▶ Thread Task: Dark Altars▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed)▶ Sora artstyles/tips:Comment too long. Click here to view the full text.
oh my god who the hell cares
>>97360227Are you fucking kidding? You're trying to compare a character that gets posted twice in three years to characters that are posted repeatedly almost every thread? Why are you so dishonest?
>>97360248Me on the left.
I'm working on a journey system with a few specific goals. One of which is to hone down on events that can happen to parties during a journey which - ideally - present the players with interesting problems to solve.Working document is here if you'd like to peruse: https://files.catbox.moe/7hfxya.pdf I'm curious if any experienced GMs have ideas on interesting journey complications (both positive and negative) that- ideally- might allow for opportunities for players to problem solve?Picrel is the list I've got right now (very basic)
>>97359865OP here so NTA, but the solution might very well be planning encounters prior to travel. I've built that consideration into my system. Specifically, one of my "rules" is that players decide on their destination, route, and planning the journey the session prior to the actual travel session. It's a good way to get excited for the next session, allows for the group to source rumors/quests/information on landmarks, and possibly clarify errors in information they previously received (e.g. "the River you're trying to reach is four days away, not two")>>97359930ToR journey rules definitely inspires me. I would love to see your system! For enemy groups I think by allowing the GM to consider the planned route and tailor possible encounters to the context. I have a soft spot for a little bit of randomness, so maybe the GM can come up with a few different encounters and I could provide some robust encounter tables that are location agnostic to provide inspiration. I do like giving GM's some idea of what fauna live where, to help with planning.
>>97359721Were you going to finish your sentence?
>>97359796Stop thinking in terms of discrete encounters.In real life, you don't get harassed by a homeless guy at a gas station because the DM decided that should happen. It happened because there simply really was a homeless guy there, and he chose to do that of his own free will. The game works the same way.
>>97359845Bottom's better.
>>97359865No. Games aren't stories.
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>97165346Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgComment too long. Click here to view the full text.
>>97311994How powerful do you prefer your alchemy to be? Is it basically magic like in FMA, or more along the lines of mundane chemistry, and what do you need to consider for each approach?
In a world with a firmament, how far could you see? Could you see everything if you were on a mountain or would air density and pressure and such set a max view distance?
>>97356697I usually start with a story then add and subtract based on what leads to a better story. Usually this cascades into the smaller details.
>>97336483I'll be honest, that sounds quite interesting to me, so I'm not sure I'm a great judge for why you're getting a tepid response. I have some ideas though.If you're trying to convert an existing setting that people are connected with, they may be against the perceived "loss" of the old setting. I've also noticed a stigma around the concept of steampunk settings, but usually just for being "cringey" rather than anything specific. Some people also prefer settings that are more personal, and consider settings with more ship-on-ship combat to be less engaging.That could also be why the people you talk to prefer grounded low-magic settings. Low-magic usually is also easier for people to relate to, if they just want a setting with very minor changes to their "normal". I think that's a similar reason why cyberpunk settings are also usually "safe".How do you pitch the idea to others, is it as straightforward as this post? Sometimes it can just be a matter of a bad pitch that gives the wrong impression.
>>97358029It might depend on what other physics you want to shift to get the world to be "stable". Assuming you don't do that sort of simulation: air density, pressure, general weather, and other obstructions would limit the view.Where I live you need a particularly clear and calm day to even see 7 miles away from a mountain top. It's probably unlikely that a flat firmament world would have a day completely clear and calm across the entire surface, especially when you include the different types of weather phenomena. Though it could allow for an interesting event akin to the borealis or an eclipse, where you could see across the entire distance.
How It All Began edition>Previous Heresy: >>97346571>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>Titanicus Compendiumshttps://gofile.io/d/qdYzem>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8Comment too long. Click here to view the full text.
>>97358503wow,I didn't see it gets shock-suppress with 6 shots, that's basically a guaranteed suppress on tanks like kratos, walkers like dreadnoughts, and even knights. Then less guaranteed 2 shot shock-stun as well.Seems okay vs infantry, nothing special, but definitely seems worth taking at least 1 for vehicle shocking.If enemy's big tank/knight has babysitter techpriests instantly stripping statuses so they do nothing, then vulturax isnt worth the points cost, but if you can kill the mechanics, it's definitely worth it.
>>97359831There were so many units already in 1.0 that had rules but never got models, because the retards at FW were too busy cranking out legion specific cuntemptors. Exodes got rules in book 3, but didn't receive an official model until 2.0 had launched.
