why are many creators so afraid of making a setting with napoleonic wars era technology?
>>97287368Thanks for the suggestions anon.
>>97287345The ACW should never be compared to the Napoleonic war, for one it's half a century later, and the equipment, tech, and weaponry heavily reflect that, but also the troops and officers very significantly less professionally drilled than Napoleonic armies
>>97287345ACW is a different kettle of fish. In Peninsular times, you'd advance into the literal fog of war. You wanted to be sure of the enemy's dispersement, and so if you were faced with a bank of riflesmoke (and occasional fire) it was safer to march in, break up stragglers and hold the ground than it was to sit still and lose men (not to mention becoming a target of cannon, counter charges by cavalry, etc.). This should not be assumed to cover siege/fortification fighting which was a different thing entirely. Plus skirmishers playing by different rules, as it were.By the time of the ACW the infantry's rate of fire was such that only very close charges were advisable. If you marched a unit into a solid defence you lost that unit before they could arrive in close quarters. This is made more true as you move toward WW1 with the more widespread use of machinegun positions.
>>97287447>>97287451ACW was later and the tech differed, yeah, but it's the human element I want to point at in this case, notice I brought up medieval lines as well. You can see that every night in a club, it's not easy to break up even two boys with fists flying.Also, while training is a defining factor in how men behave under stress, the quality of such training was so prone to changing between one battle and another, even inside the same army, that it can hardly be used as a standard of any kind. Napoleon himself kept compalining about troop quality going down, until he fought with a large part of his army as militia at waterloo.
>>97285005Why would they? People don't go around take, say, the 1640s tech and just do a "setting" around that.For that matter, not the tech of 1972 or whatever.
If you could choose the set of core classes (in the PHB/core book and ideally the rest of the classes are designed around them) what would you choose?They don't have to be identical to their current incarnations.For me its,>Ranger,absorbs a lot of the fighter but keeps the independent survivalist schtick.>Paladin, Divine warrior with special abilities but no spells>Rogue,Sneaky stabby martial, basically as he is now>Wizard,>Druid,>Cleric,Default to being lightly armoured wandering friar tuck type character, but with options to put on some armour and bonk.
>>97277187Classes are shit.I run 5e without classes or levelling up for my wife and daughter. They are peasants that get incremental skills abilities and stat increases as their adventure brings it to them. Its great.
>>97277736It's pretty clear that saitama is callious future self, and mr clean is charlie browns future self.
>>97277187I'm surprised how long it took for the first>playing with classespost to appear.Anyhow:Fighter, Thief, Wizard, Cleric, Ranger, BardCleric is of the mace and mail variety rather than the uwu my heals aren't good enough MMO white mage variety, naturally.Race-as-class also acceptable depending on setting.
>>97283278They'd be psions, obviously.
>>97277187Rather than picking classes from a system, it's probably better to just make one's own system.>Warrior, Rogue, Mage, PriestBackgrounds get chosen to add certain things to your starting kit. Less about "classes" and more about character concept. For example, an outlander background makes a warrior into more of a barbarian, turns the rogue into a hunter, a mage into a druid, and a priest into a shaman. A soldier background makes your warrior into more of a soldier (no shit), a rogue into a scout, a mage into a battlemage/war wizard, and your priest into a chaplain. So the game should be less about picking a class to fit a character concept and more about having a character concept and then creating that character with a combination of archtype and background/origin. Want a forbidden dark magic aspect? Take the dark forces background and turn your warrior/rogue/mage/priest into a Blackguard/Cultist/Warlock/Dark Apostle
Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
>>97284614They do state you can limit it to more than than 3 Power on a roll, under the section in the GM part about ways to balance challenge.They also frequently discuss that you can't just apply any board tag you want, those may/frequently do require set-up actions before they can be used. So your "might wizard" tag may not let you just nuke some guys, you may very well need to first role to get the right spell ready. Similar things can apply for knowledges or other skills.Seems like you didn't really read the system, just spent 10 minutes looking for stuff to not like? It's OK to have criticisms and think it's trash that's fine, but it doesn't feel like you put any effort into actually reading the pdf
>>97287758Nah, I did legit miss the pages where they said all that, so thanks for clarifying that. FWIW, I didn't say the system was trash, I said was that it clearly wasn't built for me. And that's not the same as bad, despite how that usually is interpreted on /tg/.
Been running Avatar in this system and it's been a much better time than the official Avatar RPG.
