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What’s the consensus on solo wargaming? With Battletech Aces I’ve considered trying to run a campaign or convert the rules to classic somehow. I know Killteam has co-op, but I’ve never tried it and idk if they have campaign mechanics. Are these rulesets ass? I want to be able to use my minis on those weeks I can’t meet with my friends.
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>>97282908
I wouldn’t have even been mad if it archived that way, but now you’re here and it’s been ruined anon. You gotta share your thoughts at least.
>>
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>>97282784
Solo wargames are quite normal, though I mostly see them in historical themes.
Not sure about the BT Aces system or Kill Team.
>>
>>97282784
Playing with toy soldiers has been around as long as toy soldiers, so yes it's very normal.
I've found the main limitation is whether you're able and willing to play "fairly" - I for one always end up favouring one side or the other. And while I don't tend to fudge rolls or cheat, making better decisions for one side than the other makes for a pretty uneven game. Best thing I've found is to just lean into it straight away and play "your dudes" against enemy forces with the latter having more dudes but acting semi-randomly.
Also the solo RPG thread gets some solo wargame discussion.
>>
>>97282784
Not a thing I do but I see solo rules in a lot of board games and /awg/ skirmish games. Got a lot bugger during covid. Nordic Weasel has a bunch that seem well liked in the
>5 x from y
series.
>>
With how hard it can be to get groups with some of the smaller games, I sorta feel like it is a very good idea for games to launch with them as a default option. Even if you can find people interested in learning a game, the co-op option this opens up is just really good for getting people to maintain interest.

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97277961
post player birth certificates and state IDs.
>>
>>97240302
/thread.
>>
>>97258275
Turn your monitor on
>>
>>97223103
This looks like shit.
>>
>>97223103
All non medical weapons deal D6, no attribute adjustment. Unique maneuvers per weapon to ensure maximum player engagement. Dead simple to GM, a blast to play.

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97279360
>Gunslinger as Specialist
I'd be alright with that, but could we have a ranger trait that lets you take them as Elite? That way you could still have a posse
>>
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>>97280102
>>97280143
We could easily do both through traits, let me see.
>>
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>>97280143
How about this, + Posse rules on the Ranger?
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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>97284581
also, just in case you think it was missed
>no ur humiliated/ashamed/embarrassed/any word that covers the basic concept.
>>
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>when your need to fondle your friend's wife outweighs any of your public claimed principles.

On OP's topic of production, permanently distancing them would lessen the physical stage acting shit and forced scenes but role-playing has never been at the top of their motives.
>>
>>97281598
Maybe you think she's doing something hot BECAUSE that you-know-who is on it
Maybe it's your kink showing
>>
>>97284694
Laura's kid was to young to be vaxxed, btw.
The show was fine with them distanced.
Imagine bunching back together as soon as it was no longer mandated, just to give the impression that it is a real game sitting around a table. Horrible people. >>97281480 related(?)
>>
>>97284748
(or ANYTHING really) >>97281598
Try again.
>DM Matt's thought bubble: I totally accept that roll was a 1 and not a usual nat20, Liam. What high number are you going to claim for that re-roll?

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Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.
Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
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>>97284526
I thought this game was supposed to have some sort of system that made it so that you can't just spam tags that are applicable to every possible situation.
>>
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>>97284535
Far as I can see, that system is "the GM". But for real, my skimming didn't show a specific counter or upper limit to the tags that can apply to a situation. Just an acknowledgement that GMs should discuss a table-appropriate limit how many "broad" tags their players can apply to their characters, a reminder that sometimes tags just don't apply or won't apply, and an emphasis that for all the positive tags the players can add for more Power, weakness tags are just as abundant and situational. I'd love someone else to look over the book and point out where the stated limits are on tags, though.
>>
After briefly skipping through this since i am on a leave from work and I am just fucking around in my home in my pajamas it became quite clear to me that this is actually a very good product. It's for a very specific audience and one that about 80% of /tg/ is actually a part of. So it's rightly shilled here. It has very high production values and pretty decent writing and editing. The layout is very clean and readable and, as that anon suggested, you kinda have to buy this book. Not a pdf. This book doesn't work unless you buy an actual printed copy, preferably a hard cover. It's library jewel. A conversation piece. A ttrp"g" tailored for people that don't actually play games but for some god forsaken reason they want to pretend that they do. Just look at the art, very pretty ngl, but look at what it depicts. Look at the comic at the begging showing of how a ttrpg kinda works and tailored for someone that never actually thought about ttrpgs more than watching a YT D-listers pretending to play one would allow or if not that Stranger Things. And it seems to actually be playable, even if you are one person! For about 2-3 hours or one session and then it's done. It has nothing more to offer but it doesn't have to. It did what it was supposed to do. You not only have the book but you can actually honestly proclaim to whomever you are showing it off to that you have actually played it! Not with other people no but it does support solo and co-op! A GM is optional! If you have fa/tg/uy or ca/tg/irl friends and you want to buy them a Christmas present this is a very good alternative to Mork Borg.
5/7 points in the Worth a Buy Tag.
>>
>>97284817
This is some advanced shitposting. Are you the guy that has been posting screencaps of this shit system?
>>
>>97276085
ad

