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Starting Anew Edition
aaah happy new year sub-edition
>Previous
>>97258877
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97283755
please leave it there. just for the joke
>>
>>97283901
Don't worry, I don't plan on touching it. In fact I feel like it may be the joke in the first place.
>>
>>97282027
If a demon knows so much as your name, they have ways of finding you.
Just go see a Scourge, lmao.
>>
The absolute state of modern Verbenae
>>>/his/18269156
>>
So I'm the one working out a custom, homebrew Thaumaturgy path for divining True Names. Why is this important? Because one doesn't exist for vampires in the system, and thaumaturgists DO in fact utilize the slow, powerful practice of discerning something's True Name in order to endlessly invoke it for the purposes of substituting for rare, exotic, perishable reagents. Like wedding rings tinged with the longings of widows, or unicorn horn, or the states of solid, liquid and gas- and then the different periodic table elements, emotions, compounds like water, energies like fire, electricity and such.

All these rituals can be extended actions to improve duration of effects..

Level 1: Find the Name: This sensory thaumaturgy spell is built on the power of the level of the Path. At level 1 it improves the efficacy of True Name research by one hour per success, as mystical acumen guides the hands of the thaumaturgist..Where before mechanically one would treat time towards research as a 1:1, now you roll Willpower against a difficulty of 6 and spend a blood, improving the progress of researching and number crunching the name (which is already a kind of arbitrary handwaved process as is.) First by a single hour per success, then by six hours per success, then by one day per success, then by a week per success, then by a month per success, then by half a year per success.

Level 2: Find the Named: Once the Namer has the True Name of the target, they can invoke a ritual to always be able to tell where they are and what they're doing, regardless of distance so long as they exist, anywhere in time and space. Success on the Willpower roll equals duration it lasts, and while the very brief scry is crystal clear and gives the namer a 360 degree field of view around the target, more successes equals more accuracy on geoguesssing the target, the clarity of the scry and how long they can keep it up for.
(Continued)

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97282831
You doing raider, mutant, and/or ghoul factions?
>>
>>97282929
Right now just NCR and Legion. Future plans for BOS. These seem like the only factions large and diverse enough to do what amount to 2000+ point 40k games in terms of troops in the field.
>>
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>TQ:
I've been developing my own alternating activation war game. Designed and printed my own bases and meeples in Blender for playtesting and it's been going well. I've got the core rules essentially finished and I've got 9 complete factions with 11 units each that I've been slowly playtesting and tweaking.

I've been using 40k terrain and objective templates since they're going to be close enough in size to my idea to work for testing.

Still have a little ways to go before it's even close to being polished, and I'm years away from ever being able to design my own minis with my basic Blender skills. I'm hoping I can tune it up to a point where I can actually be able to pitch it one day. The few people I've gotten to playtest it so far at least enjoyed the fact that it's not warhammer, so that's nice.

This year it would be nice if I got it all cleaned up to a point where I can form a small consistent local play group.
>>
>>97283421
>The few people I've gotten to playtest it so far at least enjoyed the fact that it's not warhammer, so that's nice.
That's a good start anon. Good luck with your game. Post a rules document some time if you get it sorted out.
>>
>>97283421
Very good, I always love to see people making their own games.
I don't understand why you used 40k terrain layout and objectives, though, considering that's the absolute worst aspect of current 40k

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What’s the consensus on solo wargaming? With Battletech Aces I’ve considered trying to run a campaign or convert the rules to classic somehow. I know Killteam has co-op, but I’ve never tried it and idk if they have campaign mechanics. Are these rulesets ass? I want to be able to use my minis on those weeks I can’t meet with my friends.
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>>97282784
>solo wargaming
It's top tier
>>
>>97282908
I wouldn’t have even been mad if it archived that way, but now you’re here and it’s been ruined anon. You gotta share your thoughts at least.
>>
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>>97282784
Solo wargames are quite normal, though I mostly see them in historical themes.
Not sure about the BT Aces system or Kill Team.
>>
>>97282784
Playing with toy soldiers has been around as long as toy soldiers, so yes it's very normal.
I've found the main limitation is whether you're able and willing to play "fairly" - I for one always end up favouring one side or the other. And while I don't tend to fudge rolls or cheat, making better decisions for one side than the other makes for a pretty uneven game. Best thing I've found is to just lean into it straight away and play "your dudes" against enemy forces with the latter having more dudes but acting semi-randomly.
Also the solo RPG thread gets some solo wargame discussion.
>>
>>97282784
Not a thing I do but I see solo rules in a lot of board games and /awg/ skirmish games. Got a lot bugger during covid. Nordic Weasel has a bunch that seem well liked in the
>5 x from y
series.

