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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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In a world with a firmament, how far could you see? Could you see everything if you were on a mountain or would air density and pressure and such set a max view distance?
>>
>>97356697
I usually start with a story then add and subtract based on what leads to a better story. Usually this cascades into the smaller details.
>>
>>97336483
I'll be honest, that sounds quite interesting to me, so I'm not sure I'm a great judge for why you're getting a tepid response. I have some ideas though.

If you're trying to convert an existing setting that people are connected with, they may be against the perceived "loss" of the old setting. I've also noticed a stigma around the concept of steampunk settings, but usually just for being "cringey" rather than anything specific. Some people also prefer settings that are more personal, and consider settings with more ship-on-ship combat to be less engaging.

That could also be why the people you talk to prefer grounded low-magic settings. Low-magic usually is also easier for people to relate to, if they just want a setting with very minor changes to their "normal". I think that's a similar reason why cyberpunk settings are also usually "safe".

How do you pitch the idea to others, is it as straightforward as this post? Sometimes it can just be a matter of a bad pitch that gives the wrong impression.
>>
>>97358029
It might depend on what other physics you want to shift to get the world to be "stable". Assuming you don't do that sort of simulation: air density, pressure, general weather, and other obstructions would limit the view.

Where I live you need a particularly clear and calm day to even see 7 miles away from a mountain top. It's probably unlikely that a flat firmament world would have a day completely clear and calm across the entire surface, especially when you include the different types of weather phenomena. Though it could allow for an interesting event akin to the borealis or an eclipse, where you could see across the entire distance.
>>
>>97336483
>turning my very natural fantasy setting into one with steampunk societies. Airships and pirates, similar to Skies of Arcadia and it slides into a nature vs technology theme.
Can't say I'm keen on it either anon. "Steampunk" means a different coat of paint 90% of the time, and since I never played Skies of Arcadia, it doesn't click anything in my head.

What else can you say about it? Does the planet has land, or is it just air? I once tried to make something inspired on planetary romance, a gas giant with normal gravity and breathable atmosphere in the middle layers, being too thin upwards and the pressure too powerful downwards. The floating islands existed due to a red element, most of which orbited the planet as a ring of crimson icebergs, and after someone figured out how to power airships with it, people were fighting for land and mining it out of existence.

>Why does it feel like everyone I know only wants grounded low magic fantasy settings?
No idea.

Gonna throw links at your screen, see if something helps.

https://suptg.thisisnotatrueending.com/archive/2013/24518330/

https://archive.org/details/windships_a_guide_to_riding_the_sky/mode/2up


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Lorwyn Planeswalker edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97362849
>Do you think they'll ever return to normalcy
never, even without UB, the people making sets today have fundamentally different values and expectations compared to the late 90s and 2000s
>or is this the new normal and you'll have to deal with bugs bunny decks for as long as mtg exists?
pretty much, you shouldn't expect a change in direction for at least another 5 to 10 years
>>
Hey, remember that time Mark Rosewater lied?
>>
>>97362558
This. Kikes hate White. The old designers never did but this new crew led by Gavin all seem to have a seething deep hatred for everything White used to stand for. I wish there was a company insider who would leak memos and emails pertaining to their conspiracy to keep White weak in 60 card formats. And forced commander design hasn’t helped either.
>>
>>97362903
>pretty much, you shouldn't expect a change in direction for at least another 5 to 10 years
I very much doubt Hasbro is gonna be around for that long.
>>
>>97362906
If lies were sticks his would be bundled together into a mighty faggot.

How It All Began edition

>Previous Heresy: >>97346571

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97361913
Share the load
>>
>>97361212
You should read FW black book Prospero if you want more lore, but not about webway war specifically.
The old visions of heresy artbook have some pages about it tho.
>>
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>>97362617
>>97362691
>>
>>97362862
SOVL
>>
how do I run tzaangors in thousand sons?

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Every so often I ask my players if there are any kinds of adventures they want to do or sorts of situations they would like to be put into to play off of. Its how I strike a balance in the group to make sure everybody gets to have their bit of fun.

This time around, two different players put down 'hostage negotiation' and 'hostage crises'. But I'm having trouble coming up with a good way to do that.