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Helstorm Fireworks Edition
(Happy New Year, men of the Empire)

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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>>97284683
Historipiggy go oink oink
>>
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Im 6’ 145 lbs
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>>97284715
no way, you're literally all bones and standing on a 20mm base, bro.
>>
>>97284582
That's true I suppose, but still, at least have the set launch in autumn or something. I feel like moving to a 4 year cycle would benefit all systems, but for gw it's probably better financially to let 40k cycle as much as possible.
>>
What are you hoping to see in the January errata?

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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>>97284696
Don't forget that he also raped and killed that girl behind an Arby's.
>>
>>97276282
awesome, all players should eat shit
>>
>>97279518
unfathomably brown post
>>
Anyone got stories of when they were a shit GM?
>Playing call of cthulhu.
>Running a pre-written adventure in a hunted house.
>One player immediately recognizes it.
>Try to deny it and throw in some curveballs from other adventures.
>He recognizes those too and immediately knows what to do.
>End up ending the game early with some dumb plot thread of there being a haunted video game console and series of haunted books a poltergeist of a child was reenacting.
In hindsight, I should of just did the original pre-written adventure instead of trying to make some half-assed Frankenstein thing.
>>
>>97284801
For me, I don't have any particular moments but I had a bad habit of envisioning some cool scene and then trying to force the game towards it and panicking if things went off the rails. Lost a few shitty and a few good players doing it, but I figured out what I was doing wrong after the 3rd time around thankfully and now I just feel stupid for not catching myself the first time.

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Starting Anew Edition
aaah happy new year sub-edition
>Previous
>>97258877
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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>>97284711
You sick genius, I'm in.
>>
>>97284755
The curse is more than just "first dude you bite". The choice, as most Ventrue call it, doesn't always happen the first time a Ventrue feeds. Sometimes fledgelings will feed 2-3 times and go "meh" before they find The Blood. That's when the curse kicks in. The curse is deeply psychological, sires can't try to manipulate their childer into a specific clan curse by feeding them a specific mortal.

So a guy who had a culture or ethnicity based requirement for a culture that no longer exists will find a new culture/ethnicity to whet his whistle after the reset, usually.
>>
>>97284266
Reality deviant in shambles ever since 1210
>>
>>97284755
I suppose the art of seduction and bartering is foreign to the Ventrue. This one should be kind of easy, since the alchemist can probably print out more blood for you if you make a deal or get to know him.
>>
my feeding restriction is busty bastet bimbos :)

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97276102
The rest can be found here at

