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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97283769
He said he was tired of western european factions thobeight
>>
>>97283797
He said he was tired of the West althoughbeit
>>
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>>97281124
Poland lost
>>
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I've spent the last year, studying, and designing a custom Arthurian set, originally intended to be based on Le Morte d'Arthur (like how P3k was based on Romance of the Three Kingdoms).

However, as I continued to study, and look into different (and some obscure sources) this turned into a much more wider net.

This set, which is no where near finished includes
>Welsh Triads and The Magnibong
>Pre-Vulgate Arthur traditions
>Vulgate/Post Vulgate/Lancelot cycles
>some English/Welsh fairy tales
>and even a bit of the Victorian Arthurian revival (especially for art).

I avoided the Italian and German romances entirely, and tried not to include weird outliners except when needed. Outside of art, nothing is sourced from the 20th century or onward. Also all art is public domain.

I'm mainly posting here for feedback. Some will be art recommendations, flavor text (especially sourced) will be always welcomed.


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>>97285684
Its not though. Its featured on less that 5 cards in the set.
>>
>>97285701
Well, that's less bad, going by the cards you posted I assumed it was a set mechanic, but I still do not see why you're actually including it when it doesn't make for any good games.

You have horsemanship if you want a knight-focused oldhead mechanic that doesn't play like dog shit and doesn't take five minutes to explain.
>>
>>97285676
Yeah well it's fine if you ignore those sets existence
>>
>>97285676
>OTJ
...OTJ didn't have legendary-matters, though.
I think the last set to have that was Dominaria.
>>
>>97285751
Among normal sets, Dominaria had historic stuff, yes, but Lord of the Rings did it afterward, and Dr. Who, then Asscreed. Also it was a theme in one the Dominaria United commander decks with pic related.

They do make occasionally legend synergy stuff but it hasn't been a set theme in a non-UB set for a while.

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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>97284748
(or ANYTHING really) >>97281598
Try again.
>DM Matt's thought bubble: I totally accept that roll was a 1 and not a usual nat20, Liam. What high number are you going to claim for that re-roll?
>>
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>makes Laura's PC be his twin sister, then proceeds to imply an incestuous relationship or make otherwise creepy comments. i.e. "Let's pretend we are married" "Remember when we used to take baths together?"
>constantly needs to fondle her at the table
>tries to romance her PC in C2 and has to be stopped by her husband (picrel), his PC later claiming she is but his "best friend"
>directs that he be next to her in nearly every live show or panel

>claims she's only like a sister to him
If that is true, that's creepy. If that's not true, that's creepy.
Verdict: Creepy fucker
>>
When will liamposting cease?
>>
>>97285470
when it stops being funny riffling up one schizo who is oddly fixated on defending him
>>
>>97285664
you know the funniest thing is that I've never defended liam or voiced an opinion, which made you have a melty last thread. it started with multiple people going 'he's just sitting there dude' across multiple threads, and you kept getting spergier and spergier
so now I just mock you for obsessing over liam, while all you can do is say 'no ur obsessed!!!' like a fucking toddler, notice you're still posting about him even after being accused. It's hilarious.

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>
For us kitbashers and crazy printers, how much do you try to abide by WSYWIG?
I make an honest attempt, because the base models I use a relatively cheap, so I can afford to use bits to glam them up and make what I want for different scenarios.
>>
>>97284800
Its hard to do it with campaign games as youll likely be upgrading or swapping equipment on units as the campaign progresses, so I just stick to something that can be approximated. Like ill make a model with a 1 handed sword, but in the profile I can just say its a 2 handed sword when I pay to swap the weapon out,, or a bolt action rifle is a semi auto rifle if I swap it out.

Its why its good to have a theme or intended upgrade path for units so you have something to model around. Remember, you really need about 20 models in reality for this, youll be adding and upgrading units over time.
>>
>>97275133
>You’re not allowed to point out a company doing shitty things
>look I got fucked and I dont even care!
>>
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>>97256201
It's only edgy because the main focus of the game is humans fighting against demons.
Imagine if 40k focused solely on Imperium fighting against Chaos, at the exclusion of every other faction.
>>
>>97283685
You know what you must do then anon, get more basic troops

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97279937

Black Crusade has complications to making weight matter since for space marines in power armour their carry weight is crazy. It's only came up so far with minions especially the serf and aspirant minions who were always encumbered like pic related.