>>97276085No, there are browns on the cover.
>>97283948>the shill accusations and the paranoia that comes with it are still worse for board quality.Learn to discuss things like someone who isn't trying to advertise a product, then. Shill accusations are harmless and easily countered or ignored. Acting like a huge faggot because people are rightfully wary of shills only casts more doubt.
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
I'm working on an alchemist class and I'm curious:1. Would you find it more interesting if there were (1) escalating versions of alchemist's fire, dealing 2d6, 3d6, 4d6, etc. or (2) escalating damage items with escalating prices / craft DCs, but they did different damage types instead, or (3) both? Basically if you played an alchemist it'd be like bombs from Pathfinder, except you actually crafted them, but instead of always dealing fire damage, it'd be a set-in-stone thing that the 2d6 ones did, say, electricty, the 3d6 ones did cold, the 4d6 ones did half-fire-half-acid, or something like that.2. How overpowered would it be for a 15th level character to be able to create potions of spells with a range of personal? They also would be able to make potions of spells level 1 to 9, from a limited number of spells "known" for the purposes of making potions out of them. But this would allow them to make potions of any personal-range spell they chose to learn. How broken would this be?
Rolled a dread wraith from PF1 as a random encounter for a night time mission PCs are planning to take.Trying to decide how start it off and how to fight>Option 1 Wraith is smart: hides in the ground on the road, uses life sense to do spring attack as they get in range and hides back into the ground. Keeps doing that, targets them one by one and PCs can only fight back with readied actions>Option 2 Wraith is smart and bloodthirsty: like 1 except rather than hide it flies up above the group, uses its Sense Motive 23 and Spot 23 to id the weakest members of the group and than proceeds to spring attack going for the weakest, trying to generate more spawn>Option 3 Wraith is confident and doesn't bother hiding in ambush because its the scariest thing in the area and it got no one to hide from and none can outrun it, so it hunts in the open. Comes at them fast, does spring attack from the air.>Option 4wraith is cocky, like 3 except it doesn't try go for the weakest first, goes at random to spread the misery around>Option 5wraith is confident but lazy, like 3 but goes after mounts first because it doesn't want the party to try and separate and run>option 6wraith is playful, like 1, only pick targets randomly each timeComment too long. Click here to view the full text.
>>97235678>earth is canon in D&D and you can't level up hereWhere are you getting this from? Honestly curious.
>>97287765nta, but the core difference in leveling up in d&d vs real life is permanence. In d&d the skills and attributes you get at level up are permanent and stay with you even if you never use them again.in real life everything degrades rather quickly and its a constant race to keep up which everyone loses with old age.
>>97287636Option 3 would feel the most "fair" to the players, with option 1 being a good step up in difficulty if it feels the need to step up it's game. The issue would mostly be trying to out-damage it before the CON loss does the party in, 184hp with incorporeal defenses is quite a lot to blast through, and once one guy is down it's a wipe>should an incorporeal ghost be prevented from passing through tightly packed living people like that?RAW, Creatures are not Objects, and as such incorporeal creatures do not get a free pass to pass through them. Of course there's several hundred years of fiction depicting such an occurrence, so YMMV
It's Da PDF Share Thread!Get ready to stuff your hard drive like Santa's Magic Sack!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
>>97279663Requesting QuestWorld
It maybe has been posted in some dnd trove, but what about How Not To Get Eaten by Owlbears ?
Requesting Four Against the Darkness: Expanded Edition
>>97287332Thanks! That's awesome!Do you happen to also have the 'Through the Decades' anthology?
>>97287889INtA, but here;GF /d/Aigb69
New Year Edition!>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and SplatsComment too long. Click here to view the full text.
>>97287446Okay. That does not seem particularly important. Also reinvention of Pegana would be more just saying that Games of Divinity are just actually messing with Creation.
Honestly if you can't make artifacts you are completely inconsequential to the setting as a whole.
>>97286867>Ever wondered what the Games of Divinity are actually?Diplomacy is my best guess, with something like Mario Party coming in second. We know from canon sources (SotM and Yu Shan iirc) that it has turns, and that you can make individual moves within turns, and that someone else can be make your moves/turns for you if you give them over and it's possible to have that matter.>>97287366desu the new captcha's turned me off posting a couple times last thread.
