Why can't Druids wield bows? >bow: wood>arrow: wood>arrowhead: bone or flintEven crossbows can be made wholly of wood and shoot bone-tipped bolts. If anything, making these things actually requires very good understanding of trees and properties of wood. Regardless of all that, the whole non-metal theme is a meme. If you can cook stuff in a bronze cauldron, you should be allowed to use a bronze helmet too.
>>97371748
>>97361089Because it requires two hands and their arms are full of interesting mushrooms they found while walking.
It's pronounced Droods.
>>97371748it's not a depiction, Drids are the Muslim equivalent of a Friar. As in a non-ordained priest, but is educated in their ways. So a Druid would be a muslim educated in priesthood but has not officially joined the priesthood yet. >>97375763Yes you never once bring up a counter argument or any examples. Just a >Nuh uh!!!
>>97369151>Druids are named after what they are based on: the priests of Celtic societies in Western Europe from Antiquity.Yes, but also no. D&D druids have very little relation to ancient Celtic Druids. They weren't "nature worshippers," but a hereditary class of priests/jurists/"white-collar" types.I really don't see the connection the other anon is making with Muslim imams. Presumably the scimitar-thing is due to historical Druid's carrying sickles (because "hurr, curved blade!" I guess).
Pathfinder Card Game 3rd WHEN Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97177684/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
>>97373595You'll be fine. You got the basics and can work as a good on-the-spot and downtime healer. The stat array is a bit weird but you got +4 on WIS and Heavy Armor will cover the middling DEX/Reflex so I'm not going to judge.
>recently my 4 man group upgraded to 6 man after we all reconnected with old friends at a wedding >They are genuinely interested and invested in the game >RP is fun, I get to kick back and let them argue for a bit before I move the story along >Combat is a slog I'm running AV and I meant to increase the enemies to account for the extra people but I forgot and was lazy. Thank God I did.So they ambushed this worm wizard dude, he's cr 6 to their 6 lv 8s. Easy fight, right. It took a full 40 minutes for them to kill him. One guy who rolled low on initiative never got a turn. Between them, rolling initiative, staying in stealth, moving, debating choices, talking amount themselves, asking me to look up stuff, it took forever. Im debating about inputting turn timers because certain people who already took long are taking even longer. Comment too long. Click here to view the full text.
>>97377517AV is absolutely not a 6-man dungeon, not without significantly widening the halls. Even if you are lucky you rolled initiative, you better hope your frontliners' fatasses just don't block the only entranceway!Though yeah, 6-man groups in general will require some patience.
Any advice for Ruffian Rogue grapple builds? I would love a way to reduce MAP between attacking and maneuvers or something.
>>97384586Combat Grab is your go-to. It adds a grab as a rider effect on a successful second Strike, so you can Strike twice and get a free grab pretty reliably, without ever having to make an attack or Athletics check at your maximum MAP penalty. The two ways to get it are via the fighter archetype (which you can pretty easily qualify for as a ruffian) or the wrestler archetype. Fighter has the added bonus of allowing you to pick up Reactive Strike as early as level 4, which is super valuable.When it comes to taking advantage of the grabbed condition, wrestler has access to Elbow Breaker and Strangle, which are both situational but not terrible ways to mess with opponents if they neglected to escape from your grab the previous turn. Fighter has Dazing Blow, which is incredible, but has two drawbacks: first, it doesn't become available until level 12, and second, it uses your fighter class DC, so the DC for them to avoid being stunned will always be a little easier than if you were a fighter. Still, it stuns even on a success, so it's a powerful option. Both archetypes have access to Snagging Strike, which is a generic free-hand opening Strike.Also, since you're going a free-hand build (in order to take advantage of Combat Grab) and you're a rogue with a billion skill feats, it might be worth considering the Medic archetype. Every group needs downtime healing ]and you've got skills to spare, and Medic gets you some powerful, reliable healing (including self-heal) for combat--and you've got a free hand anyway.
Hello. We are 2 spergs looking for a GURPS GM. Open to any kind of scenario (except vore)I would suggest using Roll20, but maybe there is a better, anonymous way to collaboratively play table tops.
