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The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
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>>96497797
pronouns are the faggiest way of doing it, but the upfront gender is genuinely helpful because there's a lot of stuff in the cosmere where the distinction matters but isn't immediately clear visually or descriptively
>>
>>96495203
I want to run a game on Komashi.
Have another shard show up and steal the color yellow from their planet's investiture.
>>
>>96500578
I too agree with the tg-approved opinion. Our compliance will be rewarded.
>>
>>96500578
>there's a lot of stuff in the cosmere where the distinction matters but isn't immediately clear visually or descriptively
For someone who is new to the Cosmere, can you please explain what you mean by that?
>>
>>96304097
this is a good post in a sea of shit

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"The grass is always greener on the other side"

Previous: >>96491716

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- Favorite Eurogame?
- Favorite Ameritrash game?
- Do you think the distinction matters these days?
- Bonus question: Is there a designer you admire?
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>>
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I'm fucking hyped for Lands Of Evershade.
>>
realistically, how far are we from being able to play any board game with AI companions who all have zany personalities?
>>
>>96509622
Schizophrenia is already a thing.
>>
>>96509622
You can ask your preferred model about board games. They're often woefully undertrained on this hobby and give wrong information constantly. If you want to do the job of training them yourself, good luck. If you think there's a commercial interest in training the bots to play board games, I doubt it.
>>
>>96509622
Unironically, for what purpose.
I fail to see how this would be better than videogames with which it directly competes

Vampire Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
"The Sutra of Pale Leaves: Carcosa Manifest" coming later this year
https://www.chaosium.com/blogcoming-in-2025-for-call-of-cthulhu-the-sutra-of-pale-leaves-carcosa-manifest/

Current Book Club Topic:

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>>96499601

I bought that game last year and still need to paint/try it. Also bought into the Kickstarter for the new starter.
>>
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>>96428273
So I’m going to be running year of the rat for mothership soon
Any advice?
>>
>>96464405
Working on some stuff for Silver Bayonet. I think I can sell it to my wife and friends as a spooky board game night.
>>
My friends all love the Alien franchise but it can be like herding cats getting them to do something or focus
That said, how exciting and captivating is Nemesis? And is it easy to play/teach if I learn it and walk them through a playthrough?
>>
Currently airing anime.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What was your Cell's introduction to The Program/The Conspiracy? Did you use a pre-written scenario, or make your own thing?

>Previous thread:
>>96285079

>Unofficial Resources:
https://delta-green.neocities.org
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>>96502199
Really goes great for backgrounds as well
>>
>>96485579
>Nodens cult book
>Greenland campaign
Is there any more information on these, I never heard of them before.
>>
>>96506383
Yeah, he's run some one shots on Rppr in relation to them. The Nodens cult is made up of wounded soldiers, they get invisible replacement limbs as long as they hunt down mythos shit for big N.

The Greenland campaign is basically "what if Hyperboria is frozen under the ice in Greenland, and the receding glaciers are revealing a bunch of crazy shit." He ran a one shot for rppr set on an oil rig that was pretty fun.
>>
>>96506409
Now I'm excited for hyperborea.
Give me my snowkino
>>
>>96508918
I think Glancy has good ideas but holy fuck is he slow. He was writing Iconoclasts for 5 or 6 years before it was published, he's been writing his generational campaign since pre-covid. Who knows when the other shit is coming out.

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>Primaris Marines are often linked to Batman being bigger thus the "Bigger Batman" meme is created
>Primaris Marines still sell
>DC Comics decides to make Bigger Batman real
>its the most popular comic they have going on right now

Maybe it just works?

