Kharadron edition>Previously in the Mortal Realms:>>97261720 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97286087It is likely the background. I found thr trick for white backgrounds is cranking your whites up as much as possible by raising the exposure until it starts to look hazy, and then step it back until colours are clear. Messing with temperature and tint is best done in post imo. I use photoshop express a lot, and they've got a dehaze option that let's you crank the exposure up but knock out any haze you get in doing so. All I did you to your pic was crank exposure, knock your whites up a bit, took the temperature a little cooler, and then dehazed it
>>97286087>>97286201>>9728614810 trillion hours in mspaint, nurgles blessings anons
>>97286269Good shit, anon. Thanks.
>>97286269Heh
>>97286269Excellent work.
Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
>>97285776>4e skill challengeohew
>>97282512I've always looked at it as "these moves are the only actions relevant to gamify." You can do anything in a PbtA, it's just that the moves are supposed to only be triggered when something is worth rolling for.
>>97283948If they genuinely wanted to discuss the game, they should probably post something other than obvious hollow ad copy in the op.
>>97284096I think it says a lot more about you and your play group than it does the game that you see abstract tag mechanics and think "obviously this is going to result in an argument."
>>97286031Cute, anon. But I have dealt with wannabe powergamers in the past who will rules lawyer every possible advantage they can, even if it wastes everyone's time. That's the kind of shit they live for.
Redneck EditionDiscuss and post elves. Elf lore, gameplay, and art are all appreciated.QOTT: Which artists do you think drew the best elves?
>>97286086mindbroken and mentally dominated
>>97285848Post the original one too, fanboy.
>>97286035of course KING
>>97286188thanks brah
>>97284887I think you should kill yourself
It's Da PDF Share Thread!Get ready to stuff your hard drive like Santa's Magic Sack!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
>>97285601Thanks bud
Anyone have the more recent Shadowrun novels? More particularly, the Blackbird trilogy by Zimmerman?
>>97285159Thank you so much! Happy new year!
>>97284910go/d/ggOyvF
PLEASE IF ANY HAVE AFRICAN MONSTERS FROM LEGENDARY GAMES, HAPPY NEW YEAR
Previous Thread: >>97278407>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.netComment too long. Click here to view the full text.
>>97286194I'm stealing this one
>>97285924Looking good, might I suggest Esper for your next theme? There's a ton of gorgeous foils out there; SotSW, Ethersworn Canonist, Ethersworn Adjudicator, Master Transmuted..
>>97285964I feel so sad for these guys. The others are obese, but green pants guy looks like he's about to die.
>>97285574>or cheating out a card that just say 'you win the game'.Green will soon have Biorhythm.
>>97286233>i love seeing the birds fly around the garden center>Bird tribal 3 color when ?>which wedge viable would happen first ?Unfortunately your best option is bant and also landfall slop
New Year's Eve Samba editionPrevious >>97216789>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97284209This is actually an upscale for Owen
>>97284209>only immune to Digimon effects Weak.
>TQMastemon sure is pretty. I really like the authentication service eBay forces on cards over 250USD. It standardizes the packaging and they ship it in hard and sturdy cardboard cases. The prices on eBay are stupid tho. Please buy my Mastemon at 800USD despite like 10 copies on TCGPlayer under 500. The seller fees are very similar. I don’t know what causes this price discrepancy.
>>97285688Different vendor mindsets. I don't think most ebay sellers update their prices or are deliberately overpricing expecting someone to message them and haggle
>TQNyabootmon it must be my favorite this year>Also the worst art America Medusa AAAlso EX11 it would finally fix the ghost deck right?
Work in Progress, HAPPY NEW YEAR! Edition>Full-on /WIP/ OP Links Pastebinhttps://pastebin.com/BE42AEcD>WIP Tutorial Images Megahttps://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"https://www.youtube.com/watch?v=ufP8ka3KGno>Saint Duncan also explains thinning your paintshttps://www.youtube.com/watch?v=wxWgsqSf74s>Paint thinning 102Comment too long. Click here to view the full text.
>>97285748I like the transitions, but the edge highlighting needs to be touched up to be thinner
yeah, this is why I don't post here, my stuff would be ridiculed like those...
>>97286313We help though.
>>97286313Being here without posting your stuff feels kinda pointless honestly lol. Also how do you expect to improve if you don't get feedback?
Finished this group first day of the year, though the one furthest to the right was painted several years ago. Men at arms for the third crusade and later.
>gm said no theatrics or monologues >two guys leaveIs not being too loud that difficult for some of you?
>>97276231this is what i tell my players when they refuse to settle down. usually followed by me threating to call the police unless they vacate my property.
>>97281357Literally nobody said that
>>97284524no theatrics theater kid go be quirky somewhere else
>we're gonna be doing a ttrpg but you can't be passionate or put effort in or enjoy yourself, you can only engage with it in an ironic joyless fashionYeah I'd have left too you guys sound boring as shit, assuming you're not a nogames just making this up, which you probably are
>>97284530Big talk from a nogaems
Previously on /slop/: >>97261394▶ Thread Task: Moonlight▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed)Comment too long. Click here to view the full text.
>>97286136At a certain point along the way, the default "woman" in that model became older and less attractive, necessitating additional prompting language (which is a problem with Bing's limited character length).