>>97379464>(except vore)Well, in that case you've gonna have to get good at combat or running away.
>>97379464I would, but unfortunately i have just finished reading the books and planning of hosting a session to my friends to test the waters and gain confidence. Also are you the anon from the other thread?
>>97379464>Except voreUnironically I would have had something for you if vore was on the table
>>97381749>are you the anon from the other thread?yup, that's me
>>97385265What would you vore game have consisted of, anon?
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97360729Welp, looks like my jumper has started having Hearth (name for Eidolon avatar) give him modern comforts in medieval locations like holographic media or slotting aerokinesis so he can sleep to a fan noise.
>>97360729A degree of intelligence yes, but making damn sure not to endow them with sentience or personality. Having your own abilities turn against you is a nightmare scenario.
>>97384789thankfully Eidolon's only desire are caring for my needs and desires. And with the inspiration perk giving her the effects of Invictus there are no external means of mind controlling her. I wouldn't know how to go about getting other powers that don't have inbuilt bias towards you to be loyal outside the long hard way.
>Found out The Protomen Act III: This City Made Us finally finished earlier this month, a few days ago>Been thinking about the ending nonstop.>Mega Man is still fucked off in his tent like Achilles>Some random girl who is neither confirmed nor denied to be Roll urges her small army not to give up the fight against Wiley and argues with Light. Girl finds Mega Man but he tells her to fuck off, girl throws his helmet at him in frustration>Light gives her Mega Man's address, then fucks off to assault Wiley's fortress like the Don't Fear The Reaper ending In Cyberpunk 2077>Wiley himself is buttblasted the rebels are hiding out in the south side of the city where apparently his army can't reach and drinking heavily. By the time Light hacks drones, infiltrates his fortress and generally action movie heroes his way to his lair, Wiley is having a full-on existential crisis about whether he should've turned on that machine at all. The entire Protomen saga culminates in a fucking Liquid Snake-style knife fight between two old men that ends with Light trying to convince him to turn off the machine with Emily's music box, and Wily having his robot guards beat the shit out of him in a fit of rage>Then it all ends with Light being publicly executed like he merely imagined in Act II, though not before he sees a flash of blue in the crowd-and the final song confirmed Mega Man does rejoin the fightWell goddamn, that's a bittersweet takeaway. Anyone take that drawback in the Mega Man Classic jump?
>>97360729>>97360751>>97384871>Your power develops into a voice in your head>This voice develops into your waifuschizophrenia is strong in isekai protags.
What does your character do during adventure downtime? Do they have a side job or something?
>>97375833In most of our campaigns we really don’t have downtime. But in the most recent he would either carouse, clean and maintain his sword, write letters.
>>97375833You spend everything in record time and become a vagabond or a bandit before the next campaign. That's the common cycle of mercenary types. There's no side jobs when Guild fiercely monopolise the economy and you have to be a member of one to work.
>>97375833Usually stands in a street corner, trying to convert passerbys into followers of insane old god.In fact, the whole adventuring shizz is more of a side business for his dayjob.
>>97375833In a world where magic exists but social mobility doesn't, the transition from slayer of dragons to highwayman is a very short walk. The Skill Gap: An adventurer’s resume is "expert at killing things with a mace." Those skills aren't transferable to a peaceful village. If the Blacksmiths' Guild won't let you touch an anvil without a seven-year apprenticeship, and the Merchants' Guild controls the trade routes, you are effectively locked out of the "legit" economy.Lifestyle Inflation: Adventurers are high-risk, high-reward contractors. Like lottery winners or modern-day professional athletes, they often lack the financial literacy to manage a sudden windfall of gold. They spend it on better gear, expensive healing potions, and celebratory feasts, assuming there’s always another dungeon.The "Peace" Problem: If you're a mercenary and the war ends (or the monsters are cleared), you are no longer an asset, you are a liability. A group of bored, armed individuals with no income is a recipe for a bandit camp.The only adventurers who escape this cycle are usually those who become or join an institution being granted a piece of farmland, knighthood and lands, a position in a church or a academy, or something of the style.
>>97375833Funny enough I have a character who basically an apothecary as a side gig when he isn't adventuring. So most of his downtime is just crafting potions, teas, and healing and cooking herbs to sell or use for later.
