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Zombie Aroden Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97708738

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
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>>97812953
Witch IS pathfinder's equivalent to warlock, it doesn't have eldritch blast or anything but both are arcane spellcasters who get their magic from a pact with a powerful magic entity. Although I'll give you pathfinder's patrons lean towards the more distant and mysterious rather than the kind that has a chance to breath down your neck.

>>97813494
It also makes sense that witch and warlock would get mixed up in localization considering warlock is often the term for a male witch and witch hunting people thought all magic came from pacts with the devil anyways.
>>
>>97826796
Honestly Oracle? Is probably the closest to a Warlock. You aren't making a pact but you are getting fucked around with.
>>
>>97826527
This one's good but frankly the most busted shit in that book are the benefits of the Order of the Chain.

At 8th level they get a 2 action activity thats basically slam down but for grapple. Except if you use a flail or a spiked chain, you upgrade successes to crits on the grapple.

And then at 12th for another feat they just get to ignore crit fails on all Grapple checks. Oh and also once you have someone grabbed, if they fail to Escape they actually crit fail instead (so they cant try again until their next turn) and if they crit succeed (which would let them move away for free) it gets downgraded to a pass.

Paizo really arent beating the allegations of not playtesting this shit. And it stands out even more because the other hellknight options are meh, except the one that lets you be a peeping tom.
>>
>>97827208
https://2e.aonprd.com/HellknightOrders.aspx?ID=1
It's a reprint, but also a buff.

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Here’s your magic card bro
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>>97822189
An artist who knew he was being tasked with doing evil, but wanted to make his money and take the piss at the same time.
>>
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It’s 2026 and demographics are changing. Long gone are the days when magic was relegated to pasty yT pinkies with Cheeto fingers and neck beards. Magic is for everyone
>>
>>97822181
I don't think you know what evil is.
>>
>>97823680
Oh I believe I do.
>>
>>97817350
That is someone’s son

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97665641
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97825870
Pre-USSR Russia?
>>
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Been thinking about roads again.
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>>97826060
>Any good ways to explain the difference between a mortal and a monster in your fantasy setting?
I have three different types of soul, the aetheric soul of mortals, the elemental animus of elementals (elementals that have become self aware/distinct "races" essentially) and I forgot what I called the liminal/fae version. So "monsters" would be different from mortals on a fundamental level. Although mortals can become corrupted or otherwise changed into monstrous forms so I guess the distinction isn't so clear cut in all scenarios.
>>
What are your in world slurs? Do elves call dwarfs diggers?
>>
>>97827264
Race based slurs aren't really impactful or all that insulting/offensive in my setting.
Like the Blooded might refer to "lesser" peoples as stock (as in livestock, you know, because they literally feed off them or use them for their utility). But people are generally more concerned with what the blooded do, not what they say. There are still stories from before the Apex was revived, when powerful blooded did whatever they pleased in their domain, including horrific fleshcrafting and unethical experimentation. So just being referred to with dehumanizing language is basically nothing.

Fera will refer to humans as hairless or baldies, since fera are covered in body hair. But it's generally seen as a childish insult with no real impact or venom behind it.
Lizardmen will occasionally call the other races apes, but again there is no bite behind it.

People got more serious shit to deal with then fantasy racism.

Hell, to the people in Centennial, comments about piss and shit are FAR more offensive to them.
Meanwhile to the people of Soul, blasphemy in general and especially blasphemy against their main god Sol, are fighting words that will get you killed. They have zero tolerance for it.

Jolly good time

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

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>>97827052
Is tales from the forlorn hope not supposed to be canon? it was first party wasnt it?
>>
>>97826762
Wonder why.
>>
Dolan is a girl!?
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>>97827193
grooby pls
>>
>>97826307
>>97826360
I think these were written to be d12 and d20 tables, and then they realized that the game doesn't use either those kinds of dice.

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“The strength of a wizard isn’t in how much magic they can muster, but how effective their magic is in effect”

What’s more powerful? The wizard who can blow up planets or the wizard who can control one (1) mind without any defence against it?
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>>97764591
Tru
>>
Kek. Magic is always arbitrarily powerful.
>>
Derp.
>>
>>97764591
I say the one that plays games
you should look into it
>>
>>97824316
Huh?

