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Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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I need some help with the details of a game I'm planning. Tzeentch, got bored and decided to mess with some noble that collects art. After messing with his head through nightmares about his family selling his stuff after he dies the noble gets terrified about what will happen to his collection and decides the best way to keep it safe forever is to find someone who will care about it as much as he does. At a party he over hears someone from a different world talk about how Trazyn the Infinite stole some relics from their estate. Thinking that Trazyn is a collector like himself the noble decides to find him and donate his collection so it will stay safe from his family.

That's a quick summery of what I want to start with. Ignoring the ordeal of getting to him and the shock of finding out that Trazyn is a Necron, what would Trazyn do if the noble actually got to him and showed off his large collection of art? And what would he want to keep? Is there a particular kind of human artifact he would be interested in? Rarity, age, what would he care about?
>>
>>97392355
AGP was an incredibly long-running greentext saga about a party of Dark Heresy players who were all former Imperial Guard, the Hammer of the Emperor, and thus treated every inquisitorial problem like a nail. In fairness, this usually got them out of as much trouble as it got them into.
>>
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>>97366886
What's up gang
How difficult would you say Dark Heresy 2e is to learn for a GM and to teach new players? I have experience running DND 5e, some 3.5e, Blades in The Dark and a bunch of small OSR games.
>>
>>97391846
I don't care much about Gathering Storm either way - I generally prefer the setting to be static, but if the Rift fits my campaign I do include in, and if it doesn't I don't.
I do hate the idea of Primarchs returning though
>>97393520
You should be fine, just read the book a few times and make notes of most important things. WH systems have fairly simple, instinctive and consistent core mechanics and lots of tiny rules and systems that build up on top of them - so there's plenty to remember, but it's all fairly easy to understand and it shouldn't fall apart if you just forget or omit a rule or two. Explaining the bare minimum they need to start playing to newbies shouldn't take you more than 5 minutes and then you can introduce new rules and concepts on a need to know basis.
>>
>>97390956
>the entrenchment of what counts as "real" 40k has gotten REALLY bad
I try not to be too much of a stick-in-the-mud about it, but all too often if feels like someone's telling me about their hilariously epic LotR game where they met Tom Bombadil singing karaoke in a goblin brothel.

Previously on /slop/: >>97361059

▶ Thread Task:. Fantasy, modern or sci-fi sports. Go, Sportsball!

▶ Generators
https://bing.com/images/create/

https://sora.chatgpt.com/

https://gemini.google/overview/image-generation/

https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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I wanted to do Speedball but ran out of Gemini gens before I could refine it. Maybe I should just shell out those 5$ per month...
Also, he overwrote the watermark with the vcr text. Interesting.
>>
>>97393048
>Maybe I should just shell out those 5$ per month...
Naaah
>>
>>97393048
>Maybe I should just shell out those 5$ per month...
I would consider if it didn't rape the shit out of image quality with every new iteration
>>
>>97393529
>Even paid online AI image generators are shit.
This doesn't bode well for the future of /slop/ thread.
>>
>>97393628
It's inevitable because the power requirements for genning are so insane, we'll need functioning nuclear fusion soon just so people can generate funny pictures

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Would people be able to tell your character is a "tough guy" just from first glance?
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Yes.
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>>97389925
Depends on the DM. Some DMs have NPCs act appropiately to your characters appearance, (fear, negotiation, falling back and getting re-inforcements, surrender, hiding and avoidance, etc) while some DMs take the Fallout route, having two unarmoured 1st level mooks armed with sticks trying to take on your huge heavily armed and armoured character and escorting retinue, because the stupid module they are running says so.
>>
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>>97389925
if your characters looks aren't inherently deceiving that's a NGMI
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>>97389925
Haha, no. He looks like some Shoujo femboy. About the only threatening thing about him is his height- he's over six feet tall.

And considering he talks like a bored nerd that doesn't really connect with normal people, it's not like talking to him feels all that threatening either.
>>
>>97392902
based

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Is your character the type to hit on barmaids?
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Is your PC the type to think the barmaid actually likes them?
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>>97337982
No, he'd feel self-conscious if she talks to him.