The original Dark Erufu EditionDiscuss elves.Post elves.Love elves.All elf lore, game stories art and any else that's elfy is all appreciated.Thread question: Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world? previous thread: >>97318413
>>97379354d-DO ONE OF YOU COME WITH THE TRUCK?! HEHEhe....
>>97382597Lol. Thanks for the updates and the lineup of the party. I'm surprised the Amy player doesn't want his holy cleric to wield the holy sword. You can lead a horse to water as they say.
elves in space
this entire thread is just spamming,how are you guys allowed to do this?
>>97385514"Elf" is a dedicated shitposting topic.
Have any of you ran your players through the Theater Kid Wood Chipper? How many of them tried to stick something in Acererak's mouth?
>>97383279Yep, you're nogames.
>>97374022>Theater Kid Wood Chippersee>>97374137I play games with/run games for my friends. Why on earth would I intentionally make my friends play the most miserable, pointless, boring dungeon ever penned by one of the worst ttrpg designers ever to live?
>>97384592To weed out the self-righteous hipsters who hate adventure and just want a vapid therapy session from every game
>>97384592People like >>97384847 are shitheads who don't have friends, so they don't understand that most people aren't forced to play with a rotating cast of reprobates who barely put up with one another.
The Inglorious Hole consumes all
hahahahahhahahahahahaHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAH
>>97385324That's true in a technical sense, but not in the noospheric sense. Most Star Wars fans think that Disney lore is dogshit, even though Disney owns the copyrights.
>>97381933It gives me a headache how homocorporatized /tg/ has become.This is all poor quality crap that appeals to a non-existent demographic, is just ugly and overly-PC to normie newcomers and is really done because some English fags earnestly think 1984 has a good moral lesson about controlling all kinds of information and entertainment.I'm genuinely a progressive and can see this yet it seems others can't admit it even on an anonymous image board.>>97384953You really think so?I'd say there's no paid shills here, as they can't even bother to make effective youtube shills and that would have far more reach.I think it's just battered wife syndrome shit, or maybe it's selection bias: I sold my warhammer minis years ago due to how disinteresting the lore had become (well... also the rules churn)
>>97385250Is there even any evidence men of stone have different physical performance between genders?
>>97385407Is there any evidence humans aren't actually reptiles now in 40k?Is there any evidence that explicitly explains how all the women don't have anal plugs inserted at all times? No?? Well, it looks like my fetish is now canonical and I'd like to hear you accept that.
>>97385250Custodes wearing armour revisionism is where it began, you saw he signs and failed to actNow enjoy black female custodes and primarchs soon
How do I get my players to stop calling everything dwarf related "digslop"?
>>97354435Cut them short.
>>97354630>>97354651Kiss.
>>97354435no one says that. you don't play games
>>97354597>>97354630Shut up faggot we will make 100 more threads like this when you complain
>>97384658>t. Nogameslopper
How does it stack up against Gammaworld and GeneStorm?
>>97370447Ohhh hey a guy whos never played a palladium game talking shit.Balance is achieved via bio-e in after the bomb, small animal more bio e and has to spend it to get big or be small and stupidBig animal has to sell size to get more bio e to have any powersPalladium isn't janky its fine, please tell us one janky rule from AtB or tmnt?As for Rifts its up to you gm to power scale the power and the players to ne big boys snd not get but hurt when there ultra powerful character is told to kick rocks from a medium or low power party.Grow up(also fuck you) Try reading the rules instead of repeating reddit/rpg net talking points.
>>97368737The empire of humanity is basically the furry stompers, though the keep mutant dogs as kill hounds and slaves
>>97375689>>97376484>the character generation for TMNT and After The Bomb is great.It's dog shit. The psychic powers all suck and the actual amount of variety you can even with all options available to you you're more or less boxed into one specific set of animal traits and humanoid mutations, because otherwise you're severely gimped without hands, bipedal movements, or human speech, and there's jack-shit else to spend BIO-E on.
>>97370447The SDC settings are balanced pretty well. Its rifts with the dozen plus different books and classes that is imbalanced.>>97370511You mean in its story or its production?
