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Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97364265
Which is why the only valid way to play BT is fluffy campaigns with a GM/umpire/moderator.
>>
>>97364600
Absolutely 100%. You don't even necessarily NEED a GM if you've got friends who are as much into the narrative of it (and someone wants to play the obvious bad guy antagonist)
>>
>>97364164
Honestly pretty ass. It's easy and better than nothing, but the company is truly horrific. And I stopped keeping up years ago but expect it only got worse. I also got banned once because we used to have a flames general and I kept larping as battlefront satirizing how pants on head greedy and stupid their idea was to make people wait 5 years to be able to play basic armies in their new edition, so jannies were mad af that their casual game was getting heat

I can't imagine bothering with it when there's just so many other half decent (not lardies) games out there. But also that is a better question for HWG who might have other answers. I also used FOW minis for alt history awg stuff
>>
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>>97365499
All I remember of it is that many casual games/tournaments devolved into tankspam lists.
>>
>>97365530
Yeah it was a shitshow because it was trying to be historical 40k and fell on its ass because of it. I did like the v4 cards and thought it streamlined what was a clunky game, but honestly, it attracted the worst kind of ahisotrical bullshit. You'd see photos of tank parking lots exploiting the rules. Just shit. I only liked to play casually where I could sprinkle in awg elements and minis. Ironically the games rules being so bad are why it is more of an awg because it sure as shit aint historical

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We have all experienced the coming and going so GMs, Players and games; and then left holding the bag too start all over again at Square One.
If and when you have to start over from scratch how and where (online) would you start I'll look for groups and games?
There has been numerous reasons that would force someone to start all over again be it scheduling, life, work, people changing.
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>>
I'd have stuck with 3.5 and not really branches out except for fate
>>
>>97359641
Hell yeah ... Hee Haw.
>>
>>97357989
>Bump to live
>Bump to stay alive
>Bump to keep on buying me
>>
>>97349305
Sexy as fuck. Cant wait for him to start doing gay porn
>>
>>97349305
Pick a game/system. Most games have a "Starter Set" that comes with the base rules, usually a module or scenario to play through, dice and pregenernated characters. You could make your own if you wanted. Get some friends tell them we are playing the scenario/module. Then run it. Usually you being the person interested you should be the one to buy and read the starter set and GM/DM the scenario. Once done if people want to keep play go buy other campaigns/scenarios/modules (a campaign is just a really long scenario/module that takes many sessions to complete) maybe pick up the "Core" rule ok for whatever system you are playing.

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Jabbering Jabberwock Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>97359447
'Dis is some good shiz.
>>
>>97359447
She is cute.
Wouldnt we see her nipples with that top? Did she tuck them under the fabric or doesnt she have nipples because reptile?
>>
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Feelin' Froggy!

https://files.catbox.moe/s02grr.png
>>
>>97364723
Kind of derpy in a cute way
>>
>>97364723
>Twerking
>Bossom
I see a tendency!

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Boss edition

>Previously in the Mortal Realms:
>>97349032

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97365519
Thanks guys, that's very helpful. The edited version looks much closer to what I'm aiming for.
>>
>>97365527
>>97365539
Meant to reply to both of you
>>
>>97365539
>>97365546
No prob. To add on to the edit, I'd also say to pick a primary light source angle and the further away an edge is from that angle, the softer the highlight it produces. Just glaze or even filter a layer black onto them until it looks right.
>>
>>97365555
Great suggestion, I was just edge highlighting/hatching without thinking about the light source
>>
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im so excited for OBR

If your campaign were a tv show, how charming would people find your character?
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>>
>fifth puckee thread shitting up the catalog
https://old.reddit.com/r/ImaginaryAssassins/comments/10n9cf7/thief_by_istvan_straban/
>>
>>97362142
Holy fuck you are an insufferable autist
>>
>>97363458
get a grip
>>
>>97353744
What an ugly artwork. Who would commission such piece of shit?
>>
>>97363857
It's a book cover for Pippa DaCosta an author.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97364986
You're absurd.
>>97365126
1e was, in a lot of ways, much closer to existing WW lines at the time. Power Combat is when things started to get more distinct. What exactly are you trying to move over?
>>
>>97365151
Just a few charms.
The rule of thumb seems to be "cut the mote costs to a ⅓, and make them last longer".
>>
>>97365318
Good to know if true. I know there is a mote to willpower to hp conversion thing out there for 2e, just a rule of thump thing to help out. For the life of me I couldn't think of where to find it though.