I wanna kill someone's models SO FUCKING BADAAAAAAAAAAAAAAAAA
I think I want to make a Loyalist EC force.What's a good livery? Leaning toward Death EaglesAlso unsure if I want to make them actual EC or some flavor of BlackshieldsShould I go pure jump infantry?
>>97360235>Should I go pure jump infantry?A core formed by a Master of Descent and their custom detachment is very attractive for both gameplay and modeling. Follow it up with a Delgatus for some extra elites or some massed assault squads/destroyers.
Could it work in a /tg/ context? Say you used the Damaging Objects rules from the d20 System.
>>97344262Based fucking post
>>97353484Because the gimmick is somewhat weak. Hardware limitations made destruction more impressive at the timeThat being said everyone likes being needlessly destructive sometimes so maybe I'm not thinking big enough
>>97344262>retard doesn't know what the word limitation means
>>97359396It's not a gimmick. It's just something that can happen.
>>97359410What makes you think that?
Thread 450: New anime season EditionBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/DivineZ Parallactic Clash Ep 1: https://www.youtube.com/watch?v=RYIy6ZPZI8YDivinez: Genma Awakening Arc Manga: https://x.com/cfvanguard_PR/status/2009770914012074373Comment too long. Click here to view the full text.
>>97358203>>97358225not gonna lie the knee garter and skirt are throwing off the rough energy shes supposed to havemakes her fantome version look not as contrasting compared to her old blackout fit
>>97353096Cute new PG, can't wait to order in 3 play sets.
Steam Maiden, ZaktuDark States - <Gearoid>"It's all for this very moment, we cannot let this place be destroyed."[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)[AUTO]:When this unit is put on (GC), choose one of your units, and it cannot be hit until end of that battle. If your hand has two or more cards, choose a card from your hand, and discard it.---Steam Gunner, KashidDark States - <Gearoid>"I can hear it echoing from the future. The sound of the gunshot that will bring your time to an end."[AUTO][RC][1/Turn]:When your card with the same name as this unit is Soul Charged during your turn, if your opponent's vanguard is grade 3 or greater, this unit gets [Power]+10000 until end of turn.
What a nice view...sexo
Lorwyn Planeswalker edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97359046Master of Magic.It's basically MTG if it were a 4x game. You summon dudes, cast spells and it's all categorized into colored book magic. Except instead of trying to reduce your opponents lifetotal from 20 to 0 you sack all their cities and banish them to the shadow realm.Cool game even it it's old as fuck and has trouble running on newer computers.
YOU FUCKING SUBHUMAN ANIMALS HOW DARE YOU DRAW POWER AGAINST ME IN CUBE YOU LUCKSHITTING FUCKING APES
>>97359046
can we reach 50% before february? the number must go up
>>97357689TDM's clans focused on the colour they regained was the main thing.
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97359478I really don't have that sort of rage toward anyone but if there were an SD Gundam jump I would probably murder hobo the universe there. Something about that cartoon made me violently angry. Also I know it's supposed to be an anime but it was too shitty, it was a cartoon.
>>97359703>But at least we have gohanposter...yeah!You mean Shard?
>>97360147Gohanposter is a mantle that is borne by many.
>>97359809...Really? A midget going "LET ME AT EM LET ME AT EM!" is enough to cause jumper to go apoplectic?
>>97359703This place would have been fine if the people who stuck around actually cared about discussing jumps and chains. But as it turns out they weren't interested in that at all and prefer the community the way it is now.
It's Da PDF Share Thread!Get ready to stuff your hard drive like it's 2025!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
Requesting Call of Cthulhu No Time to Scream and The Order of the Stone.
>>97359781Da Archive
Unsure of this is the best place to ask, but if there's anywhere more appropriate, I'm all ears-Anybody willing to share Hex Map Tiles by David Baumgart?
Bundle Of Holding stuff says it doesn't have DRM, but is it watermarked?>>97359417this stuff is all in nutanaSR
>>97359967>this stuff is all in nutanaSROnly apocrypha cmiiw
Previous Thread: >>97096644For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)>DON'T post or ask for "Looking For Group" or "Looking for Players".>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.>NO Shota/loli crap. Go to /trash/>What's a Solo RPG?1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)2: Ask in the Solo RPG General: >>970620423: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://infinityweavers.link/re-up/solo-rp-toolkitComment too long. Click here to view the full text.
