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File: heckin wholesome mercer.png (511 KB, 1091x610)
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Thoughts on this man?
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>>
>>97150922
>he’s hot and handsome
???
>>
>>97150745
I hate his strong female NPCs, his attempts at a Scottish accent, and the high frequency of NPCs who are described as non-binary or gender-fluid before they've even been introduced, as if that's something you can tell by looking at them. And he always describes brown characters as having "beautiful brown skin"
>>
>>97150745
>Thoughts on Matt Mercer
Infrequent to say the least.

I never followed anything he did.
I think I watched the first episode of "Critical Roll", and found it boring and a little sad.
Somebody joined our 5e group because he watched it.
I painted him a miniature for his character, but then the 'rona palaver happened and I never saw him in person again.

Ah well.
>>
Derp
>>
>>97248268
That’s nerd shit. If I’m halfway through a movie and it sucks I’m turning it off. I’m not getting paid by the movie studios, I’m supposed to be giving a review and if I think it sucks I’m going to be honest about it rather than a cuck who thinks being a “critic” is a serious endeavor

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Recently I was thinking about alternative combat systems.

I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsing


So I started thinking.
For example what if the combat somehow involves cups and balls?

Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?

There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?

What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory?

What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.

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>>
Check out One More Quest. I haven't played it but it seems to have a similar silly tone and play style to the board game Dungeon Fighter (there's a bullseye board, you throw the dice and the results are better the closer it gets to the center. You also have various limitations on your throw depending on the skill you're using).
I also played Dread once and it's fun for horror one shots.
>>
>>97238257
Why would I want to do this? Nothing in your post makes it sound appealing or useful. Are you trying to convince people not to use this method?
>>
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>>97248433
>>Are you playing with literal cripples?
>Yes.
Using this card please show that body parts they are missing or what body parts are problematic or non functioning.
>>
Just use tarot cards
>>
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>>97248910
>One More Quest.
Interesting thanks. You saved this thread from being 100% useless.

>>97248919
>Why would I want to do this? Nothing in your post makes it sound appealing or useful. Are you trying to convince people not to use this method?
I know that I am shouting into the wind at this point however I continue.

Here is what I did come up with after some play testing.

Game is played with 2 cup and 1 ball (small aluminum one) however it be better to bring 5 or more of these balls.

Every enemy has a power rating and so does the PC.

For example lets say a expert warrior has a power level of 7 while a ogre is 9 so

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97248213
1a. Re: Melee, I by and large agree with this guide on everything except how useful Divine Executioner Stance is. Personally I wouldn't give such a niche effect so much glaze: https://docs.google.com/document/d/1z2t7aIbxc5PM5GLf9chOefc3FXtPJyhMPC7PUeLKzFA/edit?usp=sharing

1b. Re: Brawl, I actually fully agree with this other list. I also feel it's also why Solar Brawl feels a lot more fun than Solar Melee in 3e: https://docs.google.com/document/d/1Qm6VCooKWnZNhvjPgLEtSZ2p2Uso2pu4ViBAREXrAuQ/edit?tab=t.0

2. If you know what you're doing Legendary Size is utterly insignificant, and you clearly do. It bothers me, from a design standpoint, that Legendary Size presents ANY obstacles at all to a newbie Solar beyond what Attributes and the already extant not-Charms animals have grant. I just don't like the design importance the developers gave "really REALLY big animal holy shit you guys", especially with how Legendary Size making some Infernal Charms cheapter is a thing.

It's just fucking weird to me that being big is somehow more significant than the inherent status of being a demigod.