This is a flintlock era adventure sort of deal, no magic on the table at all so bullshitium to force a contrivance is not an option. Obviously, most of our "hostage negotiation" tropes are based around police negotiating with some gunman making demands, but I just don't see how that realistically works in this scenario since not only do modern police not exist but what kind of demands could they even make that don't even with them shot anyway? With single-shot gunpowder weapons, if there are more guys outside than inside there's very little reason not to just storm the place, but also if the demands are met the guys is never getting out of there alive anyway. Its not like he can ask for an escape helicopter and fly away, at most he gets a horse.

So what occurs to me is that the hostage and hostage taker are in an unknown location and everything is being done by written correspondence, but I'm not sure how to make that particularly interesting as an adventure either. Like, what is there for the players to actually *do* in that situation?

Anyone have any good ideas for how to make this work that would actually be any fun to play?
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>>97362705
This could be a nice twist, and the PCs would have to come out with a way to prove the hostage didn't die because of some fuck up of their own.
>>
But how should you do hostage elves in your setting?
>>
>already resorting to passive aggressive bitching
kek
>>
>>97362548
Given that it's a stock image rather than pic from a bondage photoshoot, I think this is a genuine question from OP.
>>
>>97362819
It is. So far, I think that >>97362101
>>97362182
remains the most interesting option. Start off the session with half the team hostage and half the team not. Let them decide how they ended up in this situation in the first place, and then its up to them to resolve that. Give a ticking clock where if they don't resolve this quickly enough, a third party will get involved to exert their authority over the situation and if that happens a violent outcome becomes inevitable because the two players in custody are not *that* important.

I'm on the fence regarding whether there should be NPC hostages as well or not. Perhaps their actual assignment was to rescue someone who had already been taken captive and it went sideways and the two people that scouted ahead got captured.

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Is it possible?
I like scifi as a genre because all the new tech that show us, but in terms of aesthetics, always looks like shit.

Do you know any scifi RPG with good aesthetics? Even if it's just concepts, draws or artworks.

PD: If someone is going to say 40k, I admit it has cool things, but I don't find it pleasant.
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>>97337980
What is "good aesthetics" to you?

Is it Star Wars or Star Trek?

Destiny or Warhammer 40.000?

Mass Effect or Starfield?

Dune or The Outer Worlds?

Titanfall or Starfinder? Avatar? Killzone?

You gotta give us something here, anon. Do you look for Science Fantasy? Sleek and modern? Realistic? Gritty? Over the top, stylized and exaggerated? Depending on your personal taste, each of these can either be visual Gigakino or total shit.
>>
>>97337980
right's better
>>
>>97338463
>TTRPGs aren't known for their Aesthstics because they're make-believe pretend games where all the visuals happen in your head for the most part.
God I wish I had Phantasia ...
>>
>>97347883
Jesus Christ, ME looks so fucking good. Even the generic people in the lineup have subtle character to them and you can tell them apart quickly. In an era of schlocky space military games it really stood apart.
>>
>>97338327
Maybe Traveler? I haven't played it myself but I hear it's less grim than 40k.

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What's your theory for why all the talent is leaving Leder Games?

What’s your worst/best board game break up story?
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>>97362116
I dunno much about what a 'euro' entails, other than it's usually called 'dry' and methodical vs colourful and random.
All I was looking for is epic scenarios, important choices and situations you'd talk about for a long time after
>>
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Is leder going to just endlessly churn root expansions now? I love Ahoy but I know it's polarizing
>>
>>97360696
>What's your theory for why all the talent is leaving Leder Games?

I think Cole still wants to make insane game designs and Patrick doesn't want to fund/encourage it considering the bloodbath of 2025 in the board game industry

A split that seems like both sides stay rather happy seems like the best option, but what in the fuck is Leder other than the root guys?
>>
>>97362550
Josh Yearsly is leaving too; who will even be working on Root?
>>
>Take with Kyles art is still a go-go
Huzzah!

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Obnoxious Beastmen Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97361406
>TQ
Not much, really. I have a tiny collection of Rogue Trader orks, so that I guess. Right now I'm too busy with my fantasy greenskins.
>>
>>97362111
Thinking of starting with Sevens, I hear some people prefer it to default BB.
>>
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>>97361998
Orange, red and white, start dark go brighter, ensure you didn’t prime black.

>>97362343
>>97362093
Yeah I think there’s terminal shitposters, they infest every thread and derail it so I stopped going here for 6-7 months, I then turn up for a few weeks to see how it fares. Disappear into the mists again. Bit of a shame really.

