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What kind of fantasy monsters are you into? I like original abominations, standard humanoids/mythological creatures/giant animals are boring to me.
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>>97238062
I like to think it would be harder to poop because your poop can probably come to life and eat you then turn you into their poop instead
>>
>>97234997
>>
>>97228543
Most fantasy monsters would be pets or in zoos. We’d fashion them into clothes and jewellery. Apostles are a different breed because they are humans and can blend (sorta, kinda).
>>
>>97247913
>this system is the only thing Jackie Chan has ever been a part of
Mhmm.
>>
>>97248016
You can't really draw a hard line between traditional games and everything else, or really anything else, because the moment you even try I'll put it in my next game session.
The guy spamming "traditional games?" even in threads as obviously related as a thread about monsters really needs to direct his energy towards something that isn't being a retarded board-killing pest, because that's no one's favorite monster, and one even I wouldn't include in a game, making him the least traditional games related thing in the universe.

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OP's Special Interest Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97246111
>TQ
yes
>>
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>>97246111
>tq
The only army I have fully painted right now (that's not in storage) is my Lizardmans and they don't really seem the festive sort.
>>
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I see that we're having one of those slow starting threads.

I've been finalising the banners that I will be printing out. It's only two (one for the greatswords and one for the halberdiers), but I want them to really give off that Empire and Hochland vibe. I have the remainder of this year off, so hopefully I can push through more of my halbs.
>>
>>97246111
>TQ
With dwarfs and DoW (who are mostly humans)? Yes. Though would keep away from the ogres in the army
>>
I was thinking about starting Wood Elves. How /yourdudes/ friendly are they?

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>97247842
>they're not all railroads
Could you recommend me any sandbox campaign from 2e?
>>
>>97247873
Night Below isn't Ravenloft/Dark Sun, but it's a big adventure with huge sandbox sections, including almost immediately from the start. There's 3 books, but a group could play a whole campaign's worth of sandbox adventures just in the first book alone.
>>
>>97247905
That is fucking cool, I didn't know about that book.
Thanks.
>>
>>97226914
Can you share your STL's on thingiverse or something when you are done?
>>
>>97247905
how is night below? never heard of this before, do tell.

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97247891
The few times I’ve had cannabis I couldn’t do anything but watch British comedies and eat brownies. Good times though.
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>>97247885
>using the word 'cis' instead of 'normal'
>>
>>97247885
>cis women
There are only women. Adult human females. XX chromosomes. Anything else is an insane man or a genetic freak.
>>
>>97248000
You can be as deranged a loser as you want; it doesn't change the fact that some cisgender women with XX chromosomes have Adam's apples.
>>
>>97248017
https://youtu.be/mrXLWPKDIwo?si=inzfQg56ObYlzjaO

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How do we fix Steampunk?
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>>97236773
I concur, the funnest part of Cyberpunk isn't the faggy retard with a mohawk spray painting a cyber dick on the side of a building and thinking it's sticking it to the man.

It's the idea of society now being neo-feudalism, where corporations wage wars of espionage and sabotage against one another, and have coteries at their disposal from cyber ninjas to hackers that are regarded as "cyber mages" and you being one of those agents.
>>
>>97208930
Based
>>
Bump
>>
>>97222026
This guy gets it. As an aside,
>Victorian class structures
The industrialization led to the birth of the modern middle class and the rise of "new money" in the face of pre-established "old money". People who otherwise used to have no business getting rich were now getting rich, and nothing throws society into a tizzy like threatening old rich people.
>>
Incredibly funny to see the grug tier rambling ITT like steampunk doesn't have the most straightforward path to the punk part if you would bother to take Fuentes' and the Heritage Foundation's cocks out of your cocks for even a single minute and look at the history of the 19th century beyond your psychosexual race war fantasies.

>>97230255
>Most modern power plants (Nuclear, Coal, Natural Gas, etc.) are in actuality giant steam engines turning electric motors in order to generate electricity.
Yeah that's what I meant. You want to keep the whole steam engine aesthetic, but replace the heat source with something that can more realistically power those typical steampunk mech and airship contraption instead of coal. IDK maybe it's just my autism but I find it kinda silly when you have some humongous coal powered machine that would obviously need a whole coal collier pullled up to it at all times for fuel.