>>97351057
>>97351057Why not barbarian instead
>>97347647well she knows a welder wont cut it (pun intended)when it comes to dealing with whatever is in there since whoever sealed it had oneprobably crew quarters but if this place is fucked then it may not matter where she goes what tools does she have at her disposal
>>97355962Nothing but her awesome psionic might! She elected to go to the crew quarters, but was ambushed by some dastardly tentacle monsters. She escaped but is currently drunk and horny from their gas and is tottering around getting lost
How do you make sex/lewd acts engaging outside of mechanics? With combat I know how to give it conflict, but most horny scenes in my games tend to not be interesting enough to play through and are better off summarized and fast forwarded. I often find myself playing like it was regular play, because the lewd elements really take a step back.
Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
>>97358491It only uses d20 for attack rolls, everything else is 2d6. From what I remember (it's been awhile) it could easily be shoved into something like traveller relatively easily.But, traveller (post mongoose) doesn't have the kind of complicated space ship combat you're talking about either. You haven't had to worry about vectors and shit in a sci-fi game since probably the eighties.
>>97358704Admittedly skills are 2d6 but I more meant it's class-and-level, D&D derived mechanics. I really prefer my systems skill-based and with a curve.24XX has a game called Super Bandit which is kind of close to what I'm after, so I'm going to start hacking at that (as well as SWN) and see what I come up with. Just in case future anons see this thread in an archive.
>>97359180I will say, the class and level stuff in SWN isn't as... Hard coded, as some other class and level games? You do gain HP as you level, but you never get to really crazy levels, and the classes are fairly broad. But I understand, I much prefer a classless skill based system for sci-fi, leveling seems weird in non-fantasy system for some reason.
>>97354291Someone already mentioned SWN, so I'll point out that Solo for Cepheus Engine has a fast and abstract ship combat system too.
>>97359180>24XXI thought you wanted to play a game
Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
Thoughts on kobolds?
>>97330128The latter, anything else attracts furryniggers, the worst sort of nigger.
>>97359988I recognize her.
>>97360105That's retarded. Like getting rid of female characters because some people can get weird about them.
>>97330128What game?
There seems to be two types of wizards:>Slovenly eccentric geniuses>Strict organized perfectionistsI think this is because you have to be highly intelligent to become a wizard.
Erm no Im a quirky spell caster xdddd
>>97354333Regardless of the truth, the fact a mod or multiple mods have censored puckee's full reddit username and ban people for calling out his spam shows this place has gone to shit, Sharty was right about the mods
>>97356831best kind
>>97305962Traditional games?
Bumpfag thread
>four "chaos" gods>only one actually embodies the concept of chaoswhat did they mean by this?
>>97352992>divine spheres of influenceYou're looking at this process from the wrong side.GW didn't sit down and choose the 4 gods based on some idea that they can represent the totality or most important elements of the emotional sphere or whatever.They were a miniatures making company and asked themselves what demons they wanted to make: balrogs and classic red devils were one, glabrezu and succubi were another, and so were vroks, because at the start they were just copying dnd for minis, and they added nurgle because gross undead were cool and squiggly shit they would call horrors because everyone likes sculpting those silly things, together with other freaky sculpting/converting happy accidents; and then they arranged them in groups and that was it.So if you want a new god added to the pantheon you have to start from an aesthetic and theme for its miniatures that would be missing from the current demons, and not at all some deeper metaphysical or emotional sphere, that can get slapped on later and fit to purpose.
>>97345793Rampant murder is pretty chaotic. Orgies are notably disordered. Plague is more of a symptom, but it can lead to major societal breakdowns.
>>97357465Funny webm. this is exactly how the villain from Enemy Within vol I dies btw.
>>97356081The confusion stems from the fact that his only worshipers in Fantasy were chaos dwarfs, which are industrious due to being dwarfs, not really because of their worship of Hashut.
>>97345793Post your fully painted army and I'll tell you.
Is anyone else far more interested in hearing more of Katsuhiro's story than whatever Dorn and Guilliman are doing during the scouring? I want more lore focused on the everyday mortals of the imperium.
>>97352628Is he ar honoboru bushido warrior fromu Nihon planetaru degozaru?
The series should have just been about normal marines and people experiencing the nightmare of the Heresy with the Emperor and the Primarchs being distant figures fighting for reasons the characters can only speculate on
>>97352628>guardFuck no
>>97352628Post models.
>40k