Here’s my test scheme stormvermin, batching 20 is a moral trial. I had to stop today and paint some terrain as a palette cleanser, and then I still couldn’t do it so I touched up and rebased a secondhand corpse cart. Now I feel rejuvenated to do another step or two of the batching.
>>
>>97361406
>TQ
bit of everything really, my experience with HH3.0 has got me anxious over the future of TOW and it's hard to explain to the people I play TOW with, but lets hope lightning doesn't strike twice. Been coming back to WotR recently which is always a fun pick up game.
>>
>>97362834
Same here anon, I pray to fucking god that we don’t go on the 3 year cycle and get customisation nuked. They’ll do something like say magic banners don’t have a model so they should remove them

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97354566
>What are these radical ‘fixes’ then? I’m genuinely curious. Worst-case scenario you give us all some pointless well-worn platitudes, at best you save some lives from waste.
NTA and not that radical, but here are some roughly verified platitudes that might help:
>you don't need motivation, you need discipline
(Motivation is an ephemeral thing and a shitty goal for the depressed, but discipline is something you can actually work at and plan. Plus being able to see what you achieved makes life feel a bit less shitty.)
>you are what you are with
Fix your environment, get into regular contact* with something/someone nice/good/that makes you feel better. Don't actively hang on people though, or it will make you feel like shit about being a parasite. And yes, there's a major gap between basking in external glow and active parasitism.)
* (If "you don't feel like it" - see point 1, this is unfucking your life, work at it)

Thanks for reading my blogpost, I now return you to your regularly scheduled shitposting.
>>
>>97357922
Are you retarded? French are fucking OP as fuck in the book, Germany is Britain tier, good luck destroying those French tanks oh and good luck trying to stop their multiple 2 gun batteries that function as a 4 gun
>>
This is simply the best box set I have ever seen. I was blown away with the contents, especially the pamphlets they include, the effort and attention to detail is unmatched. I genuinely don't know how other companies compete.


That being said, does anyone know what RULES I should use for the actual skirmish? It's 38 Spanish, which is a mix of line infantry and guerillas and 27 French, which are mostly elite companies, ie. voltigeurs. Is this enough for a game of Sharpe Practice?
>>
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>>97362063
Forgot pic of course
>>
>>97362063

it would be a smaller game but Sharp Practice should certainly work

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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Is FoW good? Is it fun?
>>
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>>97362613
It's pretty good for a "Magic-but" I'd say. Fixes the land problem, but doesn't particularly innovate too much elsewhere. My friends and I enjoy it casually. No idea what the meta looks like these days.
>>
>>97362369
Yeah I was talking to a vanguard friend recently who keeps up with it better than I do and I just don't get why there's an energy system?

It's barely vanguard now and it just didn't seem that fun, not feeling bad that I quit.

Bandai games are typically better managed (only certain ones though)
>>
>>97362613
I picked it up towards the end of last year to play with some friends and it's pretty fun. There's a lot of interesting deck building you can do and I think the art can be pretty great. I'm not a fan of the card frames and the font feels kind of cheap to me. But like >>97362667 said, it's not doing a lot that's "new". I will note I tried Grand Archive around the same time, which does innovate a lot more, but I ended up like FoW's gameplay more.
>>
>>97362405
Essential for set design, imperative for the diversity of the game. Show me a game with zero archetypes and I'll show you a boardgame.

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Are interspecies pairings allowed in your game?
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>>97353480
Fucking hell is she is almost bald.
>>
>>97362791
as above so below
>>
>>97362829
if her home is clear cut so must she, I guess.
>>
>>97362775
>still trying to make this a thing
>>
>>97362853
what Paladin shit tests? Yeah not a good idea

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I need a new GOOD fantasy race to base a campaign region around.
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>>
The Cynocephali (The Dog-Headed)
Based on the legends of St. Christopher and the accounts of Marco Polo.

Sub-Race: The Saint’s Kin (The Orthodox Variant).

Trait: Bark of the Word. Their barks can carry the weight of divine authority, capable of frightening demons or "howling" a prayer that bolsters allies.

Sub-Race: The Desert Raiders (The African Variant).

Trait: Carrion Sense. They can smell blood or decay from miles away, making them the ultimate bounty hunters of the Silk Road.