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Winter Gloom Edition

Previously on /slop/: >>97227237

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator

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>>97246977
What's with the sweat & dirt & armpits, anon? Are you okay?
>>
>>97246937
I'm okay with the cold as long as there's no snow, but it's been awfully warm for christmas
>>
>>97247332
I don't usually get snow so it's not something I worry about. It's cool for a little bit but it overstays its welcome
>>
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>>97245695
>>97246067
I like your creation. It's great that Australia is getting some representation, especially for a way out of the way place like Coober Pedy hours from any of the major cities like Adelaide.
On a related note, perhaps you'd be curious about Yandina, an old town in the Sunshine Coast about a couple hours north of Brisbane that is famous for for attractions like The Ginger Factory (think of the Buderim Ginger brand). Definitely worth the visit. I was up at Yandina for my sister's wedding just over a month ago.
>>
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The /btg/ is dead! Long live the /btg/!

Now I have a BattleMech too, ho, ho, ho! Special Christmas Edition

Previous Thread: >>97217175

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97247960
That would make sense but chaff pods are additional equipment "invented" in the 3060's, so probably not.
The basic countermeasure suite for pretty much any combat vehicle in BT, going by how hyped up the ECM is, should include smoke and chaff launchers, dazzlers and radio jammers, but only radio jammers are presumably part of the basic ECM package. AMS also really shouldn't be lostech, it should be something that almost every mech has at least one of.
>>
>>97247994
ams probably requires pretty advanced electronics and stuff for the targeting and tracking id guess that needs maintenance and servicing not available in succ wars
>>
>>97247969
Wouldn't mech lights also be kind of the same thing? They're not on the record sheet, but your mech can turn on their lights to see in the dark.
>>
>>97248001
Going by our universe, it's not quite as advanced as that needed for the industrial production and field maintenance of military grade fusion engines.
>>
>>97248012
NTA, but it might be the computer parts and threat recognition software/hardware combined with enough shielding to not be affected by the generic ECM present on a battlefield. Comstar also might have also sabotaged attempts at recreating the technology whenever there was a chance of it developing.

How is it? Looks bretty fun
>>
>>97247524
Not sure about refueled but slapping random shit on old hotwheels is peak
>>
Is it car lesbians 2.0?
>>
>>97247524
It's fun.
>>97247529
Refuelled adds all of the free expansion content and errata, alongside a couple of other new things. Essentially 2E
>>
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Making cars is fun as shit even if I never get to play
>>
>>97247771
The Freddy Kreug-car

Why did GW make them chicken nuggets instead of just putting the crotch at the knee like real life exoskeletons?

https://www.youtube.com/shorts/EC33gaqQKSI?feature=share
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>>97246669
>No it doesnt
Yes, it does.
>You would have to amputate the pilots legs to make them fit in those legs-
No, you wouldn't.
>>
>>97247606
sorry bud, even accounting for the wider hips and flexibility of women this cannot be accommodated by any human anatomy
>>
>>97247726
Ah, but it can, the same way you can fit space marines into their armor. Canon says you can, and no amount of redlining will change it.
>>
>>97247811
what kind of retard logic is this? why cant you just admit the model is badly designed and looks dumb because of it?
>>
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>>97245552
I want to know who in their fucking design team decided to make ANOTHER god damned Imperial baby carrier. You could maybe get away with an Ork baby carrier like a warboss with a grot strapped to his chest, or a chaos chosen with a mutated thing growing from their torso. But Sisters of all factions? Come on mate.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97244819
>So you can blame Wizardry
Japan is pure video game Fantasy. Though to be fair in the olden days their takes were a lot more traditional. Jun Suemi looks like he could have had his worked slapped on any western novel. I really wonder how we got from here to were we are.
>>
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>>97217788
>>97218172
>>97218359
>>97219513
>>97224021
Gandalf was only a fifth level magic-user,
>>
Ultimately, I think 'magic' works better on a crafting basis.

