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Advice for Kindred before hitting the town for New Years edition
>Previous
>>97239803
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>97251838
They definitely do. Even their own.
>>
>>97251844
What does your gnosis taste like then mage anons? And does it change depending on what flavor of tradition a mage follows?
>>
You people disgust me.
>>
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>>97251864
>t.
>>
>>97251864
A man must keep himself sane in this cesspit of IP abandonment somehow.
>t. clueless

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>
>>97250257
>interacting with NPCs
>cutting a monster into pieces and making sapient ropes out of them
>"""interacting"""
>>
>>97247426
Best solution is to make them Diegetic.
Know how in 1981 Clash of the Titans movie where it occasionally zooms out to the gods playing hungry hungry hippos with the lives of men and they comment on what rube Perseus is?
If you want Fate Points to exist in setting then have them be the interest of the gods.
Make big sacrifices? Fate Points.
Do a job that's low pay but honours someone or helps someone favoured by them? Fate Points.
Roll a pair of 20s in a row? Give them a Lady Point and when they ask what that is tell them it's a fate point from The Lady and not to ask more.
They read the Necronomicon and become a crazy cultist mainlining your dark god? Fate Points out the wazoo.
>>
>>97251080
That's how you end up with isekai-tier "Everyone is aware of the mechanics and discusses things like classes and levels openly" silliness.
>>
>>97251080
Alternatively make them semi-diegetic. Like hit points, but for heroism. Most heroes in stories have an unreasonable faith that things will work out OK. Hero Points make that true, and when they've run out it's that crisis of faith Empire Strikes Back time until the hero gets their shit together and earns more.
>>
>>97251782
Fun fact, most of that trope comes from wizardry.
look at the OVA for the OG wizardry, its right there.
>>97226914
ive wanted spellcards for BX for such a long time. i love the idea of handing out cards that have the spell description on them.

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97251054
>Complaining about opening hand rng in a trading card game
You don't belong here
>Complaining about opening hand rng in Yugioh, a game that is infamous for having enough searchers that the opening hand is more of a suggestion
You didn't play the game.
>>
>>97250263
double spirit dragon, shotgun the first if you want, but keep one of them at all times until you negate that card in GY, then you just tag him out for moonlight or lightstorm
>>
>>97251054
Thanks for outing yourself proving anon right.
>>
>>97250263
not playing sifr in Blue Eyes is insane, it's the only good thing about the archetype and costs like a nickel
>>
>>97251427
iirc note that Ultimate Spirit Dragon negate is a hard once per turn and doesn't work if you get two out simultaneously

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
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>>97251759
>the fun part is watching the pcs die
I really don't understand this mindset. I can sorta get Gygax's mindset >>97251504 because he was a very literal boomer about the game, he felt like it had to have an explicit winner and loser and that it was the GM and players' jobs to be each other's opponent, and that was where the fun came from. Meanwhile comments like this, James's response, or the shit you see on the Call of Cthulhu reddit sound less like "games should be adversarial, that's what makes them fun" and more like "games should be about the GM enjoying the players' suffering". One of those is faggy but is a way some people enjoy playing games, the other is autistic sadism.

I could see playing at a table where the GM and players want to compete with each other, it could be fun if it's a group of good friends, but to go to a game where the only goal of the GM is to take a fictional shit on you and watch you wallow in it just sounds bizarre.
>>
>>97251814
You've mistaken me for someone interested in playing along with you.
Next time, score at least a 5/10.
>>
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Noticing a funny trend for older /tg/ writers to be ludicrous, comedically adversarial and powergamey towards pretty much anyone.

It's kind of like discovering a new drug before noticing the bad parts. We now know that meth has a few drawbacks, but it's funny reading stuff before they knew the dangers of getting a big weird gay nerd ego.
>>
>>97251827
Or rather, Gygax's attitude stemmed from his players doing the same.

Everyone says he tried to fuck them over but no one mentions how his buddies did the same thing, they all thought it was in good fun, so when Gygax told you to fuck over your players, he did so with the expectation that they'd be giving back as good as they got.

