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Prototype edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97373383
Wrestling has taken some turns.
>>97366721
Their is a Queens blade game.
>>
>>97372602
>Black Parade instead of 3 Cheers
>Cork Tree instead of Infinity
Big Gay. Fever You Can't Sweat Out is good though. I actually really loved Pretty. Odd. but I get why they don't pander to me on that one.
>>
Not the right thread to ask but close: is there a thread for CCGs without a game attached?
>>
>>97377499
just seems like a standard new game buying frenzy. give it a couple years to cool off. if the game is good it will stand the test of time.
>>
>>97386820
>CCG
>collectible card GAME
>without the GAME
>on the traditional GAMES board

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Rise above the Dice Gods Edition
Previous Thread: >>97363522
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>>97386761
Why not this time?
>>
>>97386252
Waiting to see if we decide to do the alt history thing or if we go with a different scenario.
>>
>>97386810
Also, I'll probably be asleep or on a plane when the new rentry drops, so it'll depend a bit on what other anons have already made by the time I get to look at it.
>>
>>97386252
I didn't check out the rentry yet, but I think it'd be cool to run a genjutsu user that mostly targets themself. Illusions to ignore pain, highlight certain details/enhance senses, block other genjutsu's from affecting them or their allies.

Probably not viable, but sounds cool to me.
>>
>>97386767
I don't know. I'll probably check out the cya but I don't feel any inclination to join the MP.

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What do you even do in a ghost rpg?

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97384995
anon, wandering warriors will choose violence as their first way to solve problems. this is the thematically correct way to look at it, mechanical bonuses or not.
You apparently want a game about wanderers who can fight and defend themselves but it's not their desired mode of solving problems.
So ryutama or the like, playing a wandering merchant or a craftsman who can defend themselves.
If you want people to not choose violence instantly the best way to regulate behaviour is experience. If you give more exp for non violent solutions they will gravitate towards those for meta reasons if anything. Or make situations that aren't best solved with violence the bread and butter of the game. Or give a similar bonus to other things outside of combat so they have an incentive to use said thing instead of constantly fighting
>>
>>97371541
Not a publisher per say, But if all you are looking for is printed material (rather than someone to sell them for you) I remember seeing a few online publishers that can cheaply print presized small books. Look for local family owned print shops too. Somewhere where you can actually talk to someone and they want your money.
>>
>>97385154
>it's not their desired mode of solving problems.
I honestly don't mind if they desire it or resort to it first, I just want it so that when they use violence it's
>I'm doing this because it's what my character would do or it seems like a good idea
and not
>I'm doing this because violence gives me the higher rolling number
but I think
>make situations that aren't best solved with violence the bread and butter of the game. Or give a similar bonus to other things outside of combat
Are my best options. The former should be fine because it's a game about getting tangled in the local affairs of wherever you end up at, and with the latter skills are freeform and give an equivalent bonus to the one you get from your weapon, but they can stack in theory so if you really wanted you could give yourself a combat background and stack it with the weapon bonus, but I suppose that's balanced by the fact you're specialising and giving up potential versatility elsewhere.
>>
>>97384731
>Mathematically it is very close to advantage
Damn, you're right. I guess it's a clear case then.
>>
>>97337136
this is proving much more difficult of what I thought
testing the game further, I've come to a sad and worrisome realization
>COMBAT IS FUCKING BORING

it basically boils down to:
>pay to attack
>the attacker rolls dice equal to its Strength
>the defender rolls dice eqaul to its Strength
>5-6 cancels are successes
>successes cancel other successes
>uncancelled successes turn into damage

most of the time, a player attacks so nothing happens
essentially wasting a turn

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Who you callin' pinhead edition

>Previous Heresy>>97369180

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97386589
They are pretty cool as despoilers
>>
>>97386703
Thanks, appreciate it!
>>
I don’t get the complaints for the legs. I have more issues with the heads and general breastplates.
>>
>>97386715
That seems to be all word bearers are good for
>try and kill Corax on Istvaan V
>die in droves
>try and kill Guilliman and the Ultramarines on Calth
>die in droves
>try to steal shit from Medusa
>die in droves
Next you're gonna tell me they tried to corrupt a bunch of solar sux regiments and well, patterns and all that
>>
>>97386715
>the War of Bitter Iron
Is there any info on how that ended? I mean Colchis was still around a little while after the HH so the fighting might not have reached it.

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The /btg/ is dead! Long live the /btg/!