Your magic is object based. You know how to evoke the object. You know it's construction. You know how to build them. It's not like a gun where a literal ape can figure it out with some trouble. This is exclusive and even illicit knowledge. Rather than a book of spells, you have a bunch of different charms on your person or under your clothes you have to select for the situation. Requires forward thinking without horrific book keeping. Once you make your doodad, it's yours. While also being something you can remove from the character if necessary for any reason. Itemizing the magic caster makes them generally easier to design and balance. If you still want to make your end game spells, well, tell the GM you want to go on a quest to make a star you can make a wish on.

Also I never really fell out of love with Morrowind's enchanting system. It just hits all the right design points no, anon, it's alchemy that let you jailbreak the system in particular. not enchanting. and flipping through your aresnal of trinkets and charms has a nice feel to it.

Maybe it's that the foundation is more comprehensible than nebulous I WIGGLE MY FINGERS magic.
>>
>>97247909
One thing I've noticed is that DnD is criminally shit at making you understand the scale of what your character is capable of. A 5th level character in any edition is basically hitting the lower end of super hero territory. Any real world human is creatable (in 3.5 at least) as no more than a 2nd level character at most, and even then it's more like they're going to be an 'expert' classed individual. Not PC classes. It doesn't take many skill ranks to match any real world effort if you slap on circumstantial bonuses too (having a lab and a team to help you for instance) and focusing on only the one thing to begin with.

There's an old article going in to much more exhaustive detail, but ultimately it doesn't solve the issue. You don't FEEL super competent or powerful, do you? No.
>>
>>97247948
i have the inverse feeling, i think. take the Thief class in AD&D and B/X D&D: just by BEING a Thief, at level 1 you can CLIMB SHEER SURFACES with a 85-87% (edition-dependent) chance of success. i suppose in 3.x terms that's a 'supernatural ability'.

people bemoan older editions because 'oh i only get one spell a day? boohoo.' but look at how cantrips were introduced: x/day, rare/weak damaging spells. now look at them: they're your infinite attack spells.

honestly i do get the feeling what scale a character is at in the old rules. it might not be mechanically balanced in some mathematical sense (lord knows it isn't) but it's easy to look at a magic-user's spell list and you immediately know what he CAN do. in fact that's the easiest class to determine that.

plus there's power that isn't measured in damage and spells. fighters getting castles, thieves getting dens. or hell, you all pitch in for a boat. boats are pretty powerful.

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Recently I was thinking about alternative combat systems.

I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsing


So I started thinking.
For example what if the combat somehow involves cups and balls?

Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?

There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?

What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory?

What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.

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>>97243134
>>Each toss is still a discrete event
>?????
When you remove a Jenga block from a tower, the removal of that block affects every subsequent removal.
>>so it doesn't have a linearity the way there is with Dread.
>???????????
The Jenga tower is going to fall. That is factually inevitable. Technically, if improbably, you could roll a d20 a million times in a row and never get less than 10, but Jenga will eventually reach a point at which it is impossible to remove a block without bringing down the tower. It will likely fall earlier than that, though, due to a combination of factors including which block you're removing and which ones have previously been removed.
>What is the difference between
There isn't one--that's my point. As a simple substitution, the ball-and-cup wouldn't add any mechanical tension that isn't already present in rolling a die. Your vague platitudes that people would care more about the result have more to do with GMing style than with the physical method discussed.

>>97243938
>I think it might work to model the feeling of combat. Aiming for weak spots, and so on.
See, this is the first actual suggestion that presents any advantage to the beer pong over dice. Different cups of different sizes, at different distances from the player, could be used to deal more or less damage to an opponent. You'd have your easy, all-but-certain options that you'd need more of, or you could go for the ones you're more likely to cock up but would significantly shorten the duration of the combat. While this could be achieved with dice simply by changing target number, a pin-the-tail-on-the-donkey board with cups arranged on it could be more evocative in certain games--though it does carry the slight disadvantage that all relevant information would have to be presented to the players up front, rather than any of it remaining hidden.
>>
>>97239642
>This is not even a coherent idea
You got that right, sister
>>
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>>97239642
The idea is cool, in the same way motion controls are.
They COULD actually improve a real life skill, but that means at least minor physical exertion. Given the mindset of most people in Tabaletop games, it's going to fail.