Being a pretty boy, he's never really had to learn how to gain female attention.
>>
>>97337982
my character's the type to be a barmaid (male)
>>
>>97393058
You troonfaggots always think you're so unique for this response.
>>
>>97392906
If he's a pretty boy, why is he so self-conscious?

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Moon edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97387676
To me they resemble the 1906 versions, the ones with the big eyes, so that could make sense.
Alternatively, it could be entirely mechanical but still acting wild because the first layer is a weird place.
>>
>>97387676
>Are tripods technology or living beings?
I feel like Hyperborea tends to blur that particular line quite a lot.
>>
Finally got my Friends to pick up TTS over the steam sale. Going to give them a gothrough of Agartha when I can get the time. A few of them played a couple of years ago before jamboard died but things have changed so much that we'll all be relearning a fair amount of stuff.

It is somewhat odd to realize that there are now old players who have to be caught up with rules changes. Actual factual Agarthan Grogs, of a sort.
>>
>>97163858
>Jules Verne-inspired retro-futurist, underground blood soaked soulslike roguelite kafkaesque milsim immersive plug and play comfy sandbox adventurescape
You really make it sound very unappealing and low effort.
>>
>>97391872
>there are now old players who have to be caught up with rules changes. Actual factual Agarthan Grogs, of a sort.
That would be me. Haven't played in a year or more, and been on and off in the threads. Too many story ideas, not enough actual writing. Would be up for a game sometime soon though.

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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There's no horsing around in this thread.
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>>97297832
>>97293635
this character has done irreversible damage to my standards back then

related to the thread, anyone can recommend centaur minis? classic greek or generic fantasy themed and preferably physical not stl
>>
>>97385314
You can search for 3-D print models. Centaurs are a little goofy anatomy wise so I wouldn't expect to find them in a regular store that pumps out mass-marketed stuff.
>>
>>97392367
>3-D print models
I know, but I don't have a printer, it would be a last resort. Also I was hoping for recommendations from people who might have found the better ones already

I did just find that apparently northstar will release new models to support Warriors of Athena or something
>>
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>>97385314
classic greek or even thracian would be a lovely sight, all I can propose are some Age of Sigmar models, which while not exactly classicalhorselike, are pretty good quality sculpts. Planning to get myself that Belakor's Chosen chaos gladiator centaur dude

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I need a new GOOD fantasy race to base a campaign region around.
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>>97390807
>Literally just need either one to give me a proper shark girl (yes it's bipedal, yes it's nominally a shark, no i'm not counting garchomp. that is 1. a bulette and 2. not waifu coded.)
So you're a furry, but not so furry you'll fuck a garchomp.
>>
>>97337142
Foul Spawn/Hell Spawn are an interesting monster race given that they have multiple forms similar to insect races, but they have no societal structure and their forms are randomly determined rather than inherited. A race originally created by blood magic which then proliferated beyond its creators is a surprisingly underexplored concept in fantasy (mostly due to moral implications), given that Tolkien's Orcs are analogous to that concept.
>>
>>97335858
Do we *really* need three varieties of short human?
>>
>>97352362
>human
cringe
>sharkgirl
transgender option
>jumping cactus
¡A HUEVO!
>marionette
transgender and autistic option
>fire elemental
I will proceed to have sex with this
>giant intelligent friendly talking spider
see above
>>
>>97352362
>Fire elemental
Potion seller, I need your strongest potion of fire resistance.

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Tell me /tg/ what makes a good tabletop wargame?
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>>97386517
>>97386472
>TACOS, PIZZAS AND MILKSHAKES ALL MELTED DOWN INTO BURGERS
>>
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>I've lost the Greggs!
>I want a happy meal, a happy meal prepared by Ronald McDonald himself!
>>
>>97386517
>DR. PAVEL? I'M WERDER, BREMEN
>>
>>97388043
>Err you don't get to bring Hessians?
>>
>>97388269
>If I remove that beer, will you die?
>It will be extremely painful!
>You're a big Bavarian!
>...For you.

