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The /btg/ is dead! Long live the /btg/!

One Confederation, One Vision, One Chancellor edition

Previous Thread: >>97234667

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97249405
If you win all the time a win means nothing
>>
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>>97249405
everybody Loves an Upset win. It's just satisfying to see the fuckups win for once
>>
>>97249413
I actually like seeing fuckups get crushed because incompetent, weak people deserve to lose.
>>
>>97249420
FUCK OFF TO YOUR FANCY CHAIR ALARIC
>>
My Batchall is to declare myself taking youre butte and hold it.

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97238639
Speaking of: Do Garou celebrate Christmas? I'd generally think not, but there could be some outliers or ronin who do.
>>
>>97248221
Homid garou raised in a Christian society 100% do. Probably as a form of moot followed by a revel
>>
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>>97153901
Oh anon missed the actual tracing picture, here.
>>
>>97248307
Christ, that is bad.
>>97248274
>Christian Werewolves
Funniest shit sometimes.
>>
>>97044676
>Werewolves
Oh, how I've waited for this day.

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Gets Hot edition

>Previous Thread: >>97227248

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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Instructions this wrong should be illegal.
>>
>>97249715
The missiles I got from a friend and had to do some trimming. The turbo laser and dual barreled vulcan are just plastic conversions.
>>
>>97249716
Really the writer just based enough to know capes are gay and messed with anyone who wanted one
>>
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>>97249716
>>
>>97249716
I fully believe the instructions are automatically generated

This thread is all about solo games and campaigns.

Midnight reading edition.

>old thread >>96761554
Resources: https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Questions: How do you try to surprise yourself in solo games?
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>>97242605
You can buy the entire Dragonbane box (including full rulebook, dice, standees and solo rules) for cheap. Why I recommend it to players starting out solo is
1. Because of what I said about and
2. Because when I too was new to solo gaming I thought it was very easy to get into it with this game. The solo dungeon crawling that is included is hand-holdy enough to get you going but also it gives you the reigns to start being creative and handle it "on your own". It's really neat on-boarding, in my opinion

picrel it's the starterset. It's 40 american dollarydoos on amazon
>>
...so what are we gonna talk about next thread?
>>
>>97247941
about playing a social activity alone, lmao
>>
>>97248488
Retard
>>
>>97243905
>>97241980
>>97245177
Thanks for the advice, at its core I think I just need more experience with the system to be a bit more fair to myself with the TNs. Like, TN 12 for a skill check inherently feels low to me but that's supposed to be a very difficult task, even for a pro. Like a fucking idiot I'm treating these TNs like they're d20 and it's actually 2d6, and I'm naturally inclined to go high because I still feel kind of like I'm "getting away" with something because it's solo. I'll probably get over it once I get a few more games in; thanks for the sanity check.

On a totally different note, how do you all handle extended social scenes? I've discovered I need to lean off the oracle a bit and that I probably don't need to consult it for every little thing, but I do still feel kind of trapped in a lot of talky scenes in my game so far. It's been a lot of "does this new NPC that the oracle introduced know anything about plot hook X? No, but... they want to talk about plot hook y" and I feel like it's burning me out a bit. Just interested in hearing some different perspectives on talkier scenes/games.

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
https://www.youtube.com/shorts/FOfVgdzZ27s
>>
>>97247885
>Cis
>>
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MUSCLED WIZARD, GO!!!!
STR 12 DEX 10 CON 14 INT 17 WIS 14 CHA 8
>>
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So, my Rogue has a backstory where her mother was a witch-healer. She became an orphan forcing herself to become a rogue to survive instead. However, I'd like to integrate the healing bits, most likely making her naturally good at using the thread and needle to suture wounds and a bit of incomplete herbalist knowledge. The idea is make a healer-killer duality. Should she know some bit of magic too? What's the best way to incorporate the healing part?
>>
>>97249852
Healer is a pretty great feat on Thief Rogue specifically, since it enables you to use the feat as a bonus action for some quick first-aid.