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>96503681
Bump
>>
Requests;

Swade - Pew Pew Bounty Hunters in Space

Swade - Pew Pew For a Few Credits More
>>
Requesting these SWADE books:
Deadlands Abominable Northwest
Deadlands Carnage in the Cascades
Deadlands Lost Colony Madworld
Deadlands Lost Colony Maw of Oblivion
>>
Hello kind strangers, do any of you happen to possess the Arcforge Players Compendium and the Arcforge Universe Cyclopedia for Pathfinder/Starfinder by Legendary Games?
>>
>>96474569
linking the previous thread for utility, precedent and posterity
>>96474626
also,
>Requesting any of the final versions of
Abyssals: Sworn to the Grave,
Adversaries of the Righteous,
Crucible of Legend,
Pillars of Creation,
>and/or the novellas
Methodology of Secrets
and/or Essence Novella Omnibus
>for Exalted 3e, please

WARCRY LIVES! Edition

Previous thread
>>96312229

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

▶News: Touchline Tactics – How to counter common plays
https://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/

▶News: A massive Warcry update paves the way for the Helsmiths of Hashut
https://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/

▶News: Designers’ Notes – How we made the Gundabad™ Catapult Troll
https://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/

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>>96509504
That's neat, I didn't know about this resource, so thanks for sharing, but I was hoping for something more along the lines of enemy AI and such.
>>
>>96509557
That's exactly what it is.
>>
>>96509557
Read motherfucker read!
>>
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>>96509569
For a rogue Ambot, yes, but it's not actual enemy ai.
I'm looking for something akin to Fallout Wasteland Warfare or The Elder Scrolls Call to Arms. Where the various units have bespoke behavior and their own actions and reactions.
It's fine if the game doesn't have that, I can homebrew it if that's the case, but there's no point in saying that the resource provided offers enemy AI when it caters to just a rogue ambot.
>>
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>>96503779
4" x 7" actually.

Why do most sci-fi settings sideline space combat but instead mostly focus on ground warfare?
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>>96502373
Space is hard, counterintuitive and vast.
It's boring for long stretches, then you suddenly die.
>>
>>96503118
>planet-killing self-guided torpedoes that are traveling at FTL speeds so they can't be detected before they impact the target
If you've invented FLT you can also invent something to detect things traveling at FTL speeds in time to intercept them.
>>
>>96503448
Just make each combat round an hour, or six.
In the shitbrew I'm working on, space combat works at different time scales depending on the physical scale. Orbital combat defaults to 90 minute Orbits (9 D&D turns, 16 Orbits/day). Deep space combat works on a 24 hour Day. This is derived from Gygax's Warriors of Mars.
If anyone like >>96503031 is willing to work on a paper-based vector calculator for 3d space combat, I'd be interested in it.
>>
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Space combat is too cool for normies
>>
>>96502373
I think you could make a pretty good fighter pilot sci-fi game if you leaned into it. Most space ship combat is very naval and does not benefit from having a ton of interesting terrian. Boots on the ground with lots of terrain is an easy way to make an entertaining scenario.

I have been playing and running Draw Steel's playtest since August of last year, and have since moved on to the release version. I recently ran a brief level 5 game. This is my play report: https://docs.google.com/document/d/1Be1a7GJ1gjK7SqYQWZmxA2Tx_nIF6vRcTNqOKuUUQ3g/edit

The full version is above, but to summarize:

• I had four players. One had already played the system a fair bit, and had experience with grid-based tactical games like D&D 4e and ICON. The other three were new, but also had experience with tactical games.

• I set this in the timescape's space-fantasy upper worlds, in a UNISOL-aligned manifold. The story began with a counterattack on the fleet of Lord Syuul, and culminated in delving into the minds of two Space Gods to save a planetary system.

• I kept basic numerical statistics transparent, but enemy traits and abilities opaque.

• Negotiations were received poorly by the players. They felt too rote (uncover, appeal, uncover, appeal, repeat), and it quickly became evident that some PCs should just step back and let the characters with relevant perma-edges (e.g. High Elf Glamor) handle everything.

• Montages had a somewhat better reception, but the players still were not too warm on them. They just do not like 4e-style skill challenges.

• Combat was the most well-received facet of the system. The consensus seemed to be "decent, would definitely play again, but nothing special compared to other grid-based tactical games we have already played."

