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Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.
>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world
>sounds good, throw my application in and get in
>trying to make a character from a destroyed noble house destroyed from said demons
>no info or lore or anything so just make one background that can fit in
>ask GM if it's okay and if I can fill it in with finer details
>he just says nah you're good
>is there a map?
>he just gives me some random borders map that looks like it was generated from some website
>yeah choose a region where your noble house was from I'm still working on the details
>his username is some pretentious TheLoreMaster btw
>whatever as long as he can provide a good story as the game goes on

>me and other players make our characters
>he then tells us to create a shared backstory

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>>97277200
Well, i may have drink a little bit too much during the new year's eve. Gomenne
that premise is so mongoloid my brain automatically filtered that shit out
>>
>>97277240
idk. i think it could be cool
>>
>>97272003
I'm a shit GM and I don't do D&D
>>
>Be paladin
>Collect coins from public fountain
>Guards show up
>Those coins are property of the ruler!
>GM: If you resist arrest in any way, you'll fall.
>What if the other party members help me get away?
>GM: Coordinate with them to do so and you'll fall.
And that's the last time I played.
>>
>>97272929
He literally said one gm as in one of the GMs and I hope you're legitimately retarded and not trolling

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>gain traction from GW losing community goodwill
>immediately start killing your own community goodwill before you even have a product fully out
What is this business strategy called?
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>>97279203
Why must you lie to your friend?
>>
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>>97277162
>>97277189
>>97278236
>>97278502
There's a Chinese expat communist's blog where praised how Warhammer began as a Marxist ideological statement and how it supported leftism.

Rick Priestley commented not only agreeing with everything he said but endorsing the article and saying he was glad that what they tried to do back then was recognized.

Warhammer has, from the mouth of basically its lead founder, always been commieslop designed to push bullshit propaganda on you.

Source: https://wearethemutants.com/2019/01/14/when-warhammer-was-radical-the-egalitarian-origins-of-the-fantasy-battle-game/
>>
So many familiar faces from the TC Discord in this thread
Why don't you fuck off back there?
>>
>>97279271
Rick Priestley doesn't understand 40k.
No one became a commie, a fascist, a lib or football hooligan by playing Warhammer. It's a ridiculous premise. Like the moral panic about violent video games from ancient times.
>>
>>97279314
The intent is there regardless. We can look at propaganda from North Korea and think it's retarded and wonder how anyone could believe it, but it's still made with the express purpose of spreading a communist message.

Considering the gigantic number of leftoids who love Warhammer, I'd say at the very least it appeals to the target audience.

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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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liamposter desperate for attention again, new year and he's still gunna devote it to parasocial pining.
>>
>>97278275
You're so fucking boring. Let people have fun
>>
>>97278445
Shall not.
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>>97278445
nope, parasocial freaks need to be called out.
>>
>>97278963
>parasocial
I don't think you know what that means

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
curious question that I thought some here might be able to help with. I have come across some nice RT and 2nd ed orks 3d printing files. I love these minis and would like to include them in my current ork army, but I hesitate because of the scale difference between the older boys and the newer Brian Nelson orks, as that is what primarily makes up my army. I got to thinking, perhaps the scale difference wouldn't be so bad if I scaled the 2nd ed minis up in the slicer before printing. My question then is how much of a scale up do you reckon they would need to appear about the same size as a Brian Nelson ork? cheers.
>>
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>>97271795
2nd edition starter is still probably the best starter set next to blackreach
Because you can actually and have been given the tools IN THE BOX to actually PLAY THE GAME with it
Crazy idea I know
Modern GW would never
>>
>>97266334
I've sent a lot of stuff to our recaster friend but he doesn't take everything offered. For example I had a set of the metal SM scouts with shotguns and bolters (that are quite rare compared to all the other scouts) and he wasn't interested, I guess cos most people just use the plastic kit that's been around for 20 years. They're a business at the end of the day and some of the gaps are deliberate.

Having said that I've got a lot of the 90s lizardmen minis, I might see if he's interested in them. Are there any you're specifically looking for?
>>
>>97276958
Thanks. I've been collecting them all, but particularly I've been trying to get the old templeguard and just the regular Saurus with spears and other weapons and the alternative metal skink archers and javelin throwers, along with the champions.

