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Oh no no no
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>>97330740
That might make sense, but Space Jamaicans are funnier.

"Blood God? More like Blood Clot! Truth."
>>
>>97330420
Soo you think they are the only legion to get recruits from one planet? They would be an insignificant force if that was the case which it is not. There are many worlds in the SW domain and they recruit from all just like ALL the Legions.
Only a faction of a percent of a planets population successfully make it into trials and a very small percent of that survive being turned into a SM.

>you must be 18+ to post
>>
>>97330832
I am begging you, please read a book.
>>
>>97327754
What's your definition of "force" because by your already established logic "just don't use the female heads man" will be an acceptable cop-out.
>>
>>97330832
You're a casual at best, but I'm going to engage with you like you're just misinformed.

Space Wolves are not a legion anymore and they do not have a domain. Most chapters don't - it's highly unusual for any Space Marine chapter to claim dominion over any world besides the homeworld, and frequently not even then - with the Ultramarines being the notable exception.

Some chapters may have a region in which they operate and planets with which they have relationships, such as the Blood Angels and the Baal system and its attendant shield worlds, or the Imperial Fists and their chapterhouse on Necromunda; but unless you're talking about a fleet-based or crusading chapter like the Black Templar that don't have a homeworld to induct from. The vast majority will draw recruits from one planet.

Space Wolves, specifically, practice a highly ritualized from of recruitment in which their wolf priests travel Fenris during times of conflict between the tribes and select warriors from among the slain, then whisk them off to Asaheim to be healed from the verge of death and become aspirants. This is described in detail in the first Ragnar Blackmane novel, Space Wolf by William King.

Their induction process is similarly closely tied to the unique circumstances on Fenris, where Dark Age genetic muckery has resulted in a form of latent lycanthropy that gives rise to mutations like Fenrisian wolves, trolls and other such nordic monsters, all degenerate offshoots of the original human colonists and which the process of becoming a Space Marine can actually trigger. This, too, is described in Space Wolf and is reaffirmed in the much more recent Dawn of Fire: the Wolftime, in which one of Cawl's Primaris freezer pops of non-Fenrisian origin joins the Space Wolves but doesn't actually develop any of the typical Space Wolf characteristics until he's mauled my and subsequently drinks the blood of a Fenrisian wolf.

booty is in the eye of the behinder
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>>97330954
Wind energy is a fucking scam.
>>
Beast was in the Beauty
>>
>>97330997
>HOORRD!
>>
is monsterfucking based?
>>
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>>97331064
context matters

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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
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I would like to thank that guy who suggested having my trainee do some tracking. Didn't even need to help out that much. Honestly, I'm impressed by her ability to sit there and wait patiently, not something you see amongst the youth these days (even I'm not a fan of sitting on my ass). I have feeling I'll have to send her do some arson if she keeps this up. More time and more work on her inhibitions and she'll be a capable hunter.
>>
>>97324929
I'm just glad you didn't go with your original "throw her at a young vampire" plan.
>>
>>97325113
I'll have to throw her at something eventually but for now I'll focus on giving her the basics. One she's a proper member I'll consider sharing some more sensetive information and techniques.
>>
>>97324929
Glad to hear it's working out. If she can sit still like that for hours on end, you might've just discovered a budding marksman. Those vamps won't see her coming.
>>
>>97322212
A well deserved rest following the holidays. Smart

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Ice-Snow Sightseeing edition

Previous >>97271135

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97330657
If you pray hard enough they might give you a full wave of proper liberator support
>>
>>97330657
Well you have a tamer now so that's something.
>>97326106
>>
>>97330700
>>97330683
>ratio is all over the place due to having all those millenium variants
>3 different stop gap options (2 really)
>still no other level 3
>im still using a fucking 3 yr old promo
There are so many bandaids to this deck that I honestly dont even know what to slap in at this point.
>>
>>97330657
The fact this can't play the same level is such cuckoldry for Millenniumfags.
>>
>>97329572
Everything is machinedramon support if you try hard enought

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>>97330462
It looks fine, not really incredible but by the shit standards of 40k it's pretty good
>>
>>97331004
Casinos are also widely appealing for gambling addicts. Anon you can acknowledge a popular thing is soulless slop, skinnerboxes and gacha games are very addicting and dont have to be good as the main appeal is consumption.
>>
>>97330576
Because /pol/croaches are the only people who stayed after the hack (given that they wouldn't be tolerated on any other social media platform with a large userbase). The concern trolls are zombie reactionaries who think Warhammer is now made by the wrong people, intended for the wrong people, and played by the wrong people. If they could "correct" all of that the game would die within ~5 years because conservatives cannot create any art of value and will not support something without eventual infighting and fracture. They would run it into the ground at record pace.
>>
>>97331033
You named things with addictive qualities: what is the addictive quality of Warhammer?

