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The /btg/ is dead! Long live the /btg/!

Tex Talks edition
https://www.youtube.com/watch?v=38cHV-lZCXI

Previous Thread: >>97267187

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

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>>97287450
It's more the indiscriminate destruction of civilian infrastructure part. The same ban on nukes also banned deliberately fighting in or shooting at civilian stuff, and the gentlemans agreement to not nuke each other also generally included not destroying too much civilian stuff.
>>
>>97287463
But if it's an heiress then one of the two or three spies trying to seduce her might be a dude instead of a femme fatale.
>>
>>97287463
Writer guy here: I'm making it an heiress. The merc will also be a woman and I'm making them be lesbian about each other, but in a lowkey way where they can both sense attraction but won't do anything about it till the Plot resolves.

>>97287471
The spies are also all femme fatales
>>
Speaking of mercenaries going to fancy events, what are the common solutions for finding a dress uniform? Get SLDF dress greens without the actual SLDF patches?
>>
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>>97287500
Here's some gibberish from field manual mercenaries written by someone who hasn't thought about whether clothing or metric tons of missiles cost more.

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New Year's Eve Samba edition

Previous >>97216789

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97287337
Maybe. With Xeno giving you a memory On Play if you have a card to discard I'm hesitant about letting you play him for free, and BT21 Zenith also letting you potentially play another Vemmon from the top of your deck I'm also concerned about getting to chain a free Tamer play into another free Tamer play (even if the chances are low). But I do recognize that the deck not getting any free Tamer plays at all is a bit of a weakness.
>>
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>>97287478
Finally I can remove gotsu. 4 of for me.
>>
Anyone else feel like the game has gotten too fast? You set up your wombo combo and win or your opponent does the same. There just doesn't seem to be counter-play in most games IMO
>>
>>97287499
>If this digimon would leave the field by punching your opponent in the face it does not leave.
:)

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Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle.

If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
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>>97283835
See >>97232339
>>
>>97283872
No anon, it does not say "buzzword of choice" in that post. You should get your eyes checked.
>>
>>97283877
If you want to split hairs so much you're free to shave my balls.
>>
>>97283794
>That said OP is a midwit on his best day for using the term "3aboo" unironically and refusing to acknowledge the obvious martial/caster disparity.
OP didn't say any of that, did you even read the fucking OP? Here, I'll link it for you, dumbass: >>97232246
>>
>>97285309
Took you five hours to figure out a comeback and it's basically just "Ok you're right but fuck you". Why are narcissists so dumb?

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Sheev I'm NJO edition

Previous: >>97217145

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97286936
True, I should have added that he needs gribblies of some sort to not JUST be a space bunneh
>>
>>97286841
Old Marvel comics are as corny as you can get, and it's Star Wars we're talking about. How did you not hear about Jaxxon before?

Also once you're done come back and tell us if there's anything salvageable in those comics.
>>
>>97267369
>>97267387
>>97267519
The woman in the picture is too well fed for Ventress. Her near death gaunt features are a big part of her appearance. that's what looks wrong.
>>
>>97287456
what? I think you're trying to apply features from TCW artstyle into a realistic depiction

dooku doesn't have a beard that looks like the front of a train in live action afterall, so ventress wouldn't look like a stick, she'd just be thin and mostly athletic (as thats a point brought up in dark disciple)
>>
>>97287502
Personally I think she looks barrel-chested compared to how Ventress should. Arms, shoulders, the whole upper torso too thick

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>gm said no theatrics or monologues
>two guys leave
Is not being too loud that difficult for some of you?
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>>97286658
I don't understand why people who just want to fight dont just go play a video game or something
>>
>>97286668
Or play a system with better combat
>>
>>97273433
>Hey anons wanna play a roleplaying game?
>No roleplaying tho.
> Wdym you won't play, are you guys faggots or smth?

Just play monopoly at this point.
>>
>>97286679
OP didn't mention a system. You're suffering from phantom dnd syndrome. Many such cases.
>>
>>97286716
OP didn't say he was playing a roleplaying game.

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A thread for talking about players doing dumb shit and acting like retards.

>Be me
>Running short campaigns for new groups at the LGS
>Players are all tasked with defending some random hamlet in a backwater province from bandits that are planning to sack it and haul everyone off into slavery
>First group is (rightly) terrified of a fair fight
>Lures the bandits into an ambush by getting help from a neighboring village
>raid their camp after they retreat and destroy the group
>Second group tries brute force
>Roll up on the bandit camp directly and alone
>Talk their way into meeting with the leader when they rushed him
>Catch him offguard
>Are also playing optimized characters
>Slaughter him and his guards and convince half of the bandit group to work for them, rest scatter
>The third group

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>>97284515
Do you have any stories about things that did happen then, anon?
>>
>>97284553
kill yourself nigger. dmed plenty of game before and after that and didnt have that issue try again
>>
>>97284515
>This didn't happen
>This isn't entertaining

Most things that happen aren't funny, they just happen
>>
>>97285454
>dmed plenty of game before
It's called being given a fair chance, anon.
>>
>>97286664
If it didn't happen, which it didn't, it should at least be funny. You're so retarded you can't even come up with an entertaining fake story.