What you see from shit like >>97250997 >>97251684 are designers who're clearly very onesided. They want to fuck you over, but are offended and shocked at the thought of being challenged by the players, which was something Gygax encouraged.

So the designers who were faggots "because that's what Gygax did" fundamentally misunderstood Gygax's entire mentality.
>>
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>>97250997
Because 9/10 times the customers are even bigger insufferable faggots, just take a look around here and reddit. Now imagine how bad it was back when this hobby was exclusively the realm of the spergs.

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On the spectrum of rubber forehead aliens to complete starfish aliens that are made out of silica and breathe methane, where are YOU specificially comfortable with. Does there come a point where an alien becomes too weird for you to "relate" to in order to include them in your games as playable races?

Personally I am fond of aliens that look plausibly like they could have evolved in a different world and have no distinguishable lineage to earth life, even if they share some superficial features.
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>>97250503
While I'm not 100% on intelligent life being guaranteed humanoid, there are strong reasons why a bipedal body plan is the most likely to become sapient.

Large terrestrial organism are probably going to evolve to have 4 limbs because that is optimal for long range movement on relatively flat land. Two legs has severe stability issues , and 6+ legs gets extremely wasteful as body size scales up. Also, odd numbers of legs have almost no stability benefit over an even number despite being more expensive. There is also the serpentine body plan, but they aren't likely to have useful manipulators at all because anything which moves a serpentine body plan away from being a glorified tube undermines the value of being serpentine.

Aquatic or small terrestrial animals are far less likely to become sapient and form a technological civilization because the former lacks access to fire and lives in a more hostile environment, while the latter struggles from the fact that it almost certainly isn't at the top of the food chain (a serious problem for an organism that wants to form enduring communities and build up generational knowledge).

But a leg is going to struggle to be a good leg if it evolves to also be a good manipulating appendage, so once a 4 legged body plan starts to evolve into a niche where good manipulators are useful, something is going to have to evolve into a very capable manipulator. These manipulating appendages need to be reasonably strong to apply the physical force to create tools, so small weak appendages like a prehensile tongue or tail probably aren't going to cut it (not to mention that a manipulator without something akin to digits kind of sucks). Given how difficult it is for organisms to add new things to their body plan, this means that the only practical way forward is to evolve arms from a couple of their legs.

Bio-mechanical realities push a bipedal body plan as the defacto optimal sapient configuration.
>>
>>97251832
>Well it is optimal since we have four limbs and are bipeds
>More limbs is more expensive (they say on a planet where there are lifeforms with 100+ legs)
>Small sapients are less likely (ignore the crows, eusocial insects and rats)
>Thinking being a hebivore or prey animal is a major factor, even as pigs and elephants have shown considerable intelligence
>Forgetting our own tactile appendages formed from co-evolution with tool use across hundreds of thousands of millennia and that it any intelligent life would see similar evolution of more granular, tacticle prehensile appendages even if it started as a trunk or tongue
>Phyla locking invoked, ignoring how that actually means more alien designs are likelier due evolution to being unable to simply revise to the 'good shape'
>Local environmental conditions changing what thrives more (high oxygen led to bigger arthropods, for instance)
While it is true there will be convergent evolution, it still is unreasonable to think it to the extent you would get star trek humanoids. Maybe a biped plurality (not even human in shape mind you) but I struggle to believe it'd be anything past that given how our own bipedalism was a nightmare to evolve.
>>
>This is too energy intensive, it cant exist
>>
So mannyyy limbs, these have to be fake
>>
>What, all those specialized suckers with multiple functions to them? Think of the metabolism budget, get rid of them!

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Winter Gloom Edition

Previously on /slop/: >>97227237

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator

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>>97251390
>Conquistador vampires is such an awesome idea.
>>
>>97251556
Don't care. Mortal Kombat/Heroscape action packed kitchen sink shit is still top tier. I dont care if you dont like mystic kungfu
>>
>>97251586
Catholic Conquistadors slaying Aztec vampires & shapeshifter would be kino
>>
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>>97251802
Despite Aztecs being a top 10 most evil real life civilization of all time that isn't allowed in current year because of skin color, friend
>>
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>>97251802
>>97251826

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I refuse to believe Halo Flashpoint is even a 10th as successful as Mantic claims. In terms of online, easy to find metrics it has:

3100 people as part of its sub(P)reddit.
2100 or so people as part of Facebook Groups.
No one discussing it on Twitter gets many likes/comments/retweets.
No one big or well known talks about/plays it on Youtube.