Same thing with all those old homebrewed devil tigers. I can find one called Amy that seems to be deleted in a lot of places but I'm still looking for the one that has a water clock inside its soul.
>>
>>97362804
>I think the incessant negativity is good because it takes that energy to make the game better. Let the dissatisfaction boil over and then turn it into something better.
how on earth is it going to do that, no one here works on the game and the one major homebrew this thread is mostly focused on mechanics over fluff
>>
>>97365529
Why would anyone here be on staff?

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>97363846
Looks great
>>
>>97361441
What the fuck man? This is exactly the issue, I always used AA and goo format with my previous printer and didn't know it could cause problems like this. I had a fucking hard time googling this because I didn't know how to describe it.
No homo but if I could I would kiss you in the mouth, thanks anon.
>>
>>97361843
>if you can just take the printed plate and put it directly into the cleaner
At this point you've slid from a cure station to a wash&cure station, which may not be entirely obvious to someone who isn't into 3D printing.

>>97362540
>they all use the same wavelength.
Some demand 385nm instead of the usual 405nm, but if we're talking Phrozen etc for "engineering" resins then they'll be quite rare.
>>
>>97363846
>FSD
recognized those models, like what that dude designs
if you don't mind I'd gladly read your experiences with the game in /awg/ in the future
>>
>IG vehicles are great for FDM due to their blocky, chunky aesthetic
>IG infantry is terrible for FDM due to their size and flimsy details like lazguns and radio backpacks
So what, do I just make a shitpost all-tanks army or go all in on conscripts?

We're going to have to come up with a phrase for the new era of Warhammer 40,000 ushered in by the Amazon TV show, DoW 4 and Total War 40k, and increased market value of Games Workshop.

nu40k isn't going to cover it. nu40k is already bad enough for many of us from headier days like 1st through 4th edition. You are going to see horrific debasements to the thing you know and love that you will still see with your eyes closed. Every 80 IQ person with internet access will have an opinion on Warhammer without knowing what a Tau Remora Drone is.
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>>97352775
This poster is 16 and has never actually played anything beyond 9ed.
>>
>>97362174
Cain's story is a basic comedy of errors and misunderstandings.
>Real!Cain: "Sure, I'll volunteer to go scout somewhere."
>Narrator!Cain: "I tried to get out of the main assault, little did I know..."
>Real!Cain: "We've been ambushed! Jurgen get us out of here!"
>Narrator!Cain: "It was at that moment I noticed that one of the Genestealers was one of the women who had been flirting with me last night. Bloody hell. I almost slept with her."
>Amberley: "FUCKING CAIN IF YOU WEREN'T ALREADY DEAD I'D KILL YOU!"
>[laugh track]
>>
>>97344553
cu4k?
>>
>>97364661
Amberly's catty footnotes about the other women Cain sleeps with will never get old.
>>
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>>97365558
>"Amberly gets snitty at the mention of other women"*
>* I am NOT snitty!

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I'm working on a journey system with a few specific goals. One of which is to hone down on events that can happen to parties during a journey which - ideally - present the players with interesting problems to solve.

Working document is here if you'd like to peruse: https://files.catbox.moe/7hfxya.pdf

I'm curious if any experienced GMs have ideas on interesting journey complications (both positive and negative) that- ideally- might allow for opportunities for players to problem solve?

Picrel is the list I've got right now (very basic)
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>>97360250
No game works that way, or possibly could. There is no hobo with free will, just the GM making decisions. Your comment is idiotic and nonsensical.
>>
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>>97361206
Yeah, I'm getting the impression he's just full of shit. Though I do like the shared assumption that the GM tries to make the world as "real" as possible.

>>97360523
This is excellent for ideas, I love it. Thank you!
>>
>>97360517
No, I leave most of the simulation (by which I mean, the creation of a full, real world, in real life) to the archotech I constructed for that purpose.
>>
>>97361206
Not possible for you, clearly.
>>
>>97364151
>Archotech
Go on…

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https://www.youtube.com/watch?v=ekU3T9M3E9I

Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one.

