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File: Jump Chain OP img.png (21 KB, 510x574)
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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
C'mon, do something
>>
>>97278849
Something.
>>
>>97278849
All I can give you is fedposting.
>>
>>97278849
Should I tie the various types of weapon scaling to perks, or should I have a while weapon creation section?
Though if weapons are their own section, I have no idea what the perks would be. The whole thing is just weapons.
>>
>>97278983
Everything in the jump is now a gun

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What are some fantasy and sci-fi movies you should watch to inspire your games and players?
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>>97278561
This post is straight up dogshit except a few Kurosawa films, mainly Hidden Fortress and Seven Samurai are great for RPG inspo.

>>97279371
That's a good one
>>
Unironically what games? What you might be watching for Monsterhearts is not what you'd watch for On Mighty Thews.
>>
Anything that had Ray Harryhausen special effects are a must.

Always full of cool adventures and are a classic for a reason.
>>
>>97279371
saw trailer
looks like shit
>>
Harakiri
trvst
>VNR

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You have to play Monopoly.
Which Monopoly do you play?
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>>97267837
>Not Galipolopoly
>>
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>>97247712
The voice version's actually pretty good, for Monopoly at least.
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>>97248955
>>
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>>97248543
I think it depends on the level of tourism. here in germany we have like twenty city/region specific monopoly games even for cities with just 120k inhabitants
>>
>>97248543
You can get custom-made monopoly boards for specific areas. There's tons for small towns/counties/locations in the states

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Flaming edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97279610
We already had Zhalfir, wouldn't mind new set.
>>
>>97279601
Thunder Junction should have had Archons instead.
>>
>>97279617
It is literally Zhalfir. The five suns are Mirrodin's it got from after the Phyrexian switch.
>>
>>97279632
I just said it. But it's not Wakanda. Wakanda is from Marvel.
>>
>>97279635
Don't worry they'll steal a lot of stuff from Wakanda to make it more palatable to the audience.

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97250544
>"How do you do Ace Customs? Are there any? Do they have improved performance, or are the exact same as other mechs with a different finish?"
It's actually pretty simple to do if you want - mech provides and upper limit on how many actions, speed, dodge and so on you can pull out. Pilot provides the skills. And the result of pilot getting into the mech is worst of the two stats.

Let's say we have mech:
4 arms with weapons
5 speed

Pilot:
Weapons 1
Piloting 2

As a result you get a mech with 4 weapons only one of which could be used per turn and mech can move up to 5 but turn only 2 times during the turn due to pilot's limited skills not being able to keep up with mech speed.
Add that Weapons(plus weapon special rules) and Piloting(or speed if lower) determine chances to hit and dodge.


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>>
>>97275740

I also liked how GQuuux made all the borderline X-Men newtype nonsense we got up to in Zeonquest seem reasonable and understated.
>>
>>97226443
Don't think so, but you might be able to just build Roadstrikers from scratch. Or maybe use the ATs from the Votoms Fuzion book. I think Old SilCore is similar enough to Mektons Interlock that you could just consider using HG 2e.
>>
>>97250215
Looks fun. Curious to know how 4e runs. I get the feeling it's easier to play than it is to read. Also I'm itching for that St. Vincent material for HG 4e. Might be my favorite TN era conceptually but there's not too much on it.
>>
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>>97279232
>I get the feeling it's easier to play than it is to read.
This is very much true. The rulebook itself is needlessly bloated and written in a cumbersome manner, but the core system itself really is simple when it comes down to it.
The real tricky part is keeping track of various 'side' rules that are hidden away in various paragraphs.

Though I played it with some simplification to the damage system as well, since the default one is pants-on-head retarded.

> Also I'm itching for that St. Vincent material for HG 4e
Same. The new stuff they've added like the Oasis Depths module sounds awesome.

