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Have any of you ran your players through the Theater Kid Wood Chipper? How many of them tried to stick something in Acererak's mouth?
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>>97383267
Wait, nta, what game doesn't have range combat?
>>
>>97385999
its just rage baiting to try and trigger some random schlub on 4chan.
>>
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>i like totally ran and surprised people with the tomb of horrors!
when, the 80s? everyone knows what ToH is and has for a long time. and I know ain't none of you fucks have been running games for longer than a long time.
>>
>>97385999
I said it doesn't happen in all games with ranged combat. I didn't say there are games without ranged combat. DO NOT LIE ABOUT WHAT THE ARGUMENT IS ABOUT.
>>
>>97385128
Theatertard seething at the call-out lmao cry some more nobody likes you

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The /btg/ is dead! Long live the /btg/!

Manei Domini edition

Previous Thread: >>97368250

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97387694
I for one am really sick of this disney star wars bullshit in gaming where you're sold the "play as the cool bad guys" game but it always turns into "ackshually you betray them so you can fight for teh good goys all along!1!!". At least I'm glad that we got to choose in Clans.
>>
Cuckstar is dead and that's a good thing!
>>
>>97388215
The main caste in clans was too fucking lame for me to care either way.
Smoke jaguars my ass, they are some grade A bitches.
>>
>>97388172
Sorry Blakies, it's the era of the FoxBox now.
>>
FS9-OB OE or OF?

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Thread 451: Fuck your parents Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 2: https://www.youtube.com/watch?v=1i_whZ8w2w0
Divinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373

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>Medieval fantasy setting
>Magic is nanomachine tech
>Ancient ruin is a crashed spaceship
>"The Oracle" is an AI
>Gods are original humans

PLEASE stop doing this.
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>>97376916
>>
>>97355729
How did you do that? That was the muffin button!
>>
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>>97352571
>stop
>>
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>>97352571
fuck off, it's cool
yes, angels are robots from space
yes, devils are invasive alien species
>>
>>97353888
>Only stupid Redditfags do this
No, you stupid nogames, half of old fantasy settings did this back in the day. It was a very common idea in the 90s and earlier.

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>world's first 100% vibes based tabletop setting
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>>97382557
They start off with 3d printing support and promising not to be like GW and then they hit it big and then suddenly they're anti-3D printing and have certain standards for their games. That is fair, it is their IP, but also it was a rather sudden shift in their opinion.
>>97382582
The art and setting were cool, making it religious fiction is interesting. I know it isn't everyone's cup of tea, but the setting feels cool.
>>
>>97382158
I certainly didn’t. I don’t even know why people cared when the glup shittos got killed during the endtimes, it felt like the natural thing to do.
>>
>>97350525
>historical wargame
Nah. Let them stay in the grimdark slop pig pen.
>>
>>97350485
>independent Finland outside of Swedish or Russian rule
>PLC with the Teutonic Order still around and an independent Cossack state
>ancient nomadic Scythians somehow still around
doesn't make any sense
>>
>>97386235
I liked Queek, but I am a ratfag

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Tell me /tg/ what makes a good tabletop wargame?
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>>97374324
This would be used as an example of the game dying now.
>>
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>>97386517
>>97386472
>TACOS, PIZZAS AND MILKSHAKES ALL MELTED DOWN INTO BURGERS
>>
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>I've lost the Greggs!
>I want a happy meal, a happy meal prepared by Ronald McDonald himself!
>>
>>97386517
>DR. PAVEL? I'M WERDER, BREMEN
>>
>>97388043
>Err you don't get to bring Hessians?

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Rise above the Dice Gods Edition
Previous Thread: >>97363522
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>>
>>97387903
back to /d/ with you, shoo
>>
>>97387903
You can flavor drawbacks however you want thobeit
>>
>>97387214
Nice
>>
>>97380058
Seeing this and the kaiju one makes me a little sad that they're living under the shadow of 3 OCs potentially dropping. Feels like what anons mean they want when they talk about 'crayon' MPs(when they're not shitposting)
Makes me wish we could just pause them then pick them up later.
>>97387214
Short but sweet
Jokes aside I'm looking forward to what you're planning.
>>
>>97388211
I think we need to retire the word "shitpost" for a while

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>
A few games into a necromunda dominion campaign. Currently on 9 gangers, all with one weapon, some scattered armour and gear. Most gear is on leader and champions who are pretty beefy.

Venators so no juves.

How many bodies is enough - we're capped at 100 credits/game. Might aim for a rogue doc and underhive merchant that can do Savvy Trader for some eco. Is it absolutely critical to pick up a ratling with lasgun or something similar so I've got 10 gangers? And how many bodies should I be aiming for by around game 4, 8, etc?
>>
>>97385273
>How many bodies is enough
Depend on what scenarios were used. So let's say the scenarios with highest crew size at 9, you want 9 + 3 for a normal gang to account for fighters in recovery, and another 3 if you're cawdor. Early campaign you should focus on giving your guys better weapons and armors, and having leftover fund for medical escort.
>>
>>97385340
Thanks. I'm going to challenge for a territory that gives me a free rogue doc next - I'll probably buy an underhive merchant after and get some discounted armour and gear. Already got a ganger with a bolter so spamming that would feel cheap, for now.
>>
>guy at FLGS does the most amazing model paintjobs
>leaves his bases bare black plastic
I know its his taste and everything but as someone who makes every base a little diorama to tell a story or unify a gang/warband this wobbles my jhonnys more than id like to admit.
>>
>>97387528
>bare black plastic
What game does models in black plastic?