People are PLAYING more games of 40K than ever before. Yes, a lot of that is filtered through competitive play. But the appeal is not consumption. More models are being painted and used than ever before. Many are contrast painted (a style I do not like or use) and the game is imo bad and unfun. But there is no more element of addiction or mindless consumption than there has ever been.
>>
>>97331076
GW has increased their balance and update cycle by a good deal and the balancing is as bad as its ever been. The addiction happens because the models and rules are priced and balanced in a way that exploits your dopamine system. The whole people buying 3 of the new meta is a classic example. 40k has such a high cost per model that cycling metas betweem models every balance wave creates fomo and dopamine rushes to get the next "good" thing. This is how it is in retail 40k unless youre playing with literal children without an income. If the models were cheaper the effect would be reduced.

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Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
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>>97327603
>forgotten AD&D art
Yes, along with things like encumbrance, concealability, ammunition costs, and legality ratings that should "balance" big guns in d20 modern campaigns. These are all things that every DM I've seen just ignore. They just don't make DMs like they used to.
>>
>>97329672
>waste minutes debating with your DM how doing X thing fits path Y with effect Z
>>
>>97329672
Same as any flexible magic system; it can do literally anything, so the caster becomes the 'solution to every problem' character while everyone else plays second-fiddle and the party never have to get really creative finding ways to beat puzzles. The only real balancing factor is that it is too slow to use in the middle of combat, but there's a method of pre-preparing spells for rapid use, which turns it into a D&D style system where the wizard has to stop and prepare every couple of fights (this in turn is sort-of balanced in the originally intended genre by some uncertainty as to what the monsters might be vulnerable to, and the availability of guns and other powerful weapons which make combat spells a bit redundant). Also, some mechanics are very easy to exploit, especially in genres other than the originally intended wainscot horror.
If you want an even better version of the 'flavour' see Path and Book magic in Thaumatology. It isn't flexible, but it uses similar mechanics.
I'm not sure if there is a 'flexible but not the solution to every problem' system, but there have been many, many attempts at making flexible magic systems in GURPS and the later ones are at least a bit more refined. I think that Incantation Magic is probably the least open to abuse.
>>
Is there a list of all the magic systems in gurps somewhere?
>>
>playing GURPS
>character gets shot with a 12 gauge shot
>all pellets hit
>But the character has a standard concealed vest
>takes 0 (ZERO) damage, not even the max damage pellet could get through.
>isn't even winded
I feel like this isn't realistic. What am I missing?

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previous: >>97290097
Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Thread Question:
what is your stonemaier-tier concept for a sure money board game megahit?
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>>
>>97330162
Like campaign games or is that your personal favorite?
>>
>>97330237
Campaign games. Preferably one that works well both solo and with players.
>>
>>97330252
Depends what you want, you see a lot of hate towards what they are here because they require a ton of time commitment, but I think campaign games have the issue where a lot of them are really good but time is a bitch to get to finish them.

When a video game takes 100 hours, its super easy to put 1-2 hours a day without affecting your schedule much, where as its tough as shit to get 3+ adults to meet up enough times to play a campaign game, and STILL play the other games in your collection.

Also Tanares is cool.
>>
>>97328155
When it's just me and my brother we typically play the coop, which is fine, you get to experience the systems (aside from attacking and stealing other player's stuff). It becomes a straight action economy puzzle at that point. You're just hunting as many cresters as you can without getting caught at awkward moments by red/white ones before you're prepared, or getting stuck out at sky and dying to tanking morale.
It's absolutely playable, but if the theme isn't doing a lot of work for you I can see it getting boring quickly.

Obviously with more players you then have the race for crester hunting and players opportunistically (or serialy...) raiding eachother. The map becomes a lot more busy and interesting, and there's plenty of room for people to be dicks to eachother (so a conflict averse group might get toxic). Its easy to see the heart of the game lies here.
>>
>>97319529
Wingspan was the game that made me finally realize how much I hate European-style board games. My criteria is basically this--by the last third of the game, I had better have a realistic chance of winning or already eliminated.

