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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>Since people are still talking about the ending of Fate Grand Mistake, and SkyrimAnon is going to include a toggle to let you have a better ending, What are some ideas for endings that both make sense and are fulfilling?
My FAT, TURBULENT COCK INSIDE OF ORTUSSY

Happy FUARKING NEW YEAR
>>
>>97269785
IFNFINITE ENERGY GLITCH that ends with Gohan SCREAMING in horror as INFINITE CELL ASSIMILATES his bug collection and eats his family ALIVE
>>
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>>97274470
[Kamen Rider Hibiki]

Drawbacks: Echoing Ages, Hibiki The Musical, Legacy Piece, Food Like Firewood, Season's Beatings: Winter, Dissonant Beat, The One That Got Away (1600)

Takeshi Agent, age 40 (1300)

Feel the Beat (Free)
Ohayo! (Free)
Ongeki Warrior: Light (Free)
An Oni's Duty (Free)
Well Trained (Free)
Demon Prince (1200)
Demon Forging Determination (1000)
Oni Trigger (800)

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It is the New Yer for every US State except Hawaii. We will take the day to embrace the finl virtue: Imani. We have faith in ourselves, our jumpmakers, Jump-Chan, and that Jumpchain itself will survive another year; Jumpchain is eternal.
>>
C'mon, do something

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Helstorm Fireworks Edition
(Happy New Year, men of the Empire)

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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>>97278627
Pretty sure it's Empire, by a lot
>>
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Would anyone happen to know which base size the really old (1980s) citadel chimera and manticore were meant to be on? I have an opportunity to get my hands on some of those models and I'm wondering if they should be on 50mm bases. I know that in TOW a chimera goes on a 60x100, surely a model from 1986 would be too small to look good on such a large base, right?
>>
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>>97278761
it used to be on a 40mm square base, but here you can see how it relates to a 50mm long base

a 60x100 base would be way oversized, but if you treat it as more of a diorama than an empty plain base perhaps you can end up with something cool
>>
>>97278795
Ha, he's the size of a warhound
>>
Cant believe GW already abandoned TOW, not even anything in the upcoming preview, guess it's time to go to a game that is actually popular and has players like AoS.

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97275538
Depends on what you consider skirmish but for fantasy stuff Song of Blades and Heroes is a classic but lately I've been using Thud and Blunder more and more. Unironically Savage Worlds makes for a pretty good wargame thanks to its heritage.
If you want Sci-Fi Stargrunt 2 is the king IMHO but there are some worthy competitors like Fast and Dirty, Clash on the Fringe, Fivecore, No Stars in Sight, and Tomorrows War.
>>
>>97275454
Im excited for warriors of Athena or whatever frostgrave greek edition is called. I just want more fantasy greek monsters and amazonians in plastic.
>>97275534
As am I
>>
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Those TTC hacks are handing out shitty 3d prints and passing then as official models now. Given how shiney it is I doubt they did much to clean it after printing. This company has been pumping out rubbish all year and it's only getting worse
>>
>>97275538
>Favourite Skirmish Games
Seconding En Garde! for fantasy combat skirmish that's quite enjoyable to play.
5 Core Skirmish Essentials for war movie gunfights. Keeps things moving, simple but solid campaign play and distinctive weapons with surprisingly minimal mechanics.
Played Battletech recently for the first time in a decade and it was surprisingly fun as long as it stays small and skirmish like.
>>
>>97278715
I am 12, what is this and what is the problem?

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The /btg/ is dead! Long live the /btg/!

Scratch one Cameron boat edition

Previous Thread: >>97249401

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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No Clan in the Gothic it seems
>>
>>97278555
I'll have you know my Merc company of exclusively Firestarter and Vulcan mechs has done very good work in inner city environments.
>>
>>97278720
I'm pretty sure multiple clan founders are in the USA. Specifically the Falcon khan was the original leader of their military.
Yhe clans probably would be the actual space marine faction using muhreens instead of abominations.
>>
>>97278720
>>97278773
Herb said at some other point that Kerensky's followers had a lot less people with them (Accordingly, the first war had a lot more ex-SLDF) and they died without forming the Clans.
>>
>>97278783
Wonder if he hates the Clans like he hates LAMs.

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What are some fantasy and sci-fi movies you should watch to inspire your games and players?
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>>97277753
Baron Munchausen
This one actually feels like a game.
> Bullshit PC plans
> Ridiculous backstories
> Filmsy excuses for the other players to join the game
> Party' face acting like it's a game all the time
> Cucking Gods, fighting giant monsters and entire armies by themselves

Feels like a group of friends having a great time pulling the silliest of shit in an otherwise serious adventure.
>>
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>>97277636
>>97277753
These are solid. Gonna add some series as well that I use for inspo.