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>dagger deals more damage than broadsword

At what point do you decide enough is enough and you won't respect a game that won't respect historically accurate weapons?
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>>97376717
I like how GURPS, in a way, has both weapons that favor STR or DEX, but it's more subtle.
Big weapons like great axes favor STR because they have higher higher STR requirements, often inflict Swing damage (which gets better damage-scaling than Thrust), and high STR often goes hand-in-hand with higher HP and encumbrance; so you can afford a somewhat lower weapon skill (almost all physical skills are based on DEX), and just go on All-Out Attack for a to-hit bonus, relying on your high HP and heay armor to protect you. Bigger weapons also get longer reach, which means shorter-reach opponents will have to take a penalty to attack and/or defenses if they want to get close to you and hit you on the same turn.
Small weapons like daggers favor DEX because they have low STR requirements, often inflict Thrust damage (which gets worse damage-scaling, so high STR is less effective), but often inflict Impaling damage which can target armor gaps and vulnerable hit locations like the eyes and vitals. These attack options get huge damage multipliers, but also come with huge attack penalties, so having high skill is favored. Also, since you won't have as much HP or armor as beefier fighters, you'll have to rely on dodging and parrying to stay alive, which also favor high skill.
But it's not totally one way or the other. You can make a beefy dagger fighter (especially with grappling, like >>97383277) or an agile barbarian warrior. Unlike many other systems I've played, it pays to be a balance of strong and skilled; you don't have to be just one or the other. It's realistic and intuitive, and I like that.
>>
>>97382749
I used to insist on targeted attacks but changed my view after playing some Twilight 2000 4e, random locations actually make armor pieces like helmets matter and partial armor on limbs etc. can be crucial for survival
>>
If you wanted to be realistic, you'd need some sort of reach and clearance mechanics to represent how restrictive a large weapon is in tight quarters or when the enemy is already in your face, as well as how utterly fucked a dagger-wielder is when the other guy's sharpened stick outranged his by a factor of ten. As for the actual damage potential, you'd need a million rules for edge alignment, different armours with different weak points, different abilities to turn a cutting attack into a blunt one, to where you can model the difference between getting daggered in the armpit vs taking a sword blow to your helmeted head.
>>
>>97387974
>reach and clearance mechanics to represent how restrictive a large weapon is in tight quarters or when the enemy is already in your face
GURPS has both of those
you get a penalty to your skill when trying to use a non-C (C for close combat) weapon in C range. And you get a penalty (or just straight up can't do it) when trying to swing a big weapon in tight quarters.
I don't care to go rule by rule about the rest of your post but all of that you mention except for "edge alignment" is in the GURPS Basic Set.
>>
>>97376944
>>97376972
>>97376991
>>97377101
>>97380116
>no actual complaints about the rules presented, just formless seething and meaningless insults
lol
Best part is that anger is directed at the ONLY post in the thread that actually answers the OP in a practical manner with existing rules.

Previously on /slop/: >>97361059

▶ Thread Task:. Fantasy, modern or sci-fi sports. Go, Sportsball!

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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>>
Sports are for watching not playin
>>
>Preiserab
I fully bet someone has a bar named this already.
>>
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>>97386954
She dabbles in a few sports.
>>

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>Kick the shit out all your security with one single attack.
>>
>>97386603
Did your list use Homeros? I wanted to build it since i got 4 promo Goma but that loli is way too expensive for now
>>
>>97387611
Alright thanks, man. Wish me luck.
>>
>>97388174
Don't use the sleeves that come with the deck unless you buy oversleeves.
>>
>>97388217
I have a box of Yellow Dragon Shields arriving with my deck too.

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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Quick one fellas. Black or green rim?
https://poll-maker.com/poll5697259xFaE041b8-167
>>
>>97387352
I vote for green, but I would suggest another, complementary, detail to the base, a grass tuft or something.
>>
>>97386572
Just take champion and bunch of chaos marines without any gear to insta spawn some demons. Keep in mind that you must also have proper marks of Chaos to actually keep those said demons on table.
>>
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>>97387352
Brown.

Prompted me to check though and that before the goblin green bases with plain goblin green brushed sand/flock topping for everything era, base rims seemed to be largely just complimentary to what was on top. So a lot of brown bases. Some black rim bases, some green rims sometimes quite dark green.
Quite a lot of variety in bases that got smushed out by the goblin green standardisation.
>>
>>97387352
I think green rim works better with the pure green top, black would be better if it had some brown patches or little stones on top too

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Troll Luck Horn Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>
>>97386183
Thx
>>
>>97386183
Thanks, board was so slow I forgot to make it
>>
>>97386894
It really took its time to move from page 9 to 10 and than into archive.