Tabletop Simulator Demo Implementation:

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>>97282550
That's dumb
>>
>>97362226
Your mother is dumb, but you still kiss her.
>>
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>>97362049
>Did the first iterations develop in such a way that revealed inherent structural weaknesses?
yes in the sense that there was little structural development to speak of. the actual game design didn't occur until 2024ish.

>but because I suck at maths, finding the sweet spot for bonuses and balancing stats for asymmetrical point values has been very hit and miss.
i started by sorting them into tiers based on much immediate card advantage effects caused. if you know the ones that are clearly the most powerful and clearly the weakest, you can start to fill in a hierarchy and then adjust cost weights from there.

for example picrel is the current weighting iteration of card effects in the game (as translated into card costs)
>>
>>97362543
Seems rational.
Given the nature of my project I'm gonna need to build a similar sort of matrix, so I can cross-reference the value weight of different stats and bonuses when prototyping a unit.
>>
bump

Work in Progress, Hawken Invictor Edition
https://www.youtube.com/watch?v=tFQ7Pg07edc

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s


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>>97365082
Hah I get how you feel. I know it's efficient, but I'm not keen on batch painting either which is why I've been doing these generally 1 at a time.
>>
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>>97364818
>nice! what do you like about it?
building it and going along with the feel; i also amuse myself with the design : the pulpit from where the speeches can be given has a convenient helipad right behind
>>
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>>97360236
BToads are even more anti-yoursetting/yourdudes than 40kids.
>>97362599
Love your standees. The thing that drew me to BT was the old school designs of the mechs, this was around early 2010s when the greebling/hexagon sci-fi trend hit and everything started to look generic. I am currently painting up some random fan designs. I plan to get some Ral Partha soonish.
>>
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I'm pretty new to painting and chose Warcrow as the game to invest in. Wildly fun game but the models can be a pain in the ass to paint in my limited experience. Anyways I finished her finally. I'm new and just try to mimic the color pallet from official reference photos. I need to get better at highlighting but whenever I do it I think the model ends up looking worse. I'm now painting from Crisis protocol minis. Any tips on how to do eyes and lips?
>>
>>97365400
Only newfags, find yourself some guys who were laying before CGL put rainbows on shit, it's in the very core of battletech rules (and spirit) that you can paint your mechs however you want and field any combination of mechs you want.
out of my hundreds of mechs, 6 are a "canon" scheme and even then only at a stretch as star league preferred military green, not factory grey.

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Should an elven wizard be more powerful on average than a human one? Explain your answer.
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>>97364652
Yeah really.
>>
>>97357409
Magic is learning spells until you can cast them without making mistakes. More times means more spells learned to a reliable degree. And if innate wizardly power can increase, like a muscle, then that would lead to elves being better wizards on average. The only thing that could feasibly hold them back would be if their magic has devolved into being purely for show, with few practical applications, like some martial arts.
>>
>>97364746
If that were the case, I would expect a lot more elf mages to be specialist casters since the older you get the more you lean into ingrained habits due to relying on tricks like muscle memory and rote memorization, as well as many more elven wizards to have magic related injuries due to how pushing your body to its limits tends to give you far more wear and tear issues
>>
In my setting, Elves age at the same rate as the other races, while still being immortal, they just all fuck off to other places in search of power and glory once they hit a certain age. If can Elf can engage in interdimensional travel, they WILL fuck off to go do realpolitik in one of the various Elven Strongholds across the Multiverse. The only Elves in the Mortal Plane are the very young, and a few odd Exiles that are sent to live in the Mortal Plane as punishment, serving Penitence for this or that reason by taking charge of the Stewardship and Education of young Elves.

Rather than being cautious, in order to protect their long lives, Elves in my setting are foolhardy, because they have an almost infinite amount of time to rest and heal from there wounds. If an Elf Swordsman loses a limb, he mostly suffers a loss of face and social standing; he can just take a few decades to study magic until he regenerate that limb, and than go back to practice his Swordsmanship. And basically every Elf has mastered some form of skilled trade, so they can earn a living while healing from dangerous work.

For this reason, most other Races and Cultures hate Elves, but actually stamping them out would be difficult, because at any one time, there are like a half-dozen Elf Wizards hanging around that will just Black Hole any army that tries to engage in any meaningful Elf genocide.
>>
>>97364609
Would they even be fair to be playable at that point?