Yet it's one of the fastest growing and more popular tabletop games to come out recently?
I don't buy it.
I don't hate the system, but I am baffled by Mantic's ability to get away with lying about how successful this game is.
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>>97236626
I think you’re underestimating how low a bar to clear it is to be the fastest growing.
>>
>>97248141
Too bad the complexity gatekeeps the scrubs
>>
>>97247397
https://www.manticgames.com/halo-flashpoint/halo-flashpoint-digital-pdf-the-rulebook-free/
>>
>>97243625
Its not that popular in most flgs (yet).
Nothing for brick n mortar shops to sell yet
>>
I think a bunch of people bought it and then never bothered painting it. I have a fucking box because my friend bought one and then realized he didn't wanna work on it or play it so he just gave it to me.

Holiday Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What are some of the best gifts to give elf-lovers? What gifts would you give to lovers of other races/species/ancestries/whatever?
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>>97251540
*fatter
>>
>>97231538
It's simple: vampiric humans attaining the traits of elves are not only doing so in an unnatural manner, they aren't supposed to have those traits at all. Hence, a vampire is a bastardized elf.
>>
>>97251623
Mind if I steal that idea and mix it up with other ideas for my setting?
>>
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>>97251638
Go for it.
>>
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I like Laurana

Why did GW make them chicken nuggets instead of just putting the crotch at the knee like real life exoskeletons?

https://www.youtube.com/shorts/EC33gaqQKSI?feature=share
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>>97245552
I dont really understand your question, but the answer is probably "it's easier/cheaper/more efficient to make the platic minis that the retards will buy regardless"
It's the standard GW answer
>>
>>97249656
They're phasing out titty armor
>>
>>97251603
TRVKE
>>
>>97249647
I didn't "imply" anything. Warhammer has a proud tradition of armor that makes no fucking sense. Go cry about it.
>>
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>>97251649
the latest sob models have titty armor

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You should ALWAYS cheese every encounter. If you EVER end up in a situation that even remotely resembles a fair fight, just run away and wait until you can rig the situation to your favor.

Use your fucking brain. Even if it is highly improbable for you to lose a given fight, statistically speaking, you'll still eventually croak if you keep taking those bets. Don't leave it up to chance. It's easier than you might think, you just need to use your noggin. It's not a video game. You can do whatever the fuck you want.

Just the other night my party ran into a melee monster in a narrow ass room that they for some reason decided to ram their dicks into until someone died. When I suggested that we retreat for a bit and lure it into the room with the big ass statues so we can all just climb them and shoot it to death, they looked at me like I just escaped from the looney bin. They all died of course.
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>>97250948
I like combat-as-war too, but if you listen to the actuarial tables too much you'll end up becoming a farmer instead of an adventurer.
>>
>>97250948
Wouldn't it be simpler to just start every encounter by saying "Cheesed to meet you"?
>>
>>97251045
It's a rational, if maladaptive, response to munchkin bullshit.
The correct response is to remove the munchkin from the table and continue playing with the people who are participating in good faith with the conceits of tabletop adventure RPGs.
>>
>>97251045
From my experience, most character deaths come from the GM underestimating just how dangerous a monster (or their environment) actually is.
>>
>>97250948
The GM will just ramp up the encounter difficulty if you do that, leaving you back where you started. Except now you don't have any wiggle room and MUST minmax each fight.