>>97284951I nearly puked reading that
>>97285903Morning, brochito
Anyone got renders a la Beksinski-dark fantasy mix?
>>97285903That general is dead on arrival.
A thread for discussing the Star Wars franchise and its various media and tabletop games.Sheev I'm NJO editionPrevious: >>97217145Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNComment too long. Click here to view the full text.
>>97285371Looks like kiddie trash. EU shouldn't really be judged because shit like the Ewoks and Droids TV shows or this exist
>>97285397>star wars is srs bizness
>>97283431He ALMOST did from my E-Web, but it couldn't get through the final dodge token shared from Leia.
>>97283357>Damn, that terrain looks really dense.Both players started on skirmish games, so we have fun overloading tables with terrain.
>>97285371They should have just accepted each other and continued as a throuple instead of succumbing to jealousy. That would have been the Jedi way.
OOP editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55U https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
>>97283797He said he was tired of the West althoughbeit
>>97281124Poland lost
Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
>>97285835thats not scary
>>97285835Lovecraft was a product of his time: the things he considered sanity-bending only work if society isn't demoralized to the point of apathy.
>>97285745It wasn't just Howard & Howard, Lovecraft's Tsathoggua is very different from Smith's
>>97286024Retard.
>>97286287Smith had more direct references to Lovecraft than Howard in his work closest was probably one of the John Kirowan storiesBut Tsathoggue(in pic) certainly does not act like the old one as Lovecraft's are portrayed
How do I make a campaign revolving around the gimmick Arios Theoman's sword Escude revolves around work?To explain>Arios is the "hero" of the setting>He has a magical sword that gets more powerful the more humanity dies>It's a dilemma - he needs the sword to be at least 30 percent powered up to be able to even hurt the demons ravaging his world, but to do that he needs to allow humans to die - or even actively curtail their population himself so as to paradoxically save them It's a killer concept - but I feel like as a campaign it becomes hard to gamify since the players could literally just do nothing, allow the sword to get powered up, and kill the big bad without any moral dilemma at all
>>9728481830 percent of the world's current population relative to when he picked up the sword. So if the population is a million when he picks it up, 300,000 people have to die, not sure if it's net or margin
>>97284375That's retarded.
>>97284375Why didn't they make a magic sword that didn't need people to die and was just at 100% all the time?
>>97284375I guess you could give each PC a distinct legendary weapon or artifact that gives various buffs depending on the current human population. It could be something as simple as "+X to all stats", as crucial as "ignore X points of any demon's innate supernatural damage resistance", or it could be something unique to every weapon.You should also have a "human population" statistic that the PCs can check with their weapons at any time. It doesn't have to give an exact number. You can just give a hint like "the weapon feels colder than when you last held it, as if the sollective life force of humanity is dwindling" or an abstract rating like "3 out of 10 jewels on the legendary scepter's head have faded black."When the PCs complete a quest, you might adjust the human population depending on how well the PCs succeeded in their quest. You might determine this with a random roll, use a character of modifiers depending on how many objectives were accomplished, or just go by vibes.If a PC dies, you might allow the weapon to be passed along to a new PC, or you might allow the old PC to be revived at great cost to the human population (it might require willing sacrifices, or maybe a fraction of the remaining population just gets magically Thanos-snapped at random). I think allowing PCs to revive at a cost is a neat idea, since it creates dynamic difficulty (if the PCs do well, then more people are saved, but things get harder for them; if the PCs are struggling, then they can just power up at the cost of human lives) and saves the trouble of having to roll up a new character.If the PCs choose the easy path to power, or too many humans die, then make sure they feel the consequences. Places where the PCs can rest and resupply become sparser, replaced by ghost towns. Human allies and support networks become fewer and more expensive. Demons become more numerous (but not individually more powerful). And so on.
>>97286300forgive me, I might be having a stroke>sollective life forcecollective>character of modifierschart of modifiers
Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?
>>97286063Well that would depend entirely on the people playing the game, now wouldn't it?
>>97286166Sure, but no one actually knows this prior to (presumably awkward) experiences. And some things don't depend on anyone because they are entirely inoffensive and people will just want to game anyway. But fooling the PCs in an elaborate plot guided by an otgerworldly entity to destroy the entire world because it is fundamentally base and sordid after being witness to irreconcileable suffering and never once having been validated in any significant way?
>>97286063even the most comedic games should have some stakes to the characters' actions/choices
>>97286063Is your party on board? If yes, then have fun. If no, then it's fucking terrible. If you're playing with people you know, then it's easy to figure out. If you're playing with strangers, this is why you have a meetup to talk about the game and create characters together so that everyone can find out what everyone else wants from the game and kick the most problematic people before they kill the game
>>97286063It's good etiquette to talk with the people you play with to agree on the game you want to play, then to play that game. Which should be obvious to anyone that has interacted with human beings before.
Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
>>97275520The perfect circle.
>>97264376As always, this is posturing storyfag/armchair designer nonsense that doesn't work with real continuous gameplay.
>>97237174Have finding black cats "curse" your PC and salt repel evil spirits. >>97247843There's overlap. Lodoss was directly d&d. Early games like Wizardry or FFI were still attempts to convert tabletop to a machine. They have Goblins/Mimics because d&d had it.
>>97279504This
>>97217677what game?