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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>97284665
Honestly, I do too. A lot of 4e fans hate it because it stepped away from the AEDU framework and people who liked 4e liked that framework, but I don't actually care about that: an attack is an attack, and "hit harder" is a perfectly valid improvement rather than getting a "hit REALLY hard 1/encounter and move enemy one step / give enemy -1 slaves for 1 round/etc."

A lot of 4e's problem is having too much faff in combat, and Essentials classes reduced the faff
>>
>>97284813
If your players don't go hard in the paint, it can work, especially if you modulate battles towards their strengths.
>>97284845
I gently disagree, as I believe the wealth of options at all times was a boon for players who wanted to have meaningful impact outside 'I hit the dude'.
I've brought in almost a dozen new players to the hobby with 4e, and I have found that it is fairly easy to understand, has depth, and forges good habits of mindfulness and paying attention to the battle when the spotlight isn't directly on you.
One of my cherished memories was running a game for some teens at my LGS, and the fighter being the star because she just ran around protecting everyone, forcing a chokepoint and battering the attacking spider demons.
The look on her face when the party was cheering her on, watching the group fall in together like a well oiled engine, supporting each other, that is what this hobby really is about for me.
That was more than 10 years ago. I wonder what they are doing now?
>>
>>97236120
Of course 4e is going through a rennaissance. Compared to the monster that is 5e, 4e is very GM friendly to the point where a guy who hates making preps can actually run a decent campaign.
>>
>>97284665
I'm a big 4e fan and an Essentials hater but I'd still rather run pure Essentials than 3e or 5e. Its hated because of how boring its classes are compared to the base game, how unbalanced its classes are even compared to each other and the fact that it throttled books 4e fans actually wanted in the crib like the rest of the X Power 2 books and the Nentir Vale lore book. It then caused a sales crash which killed the edition, exactly what Mearls wanted when he started Essentials.

The Monster Vaults, Rules Compendium, adventures and equipment book would have been 10/10 if they weren't formatted like shit. I wish it had run long enough for Monster Vault 2 to redux MM2 like how MV1 was a 95% redux of MM1 with the better math and more options.
>>
>>97284845
It's not valid when it breaks the game's curve in an attempt to be different from AEDU. The Essentials classes that aren't worthless dogshit are either still AEDU or are broken as fuck early on and degrade into dogshit later. This is bad when the entire point of 4E was to get away from the Fighter solely hitting things with a stick and sucking at high levels.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97284652
Take it up with Wing Gaster
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>>97284663
Gaster only gives gray human bodies, dumbo.
>>
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I remade Monster Musume. I could barely save anything in my attempt to make it more accurate to the setting.

https://drive.google.com/drive/folders/1ngwQVwtJKWdUlGvmjZKBpbJd97P6DZ43
>>
Has your jumper ever founded a religion anons?
>>
>>97285892
Glorious, thank you DD. Finally, Snek wife can be lewded.

Gotta ask, which of the girls is your fav?

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97285903
Morning, brochito
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Anyone got renders a la Beksinski-dark fantasy mix?
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>>97285903
That general is dead on arrival.
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Just take the 1,5 pill, the sooner the better even with absolutely no artstyles whatsoever
>>97285903
|・ω・)ノ
there's the discord, there's no need for a general
>>
>>97286457
Speaking of artstyles, I tried describing a woman’s outfit with “extremely low cut” it completely changed the artstyle
After two weeks, I still can’t wrap my head around what the fuck kind of blocks/censorship they have introduced

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
Anybodny know how big(to eyes level) was classic Bloodthirster?
>>
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>>97285042
I can't give specific dimensions but here it is beside an Ogre for reference.
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>>97285083
So, around 4-4,5 cm.
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>>97283083
>>97283105
I like the current ones.
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>>97285885
shame about the faces all being ":P" because otherwise they're a decent reinterpretation of the older murdernoodle shaped ones.

>>97285042
Those original greater daemons were small as fuck.

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Where do people actually play VTT in 2025?
I searched for games on Roll20 for the first time in probably 5 years, and it's an absolute fucking ghost town.

Pic unrelated
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>>97269843
Unironically go hit up an ERP thread on trash or find a trpg room on f-list they're all desperate to actually play a fucking game but they're erpers and 80% of them are terrified of being heard. I build my empire out of the 20%, they're utterly shameless hardened roleplayers as grateful for a good home as I am grateful for dedicated artists, if you're looking for a text game you'll have an easier time.