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Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
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>>97826669
So an equal is what he likes? More like a Germanic or Viking?
>>
>>97817852
The closest I have to a human male fighter is an undead deathknight, but he does have a chinese style courtesan tradwife (now also undead) that he's fighting for the freedom to settle down with.
He also has a shapeshifting feralwife
And a swordwife

He's very traditional
>>
>>97824895
I literally always wanted to write a banana republic setting dude, what the hell
>>
>>97826618
Speaking of every time the leather fag made a speech in front of a crowd of nonhumans they always cheered. Like no matter what. He would always say “and his words are met with roaring applause” or some shit like that.
>>
>>97817852
male human fighters are built for they/them tiefling pussy

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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
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What should the wife of a Human Male Fighter be like?
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>>97827177
>Imagine the opposite happening: Imagine it's a HFY story about how we beat some alien species with bows and arrows against their spaceships and giant robots
This is literally War of the Worlds
>>
>>97827216
I didn't read the book, didn't they got annihilated by the flu? That's a retarded conclusion too, literally plot armor
>>
>>97827229
In the book we are told directly about 3-4 Martian war machines (out of a total force of around 50 or so) that get taken out by military actions.
They do poorly against Ironclads, but mince infantry.

They don't die to the flu specifically. In some versions they actually start getting decomposed while still living since they are closer to brains with tentacles than a complete organism (they only gain nutrition through blood infusion, for example.) The explanation for this is that it had been an impossibly long time on their planet since they had eliminated diseases and "other morbidities" to the point where they had lost any resistance whatsoever

The book is absolutely not HFY. The humans we meet are either Delusional Cowards, like the Artilleryman and the Vicar, or well-meaning but utterly helpless like the narrator. The ending with diseases is meant to parallel how European armies of that century had been able to eviscerate native forces but still died in droves to things like cholera (the British in Afghanistan especially had hideous casualties as a result of this even well after the causes and methods of prevention were known)
>>
HFY would never be produced by the /tg/ of today. Regardless of quality or subject matter, nu/tg/ is far too bitter and irony poisoned to create anything. You're all a pack of mewling pisants who smugly smack their lips and chortle like drowning seals at the idea of putting anything of yourselves into the world.

You're the same smug cunts that cry "the Ballad of Edgardo was never good". This board is a pale shadow of its former self, filled with bitter dregs and a million generals that output nothing but whining and condescension.

I liked the Drake Macdougal story.

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>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.

The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.

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>>97822296
>TQ: there are lots of IPs that could easily be turned into successful wargames

>zelda
>monster hunter
>pokémon
>super smash bros
>final fantasy tactics
>league of legends
>overwatch
>team fortress 2
>helldivers
>warframe
>apex legends
>cyberpunk2077

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>>97826761
>street fighter

I seen one already where it's just a flat board and like two or three fighters per side looked like
>>
>>97826761
>Marathon
>successful
Next you'll ask for a Highguard or Concord.
>>
>>97827176
You know there was 3 Marathon games before the GAAS one, right?
>>
>>97826761
>>d&d forgotten realms
D&D's had a bunch of minis games, even leaving aside the mass battle rules for the RPG and OG Chainmail.

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I'll start
>D&D 5E is a heroic fantasy game (I didn't say good), trying to do anything else should have you using a different system.
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>>97826589
Wrong.
>>
>>97826614
holy fucking CRINGE
>>
>>97826614
>Instead of naming what they do, they should describe what they do
precisely
>>
>>97826614
precisely wrong
>>
>>97826614
>>97827099
Wrong. That's why everyone liked 4e so much. Because instead of describing what your character was doing, you just declared the name of your best power every round and stated the mechanics clearly and concisely.

If you aren't playing your game like 4e, then you're not playing at all.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97826736
being riden by solars in every way you can imagine.
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>>97825763
It's still kind of funny to me that Sidereals didn't get nearly as mistreated as Lunars during the First Age, and by all accounts were treated about as respectfully as a First Age Solar could treat an inferior. You would think there would be at least one or two accounts of Solar and Sidereal hubris clashing, but nope.
>>
>>97827086
Out of universe answer; Sidereals weren't part of that version of the first age, and/or the devs didn't want to stain their real golden boys.

In universe answe; Sidereals are distant mentors and advisers.
>>
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>>97827086
>You would think there would be at least one or two accounts of Solar and Sidereal hubris clashing, but nope.
There kind of is, in this sidebar. It is describing a clash between the Sidereal and Solar hubris. Solars feel entitled to whatever they want, including Sidereal Martial Arts, while Sidereals feel entitled to respect as martial arts masters, sifu and advisor to the rulers of the world. Solars can't respect anyone so they withdraw from tutelage and stop listening to advice, and the Sidereals... well, we all know how they respond.
>>
>>97820156
clockwork servitor yeddim. pulled my merchant caravan.