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I think the next revival movement in a sinilar vein to the OSR is going to be 3rd edition focussed. I think that granular, complex build focussed market isnt really served by 5e or pathfinder truly, and theres empty space in the market/community.
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>>97328883
Elite array
15, 14, 13, 12, 10, 8
>>
>>97329060
My man, thank you. I'm going to cobble something together for the munchkins.
>>
>>97319766
Tome of Battle is good because it gives martials options besides just running up and attacking every round, but retards who are too dumb to do anything but that hate it because if you can be doing something other than that you should be doing something other than that.
>>
>>97308925
/thread.
>>
>>97328120
I think a 3.5val should lean into the "prestige classes represent secret societies special training you have to seek out". I think it's implicit setting and structure is uniquely well suited to a battle shonen narrative arc.

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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs

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>>97329435
Why did he have CMD 23? You add everything that's not natural armor or armor to it.
>>
>>97330599
It's 10 + BAB + str + dex + deflect + dodge + size
And a bunch of other stuff, though no armor, natural or otherwise.
>>
>>97330599
she is a standard succubus, spell abilities restricted, with CL 13 Ironskin on +3 Druchite Leather Armor
most of her AC is from +14 natural, +6 armor
hard to punch through, but with only 40hp, when someone can get through her defense, she is in big trouble.
>>97330551
with that math I see your point. Going to have to think about it. I don't really like easy ways to disengage or ignore threatened space. 3.5 rules make it too easy, you have a point about pf1 making it too hard.
>>
what's the point of the Flesh To Stone spell when Break Enchantment exists?
Break enchantment is lower level, lets you disenchant a dozen people at a time, doesn't risk the victims dying on you.
>>
>>97330722
I have long since thought about making bigger modifiers but then making stacking have diminishing returns. So that you go something like this:
Bonus A + 1/2 Bonus B + 1/5 Bonus C + 1/10 Bonus D + 1/20 Bonus E
Ignore any same source and whatever clauses since you already get diminishing returns and bonuses go up to 10 or even 20 instead of 5 for attack, damage and so on.

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I've spent the last year, studying, and designing a custom Arthurian set, originally intended to be based on Le Morte d'Arthur (like how P3k was based on Romance of the Three Kingdoms).

However, as I continued to study, and look into different (and some obscure sources) this turned into a much more wider net.

This set, which is no where near finished includes
>Welsh Triads and The Magnibong
>Pre-Vulgate Arthur traditions
>Vulgate/Post Vulgate/Lancelot cycles
>some English/Welsh fairy tales
>and even a bit of the Victorian Arthurian revival (especially for art).

I avoided the Italian and German romances entirely, and tried not to include weird outliners except when needed. Outside of art, nothing is sourced from the 20th century or onward. Also all art is public domain.

I'm mainly posting here for feedback. Some will be art recommendations, flavor text (especially sourced) will be always welcomed.


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A tutor for a saga. I also have an idea for a blank tome that copies a saga.
>>
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Another reprint, this one from Kamigawa.
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Legendary sorceries, which were introduced in Dominaria, have currently three cards in the set.

Immutable means the spell can't be countered, and you can only cast a spell with this name once per game.

The three represent important moments in the legends.

What's stopping someone from making an open source card game simulator to play games online with friends or randos using basic actions and zones? Uploading .pngs of cards would be the easiest part. There has to be someone who wants this, like a card game version of what d20 system games have in many, many different forms. Do card game autists just love paying money to toy companies too much to do this? Why are people still playing on proprietary programs or with expensive paper cards for games with lots of old, rare cardboard that could be completely digitized for almost zero cost? it's not like hasbro can sue a company just for making a deck shuffling/drawing engine with ability to add your own card images.
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>>97324530
Lmao I think you might be functionally retarded, maybe you should try and actually set up a game of Magic on TTS and see how easy it is
>>
>>97328101
Open source is for tranny communists.
Just pirate the paid version of whatever you like anyways
>>
Literally Tabletop Simulator.
>But I have to upload the images!
Yes, dipshit. You have to add assets to a program for the program to have the assets in it.
>>
>>97323514
Stuff exists, but i think theres a genuine unanswered niche of something like Magic duels that could exist. AKA that full 3d MTG simulator with fancy effects. someone ought to make it.
>>
>>97323514
I remember there was a Pokemon TCG one that was all manual. It didn't look good and I ended up playing with some random Brazilian kid. This was over a decade ago.

Implementing card behaviors is a can of worms because every card game expansion set has some bullshit gimmick you have to account for.