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>>96507161
Just to clarify, what additional penalties beyond difficult terrain did the director impose? Required swim checks to move at all? Straight into suffocation rules?

Regardless, I think the director is wrong because he made the ruling on the fly (presumably to make the encounter more challenging - were you winning hard when this happened?), but the ruling is mostly in spirit with the "cinematic" nature of the game and the mechanics by which hazards work: entering the space triggers the free triggered action for the terrain to do its thing. There is no hazard that actually does this, but I can imagine homebrewing one that has a triggered reaction to vertical slide based on a power roll (I also assume your director didn't make any rolls, making him wronger). Probably should have treated it like quicksand, though.

Barring terrain mechanics, I think anither creaturing using a vertical push or slide would be necessary to sink to the bottom in that manner. Trying to rationalize things based on kit and armour weight and "realism" would be silly.
>>
>>96507564

>Just to clarify, what additional penalties beyond difficult terrain did the director impose?
The mud is simply water and difficult terrain, also conferring two-way concealment beyond the uppermost cube. Water and difficult terrain makes it hard to move through, though.

>the mechanics by which hazards work: entering the space triggers the free triggered action for the terrain to do its thing.
It was not a dynamic terrain object. This was what the Director simply thought happened when a creature is force moved into water.
>>
>>96507663
It sounds like the director doesn't really know what he's doing, and it would be beyond ridiculous to treat this type of sinking as the general rule.

However, I still think that ruling this way I'm this specific instance is probably in the spirit of the rules, partly because this sounds to me like more than just regular old water, and there's a couple ways the mechanics would support this. It's perhaps worth thinking through, as I see this type of situation cropping up frequently.

The real problem is simply the director doing this without any kind of roll.

>>simply water and difficult terrain
I guess I'm a bit confused by the repeated "water+DT." Water simply is difficult terrain (that can be avoided by a swim speed). For "significant movement penalty" beyond the rules for difficult terrain, the director can also call for a might test and impose additional consequences based on the result. No movement allowed is the example cited in the rules, but I think sinking based on the results of a might test could be perfectly reasonable in this instance. But the director didn't ask for the check, he just did the thing like an idiot.

>>not a dynamic terrain object
Even if not designed as one, I think it would be reasonable to treat it as one on the fly. The problem is there isn't a roll, and this puts the roll for sinking in the director instead of the players.

I can see a case for rolling either way, but the rules want the roll to happen no matter how you slice it.


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>>96508157

Water is not actually difficult terrain by default:
https://steelcompendium.io/compendium/main/Rules/Chapters/Combat/#climb-or-swim
>Climb or Swim
>A creature who has "climb" in their speed entry, or who gains the temporary ability to automatically climb, can climb across vertical and horizontal surfaces at full speed. Likewise, a creature who has "swim" in their speed entry, or who gains the temporary ability to automatically swim, can swim in liquid at full speed.

>Creatures without those types of movement can still climb or swim when a rule allows them to move, but each square of climbing or swimming costs 2 squares of movement. If a surface is difficult to climb (for instance, a sheer cliff or ice-covered wall) or a liquid is hard to swim through (a raging river or whirlpool), the Director can call for a Might test. On a failure, a creature can't climb or swim but wastes no movement in the attempt. The Director can also impose other consequences to failure, such as being caught in the spinning current of a whirlpool.

https://steelcompendium.io/compendium/main/Rules/Chapters/Combat/#difficult-terrain
>Difficult Terrain
>Areas of thick underbrush, rubble, spiderwebs, or other obstacles to movement create difficult terrain. It costs 1 additional square of movement to enter a square of difficult terrain.

Water that is also difficult terrain thus costs 3 squares of movement to enter.
>>
>>96504681
>No I always assume some sort of interesting battle map, but the "not him" anon's issues with the shadow didn't seem to have anything to do with good or bad terrain, they are just repetitive on their own.
I haven't played the game extensively, when I played a character that didn't really move or push the others around, I found it really boring. So if that sniper build is like that, I can understand why someone would find it boring. As I said, if you are not pushing others around and moving around the map, like a tactical game, there is no point in playing Draw Steel over other systems.