Maxmilian and Marie de Bourgogne (german TV show)
The Last Kingdom (skip the movie) TV show
Andor- if you like star wars, it basically runs like a game out of Age of Rebellion
The FIRST season of Mandalorian- basically runs as an Edge of the Empire campaign
The Last Charge of the Light Brigade
Reign of Fire
Big Trouble in Litlte China
The Thing
Escape from New York
Yado
The Maltese Falcon

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>>97278561
What's wrong with the older Shogun mini series
>>
>>97278572
I thought there was an old movie that wasn't well received. I'm ignorant of the old series. I just really enjoyed the new series. Was the old one good?
>>
>>97277617
Attack the Gas Station. Older korean movie about violent shitheads but with a goofball asian comedy side. Seems about right for most party dynamics.
https://www.youtube.com/watch?v=hFgtINKmWiA

This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Starter Dungeons
https://archive.4plebs.org/tg/thread/86342023/#q86358321
PREVIOUS THREAD
>>97226728
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>>97277429
that might actually work in a business sense
selling AI-GM-chatbot subscriptions is a much better business model than selling a book and then your customer is fine for life because he can find endless entertainment in the product he already got from you

not a future I wanna be part of though
>>
>>97277765
Simple fix: stop calling it OSRG.
>>
>>97278396
But this is OSRG. Your thread doesn't even include the full OSR. That's why this thread is needed. This thread existing doesn't give you the right to shit it up.


>>97277384
>I bet you could train a model just using Gygax's books and forum posts.

No, you'd have to do a lot of work to get it to have anything at all in common with something Gygax might say. There's so much LLMs can't do and so much that they can do and it's not intuitive yet. Like you can't give it a rulebook and have it run a game, because it's not like it's reading the rulebook and then internalizing that and then pushing everything else through that filter, as a human would. It just can't do that.

I bet a specialized LLM could get within like 60% of emulating whatever Gygax presented publicly though, but no one is gonna build that because its so specialized.
>>
>>97278542
I'm betting that I could turning test it, using AI quotes and quotes from Gygax, and most people wouldn't be able to recognize which quotes are the real ones.
>>
>>97278629
>Be it known to all players bold and foolhardy that when a character undertakes an action of singular rashness, exceeding the bounds of common sense and prudent counsel, the Dungeon Master shall pause the proceedings and weigh the matter gravely. If, in the DM’s estimation, the act is possible yet perilous, the player must declare the precise intent and method, leaving no detail to chance or later dispute.

vs.

>It Is necessary to have a reasonably well-detailed, large scale map for conducting adventures outdoors. Naturally, the initial adventuring in the campaign will be those In the small community and nearby underground maze. For whatever reason - player desire, guest or geas, or because of your own direction adventuring will sooner or later move to the outdoors. What you must do to handle this is not difficult following the general procedures given below.

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How would you implement undead PCs in a game, in a way that feels flavorful and meaningfully different from regular PCs?
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>>97272112
it very obviously DOES you failed abortion because its YOU you cunt
all goddamn fields
>>
>>97275227
Incorrect.
>>
>>97255834
This looks like SHIT! Puckee, your new years resolution should be commissioning actual artists instead of ai sloppers.
>>
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>>97255834
>How would you implement undead PCs in a game

Just dont.
Solves your whole issue.
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>>97255944
>that's an extreme threat to the fun of the game if your PCs are supposed to be undead
There are campaigns for players to all be dragons. I daresay it's uncreative to say that giving your PCs a weird powerset closes more doors than it opens.
What about giving quests where other adventurers would be fucked but the undead PCs have an edge? Maybe an area with a shit ton of Gazers or something that would be a high-level challenge for normal players but is low-level to your undeads, and that is what makes them special and puts them in the right place at the right time for other events?

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97278784
4. Calendar- Those who go full “one-to-one” time are fine in their own right. I’m a fan of an in-game clock. Pre-ordain some of the events. Give players clues to these events. Fire the events if the players don’t intervene. Force the world to move if the players don’t move it.

5. Bad guys can be understandable in their motivations and unsympathetic at the same time- however RPGs are exercises in solipsism. If you want players to hate an enemy, make the enemy ruin their stuff, kill their friends, etc. They will not care- necessarily about “the big bad” unless they know the big bad makes their life worse.

6. Assume competency- Not player competency. Character competency. Their character, when expert, should be given insight and information without gating it behind waiting for the player to ask the right question or roll the right dice.