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How would you implement undead PCs in a game, in a way that feels flavorful and meaningfully different from regular PCs?
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>>97255834
>How would you implement undead PCs in a game

Just dont.
Solves your whole issue.
>>
>>97255944
>that's an extreme threat to the fun of the game if your PCs are supposed to be undead
There are campaigns for players to all be dragons. I daresay it's uncreative to say that giving your PCs a weird powerset closes more doors than it opens.
What about giving quests where other adventurers would be fucked but the undead PCs have an edge? Maybe an area with a shit ton of Gazers or something that would be a high-level challenge for normal players but is low-level to your undeads, and that is what makes them special and puts them in the right place at the right time for other events?
>>
>>97255834
Replace their race's strongest trait with the following:
"Undead Fortitude: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't do so again until you finish a Long Rest."
If you want to do more, you can give them disadvantage on Persuation checks and advantage on intimidation checks.
If you want it more realistic and the group is fine with it, have all npcs want to kill the character on sight unless he's disguising his undead status.
>>
>>97255834
No need. Players choose whatever abilities make sense, just like for any character.
>>
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Sigil & Shadow has rules for ghost PCs.
They can temporarily manifest themselves in a physical realm with magic and utilize cracks in reality for longer crossovers with limitation that they can only linger until the next sunset or sunrise before needing to go back to ghost realm the same way they came, and spells they cast affect the physical realm even if they are not manifesting themselves. They are wearing gear and carrying equipment they had on death, and there are some special rules on how ephemeral variations of items function. One of the perks of being a ghost is that they can never lose any items, even if they are ripped from them supernaturally they just reappear on them later. A lot of supernatural enemies exist simultaneously in the physical world and the ghost world and they also face malevolent spirits there, so they are by no means safe in "invisible" ghost forms.

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Thoughts on moths?
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>>97276734
Haven't used them much, they were a more frequent meme monster in the earl 2020s. They're sort of creepy looking if you've never been outside and don't have any specifically innate power or horror to them so there's not much to work with other than making them quiet weirdos.
>>
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>>97276734
Judgmental.
>>
One of our games has them as an antagonist of sorts.
Since the setting has fate spiders wielding threads of fate, there's an opposing (dragon)moth entities that eat the threads of fate. Very much a Creation vs Destruction theming.
Them being an enemy of creation hasn't stopped the party from managing to snag one as a companion, because of course (to the frustration of the fate spider character, but not their player).
Also easy enough to do a Law vs Chaos aspect, and have them represent breaking free from the shackles of fate, or a hero burning brightly before being consumed.
>>
Funfact: OG Mothman didn't really have much "moth" about it.
>>
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>>97276734
Sex. With moths.

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The /btg/ is dead! Long live the /btg/!

Scratch one Cameron boat edition

Previous Thread: >>97249401

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97274834
Awesome, very based video. Love the commentary on the Reunification War.
>>
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>>97279088
Happy new year to you, Anon, and LONG LIVE THE GENERAL!
>>
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>>97279557
Hear, hear!

To /btg/!
>>
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>>97274834
>>97279555
>when the 18 month Special Military Operation to conquer the Periphery lasts 20 years
>>
>>97278832
At this point he hates everyone because his amazing alt-universe box became at best an NPC accessory to Aces that swept it under the rug. In any other scenario the only time someone would use the gothic rule book during a game is to stop the table from rocking.

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Redneck Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: Which artists do you think drew the best elves?
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>>97279269
we also neuter and spay them if we care, so maybe elves should neuter and spay humans
>puberty is terrible we shouldn't force those poor humans through such a mentally taxing event
breed the ones they like with other high class individuals, turn them into pets, maybe some elven societies regard them as food while other elves find the mere notion barbaric?
maybe breed them to have desirable traits and turn genetic defects into a sign of pedigree?
>>
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>>97279522
>Elf Viet Cong fighting dwarfs
Now, would the dwarfs be Americans or French?
>>
>>97279578
>french dwarfs
barf
>>
>>97279578
Chinese

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ive never made a custom card before, how did I do?
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>>
>>97275426
Why is the text so tiny? Also, Why Man-Kind?
>>
>>97279023
Make it 1WB and 1/3. Vigilance and First Strike. I would try to word the first ability like it gains indest and deathtouch if it's attacking alone. Blocking doesn't fit NV flavor or MtG color theory. If you want the +1/+1 counters, that's fine.