Social Status: In the East, they are seen as noble guardians. In the West, they are often caught in a theological debate: Do they have souls? If they can pray, the Church allows them; if they only howl, they are hunted.
>>
>>97339873
Look at some of the more obscure yokai, like samebito.
>>
>>97335858
A race of sapient constructs is always a possibility.
>>
>>97339873
Monopods are fun too
>>
>>97335858
Fighting-Man
It's like the male version of Amazons

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>97362742
>Crafting is based because it's the epitome of HFY in a single skill.
no it isn't. Dwarves and elves are better craftsmen than humans in most popular canons.
>>
>>97362788
Dwarves and elves are just quirky humans.
>>
>>97362793
no they aren't. they're different species.
>>
>>97362507
>I have never seen a player actually dedicate time and resources into crafting
Not-homebrewing-it-yourself issue. Book writers always overcomplicate crafting when ripping of Terraria is hands down the best method.
>>
>>97362507
>and I have never seen a player actually dedicate time and resources into crafting
I'm playing in a D&D 3.5e table where one PC is a crafting specialist.
Shit's starting to get wild with him crafting things like prosthetics arms (effectively grafts) to replace the perfectly working arms of another PC.
He's also slowly turning himself into a sort of half-golem.

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What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
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>>
>>97349486
Try playing traditional games for starters.
>>
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/v9he6h/calloway_pierce_highwayman_art_by_indigo_jenar_art/
https://desuarchive.org/_/search/image/oYACxsqx5QYwSnNxrb1AcQ/
>43 times
>>
>>97360175
Done. Now engage with the thread topic.
>>
>>97361883
you first.
>>
op should specify in what system he is playing so we can be on topic and actually offer suggestions in regards to his particular game's limitations and capabilities.

Thread #007 Countess Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97258877

Previous Thread
>>97131386

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97360967
My money is on the Painted Tribe, Dancers. The others wouldn't survive long enough to become an actual threat or would otherwise be bound. Even then, the Pictii are a much broader threat and their rogues attract monsters like flies are attracted to a corpse..

Hm. I've passed on the information. Let's see if my friends have anything to say about it.
>>
>>97362279
Probably smart, going by some files from an old caper, Wereblood is a nasty mix with Vampirism. Course it only mentions Aboms, Licks taking regular ass Wolfy vitae and assurances that it wouldn't mess with the boss' pet project that shouldn't be relevent here. Apparently nobody at this unethical pharaceutical/peteoluem shell company had the bright idea to see what drinking Abomination blood does. Or did and the fallout was so bad they scrubbed all records of the results. If that's the case, Boy Toy may get worse before he gets better. Assuming he doesn't split the difference.
How's his Aura look?
>>
>>97362385
>Boy Toy may get worse before he gets better.
It's why we all voted to get rid of all the abomination's vitae with the erythroexchange (hope I spelled that right, damn the Greeks) and plasma exchange, pretty much all the blood inside him is human now, and a couple drops from mom's foot, I guess. We gotta pay staff some extras this month.
>How's his Aura look?
I don't need an expert to know it looks like shit. Colors change between gray, green and brown, almost like a dancing camouflage paint really, and there's this like, inner layer, and it's orange and silver and black.
At least there ain't any black veins and for what's worth, the colors are still "vampire pale."
I asked my man if he's under some kind of transfixion or shit. He said: "I don't know."
Fucking hell.
>>
Assoluta knee-clasped me and kissed my hand, and Blue Fairy kowtowed. I surrendered, and let Blue Fairy be in the same room as Boy Toy with nobody else.
They're haven't even said a word, she's just crying her eyes out.
>>
Oh, he's crying too? I'll wait some more and have Assoluta sing the Liebestod from Wagner's Tristan and Isolde in there, then we go with Princess Charming plan.
>>97362334
>Hm. I've passed on the information. Let's see if my friends have anything to say about it.
Thank you.

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How do I get my players to stop calling everything dwarf related "digslop"?
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>>97355111
I have a feeling that OP (if this even real and not a larp) is acting like an obnoxious 1d4chan Dwarf-fag, so it's nothing but "knife-ear" thing and "book of grudges" that, so his players just can't take Dwarves seriously anymore.

Doesn't help that its very rare to see people move away from Gimli-likes.
>>
>>97355111
Because dwarves are based and cool and should be respected like the chads they are, not reduced to a cringy reddit meme like "digslop"
>>
>>97355111
OP does not have a game or friends and is just a retarded shitposting faggot.
>>
>>97355151
>so his players just can't take Dwarves seriously anymore.
But that’s the best part of playing a dwarf imo, not having to take the beards on legs so seriously
>>
I prefer beardslop, personally. Dwarves don't have to diggy diggy hole or even live underground, but god forbid you introduce a clean-shaven one.


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