I haven't limited how many weapons they could carry (currently they aren't carrying unreasonable numbers of weapons) but just houseruled that weapons they could actually draw in combat without using an action to fish them out was limited to whatever was in their hands plus 2 maglock points excluding grenades (obviously heavy weapons can't be put away or maglocked). I also kept track of ammo. It's been a very effective tension/risk reward mechanic as they currently are wandering homeless renegades with no resupply and legion ammo is hard to find in almost all places. Obviously that will become less of an important choice once they get shit like a ship or hideout.
>>
>>97272190
Well yeah there's that side to it, but also in general the whole point of having these rules is to provide a simulation of "reality" (as reality exists in that universe). If say, just for one example a regular human in only a bodysuit is tanking more damage than an ogryn, that weakens the simulation. The more this kind of thing is done the more it erodes this framework put in place to provide such a simulation, and nothing fucking matters right? You're all working to collaboratively make this big cool story, but if you're not following a cohesive set of rules your story is tantamount to toddlers in the sand pit bashing toys together and blowing raspberries. Like who cares if X character did something real epic and survived Y to pull off Z when this character is coated in plot armour and constantly rolling crazy high, nigh impossible to fail tests because we're all ignoring what's actually on the character sheet and the action/combat rules in the book? Just something to bring up to them and see what they say.
>>
>>97282674
Totally agree. If you don't want to use the system then don't use the system in my opinion.
>>97279937
The main thing is if your dudes are having fun at the end of the day and it sounds like they are. For me personally you're just not playing dark heresy, you've taken it and changed it into something else. It's funny to me because dark heresy is system I see being bastardized this way the most. You even see it on /tg/ where people recount epic tales but when you know the system you're like "they either were not following RAW by miles, or they're making it up."
>>
I'm a sucker for romance arcs in games (actual romance not ERP), anyone have any fun stories linked to that?
>>
>>97283258

I run Rogue Trader presently and the completely unprepared for the role RT and the hotshot Void Master that was picked out of the gutter to be "the designated heir's little friend" are having a blast with their characters' unresolved but rapidly developing feelings towards each other

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Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.
Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
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>>97285626
Blinkered if I know, anon. Blinkered if I know.
>>
>>97276085
Never heard of it, post the pdf.
>>
>>97285135
buy an ad
>>
>>97285626
>>97285535
You roll skill checks if there's a chance for failure you numbnuts. Just like every fuckin game. In DND for example.
OSR games: if you're a thief you get a chance to disable the trap, if you don't disable the trap you have to find a way to engage with the trap.
For 3.5 if you have a disabled device check of +20, you only roll for really difficult traps. Otherwise you have to deal with the trap with resources or saves
4e :skill challenges.
5e: everyone has a chance to disable the trap, but the guy with thieves tools has a better shot.
Legend of the mist: if there is a lock that does nothing if you fail the skill check, you just bypass it if you have the skill. If failing the skill check would activate a trap or summon guards, it becomes a whole ordeal that's not too different from a 4e skill challenge

Osr: if there's combat, you treat it like war and get unfair advantages.
3.5/5e it's a whole new game you have to play
LitM: combat has the same rules as challenges. Fighting some roadside bandits should put the same amount of stress as a cliff side rock slide. Combat is like a 4e skill challenge
>>
>>97285776
>4e skill challenge
oh
ew

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Looking for the Motif Story Engine solo roleplaying toolkit pdf if possible...
>>
>>97285245
to start with 4AD you just need the corebook. none more. the Expanded Edition was released recently, just get it and go play: GF /d/6lJmMp

The supplements from Erick can be easily found out there. And he's very active on the 4AD Facebook group. But IDK (and I don't care) anything about he sexuality.
>>
>>97284886
g f /d/alyh9P
>>
Looking for issues of Mythic Magazine compilations
>>
>>97285601
Thanks bud