Manei Domini edition

Previous Thread: >>97368250

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97386509
Honestly, it's difficult to find a "victory scenario" for the Blakists in the Jihad after it starts. It's simply badly written in such a way that it's almost impossible to make a coherent "final objective". Victory conditions for the Blakists are pre-Jihad:
> Second Star League endures, Protectorate and Periphery States are in
> All the IS recognizes the Clans are a major problem and organize Bulldog 2.0
> The MD/"hidden divisions" are revealed, used as a spearhead against the Clans and sent in a one-way trip to genocide the Homeworlds
> After Clans are dead a new Star League rises again, with the WoBbies as "benevolent" overseers of a united Inner Sphere

But again, it's such a badly written mess (despite the WoBbies being great) that it's difficult to fix.
>>97381839
>>97381483
Nugget MD is truly the superior Blakist waifu.
>>
>>97386331
The mech matches the pilot.
>>
>>97386552
Depends on who you are dealing with. Clan Ghost Bear and Clan Wolf seemed willing to allow token acceptance of the caste system and only really cracking down if the local populace starting acting up.

Clan Jade Falcon was probably the middle ground of this, being much more involved in forcing acceptance of the Clan ways of life on people but also pragmatic enough to avoid unnecessarily causing problems for themselves on occupied worlds. You had outliers like Nicolai Malthus but overall their conduct was not anything special for good or bad relative to the way the Inner Sphere handled their own invasions and occupations.

Clan Smoke Jaguar is where you get into the relentless brutality and that largely mirrors their treatment of their own lower castes. This is the Clan who solved a planetary famine by just sending in Elementals to massacre civilians until there was enough to eat for the remainder. This situation was worsened by the fact that the Draconis Combine was the most culturally homogeneous of the Successor States, had fanatically loyal citizens and plenty of recent experience conducting resistance operations on occupied worlds from their recent losses in the 4th SuccWar. The DCMS was willing to fight dirty even by Spheroid standards and their tactics were genuinely without precedent as far as the Clans were concerned. These two were basically a match made in hell for one another and it shows in the historical records.
>>
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>>97386552
>So how bad was the life of civilians in the Clan occupation zones?
Not too hot.
>>
>>97386646
You fundamentally misunderstand the game and it's setting if you cannot see the point he is making.

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>get back into 40k after 9e killed my group
>check out all the lgs's near me
>every single group just plays symmetrical tournament scenarios
>they all organize over discord, join it to get some games going
>most of it is people posting 40+ minute ai generated warhammer fanfic videos and soijacking over it
>mfw
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>>97384044
>saar wars slopper
lmao you're a bigger faggot than the AI fanfic jeets
>>
>>97384278
who?
>>
>>97384115
>older editions
No. Completely different games.
>>
>>97384187
Stargrave is like Mordheim. It's a campaign game about /your dudes/. It's got solo/coop/adversarial play. Seems better than 5 Parsecs From Home but I haven't played it.
>>
>>97384115
While I agree that there's not really anything wrong with a competitive game, I more or less agree. Warhammer doesn't make for a good competitive game and the attempt to make it one is destructive at best.

Take your chess example: chess doesn't really stack up because you can't have a "Chess" campaign with spots on a map, a story, characters, pieces that distinguish themselves, etc.

I found the campaign section in the 4th edition rulebook to be inspiring. My first experience with wargaming was LoTR where a guy printed out a map of Middle Earth on a big board with flags to represent factions, cities, and armies, and then had players pick them up and make characters for them while trying to take over Middle Earth all wrapped up in a story, it was fantastic.

People spend months on D&D campaigns and they spend months on other things of the sort. Likewise, I don't believe that gutting out the game's characterful rules including an attempt at simulating the battlefield where models can interact with the table and vice-versa could be an alternative for a traditional wargame. I don't think this makes 10e the right edition for the whole 'have your buddy over to play a good game together'.

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I've found from the grapevine that Jes Goodwin is soon to retire from Games Workshop

He really is the king. His concept sketches and absolutely timeless work on mk7 Space Marines and the Eldar particularly are worthy of the highest praise.

