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How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
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>>97384224
If I want to humanize my mooks I have them not necessarily being killed when downed. I describe them screaming in pain, begging or praying as the life slowly leaves their bodies. If the players want to kill them they have to say that they execute the fallen. Every time. Now I don't always describe the suffering of downed enemies. After the first few sessions the players get the gist of it and automatically assume what is happening after a fight. It's pretty effective.
>>
>>97388896
turns out I don't care about your forgiveness all that much
also I didn't read the books in English
>>
>>97384224
If the focus of the game is cutting down mooks, humanizing them is counter-intuitive.
>How do I eat nothing but cookies and ice cream, but never put on weight?
You don't. There needs to be other steps involved, like exercising enough to offset the cookies and ice cream, which takes far more time and effort. You can't have players cutting down countless mooks and then shift even more focus to having them feel bad about each and every man they killed, because the effort required would far outweigh the time spent playing the game where you kill tons of mooks.
>>
Really emphasise that one of the mooks only has 1 day left before retirement
>>
>>97384224

https://www.youtube.com/shorts/gSxnpdVGcts

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Thread #008 A Storytelling Game of Personal and Collective Horror Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97367924

Previous Thread
>>97270170

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97382382
>>97385681
..meanwhile I had the Beast's hand reach between Princess Charming's legs and wrapped the mink on Mother's shoulders.

The Italian moaned: "Mamma... mamma..." as the Beast fisted her, I couldn't tell if there was more sadness, pain or pleasure in those words.

Eventually me and Blue Fairy decided the fur had flown enough and we separated them, much to her girlfriend's frustration.

Scarlet's reaction to the gift, to discovering the box held the last tears of Boy Toy inside, was something completely different from ours.

The redhead kept looking at it as if she was searching for her lost boyfriend in the vial.

She held it to her chest, spun and posed, transfixed.

As far as I know, Scarlet's understanding of dancing should be limited to headbanging and exactly two classes of Raqs Sharqi, the style of belly dance Mother learned in Egypt and tried to teach her youngest childe.

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In Loving Memory of Our Philosopher-Operator and Good Boy
SIRIO ASCARI

CREDITS

CAST
(in order of appearance)

CLAN TOREADOR
HOUSE VENUS
Venus in Furs, Matriarch - DIVA MASTIX LASCH
Assoluta, older sister - AURELIA HIERSCHEL DE MINERBI
Mercury Lamp, doll who makes dolls - PRIMROSE
Boy Toy, brother - SIRIO ASCARI
Blue Fairy, younger sister - HYUN-AH JANG (장현아, 張賢娥, Jang Hyun-ah)


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Travel log #6 [Las Vegas, Nevada]-[*7/10]
>>>>>Pros
>Vegas has a lively night life with two very distinct cities for the blood that, so long as you're not a Sabbat war party, you could find a nice niche for yourself. Even just visiting has been miles easier than almost any other city with a population
>Even the slightest edge could let a person live relatively comfortable here, and those who know how to carve out a niche could get pretty far, although tower-of-babel levels of ambition can be an issue
>This might be the largest and most friendly assortment for those of us of a certain breed; Ravs, Nos, Malks and Gangs. I saw some old friends I haven't seen in decades, and there is strength in numbers. Usual for nomadic and subterranean folk, just play it smart and you can find safe haven if you need it
>Despite an unusually large hunter presence, they seem more focused on other threats as it is rumoured among hunters Las Vegas was purged a few years ago
>>>>>Cons
>It may not be as bad as some, but this place in the desert is a monument to hubris. One day it's gonna go
>This place is a cauldron for forces beyond mortal ken, judging by my travel companion almost having a stroke and scrawling the kind of shit on the walls I haven't seen since back in Marquette. Full house as well; ancient forces, indigenous ghosts, sins, and the rest
>This is a 'Vampire Free city' and if you start looking too dead or too successful, the locals will just dust you
>Despite the relative peace, this place is three murders or a bad report away from going bad; if it isn't some unmentionable horror doing it the tensions between high society and the common Blood could start something ugly, supposing the Snake worshippers out in the desert don't start something

I can see why Teddy decided to move in. Nice place to visit but I wouldn't want to live here. Guess that's why the Ravs have such a big camp on the fringes. Good to see old friends again, and to get into a light amount of trouble.
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>>97388600
Thanks to my Ravs, we should be good on money for the rest of this trip.