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97280400
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>>97285614
>>97285627
no i deleted it because i though it was stupid after realizing QQ meant questionable questing.
>>97285609
fuck you
>>
>>97284586
>>97285609
Same energy
>>
>>97285640
I don't think so. Maybe if I see no cyoag on the board I can make one, but someone will beat me to it. It's been a long time since the general was dead enough to break the chain.
>>
>>97283145
>Oaths
Do Not Strike The Unarmed
Do Not Fight Dishonourably
Do Not Flee
Do Not Grow Indolent
Do Not Show Weakness
Be A Beacon
Show Mercy
Do Not Meddle
Act In Proportion
Assist All In Need
Show Compassion
Live Gently
Do Not Kill

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>>97285704
Wait, do you have to spend points to get the miracle or is it free?

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Recently I was thinking about alternative combat systems.

I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsing


So I started thinking.
For example what if the combat somehow involves cups and balls?

Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?

There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?

What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory?

What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.

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>>97281852
Interesting.

>We've used a ball toss mechanic with candyland back in the day. You'd draw a card and count the spaces, then have to consecutively land that many balls in cups. You moved only as far as your successful shots, and drank the number you were short. It worked well for our purposes.
How far was the cup? Any more info?

>I can see a human skill based resolution working in some games,
OK.
> but in others it would be incredibly annoying.
How so? More info on this.

I do not want to subject my players with basically broken mechanics once I made up a basically broken version of a activity game in card form and it was basically pure nonsense.
>>
>>97276666
Well? Why would I want to use it?
>>
>>97284254
>>97285104
Ironic shitposting is still shitposting, and schizoposting triggered by another anon's schizoposting is still shizoposting. Be better than this, anon.
>>
in my games one player acts as the monsters and we see who beats the shit out of the other to resolve fights
>>
>>97285146
No. You will answer my question immediately.

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If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?
They don't have to be identical to their current incarnations.

For me its,
>Ranger,
absorbs a lot of the fighter but keeps the independent survivalist schtick.
>Paladin,
Divine warrior with special abilities but no spells
>Rogue,
Sneaky stabby martial, basically as he is now
>Wizard,
>Druid,
>Cleric,
Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
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>>97283278
>Soldier/Marine
>Operator/Commando
>Officer/Medic
>Engineer/Technician
>>
>>97283181
It's a Rockerboy with more broad flavour.
Media would be in the second player's book.
>>
>>97280721
>a post that literally addressed the topic wasn't a contribution
K
And to be clear, I'm not talking about these posts:
>>97280438
>>97280482
...I'm talking about the post I made upthread that got ignored.
>>
>>97284592
I'm sorry that happened to you. which post was it so I can give you a (you)?
>>
>>97279286
What is the difference meaningfully between Monk 'wuxia' behaviour, fighter enhanced ability scores and rogue skills?
It's mostly the monk I'm, and what you mean by wargame abilities on the fighter, that I'm struggling to understand.

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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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Anyone got stories of when they were a shit GM?
>Playing call of cthulhu.
>Running a pre-written adventure in a hunted house.
>One player immediately recognizes it.
>Try to deny it and throw in some curveballs from other adventures.
>He recognizes those too and immediately knows what to do.
>End up ending the game early with some dumb plot thread of there being a haunted video game console and series of haunted books a poltergeist of a child was reenacting.
In hindsight, I should of just did the original pre-written adventure instead of trying to make some half-assed Frankenstein thing.
>>
>>97284801
For me, I don't have any particular moments but I had a bad habit of envisioning some cool scene and then trying to force the game towards it and panicking if things went off the rails. Lost a few shitty and a few good players doing it, but I figured out what I was doing wrong after the 3rd time around thankfully and now I just feel stupid for not catching myself the first time.
>>
>>97284801
should have.
>>
>>97279518
Would you say this money was promised to you 3000 years ago?
>>
>>97279518
You're the kind of person that takes all the free samples at a grocery store.