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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>>97287245
Gundam is the better franchise.
>>
>>97287265
I don't care about either IP, I'm just talking games.

Gundam is like pathetically bad, it's really crazy its getting a set 3 and people are hyped.
>>
>>97287202
>Got a deck list? I'll take a general strategy if you don't want to give me a 1:1
I'm more familiar with Shobu era, so I can suggest a mono light deck you can mess around with:
4x Holy Awe
4x La Ura Giga, Sky Guardian
4x Ladia Bale, the Inspirational
4x Larba Geer, the Immaculate
2x Lightning Charger
2x Mist Rias, Sonic Guardian
4x Protective Force
4x Reso Pacos, Clear Sky Guardian
4x Snork La, Shrine Guardian
4x Sol Galla, Halo Guardian
4x Thrumiss, Zephyr Guardian
I suggest finding an alternative for Thrumiss if you plan to play a bit past DM-08.
>>
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>>97287293
>mono light
Makes it easy for me thanks anon.

>I suggest finding an alternative for Thrumiss if you plan to play a bit past DM-08.
If I'm not playing a format I try to keep to a power level to have fun. Highs or lows doesn't bother me I'm a fan either way.

What's your colors anyhow?

I have damn near no Light Civilization artwork that's wild.
>>
>>97287411
>If I'm not playing a format I try to keep to a power level to have fun. Highs or lows doesn't bother me I'm a fan either way.
That's okay, anon.
It's just a personal preference of my to play something else in place of Thrumiss. To be clear, it's not an unplayable or overpowered card by any measure.

>What's your colors anyhow?
I'm a big fan of running Darkness Civ, but I do mess around with other stuff all the time (like F/N/D survivor decks). One of the best things about Duel Masters ending so soon in the west is that it left a lot of the game is still unexplored. You can still get a lot of mileage out of experimenting and messing around with deck list from current tournament events to just having fun with friends. It's really cool that people are still playing and supporting this game in the west.

https://www.youtube.com/watch?v=3_nrUgmPBfI
https://www.youtube.com/watch?v=nI1G0E-YKxw

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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>97287040
Sorry, I should have clarified better that I would not be running ALL of seasons 8-12 but using them as guidelines and idea resources to run the short campaign. As for how long, I was thinking maybe from levels 1 to 5. Some of the players are major skeptics to the systems (one player in particular) but they have agreed that if I were to run they would play but only for a short campaign to get a feel for how the system works and whether "it's as bad as people say" basically.
>>
>>97287089
You do multiple ~15 min quick fights more for power fantasy and resource attrition. Blasting through a small pack of weak mooks with at-wills and maybe an encounter power lets the PCs feel strong while giving them a few nicks and bruises to eat away the their healing surges. This actually heightens feelings of progression and they also give bigger fights a greater sense of gravitas and grandeur compared to every fight being a 1+ hour tactical slog.
>>
>>97287194
>resource attrition
That only works if you prevent them from resting between fights. Otherwise all they're realistically losing is a couple healing surges which is incredibly marginal.
>>
>>97287218
As long as they are not trying to take long rests the minor healing surge attrition/rationing is the point. The idea is to get about 6 different encounters in between long rests rather than the 1 or 2 fights per long rest rhythm that 4e usually ended up with.
>>
>>97286976
>So, with 4e being in a small renaissance
You're like half a year late, anon. The little revival period ended in September.

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Let's say your party plays as human colonists on another world. Everything outside your settlement is hostile and wants to kill you, including the indigenous population of humanoid aliens. But there's also potential to win great wealth by discovering new resources to be exploited. What would you do in such a setting? What system would you use to run such a game?
>>
also the atmosphere is toxic so you can't go outside without a mask
>>
>>97286481
so basically Sid Meyer's Alpha Centauri
>>
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>>97286239
>aliums what do?
Violence.
Space colonization in the setup you describe and are basing it on are very chain of command oriented so don't suit well to most classic ttrpg modes of play where the players are directing their own fates. So either something with settlement building like if someone made a based version of The Quiet Year instead of a lame version, Kingdom if there's exactly 3 players and we're all cool, maybe that PBTA about space colonies or the real answer, use 3:16 Carnage and ham it up.
>>97286488
>humanoid aliens
>alpha centauri
Getting BossBabyMeme vibes.