How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
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>>
I've always wanted to see a Lord of the Rings story that takes place after the War of the Ring has concluded. A band of a half-dozen Orcs and two Goblin Warg-Riders from Mordor fleeing in the wake of Gondor and Rohirrim entering it, because they don't want to be wiped out (whether or not the Men actually intend to do this isn't clarified).

These Orcs are still evil, to be clear. But we'd basically follow a sort of reverse-Fellowship as they travel from Mordor north, to Dol Guldur, because they're chasing rumors that Dol Guldur hasn't fallen, is holding out in the wake of Sauron's defeat.

And the point would be to show that while they're evil, it's because they were shaped to it, not born to it. And it doesn't consume their every waking moment. We get moments of camaraderie, of humor, genuine friendship between the Goblins and their Wargs (who, remember, can speak) and of course the entire journey is one of desperate hope.

Of course this being a tragedy, as they near Dol Guldur they'd come across an Orc fleeing from it - it's fallen to the Dwarves. Dwarves to the north, Men following from the south, this band of Orcs trapped in the middle.

So the story concludes with them deciding to make a last stand against the Dwarves and Men, preferably at some historically significant ruin. And the final chapter is the battle in which they fall, one by one, while we also see them working together, defending each other, being aggrieved when one of them falls because they knew them...essentially everything that would go into a last stand if the characters were Men or Elves or Dwarves, it's just that instead we're following Orcs and Goblins and Wargs.

They probably take up a song during the whole thing, something Orcish, something about battle that's nevertheless also somehow about the pointlessness of it all. Something tired.

The last surviving Orc, run through by a sword, manages to finish the song.

"It's done."

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>>97386976
Love it
>while they're evil, it's because they were shaped to it, not born to it
Hate it
>>
>>97386562
I think animated return of the king illustrated it best
https://www.youtube.com/watch?v=VoAfb3f04mo
>>
>>97386976
>the point would be to show that while they're evil, it's because they were shaped to it, not born to it
Trite "le heckin subversion xD" garbage. Predictable and boring, and not in line with established LotR lore, within which the orcs were an extension of the discord of Melkor within the Song of the Ainur.

Reconsider suicide.

>>97386930
They are, it's just that their feelings are not what we'd traditionally call human, based on the subset of humanity capable of creating higher culture as a consequence of their access to more meaningful or higher states of emotion, such as universal empathy, and access to theory of mind.
>>
>>97384224
To begin with, it entirely depends on what kind of mooks you fight and why they want to harm you.

Are we talking soldiers of an enemy state? What kind of war is this? Is it "i dont care if noble A or noble B is on top, for us down here all remains the same", or is it a case of "we will conquer and subjugate you, destroy your culture and society"

Is it criminals who are just desperate people trying to survive? Or is it the real world equivalent of mafia/ cartel/ street gangs, full of absolute bastards?

Are the mooks evil cultists trying to bring forth the end of the world and kickstart an age of endless suffering and darkness? Or a bunch of bored fags larping, who are in way over their head?

Depending on the type of mook and the type of their goal, it can either be very easy or increadibly hard to humanize them.

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For some time now, I've been developing my free game, an RPG/strategy interactive fiction simulator about a Dark Lord/Lady trying to conquer/destroy a fantasy world using intrigue, corruption, dark magic, and brutal military force.


I have already sought and received your help several times, for which I am grateful.

I am planning another major update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find loot—portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I'm expanding the Dark Lord's interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it's highly non-linear and dependent on player decisions (plus random generation), I can't test every combination myself.

That's why I'm seeking the help of testers.
Here is test version - no need for download, it is playable online in the browser, no need to register or download: https://adeptus7.itch.io/playtesting
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>>97378890
>>97378890
Back to your containment thread, slopfaggot. Your kind aren't welcome amongst humans.
>>
>>97385740
Hi, no, not Dungeon Keeper+. Of course SG ia one of the inspirations, but probably not main (e.g. Crusader Kings was more important). Its focus is not on on building and defending your lair (however there are elements of it), but influencing outside world, establishing cults and spy network, corrupting and cursing nations, leaders and other characters to change them into desired direction, institage wars or waging them yourself when the enemy is weakened etc. Why /tg/? Because I know that local anons helped with their ideas in creating many games (like Chapter Master) - and because I already make such threads few times, on the occasion of the previous updates and usually I got good and useful feedback.
>>
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>>97380043
>>
>>97378890
Hi, I tired this a few months ago when you first(?) posted it. The intial run through was fun, got the weird metaphysical end. The second run through as a fighter type was much less interesting in general. Cute idea though, thanks for making it.
Is there a /v/ for flash games, vine types, cyoas etc? This is more or less a cyoa, might try talking to that general if you haven't.
>>
>>97387107
>you first(?) posted it. The intial run through was fun, got the weird metaphysical end. The second run through as a fighter type was much less interesting in general. Cute idea though, thanks for making it.
>Is there a /v/ for flash games, vine types, cyoas etc? This is more or less a cyoa, might try talking to that general if you haven't.
Thank You very much! And one of the things I introduced in the new version is an expanded endgame for the Warmonger focused on military strength alone.


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