To anyone looking to move in I have some words of advice.

First off, this place exploded from nothing and I expect one day the desert will take her back just as quickly.

In terms of politics the local Establishment has some very strict rules. Don't win too much (formal leadership says no millions, fringe say take nothing but cash and bonds), no poker, don't feed off members of high society. They take this shit as serious as formal Camarilla doctrine. Don't poke at rival camps. High society stays away from the fringes and the fringes don't agitate high society. Play nice, or don't cause too much trouble and leave as quiet as you came in. Decorum is important, even if it's the informal decorum.

Lastly, while the common fringe clans are friendly, there's a war in the waiting among the ruling Triumvirate. Giovanni, Tremere, and Toreador. At some point, someone is going to try and cut someone else out of the picture, and it will get ugly real quick.

That's for the future though. For once it was nice to drive into a city and have only one Prince and two Barons to do the niceties with. The old Prince was bemused a nomad actually acted with Hospitality. The sisters on the fringes were... Well. Interesting. Mèo-Mèo's clan, so I let her do the talking. Can't say I appreciated one of them thinking I'm Mèo-Mèo's pimp and reminding us prostitution was banned in the county, though her sister had her own 'quirks.'

I suppose that's just the norm for leaders. Otherwise, outside of the nebulous doom(s) looming on the horizon I'll probably visit again.


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>https://www.youtube.com/watch?v=M3a1txtSDn0
>this is what the Malkavians are going through
damn no wonder they can get so weird

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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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Oh boy, a pair of slendermans on ebay, one for purchase for $250 and one on auction at a much lower price at the same time! I'm sure this isn't a trick and they won't spike the price of the auction to $200+ within the last few hours like the last 3 times I've tried to get slendy on ebay.
>>
>>97384820
Just wait until CoD releases my dude, it's highly likely they'll do a reprint of the out of stock expansions that weren't adapted for the node system yet.
>>
>>97384820
>>97384869
>tfw I have every expansion except Gorm, Lion Knight, Manhunter, Slenderman, and Spidicules

poots you motherfucker print more expansions
>>
>>97384869
>Just wait until CoD releases my dude
But I want it sometime before 2042 tho
>>
>>97385119
>But I want it sometime before 2042 tho
*2085

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Previous thread: >>97295718

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: what's the best classic GURPS cover art?
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>>97387900
Is it good?
>>
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>>97389081
I don't know, haven't got it in a state that's worth testing yet.
Idea is there are three different versions (light, medium, and heavy) of every weapon type (assault rifle, shotgun, smg, etc.). Medium is the baseline and light and heavy are the same gun but with different stats pushed in the corresponding direction (light usually means less damage but bigger mag size and heavy the opposite).
Then you apply the manufacturer to these bases which changes the gun's stats. For example Dahl weapons have better handling and reload, Vladof have more firerate, Torgue fires explosive gyrojets. This would also include making some stats worse.
On top of the stat changes would be the manufacturer bonus mechanic like Hyperion guns having "inverse" recoil (the longer you shoot the more accurate it is although I haven't figured out how this would work in gurps), Maliwan being always elemental, and Tediore having the throw like a grenade to reload mechanic. These are all based on BL2, and there would be a "gen 2" version of all guns that add the mechanics from BL3+4 like Jakobs ricochet on crit/headshot or Bandit weapons having a heat-up mechanic.
Here's a very old sheet I made of all the different weapon bases and manufacturer bonuses plus some other stats I cobbled together. It definitely needs more balancing plus figuring out how some of the mechanics would work. I got a few ideas down for elemental damage but nothing serious yet. Also I was working on a basic intro one-shot to go along with this but it isn't finished either.
>>
>>97387419
I have done a bunch of dinosaurs, but I kind of ran into a block when I reached stegosaurs and ankylosaurs.
My advice is to put it out in public. Someone more autistic than you pointing out what you got wrong is one of the most powerful tools an unpaid writer has. It's like a free editor.
>>
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What's some rule so oddly specific that 3 dudes have used it in the entire existance of GURPS?
>>
>>97389471
The rules for ocean thermal energy conversion plants in GURPS Vehicles Expansion 1
https://en.wikipedia.org/wiki/Ocean_thermal_energy_conversion