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how did you explain having literal blue human women in your scifi setting?
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>>
Classic sci fi shit.
>>
>>97259986
The skin colours of humans in my setting are green, blue and red
>>
>>97259986
To complete the red/blue theme alongside the Puazi.
>>
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>>97276580
I feel as though it would be less retarded, if he made the Waifu Slave Race before trying to conquer Earth. Maybe take our resources to subsidize waifu slave race research or something.

The DMG refers to eight different types of players. Was it correct?
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>>
>>97280550
No. In fact I'm not even saying it's too broad or abstract or whatnot, it's just inaccurate and even harmful to new GMs. As the chad GM in >>97281176 screencap points out, you shouldn't even fucking consider "Watchers" and "Slayers" human and prep for them if you value your time and sanity.
>>
>>97280550
>>97281176
These categories don't describe players. They describe tools GMs can try to use to engage players, by treating those players in a particular manner.

Have you used these? Were they successful for you? If yes to both, then they're accurate insofar as they're helpful to you. If you haven't, then you're just trying to pigeon hole everyone but yourself in a way that's inaccurate and pointless because people are drastically more complex than that. They don't describe people at all. They describe how you can try to interact with other people, if you need some help with such a basic function.
>>
>>97281210
Of course. Im not sure what good such a theory would even be at the end of the day.
>>
>>97282075
For the most part, people construct them as a way of saying
>my preferred mode of roleplay is better than your preferred mode!
>>
>>97282204
Hear, hear. Saying that is ultimately what this entire post was about, too: >>97281176

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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Happy new year /srpgg/!
I lost all my pdfs and similar to a hdd hiccup (or moved them and can't find them) so I'm rebuilding my stock from archives.
This is the year I'm going to actually use them.
>>
>>97277252
Happy new year !
>>
>>97274734
How is Dragonbane solo? I've been eyeing the starter set and I'm tempted.
>>
>>97280039
Really good. The solo adventure can start feeling a bit limited, but it still does set up a good point crawl framework, and it is easy to just expnd it to wider adventuring on your own.
>>
>>97283138
Would you say it's worth picking up then?

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
>>97283044
>codexs
>>
>>97281597
I take it then you also reject any artworks in the oldhammer style that are created using a computer & digital drawing software, any models made with a printer whether new made in oldhammer style or scanned from originals, any kind of digital formats of rules or scans of books even if no longer easily available, all modern ranges of wargaming paint, and all other "dilutions" of the pure and righteous hobby of collecting nothing except original lead cast minis of the era painted with thin watery early acrylics or diltued craft paints and playing games using original printed paper publications? Because of course you're not just a hypocritical Luddite arbitrarily drawing a line where on one side what matters is whether the product of the technique matches the ethos and so is good and permitted while on the other you decree the products are poisoned by the means used to produce them despite the same logic applying in bother cases, right?
>>
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>>97282192
>Why the fuck do you need AI to do something
>>
>>97282738
Anon you are actually so mad you can't follow a reply chain.
>>
>>97283125
Feet, skull faces and shadows seem quite off. It would be good to see the model in action. There's been some low key persistent trolling with the ai posts and getting mad at people for having books.

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Redneck Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: Which artists do you think drew the best elves?
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>>97281280
>>97280222
LMAO literally gay elves
>>
>>97282336
I just can't help but laughing know that helmet is for the hears
>>
>>
>>97281280
>bestest and greatest of the Eldar.
Not a great feat, since Eldar simply doesn't work as army/faction
>>
>>97283448
What sort of retarded tertiary thinks that? Eldar have been part of 40k since it's inception and on the tabletop they have always kicked ass.

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Mages and wizards of /tg/, make your predictions for 2026! What will happen in the RPG-verse? Do it now before it happens!
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>>
>>97282221
>Grok, make this anon naked
>>
>>97282221
>Elon Musk buys D&D
>uses genAI to make 6e
>it's completely unplayable
>>
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>>97274550
>le neonazi
You're unironically part of the reason why we're in this shit sorry state of affair, i genuinely wish for you to get more and more depressed.
>>
>>97283869
See >>97275941
>>
>>97283869
Are you implying there are NOT neo-nazis in the hobby?