>>97287580>Honestly if you can't make artifacts you are completely inconsequential to the setting as a whole.There are some other relevant things to the setting as a whole that you can do, they're just usually harder for the relevant specialties to do than Craft making artifacts. Like, a sorcerer or thaumaturge making and publishing a new spell/ritual that solves some big problem the world is facing when it's used at scale is absolutely contributing. Those people who invented Summoning of the Harvest, Water From Stone, Infallible Messenger, Hero's Recovery, warding, how to geomantically bless places against pests and disease, and so on absolutely did a deed that changed how things work in Exalted on a wide scale. Without those kinds of spells being around the North and South would've been way more fucked than they are, the speed of word of mouth would be way worse, people would be diseased as hell and smell like shit, and there'd be much fewer potential miracles just around the corner for everyone in Creation.
>>97286867>tgyou ever read the elemist chronicles from animorphs? the simulations and manipulations in the book seem like the closest to what they might be. after all, what does a godly race of controllers and creators most enjoy? control and creation
Is it really good etiquite to have seriously "heavy" and depressing themes in your tabletop campaign as opposed to just lighthearted evening fun or cynically detached/ironic grimderpness?
>>97287512>Which is weird considering how many games are online only with strangersNTA but the types of people who are this desperate are exactly the short who would frown on socializing and good communication.
>>97287539Fair enough. I know you are right and that's why I said >>97286461. I'm actually autistic, professionally diagnosed too. I suck t communication, but learning to just ask has helped me in ways that are hard to describe.
>>97287560I agree. Just remember that people act according to their nature, not their needs.
>>97286063Who the fuck told you this retarded bullshit and why did you come here to regurgitate it brainlessly
>>97286248>Sure, but no one actually knows this prior to (presumably awkward) experiences.Yes. You do. All of this is decided when you start playing. If you can't get a feel for what you're doing then then you're either not paying attention like an asshole or you're a massive retarded.
2026 editionPrevious: >>97198774>News & RemindersArena Championship 10 won by Michael Debenedetto-Plummer (Mono-Red Prison, United States, he/him)Complete winter achievements for rewards December 16-January 6From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025>Useful Linkshttps://pastebin.com/QFA0hqaA>TQWhat's your New Year's resolution?
ive never made a custom card before, how did I do?
>>97282995is there a way to word it that only damage from fighting counts? damage by being blocked shouldnt proc the ability
>>97284804non-combat damage?
Any help balancing this?CARDNAME, {4}Legendary ArtifactWhenever CARDNAME is targeted by a spell for the first time during a turn, counter that spell and add X charge counters to it where X is the converted mana cost of the spell cast.T: Add {X} where X is the number of charge counters on CARDNAME. Remove all charge counters from CARDNAME.If CARDNAME has 20 or more charge counters, it deals 10 damage to each player and creature. Sacrifice CARDNAME.
Thoughts?
>>97287813When Tattletale enters, name a nonland card. Each opponent reveals their hand and discards all cards with that name. For each card discarded this way, investigate.Legends with names and titles only say the name in rules text.
Trench Raiding With The Lads Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
/Trench/ I'm looking into ways of making my bases better. So far I've seen I need to get a lot of cork, and putty. What else should I get?
>>97287544Texture paste, but you could make your own with a variety of materials.
>>97287614Got good examples of what you recommend?
>>97287787Spackle/filler, mod podge, sand (fine or rough depending on what you want, maybe both), and some cheap paint (brown for mud usually, but whatever). But I've seen people use coffee grinds and baking powder and all kinds of shit. Honestly I recommend just looking it up on youtube and find one that sets up in a way you like and copy it.
>>97287544homemade mod-podge and some cork or sprue pieces works wonder. To make mod-podge simple mix 2:1 ratio of wood glue and water in a jar, screw the lid on and shake the bejeebuz out of it for a few seconds. Boom, done.
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97287149Why?
This jobber lookin' ZESTY, this jobber lookin' MOIST, he's got sugar in his tank, he's light on his feet, he's a lil bit fruity, he plays for the other team, he dances at the other end of the ballroom, this jobber theatrical, this jobber good with colors, this jobber gonna coordinate yo curtains wit yo cushions and that shit gonna look good! This jobber lifts shirts, this jobber on the down low, this jobber be a toilet trader, this jobber gardens uphill, this jobber packs fudge, he's a friend of Dorothy, he feels the love that dare not speak Its name, he loves to dance, he's of the Uranian brotherhood, he indulges in the French vice, he has an antipathic sexual Instinct, he's fluent in Polari, he's a refugee from Sodom, he's on the wrong bus, he bats for the other team, he's temperamental, he's 'one them’ of if you catch my drift>>97286721You should update it to have a scenario where Gohan gets raped by piles of worms, futas, and futa worms.