mondays edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97387470
IT ALL MAKES SENSE NOW
>>
>>97387470
Don't forget that the TRVE EI loyalists will already have all their hot monke butts already.
>>
>>97386324
You got me there. Shame about the rest of team Achilles.
>>
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Dsquared2 just launched some interesting boots...
>>

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What’s the edgiest tabletop game of all time
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>>97386345
>Lost Omens it has been effectively been removed from the setting
in most places even just dealt with off-screen by Writer's OC super cool guys no one heard about before
>>
>>97387329
Now let's be entirely fair, anyone who has played has heard of them because they include their quirky OC steel doughnuts in adventure paths and force them on the players regardless of player preference or input.
>>
>>97369548
The long and short is that it's boring, at the end of the day. Yeah it has some shock value and amusing/novel moments but eventually you realize that nothing is going to change, nothing is going to be said, the story isn't going to meaningfully progress and the series is just skin-deep edgelord misery porn for its own sake and it gets very repetitive very fast.

It also doesn't help that it's frequently babby's first x-rated comic and so people get nostalgia goggles for it and will irrationally defend it.
>>
>>97386223
The core of edge is justification of violence and cruelty.
The bigger violence and it's justification - the edgier game\setting is.
>>
>>97344975
Black Noir's greatest hits:
bringing down an airliner with his laser vision
picking up a family in a convertible and throwing them into orbit (they'd won a competition, the prize was the car and an all-expenses paid holiday, they thought he was carrying them off to their holdiay island)

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What kind of tampons do you think they have in the Golden Throne palace complex on Terra in Warhammer 40k?
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>>97388914
>>
>>97389088
Sorry you unironically identify with the primordial annihilator, anon. I'm sure your lengthy caption depicting the object of your ire as the Machiavellian master of his empire who got to where he is through hard work, determination and an unwavering code of honor is positively scathing.
>>
>>97389352
i identify with tyranids actually
>hungry animal that just wants to eat
how is this evil? are lions evil?
>>
>>97389273
>masculine ideal
>asexual and impotent
That's a nice theory you got there. Would be a shame if something virginned to it...
>>
>>97389289
>if they had done it well, then i could accept it.
Well, to your credit, you probably do really believe that. But trust me, or any other adult in the room, it's quiet clear that, no, there was no way they could have done it that you'd accept. The shared outrage is just too sweet to you. It gives you a sense of belonging, a shared purpose, a shared enemy. Exactly what the little ball of teenage anxiety that passes for your soul craves. And the outrage has to feel justified, and so you convince yourself that had the peer-approved-target only done this or that you totally wouldn't shit on them, for sure.

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>>97368392
>below 17
I don't think you can even reach 100ft as a human monk even as a 20th level at all, fucking sure not permanent. Pf2e is anti cool acrobatic/athletic
>>
>>97388680
So I've actually discussed this before, and comparing 1e at its most athletic (just like with almost everything else about the system) makes 2e look like a paraplegic joke.

In the Mythic system for Pathfinder 1e, Champions have a Tier 1 ability called Aerial Assault. Basically, as a free baseline, it adds 10 ft. of height or distance per tier to ALL of your jumps, plus if you hit someone on the way down you got a bit of extra damage equal to the damage you would have normally taken from falling that height. So, when JUST taking this ability into account, a MR 10 character with this could theoretically leap up over 100 ft in a single bound for free, and if they wanted could get up to 10d6 extra damage if they jumped vertically in combat.