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>world's first 100% vibes based tabletop setting
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>>97350485
And there's nothing wrong with that.
I'd rather have vibes as worldbuilding than a dozen schlocky novels that turn the entire setting in superhero soap opera.
>>
christcuck turnip28 failed hard, stop trying to meme it back into existence
>>
guys i like Trench Crusade
>>
>>97392613
Stop liking stuff we don't like
>>
>>97350517
Absolutely nothing, nothing at all. The entire thing is just a random failed artist with a thing for gore and religious aesthetics, trying to justify his indulgence and get paid for it.
None of it makes sense and none of it has to, because tasteless retards keep throwing money at a one trick hack with a hobby.
The setting is to justify the game, which is to justify the models, which is to justify the art, which is to justify the artist's creative masturbation.

Prototype edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97367620
At least he didn't say he would buy gundam cards that would fucking suck because we already have enough scalpers as it is now.

https://www.youtube.com/watch?v=ueB0oNajuEg
>>
>>97392525
Neat. Again, subjective opinions are welcome, you're not required to like it. Know what else is welcome? How about everyone that is here to talk about what they like about the game, posting cards they have or wanting to discuss strategy. No need to constantly let folks prop up hateful rhetoric with fake posts designed to damage the reputation of a game here.

Whatever transgressions they fabricate don't change the fact that the game is on topic for the thread. Reminder, irrational shitposting isn't on topic, so flag anything you see that's obvious, the troll has no shame.
>>
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>TQ
Probably learning the lore of the Ebon Hand through card art and flavor text. But that's not a good /acg/ story, so have the first card in Transformers TCG to get banned
>>
>>97392325
gudnak is awesome though?
>>
If the jannies banned the sorcery anon whenever he impersonates mods by doing that weird "stop or you will be dealt with accordingly" schtick we'd be better off. Holy fuck are you obnoxious just like the shit fucking art collection you peddle. Hey wiener anon saying the shills werent annoying, ya sure about that still!?

>>97392380
Art from the tales of aria days is still kino. Everything after vingolf 3 is sadly not as good. But valkyria chronicles was truly the beginning of the end. Bless them for sticking around still. Cat-anon had a field day in those early days

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Are interspecies pairings allowed in your game?
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>>97393121
>>97393127
Use your mod powers to delete the things you don't like, Karen
>>
>>97393163
Or just go back to >>>/tv/ to discuss your flickslop
>>
>>97393222
Sorry we had actual discussion in your slider thread.
You will never be a real woman.
>>
>>97393416
>actual discussion
Not about traditional games
>You will never be a real woman.
Your precious flickslop is made by a prototroon who thinks testosterone is a poison, retard,
>>
>>97362791
They gave her a tonsure

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>the next BBEG in your campaign is a coomer that goes around kidnapping and mind controlling women for his harem, and literally that’s it.

Does your party even care? Does your setting/game system even care? Assume that the BBEG is an adequate challenge and difficulty for your setting and party (whether it’s Exalted or DND or Rogue Trader or whatever, and the villain is always the right difficulty level for your party whether you’re lvl 1 or lvl 20 or a weenie or a Solar, the scale is perfect).

Basically is this guy a problem you and your crew would want to fix in whatever game you’re playing.

If he isn’t, what would it take to make him be a problem? A bigger bounty or reward? A personal friend that got turned into a harem slave?
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>>97393024
Nice sage, anon. Don't forget to pick up the cumin and thyme!
>>
Why isn't there a gooner general so these sour-smelling knuckle-draggers can quarantine their shit there instead of having multiple threads going at once. The lewd and slop generals aren't containment enough.
>>
>>97392963
Thank you for my next campaign idea.
>>
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So basically Ice King?
>>
>>97393211
It's /slop/ but it's leaking