7. I hate “Insight” rolls- I feel like whenever a player asks, “can I roll insight/investigation?” to get an answer, I’ve failed to immerse them in the experience. Clues aren’t gated behind rolls. They are discovered. The cost of discovering these clues is: time (you can discover clues but it’ll take time to do so and something will happen as a result), risk of interruption (the guards arrive, a monster arrives, a rival arrives), and red herring (false clue, misunderstood clue). As a general rule, if I give red herrings I give one red herring for every FIVE clues at a minimum. Give clues. Make them more obvious than you think. I promise players will feel so fucking clever.
>>
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>>97278789
8. Notes and whispers- One trick that has gotten great results is if there’s a piece of very complex or detailed information I tell the players in private or hand them the information so that their player (and by extension, character) can share with the group.

9. Minimize out of character- try to minimize OOC talk if possible. Allow some degree of narrative control. This won’t come naturally, so feel free to prompt this with, “tell me what X does as he’s getting ready to leave the inn”. Prompt roleplaying. Prompt in-character behavior. If you can, encourage as much first person as possible. Getting an entire table to interact in first person is really unique and interesting. Discourage “mother may I” play or asking for rolls. Instead have the players describe what the character tries to do and let the GM ask for a roll. “Can I roll history?” should turn into, “I search my memory for whether I’ve heard this legend or not”. Honestly? I hate “knowledge rolls”, they should be scarce, in my opinion. A character should, generally, know something (what they “know” might not be the full truth) and I like preparing ahead of time what characters know.

10. How to Fail Forward- A lot of people talk about fail forward and say things like “failure should not stop the flow of the game” which is good advice, but they don’t necessarily say how. Here’s my advice, when the players fail to accomplish an action (one that would otherwise halt the flow of the game), do not be afraid to say bluntly

11. GM Descriptions are 3 sentences maximum. Every description should include at least two pieces of sense information.

12. Pauses in description allow me to introduce complications or move the timeline forward. Prepare new complications to introduce when there is a pause in flow. If your complications or experience are direct consequences of previous character activity- that’s top tier GMing.
>>
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>>97278798
13. Prepare obstacles but not the solutions to those obstacles when possible. When characters come up with solutions, it’s okay to say “no”. Try for “no, but..” but it’s okay to simply say it doesn’t work and to think of something else. Use this sparingly, though. Saying “yes” too easily can dissolve tension/difficulty/problem solving. Not saying “yes” or “yes, but..” enough will discourage creativity.

14. If the potential for conflict is visible, then it will never be passed over (this doesn’t just mean combat). When in doubt, introduce conflict.

15. Your characters can write your session- When the engine is firing on all cylinders and your players are fully immersed make sure to ask them what they plan to do next session. This will help you prepare your setpieces and encounters. Random tables are very helpful. I encourage you to pre-roll MOST of them prior to session. Rolling also helps me prep for sessions and brainstorm. You MUST keep idea documents to help organize these.

Bonus tip: whether you like it or not, you save yourself an incredible headache by playing with like-minded people in the same season of life as you. Be careful with the more socially extreme/loud personalities. Quiet, overtly “boring”, politically milquetoast nerds are the lifeblood of any stable group.

I'm very open to any new tips /tg/. I've learned a lot from this board (including most of this info). I'm open to hearing disagreements as well.

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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what would happen if hover bikes
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>>97276762
That's illegal!
>>
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Happy New Year guys!
>>
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>>97275849

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In my games, high level wizards turn to stone.
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>>97239213
>>97241861
>>97243918
bumpfag was here on christmas day

>>97268675
>>97271310
bumpfag was here on new years eve

bumpfag will be here thirty years from now asking people how gods interact with their setting's runic magic system

bumpfag will die with his wrinkly old hands wrapped around his phone waiting to rescue his elemental goblin thread from archiving
>>
>>97195417
ok
>>
>>97274601
lol you’re so silly
>>
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>>97195417
>blind but all-knowing
>obsessed with crystals
>mutated and covered by said crystals
>made immortal by said crystals
>lives in a crystal cave
>started sorcery + academia
>most legendary wizard around
Does this remind you of someone?
>>
>>97195417
So the Ideal Master from Elder Scrolls? They became soul gems.

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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>>97277056
>Maybe it's because i'm an esl
No you're just retarded and forgot the start of the post by the end of it.
>Game takes place as a show of sorts, where all adventurers are watched through magical scrying and have their own little cameras that follow them around
>>
>>97277200
Well, i may have drink a little bit too much during the new year's eve. Gomenne
that premise is so mongoloid my brain automatically filtered that shit out
>>
>>97277240
idk. i think it could be cool
>>
>>97272003
I'm a shit GM and I don't do D&D
>>
>Be paladin
>Collect coins from public fountain
>Guards show up
>Those coins are property of the ruler!
>GM: If you resist arrest in any way, you'll fall.
>What if the other party members help me get away?
>GM: Coordinate with them to do so and you'll fall.
And that's the last time I played.

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If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?
They don't have to be identical to their current incarnations.