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97282979
>Thread Task
>>
>>97282979
>TT
>>
>>97282979
>It's close to midnight
>Something evil's lurking in the dark
>Under the moonlight
>You see a sight that almost stops your heart
>>
>Three Ork vessels came howling out of the void.

>Two were warships in the loosest possible sense; vast, brutal conglomerations of iron plates, gun decks, and exposed engine spines, bellowing static and challenge on every frequency at once. The third was something worse. A hollowed-out asteroid, its original mass mutilated beyond recognition, bristling with so many crude propulsion systems that it no longer travelled so much as thrashed through space, spiraling and smashing itself into whatever space debris was in its clumsy path.

>Together, they descended upon the Pleasure Moon.

>It had never been meant to face such a thing. Classified as strategically negligible, denied formal fortifications, and stripped of meaningful void defenses on the grounds that it produced nothing of value beyond indulgence and morale, the moon lay exposed. Its orbital traffic control logged the incoming signatures. Its administrators issued queries. Its defense committees convened emergency sessions that achieved nothing at all.

>By the time the first alarms reached the leisure spires and pleasure domes, the Orks were already burning for atmosphere, ready to slaughter.

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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
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>>97283317
Well he did rock bangs like no other man ever could. Neither Schwarzenegger nor Mamoa even tried. Sorbo did though(Kull isn't Conan but you get it).
>>97281870
Since we are talking about games, PCs in Conan 2d20 are surprisingly competent combatants but fear(threaten) attacks, that horrors do very well, sometimes without even using an action throught the Fear X trait, can absolutely shred them in one round.
>>
Lovecraft's protagonists are usually intellectuals. They're highly educated individuals with a lot of knowledge regarding the inner workings of the universe and the nature of society. They lose their minds not because the monsters project a supernatural insanity field that makes people go crazy, but because they realise that a great deal of their knowledge is built on falsehoods and that the universe is far larger and far stranger they ever thought. Their entire identity as educated men disintegrates and the world as they know it is destroyed. So, they lose their minds.

Take someone less cerebral who doesn't give a fuck about how things work, who isn't curious or informed about the universe, who just accepts the current state of affairs and adapts to it, whatever it might be. This caveman survivalist would take on deep ones without giving a fuck about how they are supplanting humanity and violating our entire species. He would see Cthulhu as another terrible monster like an orca or a polar bear, some great beast to be feared but not as a sign that his entire reality has been built on a lie, so he wouldn't go insane. He would take one look at non-euclidean horrors and assume that they just look funny and behave in strange and unusual ways, rather than lose his mind over this flagrant disregard for the rules of physics as he understands it.

The more intelligent you are and the more you value your intelligence, the more vulnerable you are to Lovecraft's horrors. Conan has the perfect incurious, action-over-intellectualism psychology to face everything that Lovecraft ever devised without blinking.
>>
Imagine thinking that insanity in cosmic horror is that you actually go crazy and not just that the truth you've learned means everyone else thinks and treats you as crazy
>>
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>>97281870
In actual Lovecraft and not the pastiches, people tend not to go entirely mad witnessing eldritch horrors. They instead demonstrate symptoms of what we would today call PTSD, which makes sense, because Lovecraft was writing in a recently post-WW1 world and evinced clear interest in the trauma then known as 'shell shock.' Lovecraft himself had a lifelong fear of heritable insanity due to his parents, and this also shows in some of his work.

Conan, for his part, does show bad fear and trauma when he encounters the ineffable more than once. Hell, just seeing a dead dude revived as a zombie by a friendly evil wizard upsets him. REH intended Conan as an ideal/aspirational character, and in-fiction you could argue his Cimmerian upbringing and mercenary life selected for a protagonist more resilient to trauma.

Oh, and traditional games? Faggot.
>>
>>97283001
>Robert was largely optimistic.
Didn't he literally kill himself?