You might have to peg or be pegged a couple of times to infiltrate their circles, but honestly probably not.
>>
>>97276887
I got autocorrected from autist to artist, but I love them so I'll let it stand.
>>
>>97275480
I did find a couple of those, and I'm not sure how I feel about them
I've never done westmarches and it seems like it would really undercut roleplay
I may end up going that route, but I'd really like to find a real game

>>97276069
Play-by-post is an absolute fucking disaster for anything but straight up freeform roleplay

>>97276743
You're joking but I unironically think this day will come
The amount of paid-DM games I came across is insane
The hobby is getting commercialized to hell and back

>>97276887
>You might have to peg or be pegged

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>>97263752
I invited friends I've known for years to a private discord, and we play on Foundry.
>>
>>97264086
Thanks anon, for asking the questions oldfags needed answering

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97280400
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>>97286414
>I don't even use discord so wrong again
Based
>>
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>>97286510
>>
>>97286478
Most souls don't want to, but it is possible. In the same sense that some random illiterate Nicaraguan will discover the cure for cancer. It is a less than 0.00000001% chance for some souls but if you roll the dice enough times, across a wide enough universe, it will happen. That's why there's a redeemed demon companion and a paladin's oaths can obligate him to give the soul-devouring megalich a chance to surrender and be tried for his crimes in a court of law.
>>
>>97286471
>I'm straight
Yeah but... femboys are a straight man's fetish?

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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
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>>97285745
It wasn't just Howard & Howard, Lovecraft's Tsathoggua is very different from Smith's
>>
>>97286024
Retard.
>>
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>>97286287
Smith had more direct references to Lovecraft than Howard in his work closest was probably one of the John Kirowan stories
But Tsathoggue(in pic) certainly does not act like the old one as Lovecraft's are portrayed
>>
>>97284782
Then you become a cultist, and possibly a mad scientist archetype. You are provably entering the as-yet uncharted territory of a field that mankind has only ever previously accidentally dipped their toes into but now may access by means of apprenticeship/the scientific method, respectively.

Your character conflict becomes a combination of social and financial isolation as you struggle to relate your new realizations to others with less flexible mental grounding. This carries with it a painful reality of how easy it is to fall into moral and ethical decay when the promise of each new discovery unraveling some prior assumption about life finally hits home, and you stop seeing society and psychology as solid, immutable forces that cannot be bent with sufficient genius.

Ultimately, those who delve into the eldritch truth must struggle with not losing sight of everything else.
>>
>>97286302
>finding out you're on a ticking time bomb, you don't know how long's left on the timer, and you cannot get away, ever.
this is something literal children come to terms with as part of normal early development lmao, what a spooky concept!

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Giant edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97286151
Muppet UB spoiler?
Golgari Grouch or Beaker Bunsen Izzet?
>>
>>97286334
Honestly it was mostly WAR that had a really big one. NEO had a polished anime one (as did WOE for some reason), we haven't had too many proper cinematics of any high-quality for a while though. OTJ had a reasonably quality one (it wasn't, like, good, but it had quality).
>>
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The Lorwyn 5 anime basics when?
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>>97283594
>What is your favorite big creature?
big as in stats or as in flavor? because this guy is pretty svelte
>>
>>97286421
If he was one mana, would it be worth it to mulligan for the chance for two 6/6 turn one

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https://www.youtube.com/watch?v=ekU3T9M3E9I

Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one.

Tabletop Simulator Demo Implementation:

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here is the game board
>>
>>97282587
In picrel top two MTG diagrams, you can see that each of the 5 colors is composed of 2 base concepts, which are then arranged on a spectrum wheel. These concepts are what define the mechanics belonging to a particular color identity. This is a sort of top down approach, letting the concept inform the mechanics.

In Frenopolis, each color is also composed of 2, but they're not concepts, they're Elements which correspond to card types and board zone mappings. The mechanics inform the concept. This is a bottom up approach. The Frenopolis color pie is strictly defined in terms of the game board itself. Color identity cannot be broken.
>>
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.
>>
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some card samples

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Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?
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>>97286248
>Sure, but no one actually knows this prior to (presumably awkward) experiences.
Do you think the GM has no communication with the players before the game begins?
>>
>>97286406
You'd be surprised by how many problems don't get solved because people here is incapable of having a basic conversation.
>>
>>97286440
NTA, it's an intrinsic problem with most /tg/ types, autism, anti-social, etc, but it's something that we need to push that asking and talking about things is the best way to bridge that issue and help each other understand that and improve.
>>
>>97286461
Absolutely.
>>
>>97286063
Read the room. Is that what your table wants to do for that game? If so, then yes. If not, then no.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97283513
If you don't know how to compile c++ code then maybe you shouldn't be in the hobby.