For me its,
>Ranger,
absorbs a lot of the fighter but keeps the independent survivalist schtick.
>Paladin,
Divine warrior with special abilities but no spells
>Rogue,
Sneaky stabby martial, basically as he is now
>Wizard,
>Druid,
>Cleric,
Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
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>>97278684
many tabletop campaigns consist of things other than endless combat encounters
>>
>>97277820
what are games that are not that?
>>
>>97277187
Classes are gay
>>
I would prefer Warrior/Thief/Mage, with universal feats

Mages select a casting stat (Sage=Int, Mystic=Wis, Prodigy=Cha) and a power source (Arcane, Occult or Primal). So theoretically you could be a Wisdom-based Arcane caster.

A Paladin-style character can be built as a Warrior with some spellcasting feats, or as a Mage (Occult) with combat feats and weapon proficiencies.
>>
>>97278684
>think there's a niche for a rogue-adjacent mundane support class; a guy who shouts encouragement and doesn't actually do much on his own, just sets other people up to do cool stuff, without using tinkly-wee singing/magic. A master of Pocket Sand, if you will.
Warlord, but sneaky. Interesting.

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Have you ever roleplayed a female character?
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>>97234702
In two one shots, In one I was just female Isaac Clarke and in the other I was a psychotic elf monk.
>>
>>97234966
I've played with three different trannies and only one of them was an ok player (but still too quiet).
The other two were a drama queen and a retard who constantly needed help with everything.
>>
>>97234966
Yes, we're easily the best players
>>
>>97234966
Only ones I've run games for have been consistently
>overbearing about their character build even in games that don't have character builds to the point of just declaring their dnd generic race existed in the game world
>didn't understand the rules very well if at all
>direct to murder hobo more than anyone else, ready to perceive slight at anything irl or in game
>constant references to irl media
They're just what we would previously have called spergs. Tabletop games have always had them, they just have a more leveragable social excuse currently.
>>
>>97234966
I have one player in an online game I'm convinced is trans (or at least deep into the identity BS) and they're, like, fine. They pay the 2nd most attention despite being on call during the game and the fact they want to fuck everyone means they actually engage with the NPCs on some level.

The bard player in my high school game that trooned out was an annoying loudmouth and only got louder after they trooned, as in literally yelling shit at the top of his lungs at random. I do not really miss playing with him at all.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97267726
Cairn is literally just "what if I wanted to play Basic D&D but I was too retarded?". It has no qualities or advantages compared to something like Moldvay, thus can't justify its existence.
>>
I ran Miami 86. For a Cairn hack I have to admit it handled shoot outs much better than expected. I'm not sure how much my players retained it was 80's Miami, I started worrying I was being overbearing when describing random stuff just to help the vibe. Pseudo 80's shit a la Stranger Things kinda killed a lot of things that also existed in the 80's, but that's how vintage goes. Still, I wish the system had something I can't imagine that solves that issue, it's not that it's a bad book but it's hard to run when you need everyone at the table to have a certain cultural reference point.
I still have to see how well it works for longer campaigns. It has some support with NPCs and locations and generators, but I feel it's all a bit weak.
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>>97276717
>can't imagine why people would play more than one game
>literally incapable of imagining someone using different things for different moments
>calls others retarded
Don't do this. I know you're trying to bait to get a bump. You can do that once or twice a thread, but if you do it a dozen times the thread is just shit and no one wants to be part of it.
This general doesn't need constant posting, it needs new people checking and getting into it.
Go learn from the horror or mecha generals.
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>>97278104
While I undersatand your suspicions, I'm sorry to have to inform you that i am 100% sincere and not bumpfagging. Mork Borg (as much as it gets memed on), Mythic Bastionland, Vaults of Vaarn, Black Sword Hack etc. are all games with a sound justification for existing, games that provide something unique of their own. You don't have to value them but the people who do have good reasons for it.

Cairn is like Knave: it's just a half-finished shitbox for people who can't tolerate B/X's roughly thirty pages of rules and that's brainless and contemptible. (And Cairn 2e is like Knave 2e is that it's still just as unfinished but tries to mask that with a profusion of trash tables)
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>>97278340
B/X printed version when

File: MHA v4 Page 1.jpg (6.22 MB, 1500x9400)
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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Peaceful Edition
Previous Thread: >>97257736
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>>97278511
I could endure the isekai/real world elements if the cyoa was any good, but it isn't
>>
Are there any LotR cyoas that seem like they could work for MP?
>>
>>97278582
No. There are barely any to begin with honestly. But reddit did make a PDF one recently, not sure how well it would work when some of the options are The One Ring but better and a copy of the Two Trees in the land of the elves.
>>
>>97278582
There's one that looked neat. Don't know if it'd br any good.
>>
>>97278582
I don't think the setting works for MP.


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