However, I agree, who in their right mind would stock those? In plastic, they're so abundant, but I just was abit crazy and wanted to get as many as I could to build up variety in my ranks.

One thing I have are the skink cold one riders from Dogs of War, I wonder if he would want those.

Someone else must have RT chaos marines, because I see them around here and there, and there's no way they're all legit. Maybe.
>>
>>97274947
I dont think that this starter box is better than the ones that followed.
The difference is that the 2nd edition came at a much easier, less complicated army list.

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If you created an Amazon setting, what would it be like? By Amazon setting, I don't mean a single society among many where women are primarily the fighters, I mean a setting where every society is this way. Some question to start someone off:
>What genre would you make your setting be?
>Do women tend to be musclegirls, men tend to be twinks, both, or does comparative height and build not change?
>Is the magic that men and women are capable of different?
>For pursuits that don't involve combat (such as hunting), are ones that are considered masculine and feminine swapped? Which ones?
>While women would dominate military matters, what about other goverment matters? Do those end up women dominated?
>How does courtship change?
>Did you Amazon setting start off as such in-universe or was it some new development that lead to it being that way?
>>
>>97278608
It'd be like a scratched record repeating the same threads over and over again.
>>
>>97278608
>What genre would you make your setting be?
Porn
>Do women tend to be musclegirls, men tend to be twinks, both, or does comparative height and build not change?
Combination of Frieren, MGE, and Flick the Thief.
Monsters used to be male favored sex ratio and evolved to human-like forms to better trick them, but got screwed when the humans gathered together and made a curse that caused them to be unable to have anymore male children. The remaining female monsters, now facing extinction, gathered up and cast a spell of their own to have children with human men. Now humans are an essential resource for monsters especially men.
>Is the magic that men and women are capable of different?
Outside of large rituals ala the ones that made the state of affairs magic is uncommon. There's no easy spells.
>For pursuits that don't involve combat (such as hunting), are ones that are considered masculine and feminine swapped? Which ones?
Men are cloistered in human society they can engage in previously masculine jobs, but are forced to stay within the bounds of society or risk kidnapping.
>While women would dominate military matters, what about other goverment matters? Do those end up women dominated?
Men sometimes have governmental roles but they're rare and generally can't overrule the women's concerns for practical reasons.
>How does courtship change?
Human courtship is relatively unchanged women, on average, become a bit more forward comparatively.
Monster "courtship" is kidnapping and rape with pleasing males being elevated from rape slave to manservant to maybe a pseudo-husband status among the more human influenced.

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>>
snu snu
>>
>>97278608
>If you created an Amazon setting, what would it be like?

A soul-crushing dystopia of menial logistical dead-end jobs
>>
>>97278608
if I was being paid to/had a gun to my head (I wouldn't do it otherwise)? it's removing the guys entirely and just making all the characters hot girls (muscle faggots need not apply, yes that twig can indeed swing a greatsword three time larger than her) and ignoring all the finer details

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>
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>>97275849
>>
some one tell me, a newfaggot, why tohaa were shoved into the bin and why (you) want them back (or not)
>>
>>97275849
Year of the Horse not Ywar of the Whores. Easy mistake to make, I know
>>
>>97279117
>why tohaa were shoved into the bin
They sold like shit
>why (you) want them back
Big boobs and OP rules
>>
>>97279291
>Big boobs and OP rules
what are the chances of this staying there when they get a refresh?