3. I could also get into how I feel being prone sucks way more ass than it should and how by the same logic all mounted combatants should count attacking Japan or riding into a place with sharp rocks as a -2 external penalty if we're really going to stand here and declare being on a horse should matter that much in demigod fights BEFORE taking into account the Ride Charms, which I fully accept can and should result in Solars going full Ghost Rider.
>>
>>97248279
It is really, really funny to me how Solars simultaneously have what is mechanically the best charmset for winning a fight as long as, AS LONG AS, the fight remains relatively conventional and occurs on a flat plain with no significant details. And also Solar Charms are comically overtuned to the point some nitty-gritty things are harder for Solars than everyone else.
>>
>>97248666
>It's just fucking weird to me that being big is somehow more significant than the inherent status of being a demigod.
Also all the Primordials were really fucking big so creating the Exalted to fight them but being really big being a critical issue leads me to wonder whether Autochthon needed a few more quality control-type subsouls
>>
>>97248666
Oh shit, I didn't know there were Charm guides. Any chance something like that exists for other Exalts?
>>
>>97248893
This problem is from 1e, the devs wanted the setting to be about both about playing Goku & Ned Stark but a better fighter.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97206030
I made a one-page "dungeon" for DCC
It's more of a side quest, but feel free to tell me what you think.
It was originally written as a solo thief adventure, but it should work fine with 2 or 3 people as well.
>>
>>97246161
>>97162687
>>
>>97246161
It is weird to see a DCC adventure that isn't acid fantasy.
>>
What are examples of kaiju-like monsters in first decade D&D? I'm thinking something less powerful than the tarrasque but more powerful than a Tyrannosaurus rex. Ought to be fun to use them in domain play, if one gives them concrete abilities to damage structures and "mass kill" civilians and standard troops.
>>
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>>97249007
Nothing strictly first decade comes to my mind, but if you are willing to make an exception for Gygax (pbuh), you have "gargantuan apes" in WG6 Isle of the Ape, basically King Kong, and "gargantuas" in Oriental Adventures, which are essentially humanoid, insectoid, or reptilian kaiju. The Companion set also has a monster called gargantua, but it's just an algorithm to increasing a monster's size, HD to 8×. If I remember correctly, ACKS has better rules for scaling creatures up and down. Th Island of the Ape Gargantuan Apes have specific rules for their attacks acting like battering rams

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Would love to share some YTers I like to use for inspiration. Looking for anyone you find helpful. Preferably smaller creators and not restricted to 5e. I’ll submit three that I really enjoy while I’m doing prep

First I’ll submit is Desk and Dorks. The channel is made by a medieval historian and combines his knowledge of subjects to enhance games.

I particularly like his take on Bronze Age fantasy and building better town guards
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>>
>>97242691
He sounds gay.
>>
>>97242691
I like his general leanings, the "punctual and fast" analysis style and the fact he goes on his way to review obscure ttrpgs, however i would like for him to go with analysis on more established and even older rule systems instead of itch.io tier shovelware or meme games nobody will remember anything about 5 seconds about discovering them.
>>
I would recommend game geeks rpg, but it looks like he quit making videos entirely. Also, his wife got involved and ended up pushing reviews of stuff outside of the norm he did.

Not entirely /tg/, but william srd used to be good for reviews of old systems and games based on them, but he just started sperging out over gygax being problematic and people who dislike 5th edition one day. Quite a few of his videos just sperg out about politics now.
>>
I like captcorajus, but he is pretty slow to upload.

I see people recommend Alexandrian, but he seems pretentious most of the time.
>>
>>97242861
Assuming you can only make surface level opinions without experience is itself a surface level opinion. Also, assuming that it's silly to discuss TTRPG mechanics is also shallow. You're a shallow guy.

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How do you like your mutants?
Do you like them looking more like anthros or circus freak shows?
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>>97227263
>>
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>>97227263
Cute. I like my mutants cute.
>>
>>97247949
I'd ask how a game can insist upon itself, but that phrase always made no sense to begin with anyways
>>
>>97248649
it's that forced animation meme logic, a an idiot's backhanded way to say effort is bad
>>
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>>97248196
>Adam & Eve NOT Adam & Filthy Mutie Scum

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>try to use Ravage Destiny on an enemy operative
>the effect doesn't actually last past the turning point that you use it on
Fuck's sake
>>
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Counteract should be removed from the game since Elites are always powerful enough compared to Hordes.
>>
>>97242531
Look, not all flavors of space marine should have a kill team, yes grey knights and "khone" Berserkers are space marines too.
>>
>>97242531

If I were in charge, I'd do a Space Hulk themed season:
>Terminators
>Genestealers
>Eldar wraithguard
>Legion of the Damned

And then I'd stat up all the Blackstone Fortress stuff to throw a bone to people who own those figures.
>>
>>97249055
For a Space Hulk or Space Crusade theme to really work, KT needs a blips system

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In my games, high level wizards turn to stone.
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>>97195417
Cool
>>
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In my games, magic is evil
>>
in my games, the wizards are random animals

https://youtu.be/PdO4j9hnqaY
>>
>>97245003
Why is the final wizard dangling himself
>>
>>97245157
cute

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On the spectrum of rubber forehead aliens to complete starfish aliens that are made out of silica and breathe methane, where are YOU specificially comfortable with. Does there come a point where an alien becomes too weird for you to "relate" to in order to include them in your games as playable races?