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What are some fantasy and sci-fi movies you should watch to inspire your games and players?
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>>
I'd recommend the first Deathstalker. AND DEATHSTALKER TOO!
>>
>>97279981
Ninja Scroll
Vampire Hunter D: Bloodlust
Highlander: The Search for Vengeance
Sword of the Stranger
>>
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>>97279981
Bubblegum Crisis actually had it's own role playing game. I never had the chance to play it but one guy at my local comic shop was a fan of it
>>
>>97279547
Then you've filtered yourself out of a great watch.
>>
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some fine movies itt. here's some more:

Plastic Little
Legend of Lemnear
Urotsukidôji: Legend of the Overfiend
Words Worth
Interspecies Reviewers
Salò, or the 120 Days of Sodom (beware...)

Ok maybe i should post some that are not about sex and rape, so here we go:

Lone Wolf and Cub
Paths of Glory
Castle in the Spider Web Forest
Oldboy

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97262919
half of all mecha content is pve video games, whats your point?
>>
>>97283697
Most of all mecha content is a boy and his robot type anime from the 70's-80's. Videogames would barely cover 10% of it, pve or otherwise, and they mostly stopped making them entirely about 10 years ago.
>>
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>>97283884
lol yeah sure okay buddy, im sure when people come in here to the mecha monday general they're thinking all about astroboy and gigantor and shit and definitely not mech warrior and armored core type shit

you got me, i concede
>>
>>97285858
Which should have really have nothing to do with lancer. Neither of those games are primarily about dismantling yucky chudstates with your epic antifa builds anyway.
>>
>>97283884
no it's not what the fuck are you on about

If you told me a few years ago that I'd be primarily using fucking Army Painter warpaints I would've called you a retard. Genuinely what a gargantuan upgrade from the old crap, can't recommend it enough
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>>97286702
okay so you are genuinely retarded, good to know. a person can spend whatever amount of time and paint mixing shit till they get the right formula or they can buy the same color thats used on the box for like, 2 dollars more than normal. Seems like a pretty easy choice to me.
>>
>>97277498
Same. When I was a newbie I had mostly Citadel like a basic baby faggot.

Tried AP 2.0 and its great, a few bucks cheaper than Citadel too.
>>
>>97278308
The effectiveness of mixing paint depends on the purity of the pigment, and miniatures paints will turn to browngreymud faster than single pigment artists paints will when mixing multiple colors.
>>
>>97287388
That's why I only ever mix two paints at a time to do wet blend gradients.
>>
>>97277739
Not really

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New Year Edition!

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>dead game
>dead thread
tough
>>
>>97287295
"What is this? Cataan?"
>>
>>97286867
>TQ
Sure, though I think any depiction of them would be pretty inevitably unsatisfactory. I personally like to think of them as some kind of a competitive omnipotent creator simulator where players create a (not real) universe, with even the most fundamental laws of said universe being malleable, with each player trying to impose their own vision on that world and with who's on the lead being determined by who currently has the biggest impact on the simulated world.
>>
>>97287416
This is is a reinvention of Dunsany's pegana.
>>
>>97287446
Okay. That does not seem particularly important. Also reinvention of Pegana would be more just saying that Games of Divinity are just actually messing with Creation.

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97283165
extended tests are a rogue trader thing and only came to dark heresy late in the system's life
>>
>>97285866
I wasn't talking about extended tests, I was talking about distance you can travel per Agi bonus as per RAW in DH core.
>>
>>97283258
Had a deep romance between the adept lead acolyte and a scum recruit he initially picked up on Iocanthos when we were running the starter adventure in the core rules. She started as an obscura addict and he just hired her. The adept character ended up saving her during the final fight and the relationship bloomed in character from there. We were a group of all dudes so it was purely an "awww bless em" between the group. Had an assassin, a psyker and me GM. They both ended up dying later but ya know, dark heresy and all that.
>>
Why do the other departments trust the Ministorum to produce important individuals via the Schola Progenium? Shouldn't they be worried that these people who are often given a lot of power would be loyal to the Ecclesiarchy first, and their new department second? Every source goes to lengths to make it clear that the Imperium isn't one big happy family, so why are the Progena the exception?
>>
>>97279044
This is why I like that Dark Heresy Genesys homebrew myself. You don't have as much crunch, but there's still a fair bit of weight to things. Genesys encumbrance I always felt struck a good balance between "number crunch" and "narrative".

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97287201
Alright so you don't have "questions", since your post only contains one question and it's a pretty retarded one at that.
>>
>>97286800
>Modern and milsim games are all about being GOOD at preparation.
You could just as well argue your character should know what he's taking
>>
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>>97287234
Count again. They're easy to find on account of the punctuation.
>>
>>97287402
I did count, that's still the only unanswered question. Seems like you're just stupid and can't handle disagreement.
>>
>>97287380
I'm not playing your Carved From Brindlewood MGS2 game.


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