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>dwarf speaks
>scottish accent
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>>97233287
yikes
>>
>>97236758
Why would they be Jewish? Dwarves are strong warriors and laborers who created massive tunnels and holds and fine artisans.
Jews are a culture whose entire history is spend as vagabonds moving from host country to host country. Jews have never been known artisans of skilled tradesman or involved in labor. The only comparison you can make with dwarfs is the "gold" motiff, but this is a weak basis to compare them to Jews, because most cultures love gold. Celts, Aztecs, Vikings, Romans, etc. everyone loves gold. If anything Jews "gold" has never actually been hoarding actual treasure but aquiring wealth is less straightforward means, ie. usury banking, coin clipping, etc.
>>
>>97238927
No, anon. However, if I'm having an in-character discussion, I'm obviously playing a roleplaying game, because roleplaying games aren't actually baseball, IC discussions are a part of them, and the only context where I'd ever have such a discussion is that of RPGs. It's fine to try to make your point through an anaolgue, but it'd help if you used something actually analogous with what we're talking about.
>>
>>97233279
>loves beer
>engineering
>lives in caves

Should have always been German
>>
>>97244237
A holiday tradition.

Holiday Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: What are some of the best gifts to give elf-lovers? What gifts would you give to lovers of other races/species/ancestries/whatever?
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>>97249805
How willing are you to stretch out the definition of elves?
>>
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>>97249814
I'm definitely willing to stretch out some elves.
>>
>>
>>

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Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages? Or am I crazy?

Even the part where their highly advanced culture was eventually wiped off the face of the Earth and forgotten in most normie perceptions of history.
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>>97222887
>The biggest cultural trait of the Byzantines is inviting people to conquer them.
Yeah that sounds like Rome.
>>
Traditional games, anyone?
>>
>>97243302
elves?
>>
>>97222151
>Does anyone else feel like the Byzantine Empire is the closest thing human-kind had to an Elven civilization analogy during our actual history's middle ages?
Petty and corrupted?
>>
>>97249695
>>97222887
>>97222605

Look at the buttmad βαρβάρους.

How is it? Looks bretty fun
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>>97249685
Yea. I've made sooo many vehicles and barely played
>>
>>97249685
>>97249690
Holy fucking sick
>>
>>97248912
>DM
You probably know less about the game than OP.
>>
>>97249014
There is GURPS Autoduel based on Car Wars. Also I could see some roleplaying being slapped in between races in a board game like Thunder Alley. It has free PnP version.
https://www.gmtgames.com/p-359-thunder-alley.aspx
>>
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>>97249811
personal fav

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Remember this? what happened. It was supposed to be the next big thing, but all of a sudden I only hear about Lorcana and One Piece.
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>>97242821
The art is nice but being a crypto project i ignored it half out of scorn and half of basic fiscal common sense.

My guess is there was never really a game to it because noone ever discussed rules or monsters or interactions, whenever they'd make advertizing threads here it was all just
>collect these things and dont look too closely because we're embarassed to be associated with NFT blockchain shit
>>
>>97242821
It seems monster-catching is not destined for traditional RPGs
>>
>>97242868
The did happen. They even had backdrops and props to trigger those effects. The real problem was it was infested with investors meaning once they left they didn't have any money. One of its biggest investors a rapper convinced them to do cyrpto.
>>
>>97242821
>>97242868
I bought two starter decks and a bunch of booster packs for absurdly cheap (somewhere in the ballpark of 90% off) last year because a FLGS was trying to clear out their stock. If I can find someone stupid enough to play with me I'll give the game a fair try some day.
>>
>>97242821
it WAS big, then faded, pretty normal
Now sorcery is its successor

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97249099
>% in Lair: 100% unless encountered randomly
Huh! This single reference seems to imply that the normal understanding of what the % in Lair stat is for is completely wrong. Or did Gygax just forget what he was doing by WG6?
>>
>>97249475
>Part of the problem with this request is that a T-Rex already canonically has 20 HD in AD&D

High-level characters can defeat a T. rex easily. There's definitely room for something bigger.


>>97249482
That's in a module, in which the location of the lair is already given. In that context, I think it just means that if you go to its lair it will be there 100%. (Not something I'd personally do, but I don't think it has any implication for the MM.)
>>
>>97249475
In B/X, dragon turtles have 30 HD, and rocs and whales go up to 36 HD. AD&D rocs and dragon turtles are smaller for some reason, but MM whales can also reach 36 HD, and so does the brachyosaurus. In ACKS, krakens also get 36 HD. I think 36 HD is a good number for monsters that are big and stupid and suitable for domain level play.
>>
>>97249517
>That's in a module, in which the location of the lair is already given. In that context, I think it just means that if you go to its lair it will be there 100%.
You're almost certainly right but it's an extremely poor way to phrase that idea mechanically.
>>
>>97249681
This feels a bit like pearl clutching given Gary a. can presume the DM to be familiar with the rules and b. plays fast and loose with rules as a DM himself. At that point in his career he's probably also taken a different attitude towards producing materials.