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97393267
Lookshy is a large city-state, anon. 109K is a large city in the Age of Sorrows - not one of the largest, but sgain, it's in the fucking trees. A city with 100000 inhabitants up in the trees is one hell of an achievement. Halta as a whole would still have a couple of million inhabitants, making it a large nation by most standards save for those of the Realm. I think that you considering a totsl population of, what, 2-3 million and a capital city of 100000 inhabitants unimpressive shows just how completrly the lsughably bloated numbers in Kingdom of Halta have fucked up your perspective. In a world with the technological level of Creation, those numbers would make for a fairly important regional power even if we were talking about a more conventional ground-dwelling civilization that has an easier time with agriculture and travel. For a tree-dwelling civilization those numbers are all the more impressive. For Chanta, specifically, 100K is pretty much exactly where I'd want its population to be - it'd be a major city, it'd obviously tske some suspension of disbelief to buy it, but in a world as magical as Creation I could manage that degree of suspension of disbelief.
>>
>>97393370
You're underestimating Creation. You completely disregarded the numbers I pulled for Kirighast (Houses of the Bullgod pg16&19) and Whitewall (Bastions of the North pg12) and the numbers you are pulling out are entirely out of your ass rather than being based on anything you found by looking in the goddamn books. What you're describing is roughly the population of the Haslanti League. Maybe if Halta was some podunk nothingburger tree-nation of anarcho-primitivists with a couple of cities and zero towns or connecting infrastructure you'd be right, but it's not, so you're not. Even your precious Scavenger Sons tells us it's a marvel of the world with many cities and towns, excellent engineering, and a sophisticated social structure that simply would not be possible if it were as tiny as you say seems right in your head. What you want doesn't fit the setting.
>>
>>97393523
What I want definitely fits the setting. Whitewall's one of the major powers of the North and one of the great cities of Creation - it being bigger than Chanta, but not bigger than Halta as a whole, doesn't seem like a problem on any level. Neither does Halta having population comparable to the Haslanti League. In fact, Halta and the Haslanti having comparable numbers seems just about right to me. Both are big deals in their parts of the world but not Direction-wide, and both are advanced civilizations thriving in conditions where one generally wouldn't expect civilization to thrive. Them being roughly equally populous and powerful is fine. As for Kirighast, I didn't address it because I didn't feel like complaining about another nation's numbers. I'll just say that Halta's not the only instance of WW writers showing poor sense of scale and absolutely no consideration for the fact that Creation's not the 21st century world. East generally has pretty sensible population numbers, though, with Great Forks being a big deal with its three quarters of a million inhabitants and so on. Linowan, too, are perfectly sensible, with population of Rubylak being counted in tens of thousands rather than hundreds of thousands. Halta in 1E and 2E is grossly out of scale with its surroundings, and what I'm suggesting would make it a better fit, not a worse one, for the rest of the East.
>>
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>>97393576
>Both are big deals in their parts of the world but not Direction-wide
>The Haslanti League and Halta
>>
>>97393584
Yes, anon. Haslanti's fuckhuge area-wise and respectable population-wise, it's got major cities, it's technologically advanced, it might not matter that much to be a big deal in that part of the world because Far North doesn't have that much going on, but it's still a big deal. Haslanti are also more active and therefore more have more of an impact outside their own borders than the Haltan are.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97392109
>>97393062
>I'd rather have a dead thread that has FIVE FUCKING HOURS inbetween posts than let a thread that isnt my warped one-true-wayism hijacked thread stay up and not mass report it via mobile data.
>>
>>97393247
Kill yourself, fishnigger. But also, for the record:
1) This is not even a particularly slow general. Check out how long the current /3eg/ has been up.
2) Yes, your autistic spammed one-line astroturf questions are worse than no posts.
>>
>>97391501
>God I hate the fishfag and Ive only been following OSRG for 2 thread.
If you think he's bad now, you should have seen some time ago, when for one or two years for some unknown reason all of his trolling comments would be left up, while every comment talking negatively about AD&D 2e and even most infographics about O/A/B/X/D&D would be deleted on sight. At some point, even the newbie guides were being deleted, after being left up untouched for over a year. Looking back at that period of time, it's kinda glorious that we made it through.
>>
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>>97392109
Sounds good.
Addendum: I've never used encumbrance rules before, but I think I'm going to in my newly-resurrected game, so my players have more decisions to make.
Thoughts on Carcass Crawler's item encumbrance? It makes more intuitive sense to me, but I don't really like the "3 items max for an 18 str guy...
>>
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>>97393556
and from the character sheet


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