His influence will be sorely missed, though with how miniatures are often 3+ years in the pipeline before being seen on shelves, his legacy will continue.
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>>97362125
Based
>>97368218
Queer
>>97368484
Faggot
>>
>>97367399
The last one almost destroys his entire legacy
>>
>>97365792
If he has been using the insanely generous GW employee stock option since when the stock was basically pennies, he is fucking rich
>>
>>97375433
he's in his 60s, so retirement age (for boomers like him anyway, not for us)
>>
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>>97375094
>Isn't Mark 10 visually nearly the same thing as Mk 4 'Maximus' armour
Mark 10 copied the grille pattern from Mark 4 but the 10's face is completely flat (flatter than any armour mark) while the Mark 4 has a very distinctive "snout" that IIRC is only beaten by Mark 6's beak, which gives it a very different appearance to the Mark 10. I can see where the confusion comes from though, those Imperial Armour front profile views that you see all over the place don't capture the 3D-ness of the Mark 4 very well and make it look more similar to the Mark 10 than it actually is.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97385831
There's a guy who made a character in one SW CYOA and then rebuilt her in another one, with lore progression and all
It's too much autism, take it back and keep it back
>>
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>>97376942
Why the fuck is Maul there if Filoni keeps sucking his cock plus he fucking made TCW lmao
>>
>>97380086
So this is a complete AU? Since the main Rebel leaders are either dead or hiding and the NR doesn't exist
>>
>>97384065
Probably trying to find a new IP with owners that pay little enough attention to licensed works for her to include her rape camp fetish in her books again.
>>
>>97382154
The main change is that Filoni is the one who will have to choose directors and writers for new projects, not Kathleen. But in the end it's still Disney who decides if they will put money on it.

How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
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>>97384224
Don't bother. Every shmuck has a story but if you play stupid games you win stupid prizes. You wouldn't feel any remorse for magdumping some "yn" in a "sheisty tryna hit a lick" on you, why should you feel remorse for fake bandits?
>>
>>97386598
Interesting take. I want to disagree, but I truly couldn't care less about a modern "bandit" getting hurt.
>>
>>97384224
Sounds like you'd have to build the campaign around avoiding combat if you're going to rub in the consequences of killing them
>>
>>97386598
>You wouldn't feel any remorse for magdumping some "yn" in a "sheisty tryna hit a lick" on you

...the *fuck* does all that mean? This is an English-language board, Anon.
>>
>>97386598
Humanizing something doesn't mean you have to feel bad or that it is wrong to kill it, it just means that they have a story. Not bothering robs the situation of its gravitas, and makes the setting more shallow for literally no reason.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>97311994
I want to incorporate a catholic splinter movement into what I want to do, but I cannot for the love of me come up with something that feels original. I want to make their beliefs interesting.
As of now, all that occurs to me is that they could believe Mary is Jesus' literal Equal (taking the Mediatrix and Coredemptrix stuff to the next level), Victim souls are official dogma, and they believe in Thaumaturgy. But all of this is basically just exaggeration of what splinter catholics believe. The only things missing are having a fake pope and being sedevacantist. Another idea I came up with is that it could be all but run by 'nuns' (not actually ordained), but I fear that would be leaning too much onto the woman angle.
Can you guys provide me with some feedback? Some other niche catholic religious concepts are also much appreciated.
>>
>>97386327

In the case of Americans, because Eurasia concentrates the grand majority of urban populations AND the majority of domesticated animals. Zoonotic are relatively rare because the jump of a diseases from species to species is a low probability event. But you massively increase the chances of that happening in places with a lot of domesticated animals and population concentrations:

Smallpox
Tuberculosis
Typhus
Cholera
Influenza
Measles
Mumps
Black Death

These are history's biggest killers, and they ALL come from the Old World and a most of them come from animal domestication. Cows alone is responsible for measles, tuberculosis and smallpox. For cows these diseases are like cold for us, no big deal. But things that make a cow a little sick makes humans very sick or deadly.
>>
>>97386638
>>97386327

The reason these were a "cold" for many Europeans but a death sentence for Native Americans was natural selection. Because these diseases had been circulating in Eurasia for centuries due zoonotic diseases from animal domestication (no cows, pigs, horses, sheep, and goat in America), those who survived them passed on some level of genetic resistance or antibodies to their children.

When these germs reached the Americas, the population had zero prior exposure, leading to "virgin soil epidemics" where mortality rates often reached 80% to 90%.
>>
>>97386657
Smallpox killed a third of the population in virgin soil epidemics, including in Iceland. Evolutionary impact on immunity is quite muted, even for high-lethality endemic diseases; acquired immunity (exposure earlier in life) is mostly what does it.
>>
Do you draw boundaries in your setting for different types of games, different cultural and ecological biomes of sorts with a different selection of races, or even classes? I do, I'm dividing my world into possible campaigns, each with four races. Although the world is coherent, the areas are so different that you could set different genres within the same world. From low fantasy, early medieval northern europe to renaissance era italian city states, and then further south to sword and sorcery, piracy and pulp.

>>97332491
The largest and most organized religion in my world is the worship of the Mother Sun, the fertility goddess from which all life springs. You might say that that'd be the earth, but no, that is a harsh and austere patriarch whose temper is only softened by the warmth of a woman. Their eldest is the sea.