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97353812
It's not a 3.5 lite imo. It's more like B/X with feats and a Traveller 2d6 skills with a sensibly compressed list of then. To me, it scratches the 5e itch of "more customization than OSR, but similarly fast to onboard players and prep" better than 5e, and especially 5.5e.
>>
>>97353165
>Dark Sun
now there's a name i haven't heard in a long time...
>>
>>97356960
athas.org is still around, and I think there will even be some new dark sun stuff for 5.5e, IIRC.
So that's nice.
>>
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Post OC about your own games
You DO have something to remember the good times by, right?
>>
>>97365472
Sadly not, never really had the pleasure of a consistent playgroup so it's just a bland mass of PUGs.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97365071
The game was designed around campaigns. If you're playing one the standard points size for most missions is 750-1000, with a few 500-pointers (basically a cruiser or two and some escorts) and 1500s (full-on fleet). Scenarios are a lot more fun than just pitched fleet battles. They will teach you very quickly about proper squadroning and planning for your ships' momentum. A 1500-point game should last a couple hours, anything above that and there are some weaknesses in the system that start to slow you down.
>tips
No matter what you want to cram into your list, if you're an Imp ALWAYS buy a LD9 Admiral. He's absolutely game-changing. You should also try for an even mix of lances, batteries, torpedoes, etc. You'll want at least 4 launch bays per 1000 points (these give you fighter coverage against enemy torpedo/assault boat spam) and it's considered kind of shitty to bring more than about one Nova Cannon per 500 points. Once you get a feel for the tactics you like, you can start to specialize more
Also, get some actual Order Dice and like 50 blast markers. Fighter/bomber/Assault boat markers are just 20mm bases with a topper on 'em, torpedo markers you'll need to print off and cut out. The rules have only used the one with three torpedoes on it since 2002. You'll need at least 2 of the Bearing Compass/Nova Cannon Blast Marker. There are both STLs and PDFs of all the counters readily-available

>did zero research
Don't stress too much about it, we tend to be a forgiving lot. Check out the Warp Rift/Specialist Arms website. They've got downloadable versions of all the rules, with links to a *very* useful G-drive. If you catch my drift. It's effectively a continuation of the old Specialist Games forums.

And if you're in the South Sound, I'm usually up for a game.
>>
>>97364271
>feel like it is straightforward from the get go
Not as much as you'd think. Learn the assist system, it's fundamental and yet plenty of players refuse to heed it and allow their defensive lines to get unraveled by just some mildly smart positioning. If you get the vidya it can be a good kicking off point, it does a lot of the work for you in the background though so reading the rulebook is very recommended to understand exactly what's going on. I'm in an online league that runs off BB2 myself, that's a ruleset more similar to BB2016 but legendary edition gives you all the teams and goes cheap during sales.
>>
>>97365071
>>97365252
BFG is quite interesting regarding army size and game duration. You got less units, but you got alot of weapons to fire. And there is a time when a squadron splits and suddenly the movements become units.
>>
>>97365252
I just have the 1 mate from my group who has several fleets he built as a teenager in the 00s, so I assume both our fleets will just be a bunch of stuff we thought looked cool lol, afaik he does have all the markers and shit that we'll need from the original game, but I have a neptune 4 if I need more of them.
>You'll want at least 4 launch bays per 1000 points
I do have a cruiser on the way that I was gonna build as a lunar class, is it worth building it as a dictator? I'Il also have some weapon battery light cruisers on order so maybe that will cover my macrocannon/torpedo needs for a bit.
>if you're in the South Sound
Sadly I am not, I am a norf bonglander lol
>>
>>97364748
>https://litterbox.catbox.moe/

https://litter.catbox.moe/aurird8bxfivlg3k.zip

Yeh. Fuck Puckee.

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Is your character the type to hit on barmaids?
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>>97355182
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>>97337982
Yes. Charisma is her dump stat, though, so she rarely has any luck.
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how is this shit STILL up
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>>97355182
fuck off puckee. You always reply in this exact same manner you're a fucking robot of a person
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>>97355246
>>97358429
>Organically developed Johnny Bravo.
Holy fucking based.


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