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Christmas Edition

>Previous thread:
>>97173638

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ

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>>97249301
To actually answer your question, WYSIWYG doesn't really matter for necromunda, your gangers will change weapons throughout each campaign and noone expects you to have 50+ individually modeled loadouts.
>>
>>97242206
I remember when I first started wargaming I was pretty excited to build and paint even before I gamed.
>>
>>97242206
I was building metal dwarf gyrocopters when I was 13. I had no tools for pinning metal. My fingers still bleed from waiting for the glue to dry, holding spikey bits. Your nephew is just a brain rotted zoom-alpha.
>>
>>97249550
the real problem here is the woman who saw the picture on the box and thought "fun!" and din't fucking inquire further, not with the retailer to find out what was actually in the box, not with anon here to find out if the kid would be interested in a build and paint investment prior to play.
>>
>>97242206
have you ever heard of Blitz Bowl? Would have been better.
But why spending some time before buying something if you can ruin Christmas for everyone involved?

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97248037
Is it? I thought we were getting a gender neutral version.
>>
>>97248069
The pronouns were too expensive
>>
>>97246668
I suspect it's going to be a term like 'non agentic' which doesn't mean much at the moment, but is about to get used a lot to talk about AI. Their definition will sort of look a little bit like the real-world use of the term, but be different enough that young people will find it annoying.
>>
>>97247355
1) well, mandatory skills is one of the ways to go. But if someone wants to learn ow to hack, the STEM guys have it easier.
2) I guess the best options is to combine these, but I need a way to estimate if the lost stun points/DR will regenerate in matter of minutes or days.
>>
>>97246815
>1) how to account for certain factions being better at certain subjects?
Attributes, Talents, defaults, and the numerous advantages and disadvantages which affect skills? Optimised characters naturally tend to be better at certain clusters of skills.
Realistic training rules help too. It's easier to learn what your friends know, because there is someone to learn from.

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>97248724
he mad
>>
>>97248828
his was mad indeed after losing a drawn position
>>
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>>97248967
What kind of masochist doesn't take the pawn here? I'm sure I would.
>>
>>97223677
>[Go doesn't] have 4-10 move checkmate tricks
there are plenty of tactics in saving weak groups, life-and-death, connection battles, and ko fights, but they they may only give you a local result rather than a game ending advantage. There is such depth of strategy, makes me wish I learned to play it much earlier in my life.
>>
>>97249495
I would take the pawn too. But only because I wouldn't see Bxh6 gxh6 Bxc6 Bxc6 and Qg6+ with perpetual check. He just sacs everything for a draw, because it's Magnus.

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Why the FUCK is his power armor broken? The Badab War was 100 years ago. This dude leads a legion-sized band of space marine pirates and is one of the wealthiest and most powerful space marine lords in the setting, on par with chapter masters of the first founding chapters.

WHY THE FUCK WOULD SOMEONE NOT HAVE FIXED HIS POWER ARMOR. Does GW even know their own fucking setting anymore?
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>>97248145
I know this is bait, but if he was supposed to be IM, he would have gold accents, not silver/black ones. Also, his first codex appearance predates Marvel movies by over a decade and reboot of then on hiatus IM comics by a year, sooo...
>>
>>97242133
Gotta say I think the old Tyrant's Claw looked better, the eight-pointed star design around the barrel was neat.
>>
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If you take away the bionic eye the head sculpt looks more like Lucius than the nuLucius and that makes me mad.
>>
>>97243223
Armor candle lighter
>>
>>97249038
You could paint him up with gold trim to match the IM helmet as well though. If you want to go full on, maybe prise him off the obligatory tactical rock and have him flying? Come on anon, mod your models, don't jusr slavishly build and paint them exactly how GW displays them in their adverts like everyone else. Be unique, I dare you.


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