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maps and mapmaking. more specifically, there's something that's been bothering me for a while now. There are endless skirmish-scale settlement-scale and topographic-scale square grid mapmaking tools online, and that's great.
There's plenty of topography-scale hexgrid mapmakers too, presumably because of D&D's ancient use of hexgrids for overland travel. and that's great too.
There arent many hexmakers ive found for settlement scale maps, but i've had some luck torturing them out of the battletech mapmaker in the megamek software, or other videogames that generously offer to print the output
but
for the life of me i cannot find a decent skirmish-scale hexgrid mapmaker. i must have tried a dozen programs by now, but the ones that offer hexgrids are either borderline unuseable or just put a hexagonal overlay over a square grid. it's ridiculous that after decades of computer tools for TTRPGS the best i've found is GIMP where i have to draw the damn things by hand. Not to mention the endless enshitification of google makes it harder and harder to find niche programs to match what i need.

what are you anons using to create your maps?
do you know of any decent skirmish-scale hexmappers (that are free, or at least worth the price)?
what do you think of maps in general, do you even use them?

i'll share any spare maps i have within the size limit to get the ball rolling
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i kinda wanted to make a dungeoneering thread thats about discussing level design that falls under the purview of /tg/. like who here know what the 5 room dungeon is or jayquasing or a nestled dungeons. Also I like looking at old dungeon/map designs in classic video games. maybe talk about what makes them great or memorable be it the layout or the enemies or puzzles or set dressing I think it could be interesting. I'll start with something alot of people are familiar with but never give it its flowers just because the fights were meh (even though it has the best mini boss in all of zelda) but honestly I really liked exploring this place. solving the water puzzles and finding hidden rooms was cool maybe a lot less back tracking but still very cool.
>>
>>97249450
ah i see. I've always liked the dungeon scrawl style, but i remember being turned off by it for some reason. maybe i got filtered

>>97249485
>of course they're trees, what was anon on about?
>but why are they on the coastline?
its not just you lmao
>>
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Maybe I'm not following.

Why not just use Inkarnate, slap a grid on, then paint in the lines with whatever you please like so (about 2 mins in inkarnate).
>>
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>>97250138
These schools of thought about dungeon design have never sat right with me.

For jayquasing/xandering, there's no structure or intent behind them. its just a list of design elements you could theoretically include to stop your dungeon being a straight line. It's useful to have an exhaustive list, but not really worth having a name for because its basically just the idea of "my dungeon shouldnt be a straight line" and from there most if not all the techniques are self-evident

The five room dungeon is "better" in that it's at least a narrative framework to inform dungeon design, but it's only perscriptive of a single design philosophy not descriptive of the full scope of potential design approaches. It's also completely useless for when you need to actually put a pen to paper.
>room 1 is the entrance, and the challenge is related to getting inside
gee thanks, i really needed help figuring that out. besides, only amateurs put traps in the first room.

then there are things like melan diagrams that lack objectivity, cannot account for backtracking, conditional paths or obstacles, and are totally uninformative to actual design.

and as a final dig, none of these touch on dynamism in dungeons. dungeon-as-an-ecosystem has been popular lately, but even something as basic as a roaming monster is ignored. these ideas are 20 years old by now and game design has advanced a lot, its time we started setting these aside and researching a unified theory of dungeon-space
>>
>>97251676
ok. i really just wanted to talk about level design in concrete way and we have a shared vocabulary for it that you are obviously familar with that we can use. I just want to talk about why good maps are good maps. Like the dungeon i made and posted here >>97247344 has wandering monsters and while not pictured stairs ladders a subfloor 3 entrances and i'm still probably going to redesign it to make the statue room bigger as there is scaffolding in there that a boss will use to hide as she throws menacingly massive mechanical monstrosities to mega murder my merry mercenaries. Dynamism and ecosytems are importat to dungeon design, not something seperate. In your opinion what are some good exmaples of dynamism in dungeons I'd love getting into it? Dungeon as an ecosystem is also awesome Dungeon Meshi did a great example of that in my opinion.

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Post amazing terrain, amazing tables, and good looking games

Rules: no slop!
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>>97201841
Nice, very based and tree-pilled.
>>
>>97251749
True. I choked my wife's conure to search while she was asleep. I hated that annoying fucker
>>
>>97251756
Holy fuck, I wouldn't have done that. Hope you're memeing and you didn't actually murder your wife's pet behind her back.
>>
>>97251794
>murder
Bro it's a bird you gaping pussy
>>
>>97213658
Trench Crusade has been a fucking mess since its very inception. Anyone with any sense will have nothing to do with it.

Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>>
>>97246444
Has anyone made a macro you press when you know you've lost that draws out the game as long as possible without conceding or forfeiting? Then you can just walk away until it's over. If you can't beat 'em might as well frustrate them into maybe quitting.
>>
>>97238715
>Very disappointing that they would rather create a new 'pseudo vintage' format instead of supporting the existing one.
I agree with the sentiment but I think you're still misunderstanding the situation a bit, turning explorer into "tournament pioneer" was feasible not just because the most important cards were already on the client, it was also because pioneer is the nonrotating format with the smallest card pool, there are only so many cards not on the client currently that could suddenly become competitive and force them to include them in a hurry, vintage isn't just the power 9 + banned legacy cards, it's the entire 30 year history of magic, the premise of turning timeless into "tournament vintage" is just completely beyond their scope

historic exists because the timing of introducing pioneer was not coordinated with the arena team and the game needed a nonrotating format to deal with rotation and timeless exists because we kept getting cards banned in historic without having anywhere else to play them, neither of these formats were created with the idea of eventually transitioning into other formats, they're just results of arena having to deal with all the stuff they keep shoving into standard sets
>>
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What deck are you using to bully Izzet Lessons?
>>
>want Rob Alexander shocks
>don't want fake retro border on cards that were never old frame in the first place
15k saved
>>
mmm i fucking love adversarial rigged algorithms. so much fucking fun to log on this game and click the play button
5 fucking opponents in a row hogging priority, there is literally zero fucking chance this happened without being rigged. i was forced to lose each game too. they find a way to hog EVERY SINGLE POSSIBLE FUCKING PRIORITY and drag a fucking 2 minute game out to 10 minutes several games in a row and i never had a chance to win any of them, it's a fucking humiliation ritual. fuck the jewish retards who made this game. i hope they all get cancer and die early

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What kind of fantasy monsters are you into? I like original abominations, standard humanoids/mythological creatures/giant animals are boring to me.
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>>97249160
>You can easily draw a line to traditional games by talking about actual games, or playing games, instead of just things you can maybe potentially put in a game someday if you feel like it.
So. what's the point? Does it really matter if they add "in [X game]" to their OP, just so you can switch troll hats and start complaining about them making a thread not in a specific general?
You're begging people to do something they could easily do that adds nothing to their thread (and limits the audience it can reach), and only because you're some sort of shiteating troll who wants to feel like he has power on this board.
I can't believe you're even trying to troll as if you're coming from any rational place, when it's clear how much of a dumb shitbag you are and how much you don't belong here, even as you try to act like you're the gatekeeper.
Fuck the fuck off, you slimy shit of a troll, and take your "I can't BELIEVE people would DARE discuss MONSTERS here on MY /tg/ without paying my troll toll!" bullshit, you board-killing parasite.
>>
>>97249160
Awww, poor Wilbur is still upset he can't join in.
>>
>o noez da big bad anon is calling put muh off topic bullshit so I gotta call him a TWOLL
Eat shit and die, I've already explained my case well enough for you faggots.
Enjoy impunity.
>>
>>97238062
The development of ironclad warships and battleships made of metal and iron would likely get fast-tracked in this world. Also primitive machines and war vehicles like a kind of tank carriage to push back against sizable monsters or beasts.
>>
>>97251663
It's not a debate club--it's a forum pretending to be an image board. You can contribute to them in all sorts of ways. Your choice? Complain about the topics of conversation that other people have. That only hurts the quality of conversation. That's why you're trolling, regardless of whether you "explained your case well enough."

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Thread 449: Ikemen Gabwelius Edition

Bushi-Navi EN: www.en.bushi-navi.com/
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decklog.bushiroad.com/ (JP)
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BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Trailer: https://x.com/cfvanguard_PR/status/2000909190534246745

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>>97246438
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>>97251652
you are like 5 days late anon
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>>97251747
Whoops!


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