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>You all meet in the tavern of an isolated village. It's seven in the morning, and everyone is having their breakfast.
>You see in the corner a young man in studded leather chatting animatedly with an older woman in heavy armor.
>A young woman lets out a cheer as she beats a man of the same age in an arm wrestle. He wears a suit of gleaming gothic half-plate, while she wears a hauberk and gambeson. After the contest has ended, the pair enjoy a hearty meal of turkey and maize together.
>An old man wearing a ragged cloak over equally ragged clothes nurses a cooling cup of coffee while watching their antics, stirring in a spoonful of sugar after an exploratory taste.
>A woman sat on a stool by the bar takes in one last drag of her cigarette before she stubs it out in an ashtray. With that out of the way, she tucks into a pumpkin pie that is waiting for her.
>A man with dark skin pays for his meal with several unfamiliar coins, before brushing past you on his way out the door. He wears a vest made of soft leather over a loose cotton shirt, and has a long sword in a sheath strapped to his back, ready to be drawn at any moment.
>A young girl greets you animatedly and offers you menus. She asks if any of you were interested in buying some of the potato and rabbit stew that is currently cooking, or if you'd like rooms for the night.

What does your latest tabletop character do in this situation?
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>>97276113
>A man with dark skin
>cotton shirt
I bet you made him pick it himself huh? Fucking racist piece of shit.

Also the elf in the pic looks like she fucks orcs.
>>
>>97279809
Huh? Where did D&D come from?
>>
>>97279921
>Also the elf in the pic looks like she fucks orcs.

Hot
>>
>>97280524
"Assume D&D when no system is specified."
It's one of the oldest rules of this board, newfag.
>>
>>97276113
>70 years old italian-american Vietnam war veteran turned vigilante Delta Green (cowboy era) operative
He'll be very depressed and full of sorrow as always and order a coffee. Noticing that he's allowed to smoke in this place, he's going to consume half a pack of Lucky Strike in two hours, grumbling against "faggot democrats" all the time. If she is hot, the smoking woman will remind him of his dead wife and will spend the morning staring longingly at her. If there's a counterpart of the Soviet Union or communism in this universe he finds himself in, he's probably trying to beat the shit out (or even outright kill) "those filthy reds", and the only justification he will give to the guards will be "I fuckin' hate them."

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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>97284787
I've been mixing the books a bit. My wife wanted to play from the Fae book and my brother wanted to play from the elemental book. So far so smooth.
>>
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>>97284665
Honestly, I do too. A lot of 4e fans hate it because it stepped away from the AEDU framework and people who liked 4e liked that framework, but I don't actually care about that: an attack is an attack, and "hit harder" is a perfectly valid improvement rather than getting a "hit REALLY hard 1/encounter and move enemy one step / give enemy -1 slaves for 1 round/etc."

A lot of 4e's problem is having too much faff in combat, and Essentials classes reduced the faff
>>
>>97284813
If your players don't go hard in the paint, it can work, especially if you modulate battles towards their strengths.
>>97284845
I gently disagree, as I believe the wealth of options at all times was a boon for players who wanted to have meaningful impact outside 'I hit the dude'.
I've brought in almost a dozen new players to the hobby with 4e, and I have found that it is fairly easy to understand, has depth, and forges good habits of mindfulness and paying attention to the battle when the spotlight isn't directly on you.
One of my cherished memories was running a game for some teens at my LGS, and the fighter being the star because she just ran around protecting everyone, forcing a chokepoint and battering the attacking spider demons.
The look on her face when the party was cheering her on, watching the group fall in together like a well oiled engine, supporting each other, that is what this hobby really is about for me.
That was more than 10 years ago. I wonder what they are doing now?
>>
>>97236120
Of course 4e is going through a rennaissance. Compared to the monster that is 5e, 4e is very GM friendly to the point where a guy who hates making preps can actually run a decent campaign.
>>
>>97284665
I'm a big 4e fan and an Essentials hater but I'd still rather run pure Essentials than 3e or 5e. Its hated because of how boring its classes are compared to the base game, how unbalanced its classes are even compared to each other and the fact that it throttled books 4e fans actually wanted in the crib like the rest of the X Power 2 books and the Nentir Vale lore book. It then caused a sales crash which killed the edition, exactly what Mearls wanted when he started Essentials.