Personally I am fond of aliens that look plausibly like they could have evolved in a different world and have no distinguishable lineage to earth life, even if they share some superficial features.
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>>97246364
Everyone obviously has their own personal opinions, but as a general rule 1, 3, 5, Generations, and Insurrection are considered bad by the general populace, while 2, 4, 6, and First Contact are considered good.

Galaxy Quest is obviously good; Nemesis is obviously bad, so inserting Galaxy Quest preserves a trend that had already been observed for decades by that point.

Once you get to the Kelvinverse I think broadly speaking people will agree that the 2009 movie is a lackluster Trek film but a serviceable sci-fi action movie that did its job of getting people interested in Star Trek again.

Into Darkness is 9/11 Trutherism: the Movie on top of the problems surrounding it trying to recapture the Khan magic with precisely the wrong actor cast as Khan. Benedict Cumberbatch isn't even *bad* as Khan, he just absolutely should not have been him.

Star Trek Beyond is good, with the new actors all firmly settled into their roles, everyone getting a chance to shine, and on a personal note watching it literally made me a better person due to my overall relationship with Trekkies up until that point.

Note that even though some of these movies are "bad", though, they can still be fun to watch. Search for Spock is great; I love Kruge as a villain. And I will die on the hill that Trek V has three good scenes, and while it's bad it is never *boring*, which is more than can be said for Trek 1 or Insurrection.

Trek 1 is best described as a movie that wants very, very badly to be 2001: A Space Odyssey, without actually understanding what makes that movie a good one.
>>
Traditional games?
>>
>>97242723
Ferengi are like the only interesting alien in star trek.
Maybe klingons when the writers remember that you need something else beside warriors to make a civilization.
>>
Writers who primarily write fantasy fiction should simply not be creating alien races. They're too concerned with things like "how will the reader feel" "how well do they work in interactive scenes" and stupid bullshit that has nothing to do with sci-fi. Aliens should be designed from a sci-fi fantastical point of view. Their physiology and behavior should stem primarily from the thought "what would intelligent life look like on another world" and not "what should intelligent life look like to casual players?". This is just another example of fantasy writers being unintelligent hacks who are incapable of true imagination. Everything has to be carefully crammed into a little box that they decided has to be based on a specific theme and genre created in the 20th century.
>>
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>>97248952
I mean it's like
It depends
Sometimes you want nonhumanoid cartoony freak aliens
It's fine you can do that
I feel like people overthink the shit out of the aliens thing. They're just fucking smart organisms from another planet. They're not these super inscrutable unknowable enigmas.

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Why are you still using plastic terrain?
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>>97243915
Yeah; I had my first experiment in using a candle to melt and braid sprue offcuts into model trees recently.

It's easy as fuck and fun.
Buying model trees is a scam; you get more than enough material to make a free tree on basically every infantry sprue.

Just base it on a coin for weight, and apply paint and flock as it pleases.
>>
>>97244209
>aesthetic
Painted and well crafted foam terrain will always have a better aesthetic. Cope.
>>
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>>97248959
papercraft just looks way better IMF.
>>
>>97248987
>can only look at it from a specific angle.
>will be blown all over the place by the slightest air movement
Ewww.
>>
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>>97249051
https://en.wikipedia.org/wiki/Shelter

How is it? Looks bretty fun
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>>
>>97247570
Only if you insist on putting dykes in your car. It's a miniature wargame with a heavy Mad Max/Death Race flavor that uses Hot Wheels or Matchbox scale cars. Partly an excuse to raid your forgotten beaten up childhood cars, convert them into post-apoc style and give them a new life. The game itself is fun too.
>>
>>97247524
Gaslands has an optional rule where if you and the DM can't decide on the outcome of a rule, it automatically becomes whatever outcome is most destructive for everyone involved.