Now, let's compare that to the closest thing we have to its 2e equivalent: Feet that Stride the Sky. This is an Uncommon Mythic Feat 2 that has a Calling prerequisite, and says that if you SPEND A POINT, you get to make a High or Long Jump at Mythic proficiency. It tries to soften the blow by making it so that no matter what kind of jump you always use the easy flat Long Jump DC of 15, and you also get to double your movement speed, but it only lasts for one jump. It doesn't even remove the need for you to get at least a 10 ft running start first; and worse, it doesn't matter how fast your movement speed is. The most you're ever going to jump with a High Jump (even with the reduced DC) will be at most the predetermined 8 feet vertically and 10 feet horizontally listed on a crit success, so that extra movement speed I mentioned only matters for Long Jumps.
You get no bonus damage from the height, and most damningly of all? Paizo didn't even make a follow-up Mythic Feat to pair with this other than MAYBE Godspeed, which requires you to spend EVEN MORE of your limited points to get a piddly +10 to your movement speed for one whole minute.
>>
>>97388841
never thought they would nerf that instead of instances of super damage or enemy nullification wombo combos
>>
>>97389120
Most of the 2e community agree that the 2e Mythic system is very undertuned and underbaked, even for 2e standards. Though it wasn't about trying to nerf the "broken" parts of 1e so much as actually making it function as a system by not having it stuck in an AP subsystem.

>>97388841
I mostly agree with this, but I do want to acknowledge the powercurve of 2e in general. Low-level feats are just that, low-level. They are meant to be more practical or lowkey then character defining. And this applies to the Mythic system as well, you aren't going to expect a power to scale like Aerial Assault if its not a distinct spell or class power.
2e can be pretty No Fun Allowed but I think there has to be more a middleground between "oi you god a loicense to be cool tuday!?" and "free 10d6 goomba stomp every round".
>>
>>97389408
Ignoring the mythic system is still incredible feat/magic item/level intensive in 2e to come close to what you could easily do athletically/acrobatically in 1e

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97385154
>it's not their desired mode of solving problems.
I honestly don't mind if they desire it or resort to it first, I just want it so that when they use violence it's
>I'm doing this because it's what my character would do or it seems like a good idea
and not
>I'm doing this because violence gives me the higher rolling number
but I think
>make situations that aren't best solved with violence the bread and butter of the game. Or give a similar bonus to other things outside of combat
Are my best options. The former should be fine because it's a game about getting tangled in the local affairs of wherever you end up at, and with the latter skills are freeform and give an equivalent bonus to the one you get from your weapon, but they can stack in theory so if you really wanted you could give yourself a combat background and stack it with the weapon bonus, but I suppose that's balanced by the fact you're specialising and giving up potential versatility elsewhere.
>>
>>97384731
>Mathematically it is very close to advantage
Damn, you're right. I guess it's a clear case then.
>>
>>97337136
this is proving much more difficult of what I thought
testing the game further, I've come to a sad and worrisome realization
>COMBAT IS FUCKING BORING

it basically boils down to:
>pay to attack
>the attacker rolls dice equal to its Strength
>the defender rolls dice eqaul to its Strength
>5-6 cancels are successes
>successes cancel other successes
>uncancelled successes turn into damage

most of the time, a player attacks so nothing happens
essentially wasting a turn

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>>97284925
>>97301326
>>97322617
>>97354371
>>97364786
Post the links to your games
>>
bump

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97388421
>>97388490
Merchant background gives Lucky already, in which case hell yeah I'm double dipping. I'll ask my DM about Silvery Barbs, I don't know if he'll go for Bountiful Luck. Mage Slayer seems kind of useless in terms of the ability score increase but the Guarded Mind portion of it seems in line with what I want to do, and Spell Sniper does give me a stat I want and eliminates Disadvantage in certain situations.
>>
>>97388846
>unless I can pick it up again somehow, in which case

I think I had a stroke writing that part of the post
>>
>>97387527
>won't you think if the trees
midwit response lorax
>>
Please ignore the typos. There are better fuckups to crititque and I will spellcheck/grammar check this later
>>
What Eldritch Invocations (5E) are recommended if I am going for a Hexblade with GWM?