>>97377043>I want balance>What? Where is the variety?Anyway, I disagree. Psionics in Palladium are mostly about utility, with mutant psychic powers being no cost to spend. Besides that I think its a good setup buy-in system where bigger things have to take drawbacks or shrink to get mutant features and small animals get a bigger budget. It works out well enough that you have to pick and choose and you will not be able to be a 'complete' mutant. Combined with the background and regular skills you will have a pretty unique character.
How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
>>97384224I just present them as human. It's that easy. Have them try to flee when things go bad, have them plead for their lives when caught, have them do mistakes or panic in battle. Treat them as living things, not pieces on a battle board.It's that simple.>>97384329In gangland or frontier settings, this is a fantastic idea.
>>97384386Yes. And?
>>97384224Show a little scene of a group of otherwise evil gang how one is fucking off because what this particular subgroup is doing something too evil for his/her tastes.
>>97384224Maybe points.Each mook costs World-points.The players are trying to Save The World.Each quest has positive World-points if they succeed, representing the number of lives saved or life-hours improved by their actions. So they start a quest and are in the positive.Each mook they kill is subtracted from this pool.Much like in real life, the good intention you have may not be worth it if you spread enough death and misery.
>>97384224>How would you humanize enemy mooks even if the players have to put them down at the end of day?I wouldn't. Forced drama bullshit like making the paladin fall has no place on /tg/.
Previous: >>97374745Lorwyn Eclipsed Was 4 Years Ago edition>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.netComment too long. Click here to view the full text.
>>97385169
>>97385169If you aren't making a bunch of Caged Suns and other mana rocks to fuel more and more buffs for Orvar so he can one shot player after player you aren't playing him right.
>>97385169So Orvar is a He/She/It.
>>97385322orvarin' deez nuts
>>97385169I just use him to clone bobbleheads
A thread for discussing the Star Wars franchise and its various media and tabletop games.Exotic Cuisine editionPrevious: >>97304062Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>97369439>>97365626I just want to chill, make credits and travel the galaxy, so>YT-1930, looks like a jack-of-all trades>Miralan Doctor for the exotic diseases>Shifty Zabrak to sell the artefacts and whatever we get>Jaded Kel Dor just to explore (and plunder)
>>97369252Real fairy tales are rather famously full of gore, and a lot of them arguably have cynical morals too.
>>97385220This. Disney Golden-Age films have dramatically changed the layman's understanding of the term "fairy tale."
>>97369252>and their adventure to defeat the evil wizard and his ruthless, black-clad general.I want more of that desu
Please do stop reposting your CYOAa in our comfy /cyoag/Entire thread is just some retards seething about the lore or writing multiple post long explanations for their builds
The /btg/ is dead! Long live the /btg/!Manei Domini editionPrevious Thread: >>97368250================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97385234It does feature Erinyeses
>>97385200what are those? Trees?
>>97384183Unfortunately the Hunchback C is unavailable in that particular area of space.
>>97385150My account was ignored by approval moderators for a year and then deleted, so I don't know what goes on there.
>>97385345Not to mention that emails have been scuffed since October. And here I was wanting to say to Herb that he was technically wrong. Ah well.
TP4 reanimation protocols Edition▶Previous thread:>>97139724▶News:Reminder that next box is Sisters vs Raptors:https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/▶Official Key Downloads, FAQs and Erratahttps://www.warhammer-community.com/en-gb/downloads/kill-team/▶Rules Scanshttps://gofile.io/d/AinK04▶Boxed Set Rules Scanshttps://gofile.io/d/NWRByw (deprecated)Comment too long. Click here to view the full text.
>>97378878Unless there is a fan lead project to make a version of KT for then, I don't think it existed back then
>>97381436It did. Also it's not exactly hard to play with individual models.
>>97382124Neat. Hope you find someone with the information you seek then
>>97358948Oh hey, we had the same idea of using Beakies for a KT -AND- the same idea of painting a skull on it! You did it a lot better though.
>>97378878I'm a baby that has only been in the hobby for 12 years, so 6/7th edition KT options are the earliest I have any experience with unfortunately.Was it just a skirmishification of the current 40k rules like they were in those editions or did they differ more?