pastebin(dot)c0m/ ajv9ZmF8

If captcha is going to make me jump through more hoops, I'll do it this way now.
>>
Happy New Year, anons.
>>
Origins of the Order of the White Lily-Penned by Mother Superior Amelia of Loshire
It was not how an angel was meant to die. Not in some back alley of Loshire.
Everett wheezed, blood flecking his parched lips. The radiance that had surrounded him for so long dimmed.
Genevieve could do nothing but stroke his hair, rocking back and forth and whispering it would be fine. As she did so many years ago when he came to her crying over some small injury or some social slight, the worst thing he had experienced thus far. That it wasn’t the end.
As if she could force reality to conform to her desperation if she continued to repeat, “It’s okay, it’s okay.”
With a shaking hand, she held the pressed white lily he had given her all those years ago in his eyeline. It was now dessicated and dry. Her tears and her son’s blood were the first moisture it had felt in decades.
He was strong. Stronger than his father, even. His mouth opened and she expected some words of defiance or even comfort.
The hurt he felt was nothing compared to the pain he was causing her. He apologized so many times before his lungs could bear no more words. She expected something. Maybe if the two believed hard enough, he would just hold on.
He wheezed, then he breathed no more.
Even as the light finally faded from his eyes, she continued the mantra. Her son was gone, but his body was the closest she could now be to him.
The others of his cell finally turned the corner. They insisted she had to go. To leave her poor, sweet son.
She fought with all the strength of a farm wife to stay with her son. It took four of them to drag her away before the guards arrived.
>>
>>97284799
Genevieve sat solemnly as the others of the cell argued. Her Everett was not the first singled out and killed by the Daughters. Seductresses, assassins, those who killed through poison blades, food, and tongues.
She told the men all they needed to know and left. She did not say how she had tracked him down. Did not mention the perils of the war around them. That was hers. This war would take no more.
She kept to the roads. Feigning an old refugee when needed. Until she reached friendly lands. She would take no questions from guards and her insistence that she had information no one else knew was believed.
It was only in the presence of the sage that she made her demand, “Where pain shows its thorns, I will be the gardener. Give me the women who have lost or those that are not yet threatened by heartbreak. They will be moulded. They will grow. Teach me and I will teach them.”
The sage smiled and could not refuse her.
Loshire was reclaimed. The poisons and plagues concocted by the Midwife of Serpents and her Daughters beaten back by the tireless toil of those who sought out Genevieve. Though their white smocks were often soaked in scarlet and their hands shook from exhaustion, they fought their own war. One no less deadly than the flashing steel of the battlefield. A silent conflict. Against the rot.
The others, less hardened by anguish, were immune to the feline charm of the Daughters. Bright, unsullied eyes hid vigilance. Well trained to counter their tricks.
>>
>>97284807
As the final bastion of Loshire fell, she returned to the city. There were always more patients. More despair to keep at bay. She felt older than her years as trembling legs carried her through pitted streets and past burning buildings.
It was not her city. Not yet.
She walked the roads as if she knew them well. Heart pounding. Longing and dread collided in her chest and separated again in a dance of anticipation. She knew she would not see him again. But this was close.
She turned the corner she recognized from a night she tried to forget.
It was dark. Kept from the sun and rain by the brothel and tavern that flanked her son’s final resting place.
Between the moss-stained cobblestones, white lilies grew.

The DMG refers to eight different types of players. Was it correct?
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>>97282204
Hear, hear. Saying that is ultimately what this entire post was about, too: >>97281176
>>
>>97280550
It is correct in terms of the non-game activity it calls a game, but incorrect in terms of an actual game.
>>
>>97284344
No, it isn't. These don't describe people at all. You've missed the point entirely.
>>
>>97281694
I was going to countersignal >>97281176 to troll but you know what, no he's actually unironically right and players are, in fact, just that simple. Being able to differentiate between these types has been immensely useful in weeding out shitty players from my games and cultivating the behavior I want to see more of.
Sorry, but you're just a faggot.
>>
>>97284773
You've still entirely missed the point. These describe referential frameworks that you construct to categorize people, so that you may better decide how to interact with them. They describe you--not other people. The difference is important.

This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Starter Dungeons
https://archive.4plebs.org/tg/thread/86342023/#q86358321
PREVIOUS THREAD
>>97226728
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>>
>>97283803
It's kind of funny that you think that your bullshit is anything even remotely connected with reality.

It's just AD&D but written in a clear and easy to understand fashion. All you've done is start with your conclusion ("Everyone must hate 2e") and then done the most pathetic mental gymnastics in hopes of presenting something you hope could be mistaken for an argument.
>>
>>97283548
>actual 50-something year old grognards that played holmes and molvay when they came out will call even 5e offshoots like shadowdark and olde sword regin OSR
All that proves is that being old yourself gives you no particular understanding of what the term "old-school" means in relation to D&D.