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Why don't zombies eat each other?
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>>
nobody cares about your threads
>>
>>97330375
I'll leave that to you, thanks.
>>
>>97330603
>buckbroken

I accept your concession. Don't reply any further.
>>
>>97300419
It's like the guy from Modern Family said in that Jim Gunn movie, Night of the Living Dead, "You don't see them fucking each other over for a percentage." Zombies have class consciousness, they're socialists, which is why Christ resurrects them and awards them with life eternal, as He promised in the book he wrote, The Communist Manifesto.
>>
>>97330757
Concession to what? So far it's been you claimed something, I countered it, you threw a hissyfit because you know I'm right. And we both know you'll shitpost again to verify that, so go ahead.

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>>97324889
>maybe its good now idk, but at the time it was woeful shit

It's up to the same "quality" level now as 40k overall so it's almost playable.

...but they kept the random turn order rule out of stubbornness, so it's never been truly workable without house rules to take that out at best.
>>
Chuddy grogs who just play 40k are so annoying you don’t even attempt to play anything else as you’ll just play an old version of 40k
>>
>>97329190

Large model collection.

Liking things.
>>
>>97327571
9th ed tyranid codex is thematically the best they've ever gotten. 4th ed has the nice "build-your-own-fex" rules but apart from Carnifexes being absurdly customizable it doesn't have all that much going for it and it has cripplingly few actual units, even if the ones it has can often (but not always, Zoanthropes and lictors, for example) be quite upgradeable. The 9th ed codex has extensive rules for both specializing and boosting the monsters in it but also for making your own hivefleets and battlefield adaptations, and incredbly fluffy synapse rules that reward you for building an actual web of synapse creatures, as welll as your opponents for tearing apart that web.
It also has the excellent crusade rules, for long-form narrative campaign play about eating planets, something completely lacking in the 4th ed codex.
The only actual downside of the 9th ed codex is that it was absurdly broken and overpowered. But it was definitely fluffy.
>>
>>97321858
I just make my kids play 4e. If we buy new models we just write new rules. So the meta is having children and indoctrinating them

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97312192
Obviously, DnD grew out of traditional Sword and Sorcery, so I think there's a significant degree of overlap. I think maybe the way to approach it is that Sword and Sorcery is DnD stripped down to its roots.

As >>97316751 says, you can't have interplanar travel, and your races have to be either just human or human plus the most basic kind of goblin- or demon-adjacent beings.

In terms of plots, I think some of the more roleplay-focused DnD campaigns might feel a little out of place in S&S; you don't really get the Game of Thrones-style court intrigue in the old Conan stories, at least not anywhere near that level of complexity. Not that Conan - either the character or the stories - is completely lacking complexity, but I think the traditional 'rescue a princess, fight an evil wizard, get some loot' is the type of campaign S&S lends itself well to.

>>97311755
It can be helpful for pointing out things you've missed, but the trouble with AI is that you can't trust it. It will overlook glaring errors and find fault with completely okay sentences. It also isn't going to pick up on 'kind of okay, but could be better'. There's no downside to using it so long as you don't trust it blindly, but you're still going to have to read through and edit it the old fashioned way afterwards.
>>
>>97287228
Thinks are not changing the way I want them to change, universe is lame and gay. I hate the demiurge.
>>
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Just because it's been on my mind recently, for obvious reasons.
>>
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What are some creative ways to make the reader think "yup this guy is definitely the killer" in a closed circle mystery? The gag is every suspect is as suspicious as possible but after 9 unbelievably suspicious little Indians I find my creative juices running dry for number 10.

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>A New Warhammer World is coming to the USA!
>...just outside D.C.
https://www.warhammer-community.com/en-gb/articles/u6jqjmvz/a-warhammer-world-in-the-usa-get-the-details-here/
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>>
>>97329911
Hell, if GW was smart they'd be pushing Tau and Adeptus Titanicus aggressively down there considering the respectable following Gundam has in the Black community.
>>
>>97329698
One day we'll get our first /tg/ president, just hope hes not into trading cards.
>>
You know what? That's actually not a terrible idea. That area has a big military presence and a lot of wargaming fans are current of former service members. Of course, Warhammer stuff hasn't really been taken seriously by the real grogs for ages, so it could turn out to be another pointless boondoggle.
>>
>>97330174
GW is too expensive for people not in the middle class, which most minorities around DC most certainly aren't.
Plus blacks fucking turn on their own for doing the slightest shit seen as 'white people shit' and it doesn't get much whiter than fucking wargaming.
>>
>>97330231
It's still a fucking drive from Norfolk or Fort Lee; the 'military population' in and around DC is boomer Officers and NCOs, not the young enlisted and junior officers that do this hobby.


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