The Monster Vaults, Rules Compendium, adventures and equipment book would have been 10/10 if they weren't formatted like shit. I wish it had run long enough for Monster Vault 2 to redux MM2 like how MV1 was a 95% redux of MM1 with the better math and more options.

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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>>97285456
That's fucking awesome, anon. Bit of a bummer about your friend, though. I've had to solve similar issues before with "Here, I bought you everything to upgrade your deck. Get to sleeving," which works but can get rather costly on occasion.
Do you still play? Certainly looks like a fun game.
>dead or alive beach volley ball
Kek, I might be the only person on the planet who actually played that game strictly for the volleyball and thought the mechanics were actually really good.
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>>97285413
In an ideal world there wouldn't be such a ludicrous markup on sleeves especially now that the hobby is filled with nogamers because I too would love to get stupid funny sleeves and also have random themed binders. The idea of paying for an inner and outer sleeve at current prices is comical. But at the same time the faggitry in here today claiming that penny sleeves don't work is all I need to know that the average age is quite low considering it was all we had when tcgs were sport cards' little brother

Decades ago I would add random stupid ass anime show sleeves to my import order for other crap because it was like a buck for a 100 pack. And I would have a bunch of random binders that were the home for games I couldn't find players but it was pre internet so you would just look at the art and back then it was 5 packs for 10 bucks so it was just an easy splurge
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>>97285517
My brother's married and he comes over to learn games (usually at starter deck levels) to this day, but he's just so low commitment we never get to see real constructed battles of anything. I admire the fact he's a good sport about learning whatever game I'm playing though. Some things never change, eh?

Do I play that game anymore? No, but I thought about surprising my brother with a new star trek deck and trying to get him back into it. The game plays really well, I can't remember what the flaws were because it's been decades since that story time. Maybe one day I'll build two really good construction decks and we'll have a go, for old time's sake.

Presently he's the same bro that bought me Gothic starters for the holidays, so I'll be teaching him that next. He's in for a real treat with that one, I reckon. The Doom decks have some nice teeth to em, unlike the older ones.

As for DOA BVB, we use to legitimately play it for the mechanics. When my Bro first rented it from Block Buster me and my freind pulled an all nighter taking turns with him, playing the mini games and getting some sick volleys in. Great times. Miss the simpler days, as I'm sure others can relate.
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>>97285599
That's cool that he still comes over and plays on occasion, even if it's just with starters. Life can really get in the way when we get older (I turned 40 yesterday, which just feels weird), and I'm thankful that my friends and I can still find time for our hobby on occasion.
We might try Sorcery at some point if any of our LGS decide to stock it. The real issue is finding time. We have so many fun games we have decks for already, and a handful that we haven't even learned to play yet.
I hope you and your brother have fun with Sorcery! Sounds like he found a great gift for the two of you to share.
>Miss the simpler days, as I'm sure others can relate.
Without a doubt.
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>>97285674
First off, happy birthday. Hell of a date. I'm years off from turning 40, but it's nearer than I want to admit.
>The real issue is finding time.
That's the biggest game killer of all, making schedules and locations line up perfectly so game jams can commence. I pine for the days of having a whole weekend just for gaming, but with how busy things can get, especially during the holidays, it's easy to have that game jam get pushed back months at a time. What's important is keeping at it, and not letting the dust settle so hard it just kills your drive to try new things.

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Thoughts on Scion?
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>>97257539
The merged mythology thing from 2e is retarded. Say someone flies to the sun, what do they see? It can't be a chariot, a boat, and a big pile of cow shit at the same time, but 2e says it is, because it's written by cowards.
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>>97257539
Its good in concept but it doesnt run so good and the books are set up like ass. Bad layout and hard to use. Some solid concepts, but not that great at the end of the day.
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>>97275695
How will Celtoids ever recover?
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>>97257539
>You play as a Demigod
>There’s a Lovecraft Pantheon
How does that work exactly? The Dunwich Horror featured some Lovecraftian Demigods, and I don’t think that’s really something that fits into the setting.
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>>97281865
They’re mostly Chosen Scion, instead of Born


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