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Has the sun ever become a story focus in any of your campaigns?
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>>97800235
No, but the moon has
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>>97819531
A vampire is a vampire regardless of game system.
That said it's more fun to all be on the same page when it comes to setting and tone, so using a game system that is explicitly written to play as vampires for a vampire game just makes the most sense.
There are very low odds I would find a group playing a system built for dungeon crawling to convert the whole system to fit everyone being vampires in a modern urban environment.
>>
>>97812354
>I don't get it, Bubble.
>I give my players a save the kids one-shot, they don't like it
>I give my players a heist one-shot, they don't like it
>I give my players a survival horror one-shot, they don't like it
>I give my players a chill run-the-tavern one-shot like they asked for, they don't like it
"Ungrateful [splat]"
>I even gave them a small dungeon with a bunch more of their suggested puzzles just in case that was a bad one
>At this point I figured since they loved the Party Mirror fight that I'd just let them PvP for a session so I could watch and try to figure out what they liked doing!
"Maybe they don't like tabletop games"
>What? No, that's impossible, everyone loves a good D&D, a good CoC, a good M&M, a good Lancer
"Maybe they're a bunch of murderhobo Skyrim players."
"Maybe they just want to kill monsters and don't care about your prep, or your plot, or your worldbuilding, or your NPCs, or you. Just kill death stab kill"
>SHUT UP!
>If they want a high-lethality megadungeon full of save-or-die traps and deadly encounters, then that's EXACTLY what I'll give them!
>>
Why are the air and banana threads gone when they're virtually the same as this one
>>
>>97819619
That fills me with so much dread.

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A thread for everything Dragons.
What is the best kind of Dragons for a game. Just the standard, firebreathing scally Dragon? Or is it better for a game to give your players variety?
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>>97690158
nah.
>>
>>97735746
wrong.
>>
>>97756116
yeah it's based feel free to leave
>>
>>97812133
There are creatures that prey on dragons, no mortal has seen one in recorded history
>>
>>97815720
christ you're dull

Palladium Games and Rifts General! /PGaRG/

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers

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>>97823805
>>
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>>97823810
>>
Attention. I have read nightbane. I think its actually very good!
>>
>>97823805
Im sorry, but that looks like an adult diaper. She is wearing a ballistic duraplasty brief.

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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>>97825007
>>97825377
I ddint want to hit character limit 5 times over and honestly it's somewhat irrelevant to my actual question.
Which was, do you like the dice rolling mechanic for gathering resources in Catan?
Personally I think it's the best part of the game.
My biggest focus is for the game to be enjoyable to play and aesthetically pleasing.
I think Catan is that and that's why it's more memorable to me than other popular board games like Seven Wodners which are probably objectively better designed.

>>97825373
I will check out Cascadia hopefully while this thread is still alive.

I want something easier than Catan with the same meditative joy as Carcassonne, which I played with a girl at a board game bar. But it's a little too shallow to be a full board game. I want something that starts simple and expands. Setup time is a killer for games I think. This game has zero setup time because you build the board as you go, like Carcassonne, but play on it sort of like Catan. No roads though. Just an escalating cost to build cities further away (though you can't build cities right next to each other and wouldn't want to most times.
>>
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>>97825373
>Best hex tile game I've played in ages is called Cascadia, very clever, might not hurt to check it out.
Just took a look at it, trying to find a rulebook or something I can read through, but from pictures of the game it looks like a lot of tiles that are two different biomes. This could be good if I took the time to paint them like that, although I never was a huge fan of how "small" those biomes look, and how oddly shaped. Would allow you to "pick" what resource you get when the number on that tile comes up, assuming I go with that.

Any particular mechanics you really like?
>>
>>97826914
Basically there are 5 different biomes and 5 different animal types. You place tiles and animals.
Scoring is based on animal behavioural patterns, so salmon runs in waterways are worth more points the longer you can make the water way, etc.
Its quite simple but has a lot of clever placement. There's also points for the most linked same biome type, etc.
More advanced play has different behavioural patterns for variety. Its a really clever game that links placement and theme quite well.
>>
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Java's an older eurogame but also good. Its a 3d hex stacking game with area control and height, basically trying to throw the biggest and tallest party.
>>
>>97827206
That looks cool. Any mechanic highlights? I'm into games that don't involve dice, but I do also like that element of randomness to throw some chaos into the works. I think choice should go into resource collection, possibly with multiple resource types per hex, but not more than three.

>>97827197
I might have to see if my FLGS game library has it and take a look, they have a lot of free games people can just play, to encourage people to go there. I already play there and buy drinks / snacks so I wouldn't feel bad looking at their sample copy. Kind of sounds like Carcassone, but with more meeples.

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How do I win Monopoly?
>>
>>97827221
Don't play
>>
>>97827221
Be the banker and slip yourself an extra bill every time you get paid. This is known as the ancient and venerable art of jewjitsu.


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