>>97285892Some anon wanted me to clarify that Myth Maker isn't always on, so I did. v2.1 should be final. I'll check on the thread to tomorrow.
>>97275965Happy new year, fren.
>>97286635Based
What’s the consensus on solo wargaming? With Battletech Aces I’ve considered trying to run a campaign or convert the rules to classic somehow. I know Killteam has co-op, but I’ve never tried it and idk if they have campaign mechanics. Are these rulesets ass? I want to be able to use my minis on those weeks I can’t meet with my friends.
>>97282784Playing with toy soldiers has been around as long as toy soldiers, so yes it's very normal.I've found the main limitation is whether you're able and willing to play "fairly" - I for one always end up favouring one side or the other. And while I don't tend to fudge rolls or cheat, making better decisions for one side than the other makes for a pretty uneven game. Best thing I've found is to just lean into it straight away and play "your dudes" against enemy forces with the latter having more dudes but acting semi-randomly.Also the solo RPG thread gets some solo wargame discussion.
>>97282784Not a thing I do but I see solo rules in a lot of board games and /awg/ skirmish games. Got a lot bugger during covid. Nordic Weasel has a bunch that seem well liked in the >5 x from y series.
With how hard it can be to get groups with some of the smaller games, I sorta feel like it is a very good idea for games to launch with them as a default option. Even if you can find people interested in learning a game, the co-op option this opens up is just really good for getting people to maintain interest.
Here's a copy of Weasel-Tech, which is a miniatures agnostic solo campaign system for generic mechs.gofile dot io/d/evRqVd
AI is way too complex, takes forever just to make a simple decision, 2-3 seperate cards for a single action which turns out to be just lol random either way. They could have made an app, just like X-Wing trainer app. But lorch needs his porch, so they do this BS 3 card system of pilot, mech and command. Add on alpha strike mech cards, and other randumb BS, you can easily hit a dozen cards for a single action.
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session. 3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>97287766Didn't ask but thanks for letting everyone in the thread know.
>>97287779>newfag can't replyBAHAHAHAHAHAHA
>>97287649>>97287666Why this entirely unwaranted antagonism.
>>97287458Then don't, I was just sharing what worked for me and my groupIf you're gaming with super milsim autists then they probably won't need guidance, just saying I don't
>>97287839NTA but the guy who tried to break down OP's advice is clearly insecure and not as good as he thinks he is. The guy replying to him is probably just dancing to the same tune.
Previous Thread: >>97278407>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.netComment too long. Click here to view the full text.
>>97287859you internally know whyit has been hinted at alll along this threadsoul is gone
>>97287877have you never seen a fairytale book
>>97287875good pointsbutthe tq does point to the most annoying colorGREEN !1white has to be left alone to thrive (lul, practically a /pol/ war cry).while green, just coast along doin everythingexcept as mentionedextra combats>>97287933>33not the one your alluding too apparently
>>97287859I realized this shit is just going to keep happening when they sharted out 50+ spoilers for Spider-man during EOE pre-release weekend. Hadn't even driven to my LGS release night for the damn set and they were dumping spoilers for the next UB.
>>97287877Gotta say that the only good art from nu-lorwyn came from artists that did it in the first one.
https://www.youtube.com/watch?v=ekU3T9M3E9IFrenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.This thread is for discussion and development logging.It's easiest to learn with YGO/MTG experience.It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:https://youtu.be/oPoBUoagO_k(No payment or identifying info required)Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one. Tabletop Simulator Demo Implementation:Comment too long. Click here to view the full text.
>>97282587In picrel top two MTG diagrams, you can see that each of the 5 colors is composed of 2 base concepts, which are then arranged on a spectrum wheel. These concepts are what define the mechanics belonging to a particular color identity. This is a sort of top down approach, letting the concept inform the mechanics.In Frenopolis, each color is also composed of 2, but they're not concepts, they're Elements which correspond to card types and board zone mappings. The mechanics inform the concept. This is a bottom up approach. The Frenopolis color pie is strictly defined in terms of the game board itself. Color identity cannot be broken.
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some card samples
>>97282550Wiki doesn't exist.Tempted to redesign the entire card set cause the cards high key look like shit.