>in no universe is 2e old school
You accidentally insterted an excess negative here, FTFY
>>
>>97283803
>If you think that pile of absolute garbage qualifies as OSR
are you clinically retarded?
OSR is not some badge of high quality it's just about preserving a certain style of play which 2e absolutely can be do if needed
>>
>>97284369
You don't need to preserve storyfaggotry: It's alive and well in all WotC editions, mongoloid.
>>
>>97281665
You're rong, kill yourself

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ive never made a custom card before, how did I do?
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>>97279700
At 2/4, CMC3 is fair. At 1/4, CMC2 is fair.
>>
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>>97279700
Colorless damage to creatures 2
Body with defender 1
Pseudo-pacifism in colorless 2
I'd say 5, but I could see it by 4, never 3.
>>
>>97279700
Iron Maiden {3}
Artifact Creature - Construct
Defender
When Iron Maiden enters it fights target creature.
Creatures dealt damage by Iron Maiden become 1/1 creatures with no abilities and cannot attack for as long as Iron Maiden is on the battlefield.
2/4

>>97279954
I do not understand this.
>>
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>>97282995
You play a Monty-Hall game for a card, if you win, you get to draw the card if you lose you get gunk'd. Gunk is pic.
>>
>>97282995
is there a way to word it that only damage from fighting counts? damage by being blocked shouldnt proc the ability

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ITT: confess your /tg/sins and devilish antics

>be me, at FLGS
>see some grogs playing a historical looks like maybe Bolt Action
>approach and ask them where they got their Astra Militarum STL's.
>handwave their reply, tell them I've been in "the hobby" for a while, I started two editions ago in 8th so let me know if they need any pointers
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>>
>>97283824
I pretend to have skimmed the book but just play by vibes.
>>
Pretending to be retarded qualifies as "antics" now?
>>
>>97284248
I pretend to play by vibes but I've memorized the entire book.
>>
>>97283934
>try to explain to them when and where developers give contradictory information so they should make their own judgement at a certain point (believe iut or not, BL isn't even the worst out there).
what is? World of Darkness is also up there.
>>
I only host public games to poach players for my private games and if you aren't going to make the cut I basically start ignoring you in game.

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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How would you make a faction themed off Gnostic lore? Specifically one dedicated to Yaldabaoth?
>>
>>97282167
>The edgyness is "american edgyness"
>art, and the models made from it, are made by a European dude that he did for fun
Wut.
>>
>>97283870
I think that anon meant it is considered "edgy" for americans but for us europeans it's mostly seen as religious satire
>>
>>97283603
You don't need to lie to me bro I already know it's borderline nothing "yes but if you look it from this angle and you squint it kinda looks..."
It's "non female degrading-approved", that's the point the anon was making
It's edgy, but it's a kind of non-offensive edgy
stop
>>
For us kitbashers and crazy printers, how much do you try to abide by WSYWIG?
I make an honest attempt, because the base models I use a relatively cheap, so I can afford to use bits to glam them up and make what I want for different scenarios.

Previous Thread: >>97278407


>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net


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>>97284631
>Avoid Fate
Covers ANY permanent, not just creature. So would let you counter something like Beast Within on your Wild Growth or Urza's Tower, as an example.

>Rebuff the Wicked (And I think Dawn Charm?)
Same thing, helps protect any permanent you control. There's also Dawn Charm which counters something that targets YOU, so say, a Mind Twist.

When it comes to creatures, i think outside of a few fringe cases, yeah hexproof will for the most part be just as good, but its mainly been for creatures.

I don't see the issue with Green and White, two very board-based archetypes, to have ways to mess with stuff that targets that board or the player themselves.

Hell, even Red has redirection which is quasi-staci interaction.
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>>97284702
>objectively worse
They're not worse you just trade variability for stability. You don't need to color fix and the trade-off is non-access to certain color's effects anon.
What you're really saying is you want your krenko deck to be able to do anything at anytime which is retarded as fuck, the proliferation of do-anything value slop commanders is the problem and the solution isn't making the few interesting design spaces in the game less interesting to feed your stupid ass opinion.
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>>97284731
actual trvke
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>>97284720
You can in theory grant hexproof, protection, and indestructible to permanents of any type, so I'd call that a wash. White also gets flickering, which will fizzle any targeted spell.

My point wasn't that there's anything wrong with giving those colors the ability to protect their permanents, but rather that they already have those tools--they just don't use the word "counter" because they interact with the game rules a little differently. And, if the goal is to be able to achieve these ends in ways that are suited to the various different colors, that seems like it's exactly what you'd want.
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>>97284702
>mono is objectively worse due to rules never designed with this gameplay in mind
If the unofficial gameplay variant runs into slight issues with the way that the game rules are written and the way that the game pieces are designed, overhauling the rest of the game is the most retarded way of solving the issue.


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