As-is it's too slow for any real play, but 3 CMC would be OP with both abilities. Refine the abilities like I suggest and I think it could work.
>>
>>97279580
I like this a lot, but legendaries with a name and title only say the name in rule text.
>>
>>97279599
Good to know. Thanks. I'll have it fixed.
>>
>>97279580
>>97279618
Those are skins, not custom.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>
>>97271570
Pi is exactly 3.
>>
>>97275520
The perfect circle.
>>
Magic should be cool
>>
I like when magic IS rare, and magicians usually only get few to several spells, or magic objects, pacts, etc, so as to make them unique in their backgrounds.
>>
>>97264376
As always, this is posturing storyfag/armchair designer nonsense that doesn't work with real continuous gameplay.

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>
>>97279317
man girrafs are such a dumb thing
they are all tall and long
but they cant do forrests

you are the dumb anon
>>
>>97279447
>man humans would wish they could build fortifications like a centaur and since they would make such great slaves wed obviously get them.

i think you missed a few steps there sparky
>>
>>97279558

Giraffes don't go in forests, they live in savannas.
>>
>>97276744
no
city watch
centaurs would make really good beat cops and be the go too for riot squads


the thing about centaurs is they arent normal calvalry
a horse is a pretty dumb animal
a centaur has no horse it needs to control


more over you wouldnt design a city for just humans unless you were a human ethnostate
humans would find plenty of situations where they have the advantage but its not a whole different world for them indoors.

centaur bodyguards would be top of the line unrivaled.
>>
>>97279606
yes
that is the point
they go in savannas but are entirely evolved to eat from trees
my post was to illuminate what made anons post so retarded

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>gain traction from GW losing community goodwill
>immediately start killing your own community goodwill before you even have a product fully out
What is this business strategy called?
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>>
>>97279533
>chud refers to an ethnicity of whites that were ethnically replaced
holy fuck
>>
>>97279508
Please, Dredd made fun of the fatty rights movement before it ever existed, modern leftism could never
>>
>>97279476
M'kay. There is also lore where characters kill invaders.
So that's what leftists who want to be offended can latch on to.
There truly is something for everyone in Warhammer.
People are projecting their politics on Warhammer, not the other way round.
>>
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>>97279550
Ruskies essentially destroyed all finnic peoples they came in contact with barring Estonians and us Finns and that was mostly just because they didn't have enough time to do the shit they did to the other finnic peoples.
>>
>>97279508
The difference between that and TDS is that at least before they expected the right-wingers to win the elections and govern for a couple of years before starting to hate them.

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Thoughts on this man?
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>>
>>97262703
>chubby
>>
>>97150745
Never met the man.
No opinion.
>>
>>97271601
Only good answer itt
>>
Bump
>>
>>97150745
he makes a lot of /tg/ upset, so he's probably doing the right thing

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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>>97278768
>Be paladin
>Collect coins from the public fountain
What god did you serve??? fucking Yahweh???
>>
>>97279417
What? They were just sitting there. Why wouldn't you collect abandoned money if you're a poor traveler? You've never used coins you've found on top of/under a vending machine?
>>
>>97279518
sure, but i'm a regular person and not an anointed holy warror
>>
>>97279537
Anointed holy warriors can also be broke bitches.
>>
>>97279518
Because the public fountain isn't just any abandoned money, its money people have left there for tradition. Typically people see collecting fountain coins as rude or exceptionally stingy and it would actually be reasonable to assume they ultimately belong to the state. It is definitely NOT what you expect a paragon of law and goodness to be doing.


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