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>
>recently my 4 man group upgraded to 6 man after we all reconnected with old friends at a wedding
>They are genuinely interested and invested in the game
>RP is fun, I get to kick back and let them argue for a bit before I move the story along
>Combat is a slog

I'm running AV and I meant to increase the enemies to account for the extra people but I forgot and was lazy. Thank God I did.

So they ambushed this worm wizard dude, he's cr 6 to their 6 lv 8s. Easy fight, right.

It took a full 40 minutes for them to kill him. One guy who rolled low on initiative never got a turn.

Between them, rolling initiative, staying in stealth, moving, debating choices, talking amount themselves, asking me to look up stuff, it took forever.

Im debating about inputting turn timers because certain people who already took long are taking even longer.


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>>97377517
AV is absolutely not a 6-man dungeon, not without significantly widening the halls. Even if you are lucky you rolled initiative, you better hope your frontliners' fatasses just don't block the only entranceway!
Though yeah, 6-man groups in general will require some patience.
>>
Any advice for Ruffian Rogue grapple builds? I would love a way to reduce MAP between attacking and maneuvers or something.
>>
>>97384586
Combat Grab is your go-to. It adds a grab as a rider effect on a successful second Strike, so you can Strike twice and get a free grab pretty reliably, without ever having to make an attack or Athletics check at your maximum MAP penalty. The two ways to get it are via the fighter archetype (which you can pretty easily qualify for as a ruffian) or the wrestler archetype. Fighter has the added bonus of allowing you to pick up Reactive Strike as early as level 4, which is super valuable.

When it comes to taking advantage of the grabbed condition, wrestler has access to Elbow Breaker and Strangle, which are both situational but not terrible ways to mess with opponents if they neglected to escape from your grab the previous turn. Fighter has Dazing Blow, which is incredible, but has two drawbacks: first, it doesn't become available until level 12, and second, it uses your fighter class DC, so the DC for them to avoid being stunned will always be a little easier than if you were a fighter. Still, it stuns even on a success, so it's a powerful option. Both archetypes have access to Snagging Strike, which is a generic free-hand opening Strike.

Also, since you're going a free-hand build (in order to take advantage of Combat Grab) and you're a rogue with a billion skill feats, it might be worth considering the Medic archetype. Every group needs downtime healing ]and you've got skills to spare, and Medic gets you some powerful, reliable healing (including self-heal) for combat--and you've got a free hand anyway.
>>
>>97377517
stop playing 2e if you dont want slog combat

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hahahahahhahahahahaha
HAHAHAHAHAHAHHAHAHAHAHAH
HAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAH
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>>97386192
Nonsense. The 40k humans might as well be pod people given how many fightan women the lore has and that's just normal humans who would be affected by sex differences if any existed. Custodes for their part are the product of molecular level assembly and none of the muscular or cellular level standards of humans, or even amniotes apply to them.
>>
>>97384860
i thought that was just the GW design limit
they draw a circle around what's cool or desirable and then put their designs right on the border
>>
>>97385451
>failed to act
lol what is the average 4channer going to do about it?
this whole thing is about the bifurcation of the species between people who have the social desirability to be included in increasingly limited production roles and generalist consumers outmoded by specialization and/or victims to the halo effect
it all comes back to this because if it were as simple as just producing the things you wanted to consume, there wouldn't be a problem in the first place
>>
>>97386748
>Custodes for their part are the product of molecular level assembly and none of the muscular or cellular level standards of humans, or even amniotes apply to them.
So you say there's no reason for them to be female
>>
>>97386814
Or male. They are either only in the sense Greek statues are, their maker wanted them to look like something.

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He is basically the antichrist.
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>>97379909
Indeed. Gnosticism (or rather proto-gnosticism from the pagan mysteries) also had some influence on some of the jews writing the NT, which is why you see things like anti-natalism in there.
>>
do they explain how *not highlander Immortals* AKA perpetuals came into being? or Emperor was just lucky to be born as super special mutie (perpetual + alpha ++ spyker)?
I Know old lore that he was supposed to be soul construct of thousands of early mankind spykers, but IIRC it was retconned in HH books as no longer valid/Emperor being *just* powerful mutie who happens to be very very lucky winner of genetic lottery?
>>
>>97380178
Basically it's a lottery; the perpetuals are babies who were lucky enough to have their young souls touched by the purest essence of the warp.
>>
>>97363167
The Last Church isn't a "Ahh religion sucks, atheism rules !!" propaganda piece and MacNeill wasn't trying to preach with it. You've clearly understood nothing about it.
>>
>>97381908
Do you have a source for your claims about the origins of the Perpetuals ?

Previous thread:
>>97275454

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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