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How do you get the original Illuminati Card Game with real people’s names and lengthy descriptions?
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>>97276784
some friendly anon one or two years ago posted a mega link with all cards and rules in one neat zip file. don't have the link but I still have the file. don't know how/where to upload it for you though...
>>
>>97276786
Don't make me yearn for simpler days like this.
>>
>>97276786
Why is Bush Sr. holding a plate of broccoli?
>>
>>97278650
Share thread. Might help to wait for a new one, current is autosage.
>>
>>97278796
He famously threw up on the Japanese PM after consuming some broccoli at an event.

https://en.wikipedia.org/wiki/George_H._W._Bush_vomiting_incident

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97276721
IIRC Japan celebrates new year according to the western calendar but they also do the naming the years after the animals of the Chinese zodiac thing, so according to Japanese reckoning it is already year of the horse.
>>
>>97276299
>How would you deploy a tactical centaur?
Have them tow artillery pieces while also serving as part of the crew operating them.
The main selling point of a centaur in the industrialized warfare is that they're a horsepower, a pair of dexterous hands, and a brain capable of complex thinking, all rolled into one creature.
As other anons pointed out, they're best used in logistics, likely paired with a human to both watch their back, and help them fix stuff around their rump where they can't reach themselves.

Also, this is probably a bit off-topic, but I'm curious if driders and other %whatever%taur would be welcome here.
Centaurs seem relatively straightforward in terms of armor and tactical application, what with horse armor being a thing.
Driders, on the other hand, present a more difficult challenge, as they got more legs, take up more space, and their shape is even less conducive to good armoring.
I'm toying with an idea of playing as one in a purely theoretical campaign that may or may not ever take place and it'd be nice to have some idea of what one could expect when playing such a race.
I guess there would be some overlap, with things like trying to squeeze into taverns, dungeons, armor, and fine dresses being a pain for everyone with only partially-humanoid anatomy.
>>
Centaurs are cool but dumb. I mean, if we're taking the usual "evolved more or less naturally" take, what are rimitive centaurs even supposed to eat?
>>
>>97279270
They're basically perfect for eating from trees.
>>
>>97279288

And you know what kind of biome horses are not really good for? Forests!

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First thread of the year edition

>Previously in the Mortal Realms:
>>97261720

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97279252
those bones could mean anything...
>>
>>97279239
I was thinking the most reasonable release would be Ydrilan Rivermage and Ydrilan Spirit of the River with Daixo Whitecrest as the named build option, but I guess my hopes got a little too big for their britches on the count of LRL being my newest army.
>>
>>97279230
Acolytes look alright but are a terrible unit for tzeentch that don't embody any of tzeentch's themes, and everyone is sick of tzaangors they've infested every tzeentch-related product for AoS and 40k
>>
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>>97279281
Kairic's would have been great if the unit champion was the buff gigachad and the rest failed the spell and are stuck as his mutant loser lackeys
>>
>>97279181
I think there's a way to translatd the general 'vibe' for lack of a better word to modern minis. Obviously miller's stuff is more out there but gw has succesfully translated oldhammer art pretty 1 to 1 to models, first things that come to mind are one of the black templar (?) chaplains (with the axe) and the panther knight guy from tow.
Just fiddling with the art a bit to make up some fluff for why tzeentch chosen or knights look generally similar to the knight in the pic. Maybe their armour is made of metal that changes form and/or element constantly, or somethig fitting for tzeentch like that.
Idk the nurgle refresh was really well done, they took it in some interesting and fitting directions, new but still warhammer. Maybe that makes me optimistic. But yes, tzeentch is probably one of the hardest factions to design by nature, and there's a very good chance they fuck it up.

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You have to play Monopoly.
Which Monopoly do you play?
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>>97271331
Shouldnt you be an expert and win most games than?
>>
>>97247712
National Lampoon's Christmas Vacation, obviously.
>>
>>97267326
I remember buying a set of Pokemon "pencil topper" (they had a little depression in their base so they could sit on top of an eraser) figures with my pocket money, and the Charmander became my favorite toy. He'd go on adventures with his best friend Bulbasaur, and I even created a whole world with construction paper for them to explore, with different environmental zones and my other pokemon figurines as residents.

Only years later did I discover that what I had bought were bootleg recasts of the pokemon monopoly pieces. Seeing that little Charmander on that box is giving me a flood of memories.
>>
>>97267837
>Not Galipolopoly
>>
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>>97247712
The voice version's actually pretty good, for Monopoly at least.

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>
>>97266292
>Would you join the SCP Foundation or one of its rivals? If I survived an encounter, yes.
>Which Mobile Task Force would you join? MTF Lambda-12
>Have you played any of the tabletop games based on SCP? No
>>
>>
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>>97269260
>>
>>97278311

TFW still no Trail
>>
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>>97279133
?