How you feel about that should let you know how you'll feel about the game as a whole.
>>
>>97248462
Also Twisted Metal and The Running Man.
>>
i was just thinking on asking if it was possible/if it existed, but more specifically if a racing game could be translated to a ttrpg experience without it losing all the fun of a race.
>>
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>>97247771
Yup. Game is fun too.

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It's Christmas Yes I know I'm late, shut up a time of mercy and cheer.
SO WHY NOT CELEBRATE WITH THE MOST MERCIFUL MAN IN THE IMPERIUM, THE REDEEMER!?!
I'm going to storytime the entire classic comic. Shout out in the thread if you're reading (especially if it's your first time) and enjoy one of the greatest works of Warhammer 40,000 fiction.
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>>
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Ah memories of the first and best edition of Necromunda.
>>
>>97246840
Wonderful stuff.
Love the colours.
Seeing Wayne Reynolds in the credits of the second issue made a lot of the geometry suddenly make sense.
>>
Definite pat mills writing, kek
>>
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>>97249028
I mean, >>97246752
>>
>>97248969
It is interesting to see an artist mostly known for oil painting doing a Comic book was interesting, same thing when Kev Walker does Marvel comics

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Hope you guys had a merry christmas - edition

>Previously in the Mortal Realms:
>>97233998

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97248933
Spearheads were supposed to be that for AoS proper: buy a Spearhead and use it as a RoR for another army.
I do feel like if it persists as a gamemode they will have to be more flexible but I expect it'll just replace Warcry as a mode for model releases detached from battletomes - hence it including warcry and UW units now, as a primer for upcoming exclusivity of new kits.
We should have like here's an Ironjawz Spearhead with 6 Gluttons or something though
>>
>>97248933
>>97248943
Half the point of spearhead is to be a start collecting box, doesn't really work if it's a mix. I can see them putting some of these ideas in a white dwarf article or something, essentially 'legends' spearheads.
>>
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>>97248990
and half of the point of bundles and regiments is to entice people to collect other armies, and yet gw designs the spearheads as genuine traps and restricts alliances as much as possible

gw is simply wrong with how it's handling stuff
>>
>>97248766
>400+ pt warlord

Stonehorn and Mawkrusha are both 330 points which is well within the realm of acceptable at 1k points. I have played against VLOZD in 1k point games and it's ok too. Mega gargants are where it starts to become unreasonable.
>>
>>97248990
GW doesn't have to sell a dedicated box to give Spearhead rules to a groupe of models

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>
>>97242578

>it's a decent if a light on world building
It is supposed to be a toolkit RPG that expects the ST to do the work of fleshing out the Web of Pain. Even then, the core rulebook alone details four cities, each with their own conspiracies that make up a segment of the Web of Pain.

Eric Zawadzki is currently writing Deep Dive, a supplement that fully fleshes out 40 conspiracies from Standing 1 to 10. It also has a full-on sample Web of Pain for STs who want something ready-to-go, spanning dozens of conspiracies.

>>97242583

Thank you.
>>
>>97226424
Any details on the first one? Does it still interact with the instability system?
>>
>>97244627

It is just a matter of straight-up swapping Conviction and Loyalty for Virtue, Vice, and three Aspirations. There are some guidelines for making it mesh with Deviant a little better. Yes, they grant Beats and Willpower and heal instabilities.
>>
>>97242591
I mean, 2hu's posts are generally very well thought-through, but you need to be in the right mindset to engage with them.
>>
Thanks for the thread, I told my usual ST about it but I'm also interested in maybe running it myself.

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I love minis and so should you :)
post your favorite minis or minis that you think are terrible
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>>
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I love this old bastard
>>
>>97243698
>scotiagrendel
I gotta check out their stuff more.
>>
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>>97247500
Keep in mind that they're gradually selling off all their stuff to Seb Games. If you can't find a mini on their site that you remember, odds are good that Seb has it.
>>
>>97232511
>>97232522
>>97232546
I kinda dislike your painting. But like >>97233217 i like the color combination!
>>
>>97248841
>I kinda dislike your painting.

LOL! 1. Disliking it is the point. 2. It's not *MY* painting.


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