Previous Thread: >>97278407


>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net


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>>97284179
Theres several creatures in his types that let you draw and several that put creatures from the yard back into your hand to be replayed.
The most you'll need at any in a normal pod is 3/turn. Youre in the best colors for return to hand too.
>>97284183
The real issue is that if they have empty hands they can choose discard anyway. I like using symmetrical draw effects, megrim effects that punish discarding, and bouncing their best stuff to their hand to force a rough choice each time.
>>
>>97284183
I play with a lot of newish players so they are probably more scared of the discard than anything.
>>97284207
Just pretend it's a UW card. There's no UW that has villainous choice that makes me pretend I'm the heel of the group.
>>97284238
True, but it seems like you would need an overwhelming amount of (Constructs, Robots, Vehicles), discard tricks, bounce spells, and card draw to be able to do all that. Seems tricky.
>>
>>97284274
>I play with a lot of newish players so they are probably more scared of the discard than anything.
After a few games they'll realize letting you have a reaver titan early on isn't a good idea.
>>
>>97284179
>do thing draw card
not really
>>
>>97284285
ntsa but some playgroups really do refuse to learn. last thread i mentioned playing yshtola and pinging the entire table down, everyone complaining about her, and yet not one person cast any removal in over 7 turns.

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97283385
You're mistaking a disguised railroad for a bluntly applied railroad. The point of a railroad is not that things must 100% stick to an exact script and not a single beat can be missed. It is that you are being forced to take a particular path, and the GM will not let you deviate. This simply IS linearity at its core.
A game where the GM says
>Ok I made a room with a left, right, and middle door. You have to go through the middle door btw.
And a game where the scenario simply is
>There is only a middle door, but you can kick it in or quietly open it.
Are both still railroads.

Btw, railroads only suck when the players realize they're on rails. If they genuinely don't care or believe they're making their own choices, they can go fine. Good GMs don't use them anyways though because it's risky and not very fun to run unless you're a narcissist.
>>
>>97283385
>Don't start in the briefing, start in the plane about to halo-drop into the hot zone. If possible, start in media res. This is a perfectly sensible way to start a campaign, and isn't "railroading."
If you have an actual game like this, the GM should make a ready loadout for the players. In a dungeon game part of the fun is how prepared the team is but in a milsim game nobody wants to hear "what do you mean nobody brought detcord and C4?"
>>
>>97278784
>Introduce factions
>have factions be represented by NPCs that the players actually interact with
This will write a good 40% of sessions for you.
Just introduce a bunch of factions and let the NPCs that represent them have history and conflict with one another.
>>
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>>97282893
I'll post more if you actually engage with any of the questions.
>>
>>97284287
>if you actually engage with any of the questions.
Which questions?

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ITT: confess your /tg/sins and devilish antics

>be me, at FLGS
>see some grogs playing a historical looks like maybe Bolt Action
>approach and ask them where they got their Astra Militarum STL's.
>handwave their reply, tell them I've been in "the hobby" for a while, I started two editions ago in 8th so let me know if they need any pointers
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>>
I pretend to have read the rulebook, but I only skimmed it.
>>
>>97283507
I give my friends detailed, informative information about both the lore and gameplay mechanics of various TTRPG settings I'm interested in. I try to be as objective as possible, cite particularly specific claims, and try to explain to them when and where developers give contradictory information so they should make their own judgement at a certain point (believe iut or not, BL isn't even the worst out there).

I've never played a single one of those TTRPG settings. Not once in my life. They're all too niche and the country I live in has ZERO comprehension of the hobby. The vast, vast majority of my TTRPG player history is a single campaign of the Middle Earth RPG in which I was the only player willing to actually fight and kill things. It was an absolute shitshow the DM bent over backwards to ensure I hard carried because nobody else could, and I didn't even know what the fuck I was doing other than shooting fire arrows and dual wielding short swords. I am a fraud.
>>
>>97283714
>sorry for trying to make a 60th thread
ftfy
>>
>>97283824
I pretend to have skimmed the book but just play by vibes.
>>
Pretending to be retarded qualifies as "antics" now?

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New Year Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97284040
Old women aren’t hot
>>
>>97284040
They're fey, not elementals.
>>
>>97284052
What about Day Hags opposite Night Hags?
>>
>Learn from friend you can make DnD elves look like Night Elves and even have lore behind
Bros help.... This changes everything.
I spam Booming Blade or Green-Flame Blade
>>
>>97284156
Bad for their skin.


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