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There's a board devoted to tabletop games where 99.9% of the users have never played a single session of a game in their lives.
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>>97275940
/tg/ got taken over by blatant obvious nogames like 2hu
>>
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Joke's on you, I read gamebooks and play Solo RPG
And I played one session with /tg/ GameFinder once over a decade ago, before I realized that interacting with other people is unpleasant to me and to them
>>
>>97275950
And puckee
>>
>>97273328
RPGs are cringe and gay
>>
>>97273328
Why no, I have never played WFB or AoS in my life. Why yes, I do make posts and even threads about how killing off the former was terrible and the latter was the worst thing Games Workshop ever did. Why, no, I have no intentions of ever playing TOW, either.
Now, if you will excuse me, there's a casual tournament going down at my LGS, with a lot of new players coming to play for the first time, and my Custodes (all female, of course) are just dying to meet them.

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Gun to your head, you can only put 5 humanoid/demihuman races in your setting. After those five, you’re done. You chose humans, elves, dwarves, halflings, and ents? No gobbos and orcs for you.

What are you choosing?
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>>97265480
Humans
Goblins (the fuckable kind)
Four-armed dickheads who are the patrician class of the Roman Empire stand-in
Cat people
Dragon/lizard people

I cheat and add some more things as mutations of the main races.
>>
>>97265937
Fragged Empire does something like this, though it is space opera.
>>
>Main Races:
Giants
Monkey Men
Owl Men
Mermaids
Humans

>Secondary Races:
Frog Men
Fish Men
Squirrel Men
Rabbit Men
Bee Men
>>
>>97265480
Nope. There is no standard list of races. The players make whatever they want.
>>
Dwarfs (Scottish)
Dwarfs (Irish)
Dwarfs (Welsh)
Dwarfs (German)
Dwarfs (Swedish)

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If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?
They don't have to be identical to their current incarnations.

For me its,
>Ranger,
absorbs a lot of the fighter but keeps the independent survivalist schtick.
>Paladin,
Divine warrior with special abilities but no spells
>Rogue,
Sneaky stabby martial, basically as he is now
>Wizard,
>Druid,
>Cleric,
Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
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>>97277348
>being so insecure about playing fantasy games you need to make a big deal about hating the fantastic things
Pathetic.
>>
>>97278713
There's a place for campaigns like that and D&D-based systems aren't it.
>>
>>97279076
yeah, D&D is pretty shit. classes are one of the many things I would change about the system to bring it into a more sane band of play.
>>
>>97277187
>fighter and subclasses like soldier, cavalier
>monastics: monks, clerics
>specialists: locksmiths, engineers, scouts and thieves
>magic users
>>
>>97277187
>Cleric
Deities and qualifying philosophies add a Defense balanced against the traditional Full Plate and Armament balanced against the traditional second-rate weapons to make the old Specialty Cleric concept a reasonably-supported default, with Domain spells swapped out for the larger AD&D Spheres but with an eye to confining them to only two or three practical functions each.

>Fighter
Basic +numbers beatstick, flavored as a "master of fundamentals", notably including wargame-lite options leading into a retvrn of Domain play (disambiguation being the reason for depreciating "Domain" in Cleric casting) and raw ability score inflation for things like boulder-chucking.

>Rogue
Skill subsystem specialist, including actually-combat-relevant uses thereof.

>Monk
Specialist for "advanced" Martial rules very pointedly covering Weaboo Fightan Magic, with significant skill support so that Wuxia movement and Ninja-shit are transparent with acrobatic Rogues.

>Sorcerer
Monster-ancestry magic now reflected by using new monster-magic rules that eat the Warlock's mechanical design space.

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>gm said no theatrics or monologues
>two guys leave
Is not being too loud that difficult for some of you?
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>>97273538
Lmfao I can just go to a theatre then.
>>
>>97276231
/thread
>>
>>97273484
Neither of those are part of games, retard
>>
>>97274999
Who are you quoting?
>>
>>97273484
A game with everything, you mean.


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