass room that they for some reason decided to ram their dicks into until someone died. When I suggested that we retreat for a bit and lure it into the room with the big ass statues so we can all just climb them and shoot it to death, they looked at me like I just escaped from the looney bin. They all died of course.
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>>97250948
Damn I haven't DM'd in a long time, has the community really become so lame that even a tactical retreat is a faux pas? When the fuck did trpgs go from being a careful dungeon crawl with death aeound every corner that required you to maximize your characters attack stragey, to some lame jerk off session that's more about *feels* and epic scenes than it is crunching numbers and trying to get out alive? Has the gaming community really become so lame?
>>
>>97252729
If you don't care then it should be no problem for my character to leave your imbecilic ass to die?
>>
>>97253452
Nah, there's a big difference in going "Let's get to a more tactically advantageous position" and "Let's cheese every encounter unless I have an overwhelming advantage". The latter is just a waste of people's time, particularly if the one trying to cheese encounters them complains about not being able to level up or get good loot.
>>
>>97253472
Actually, there is no difference. Either you're playing to your advantage or you aren't.
>>
>>97253475
Nah, big difference. I'm sorry if you're too stupid to understand it.

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Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?

Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
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>>
>>97249695
>>97222887
>>97222605

Look at the buttmad βαρβάρους.
>>
>>97249834
Greeks are the ones with no empire who endured 400 years of foreign occupation, 500 if you consider that the Greek royal family were Germans.
>>
>>97249834
>βαρβάρους
>says someone without stable financial institution
>>
>>97222151
They were Gondor. Gondor was patterned after them. Not elves.
>>
>>97253416
This
>>97222151
Although you make some points, you can't ignore the corruption and civil wars, and the labyrinthine bureaucracy that just doesn't match the elves. That's all.

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
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>>
>>97253276
What are the rest of the days in a tenday if they've got Sundays
>>
>>97250997
They made a game, not a polished big corporate product
>>
>>97253276
>2. Wrong
Lmao, How would you know? As far as the people of my char know the universe is a bunch of floating continents that are tied with silver cords to the central pillar of creation that is the source of all light and life. There is no lunar cycle. There is no real day cycle either. Nights are like solar eclipses where another continent gets between yours and the pillar.
>3. Wrong
Objectively correct actually.
>4. Doesn't make any sense with your answer to 1.
Why?
>5. Doesn't make any sense with your answer to 4.
Why?
>6. Doesn't make any sense with answers 1, 2, 3, 4 or 5.
Why?
>7. Doesn't make sense with answer 4.
Why?
>>
>>97250997
>Why were so many of the "OG" game designers insufferable faggots?
Because they had to deal with people like you. Becoming misanthropes is a perfectly logical defense mechanism after dealing with self-righteous entitled ungrateful faggots like yourself as their players.
>>
>>97251504
>>97250997
Why are modern trpg players so fucking gay? Go read a visual novel if you just want to inagine yourself being some fantasy hero with zero adversaries. Someone has to be the foil to the party and only the dm has that power.

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Gundam Meta Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

Comment too long. Click here to view the full text.
>>
>>97252969
A shambolic boob made a new thread and didn't link the old one. I say just use this one but don't expect others to agree.

Thread question: my brother bought me Gothic Doom starters and they're really sweet. I think the exclusive artworks fit the theme so well, a shame you can't get them in foil (yet).
>>
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Say what you will about FAB, James knows what he likes. And that's elementalists who are bare footed.

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Hope you guys had a merry christmas - edition

>Previously in the Mortal Realms:
>>97233998

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97253415
I'm confusing 3rd (Mw after combat per model) for the 4th faction pack control buff
>>
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>>97248359
>TQ
Dankhold troggoth
10 squigs
10 squigs
Mollog's mad mob
Pvre troggoth kino
Anyway, what factions only have had 1 spearhead at this point? Just the 12 factions that haven't had their battletome yet minus ossiarch, seraphon, CoS, ogres, is that right ? I wonder if we'll see another spearhead for those 4 when their new battletomes drop.
>>97253415
Exploding hits were pretty cool, also fitting for nurgle. Should've brought those back.
>>
Preorder announcements soon. It will be the first batch to land in the new year.
>>
>>97253451
They ain't putting legends in the spearhead box big dawg
>>
>>97253507
They can pull them out of legends. Pretty sure the the ogre trapper dude was, and of course so was the sunblood pack though they were new at least.

What's the /tg/ consensus on Dragonbane? Looks like a neater, faster 5e clone with not as much bloat in it, which is exactly what i'm looking for.
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I like a lot of the pieces from reading the book, but it's not interesting enough for me to actually use it in its entirety.
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>>97253170
>no no it's totally different bro you see this time you want the small number instead of the big number
Kek, not classless btw.
>>
>>97253263
I admit i didn't check it out extensively (because a nth generic fantasy game doesn't suit my needs) and i can misremember stuff but i'm pretty sure "classes" in dragonbane are akin to brp professions (as in templates of abilities) you can safely rearrange as you like. Also if all it takes to you for a game being 5e is having a d20 then even modiphius Conan must be a 5e clone.
>>
>>97253088
It's DoD but with a D20, card based intiative and in English.
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>>97253088
It's what I grew up playing. It's nothing like DND in terms of rules but the original Swedish name was Drakar och demoner. Many people over here think Dragonbane is just the Swedish translation of DND and not its own game.


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