Also, hello!
>>
>>97285291
>2e labyrinth lord.
I didn't even know this was coming out. I thought the main creator retired from making stuff. Looksl ike he is moving away from b/x and ogl in general for 2e.
>>
>>97285507
>>97286253
From what I saw last time I looked into it, it seems that LL 2e is gonna be bollocks, sadly.
>>
best adnd retroclone?
>>
>>97286382
There's no fully faithful retroclone, but OSRIC is the one with the fewest changes and omissions. You should just play AD&D itself, though, not much reason to use a retroclone.

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Let's say your party plays as human colonists on another world. Everything outside your settlement is hostile and wants to kill you, including the indigenous population of humanoid aliens. But there's also potential to win great wealth by discovering new resources to be exploited. What would you do in such a setting? What system would you use to run such a game?
>>
also the atmosphere is toxic so you can't go outside without a mask
>>
>>97286481
so basically Sid Meyer's Alpha Centauri

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Are all realms in your fantasy setting traditional kingdoms or do you like including other types of governments as well?
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My Kingdom mandate killing of puckees
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>>97286456
Rome was good though
>>
>>97285981
Mostly kingdoms, there is a nomadic army up and about trying to end the world in a vague way that I haven't thought of exactly but that's about it
>>
>>97286465
Nah, it was cool but definitely not good.
>>
>>97286473
It brought order and discipline to regions that were lacking.

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Impromptu Flying Lesson edition

>Previous Thread: >>97266080

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97286025
The plan is to have a solid gunline shoot the hell out if the enemy while the Assault squads and terminstors get up close and smash the enemy to bits
>>
>>97285847
I personally don't think bayonets are worth the points investment. Consider redistributing those points into something else.
>>
>>97285847
>assault veterans with power swords
You're using sanguinary guard models aren't you
>>
>>97286207
No, swords just feel the most blood angels
>>
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>>97286235
I believe in axes too. They are executioners, angels of death. Spears also, as wielded by the great angel himself.
BA (& EC) may be the only legions capable of wielding a rapier/basket hilt style sword

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What are some of your experiences with BRP or mythras? Favorite stories, characters, or supplements?

I generally like running pulp or horror campaigns. Funniest story setup was how my players thwarted a small series of adventures I planned before it even started.
>Players role up an old priest, a journalist, and basically fred from scooby doo.
>Investigating a series of murders and disappearances.
>Get captured thesmelves and wind up in a rundown factory converted to sort of look likea victorian mansion.
>Meet an obvious vampire who uses them for basic company and conversation before planning to kill them.
>My players escape, the frail priest manages to full nelson the vampire, and the other players manage to use a stake to kill him.

It ended what I planned to be a multi session adventure in one night. It was a lot of lucky roles and ended up with being funny.
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>>97280321
yeah, there are a lot of small differences between runequest glorantha and mythras. RQG ican only do glorantha. It is aheavily built upon oldschool runequest. Mythras developed differently based on the two mongoos editions. Brp i find to be slightly worse. I do like brp derived systems though. Magic world is great. It is probably the best d100 system for faux dnd style fantasy along with openquest if you are into lite games.
>>
>>97270691
So how do those cons compare to BRP?
>>
>>97280959
brp is more generic and tries to simulate a lot of different genres of games. Most people dont even use it for fantasy because there is magic world as mentioned before which is a fantasy hack of brp+stormbringer.
This mirrors my own personal experiences as well as i have played different stuff in brp but never a fantasy game with it
>>
>>97280959
>>97281060
The initiative and action economy stuff in mythras is also better. BRP really emphasizes dex as the best stat for almost anyone because of it. Myhtras uses a combo of dex and int to determine action points or you can use the alternative of giving every pc the same amount.

A lot of BRP supplements or spin offs can be hit or miss, especially form chaosium. The base game of magic world, but a lot of supplements are trying to fit stuff from other games int magic world with little alteration to make it work right.

Recent chaosium supplements are notorious for being the writers thinly veiled fetish or political shitflinging.
>>
What would people say are the most necessary or useful supplements to mythras/brp?
I feel like monster island, book of schemes, and the sorandib supplement are pretty useful. The last one is mainly for the alchemy and engineering rules.

Does anyone have any experience with clockwork & cthulhu or clockwork and chivalry?


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