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Are interspecies pairings allowed in your game?
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>>97339666
If Earth is dying why don't they just build space habitats? Are they stupid?
>>
>>97388958
The only explanation that works IMO is that it's just horseshit that the corpos say when asked why they have to rob the natives
>>
>>97386684
>implying only theater kids do one of oldest character types and relationships in human history
>>
>>97352106
Gonna quibble here. Avatar is pretty blatantly 70s sci fi. It's got Gaia theory, wise and noble savage Indian aliens, eco- and corporate dystopia Earth, all hallmarks of late-70s science fiction. There was a reason why the first film was criticized as Dances with Wolves in space, the genre zeitgeist it was chasing had been out of public interest for 20 years when it was released.
>>
>>97389341
>It's got Gaia theory
Reified Gaia theory; on Earth Gaia theory was posited as a way of thinking about the planet's biosphere as a whole, on Pandora not-Gaia is a literally real entity that resides in the network of the trees.
But otherwise you're 100% correct, Cameron is a based 70s sci-fi enjoyer

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Back From The Dead Edition

Previous Thread: >>97241180

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>97361714
What more can you say about your character please?
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>>97355136
Anyone got any stories or experience running Tiny Supers? I was looking into running it, it looks like it strikes a nice balance between mechanics and powers without having massive lists detailing every power.
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>>97373791
>What more can you say about your character please?
It was a superhero game, he was a space demigod with daddy issues that needed to take a short cut to another side of the galaxy through a parallel dimension, so without informing the group he went to a space colony's anti-matter core reactor and used it for his needs accidentally trapping the whole planet between planes of reality and making it look like he perished in the attempt, the rest of the group thought he died but in reality he went on an extra dimensional errant and came back later in the game.
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>>97382056
>It was a superhero game
What I meant is it's a "space superhero" game.
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WE NEVER CRIED FOR HELP, WHERE SUPER HEROES WE ARE BACK WHERE WE BELOOOOOOOONG!!!!!

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Have any of you ran your players through the Theater Kid Wood Chipper? How many of them tried to stick something in Acererak's mouth?
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>>97385128
Theatertard seething at the call-out lmao cry some more nobody likes you
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Wasnt Ravenloft, as a setting, basically created with a similar ethos?

Just make it as insufferable and unfair as possible because the designers wanted to "make their players pay."
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>>97386071
You sound like an angry bitch
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>>97388427
Dunno how you came up with that. Ravenloft was created because Weis & Hickman wanted to do Gothic Horror stuff, and the setting was created because the original two modules did really well and 2e-TSR wanted money from setting lines.
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>>97374403
I forgot to mention im trans

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>this is considered one of the worst magic arts of all time
why do traditional gamers have such shit taste?
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>>97387218
Like, at a glance what I think is "Balance" not "Stasis" since both of the abstract concepts (?) are in a scale. I wonder how did the artist came up with this concept and why, but it fails the purpose of indicating what the idea of the card was.
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>>97387128
think about it for more than 5 seconds
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>>97386938
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>>97386938
What about that one that has literal gay men in a lake?
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>>97388584
that sounds based
FUCK women.

>Medieval fantasy setting
>Magic is nanomachine tech
>Ancient ruin is a crashed spaceship
>"The Oracle" is an AI
>Gods are original humans

PLEASE stop doing this.
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>>97353888
>Only stupid Redditfags do this
No, you stupid nogames, half of old fantasy settings did this back in the day. It was a very common idea in the 90s and earlier.
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>>97388233
That's not weebshit. The thread is about weebshit.
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>>97388233
In the game on your image, not once are these M&M scifi elements actually referenced.
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>>97354749
In the original "Q1 - Queen the Demonweb Pits" Lloth is faced inside a giant mechanical spider ship.

>>97360797
The Might and Magic series is actually built on that idea. You also have BECMI D&D's Mystara setting where a starships core in the center of the hollow planet is making things immortal.
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>>97352571
>Medieval fantasy setting
>Magic is nanomachine tech
>Ancient ruin is a crashed spaceship
>"The Oracle" is an AI
>Gods are original humans
>The player characters are aware of all this, but the people around them are not
>You must now navigate this superstitious medieval society without being burned as a witch for knowing how to turn the air conditioning on
Play my game, boy


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