Will it be bad?
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>>96458890
No idea who these faggots are, so yes.
>>
>>96498923
>over... nothing
He was a hypocrite. If you're going to brand yourself as the safe guy, the guy who made a game with safety tools, etc, don't take away your players agencies. If he were anybody else, he would have gotten away with it
>>
>>96509077
Yes he was a hypocrite. But it was still over nothing. I can enjoy the schadenfreude of him being torn apart by his own tribe, while also thinking what happened wasn't serious.
>>
>>96509077
Agree about him being a hypocrite. Role-playing is NOT having complete control over what happens to your character, especially when you choose to play a fuck bot. Safety tools are for toddler minds and control freaks. What he did was suicidal. Like Mercer and Mulligan, I have yet to see one of these "professional GMs" grasp the concept of TTRPG.
>>
>>96504690
>>96504920
This
Liam has done something people hated Orion for at the table, every episode for a decade.
O'Brien is the poster-boy for cheating and That Guy.

Work in Progress "Rise From Your Grave!" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96508244
Neither do they hobby as you're expressing
>>
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>>96509209
>Really disliked using a black undercoat desu
I don't even use a black undercoat for my Death Company any more after learning from our Black Templar and Chaos Marine ladz. Black undercoat with red paint for Blood Angels seems like way more trouble than it's worth.
>>
>>96508119
>>96508244
Hows bulges, craftsperg?
>>
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Working on a kitbashed Iconward, gonna attempt to free hand some stuff on his banner but I’m not sure what to go for, if I just go easy and do some symbols or try a simple looking mural, something like a sun over a planet
>>
>>96508179
Must've just stabbed a ukrainian girl

>Previous thread:
>>96387312

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>96508163
That sounds awful as fuck ngl. Have you asked ChatGPT to write it for you?
>>
>>96508163
Sounds like a boardgame.
>>
>>96506930
Brutality Skirmish, En Garde, lots of the other Osprey stuff
>>
>>96508163
you are retarded that's not a wargame
>>
>>96507167
Fucking do it, and get us a batrep

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It is time
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>>96508239
I've been banned for less
>>
>>96505008
Doesn't actually have anything to do with Lovecraft, btw.
>>
>>96503698
It doesn't imply that at all.
>>
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>>96509480
You posted a rule clarification and called it "rules as written". Where exactly is the joke?

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8th edition effectively killed this setting and franchise. The setting progression destroyed it all man. How would we fix Warhammer?

Arch was right

Outercircle was right

Gamza was right
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>>96507002
Nta, but what's the deal with bigger batman? He doesn't look very sneaky.
>>
>>96508837
>what's the deal with bigger batman
He big
>He doesn't look very sneaky.
He doesn't need to be
>>
>>96501262
There is no other logical response to you screaming about agendas, commies, and lying about your samefagging
>>
>>96509022
Presuming someone that mocks you is samefagging as another dude who told you he won't stop having fun isn't logical either lol.
>>
>>96508999
lmfao what is that vehicle it's amazing

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• No furries allowed.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.

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>>96506065
>>96506413
>fields of asphodel
Yeah that can work. Also thanks in advance for drawing her.
>>
>>96505079
Val's OR here. That sounds great. Can't wait :)
>>
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requesting a fantasy version of this knife-throwing rogue
>>
Ok nerds! I'm trying to not make a new thread jsut for my dumb crap, but i'm looking for a good depiction of a 'magical girl transformation' for an old guy. In a ttrpg i'm in, one of my fellow players is an big old blacksmith who's learning the power of freindship, and how to trust the sun god. In our next arc my DM and I are trying to set up a transformation for hi... any artists willing spit something out, link a good pre-existing bit would be appreciated. (in before he-man knod, the smith is an older guy who's gonna get his youth back from the sun god.)
>>
>>96456350
so nobody gonna work on this <:(


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