If I wanted to improve myself I wouldn't be playing a tabletop game. They are leisure. And trying to sneak in actual effort, be it ever so trivial, will result in disappointment.

I know everyone here is gigachad, but be honest for a second and look at the average tabletop gamer. If they had even the slightest will to change they would've long ago.
>>
...so is the gag here that OP is upset he had to solve a puzzle, instead of just rolling an 'Intelligence check'?
>>
>>97244751
>You got that right, sister
???
The thread was about other people bringing other systems that are like this.

Clearly /tg/ is a total failure, back to your mass produced corporate D&D slop consumeroid!

>>This is not even a coherent idea
WTF did you expect?
I did have the idea and I wanted to see anything relate to the subject before trying this with my game group.

Clearly /tg/ is useless.

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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
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>>97242806
Sounds interesting, may be worth searching the archives for a reference. I'm sure someone has faced something like this before.
>>
>>97243374
>I thought you were working for the government?
I am, sorry if the way I worded the sentence led to any confusion. Like, best case scenario if they find me out they press-gang me into service and ya know at Net0 we get a LOT of negative stuff about the feds.

>>97243514
We'd considered shallows but that puts us near the shore which makes it easier to spot our duel with the eldritch horror. The pack ice plan is insane, but we're hunters, so we already do insane things. If we can drag it to the surface and get it stuck in the pack, it's trapped and we can blast it to death at our leisure, but we could also find ourselves stuck in the pack or even crushed and stranded.
>>
https://archive.org/details/occultlaboratory00hunt_0/page/81
https://sussexfolktalecentre.org/wp-content/uploads/Gwyn-ap-Nudd.pdf#page=11
http://www.flickr.com/photos/balliolarchivist/sets/72157633033706125/
30v
https://archive.org/details/descriptionofwes0000mart/page/178
https://archive.org/details/holygreyhoundgui0000schm/page/6
https://gallica.bnf.fr/ark:/12148/btv1b90671845/f294.zoom
>>
>>97245407
Get an ROV down there to poke the kraken!
>>
>>97245407
If you do go the harpoon route to drag the kraken to the pack ice, would it be feasible to send an electric current through the line? My knowledge on electricity in cold water is a little spotty, but it couldn't hurt to stun the kraken. Alongside dousing the would-be harpoon in tranquilizers to maybe hide injury too.

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Christmas Edition

>Previous thread:
>>97173638

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ

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>>97242386
I dont think BFG players hate the design. I think the Imperial, Chaos and Eldar designs were well recieved. Orcs maybe was seen as metal blobs.
>>
Are any of the status items even worth getting in necromunda? I don't really rate any of them as being better than just buying better guns
>>
>>97247022
You'll cap on weapon slots eventually. Furs and raiments are useful. But the most popular status items are the skulls, because building them is fun.
>>
Anyone got Hall of the Ancients?
>>
>>97247825
https://litter.catbox.moe/7kchkzhvyswcbrht.pdf

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97247904
Every time a kill is scored by an azeb, you have to add a virgin to the retinue, yes, their model is on the table.
>>
>>97247929
Pass, anon, you get your virgins in Heaven, not on Earth.
>>
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I saw some Napoleonic stuff and felt inspired.
If I made a dirge warband would it be pushing the boat out of I made it Napoleonic themed? Like the leader is a undead general on a horse, etc, since dirge actually is allowed to give zombies guns and they even get a "canon" it seems like it could be fun to make for, but is it too far off the setting of the game?
>>
>>97247943
>Like the leader is a undead general on a horse
Sounds metal, do it.
>>
>>97246088
What are they armed with?

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Aura of Despondency edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>97247865
You could’ve had a V8, with 8 essential vitamins and nutrients
>>
>TQ
I've been feeling it hard
>>
>tq

i bought into pauper and legacy and now i'm stuck with two formats that i lose in


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