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Mobile Siege Platform Edition
A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB


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>>97225121
That's not how boobs work.
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>>97238527
Fun little adventure, great stuff. I probably wouldn't have liked it as a kid since I was an autistic clone fan.
>>
>>97238527
jude law should have kept his helmet on more. i really liked the space helmet tricorn.
>>
>>97238527
Jude Law terrorizing children for eight or so hours was always going to be a good time.
>>
>>97238527
I really liked it, but I've said before it needed more of a denouement. It just ended on the assumption that "everyone lived happily ever after the Republic showed up, but doesn't address how the planet is going to adjust to the New Republic, considering they've been cutoff since before the War.

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>
>>97235193
Maybe you shouldn’t be such a gay faggot and embrace that not everything needs to be a power fantasy.
>>
>>97238609
>non-sequitur response
>includes an insult
>>
>>97238626
Perhaps I gave you too much credit when it came to knowing C&C. The biggest weakness with the SIEGE engine in my experience is the lack of ability to make saving throws if it’s not a primary stat. But I say embrace it. Someone on your team presumably can make it or have a better chance to.

you stupid faggot cunt motherfucker
>>
>>97226762
My main problem with the explorer is that it's always better to dex as your best start rather the classes prime attribute of con.
>>
>>97238175
Thank you, i m going to give it a try. The complete Druid's handbook has 2 pages of rules to play an Add1e druid in 2e... i think they were painfully aware of how shit the druid was in 2e.

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What are some things that retired adventurers in double-digit levels could get up to in a city?

I have an idea for a faction for the next chapter of my campaign being built around five such figures who hold different forms of formal or informal power in the same city, and are still on friendly terms with each other. Each of the five has a successful business operation or other field of influence which may or may not be related to their class abilities, and they can call upon each other for assistance if they run into problems of any kind.
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>>97238568
I imagine one of them might just do that. Something like a Bard, a Sorcerer, or maybe a Swashbuckler Rogue.
>>
>>97238526
>No CON
coward.
>>
>>97237367
>What are some things that retired adventurers in double-digit levels could get up to in a city?
Batman.
>>
>>97238691
Could have someone like that, too, but I can't have them be good-aligned. Rogue?
>>
>>97237394
if you´re retiring at level 10+, you are no longer a vagabond. You are a continental big shot.

What the fuck was the Emperor doing during the DAOT and the age of strife?
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>>97237860
Unfortunately, most of the Perpetuals were playing into Chaos' hands and Chaos just ate the ones that could threaten its plans.
>>
>>97211638
>if you don't goon 24/7... you... LE GAY!
Get new material.
>>
>>97211676
What we know of Alexander comes from hundred hand sources. In 40k the history of Alexander can be just that, fan fic based on what the Emperor did at that time. Same with him being St George. The myth/history of George doesn't mention him and the dragon throwing energy blasts at each other and taking it's corpse to Mars.
>>
>>97207432
The Men of Iron were already happening when the Fall started.
>>
>>97215986
>female Konrad
>hair clean
ruined

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Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
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This is a bumpfag thread
>>
>>97229035

The Level-by-Level multi-classing was one of the biggest mistakes in 3.X. As most martial classes had their abilities front loaded and caster's power grew with caster levels. Dipping a few levels into a martial got most of their benefits while dipping into a caster was pretty much useless. The table based leveling didn't help either as it created many "dead" levels with no benefit.

>>97231941
>I would personally make it a feat that takes several instances of getting regular feats to represent its powers and you'd get a lesser version of the orignal classes's power but never be able to overshadow the original's use of it.

You just described 4e D&D multi-classing.
>>
>>97229027
This looks like shit.
>>
>>97234531
>And if she somehow
Somehow... what?
>>
>>97238311
>You just described 4e D&D multi-classing.
Well, really only one kind. 4e has three ways to multiclass:
>Multiclass Feats
>Hybrid Classes
>Paragon Multiclassing

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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97238865
Uncut sheet? That was my nickname in high school
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>>97238862
A very cute full art Lilimon at least
>>
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Gold man
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Kids PC
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>>97238887
>Junomon's face when

Green-flame Blade
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>>97234975
The spell discharges after the first hit.
It also lingers in the weapon for 8 hours so you can prebuff that shit and not even have to use a move action.

>>97234960
Now think that with a Belt of Battle you can have a couple of extra move actions a day.
Not the best use of the item, but in certain situations that combination can come in handy.
>>
>>97234960
I'm assuming you can't stack multiple spells on your weapon at once, but can you put different spells on multiple weapons at the same time?
Basically, can you pre-load a bunch of swords with weapons, take quick draw, and machine gun them over the course of a battle like single-use boomsticks?
>>
>>97235081
Sadly, no.
You can only one weapon "channeled" at a time.
The spell does last 8 hours so you can get at least one off each battle without having to use a move action.
>>
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>>97234373
Green-Flame Blade, as well as booming blade, are conceptually really boring.

You'd think with two martial/magic users like bladesinger, eldritch Knight, and Zealot you'd give them options to give more utility and uniques uses for such spells.
>>
>>97235014
>The spell discharges after the first hit.
So it's not a case of "whenever you hit a fucker with it", but "once you hit a fucker with it".

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>97238405
I see. Did Bambu ever backpedal on that?
>>
>>97238489
Bambu said downgrading was always an option. OrcaSlicer could add new code to make it compatible with the changes, but its developers refused on the principle that Bambu should reconsider their approach to begin with.
>>
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Anyone knows stl makers with similar style of dwarfs and goblins?
Preferably ones that have free sample models. I need only a couple to make 5-6 models size teams for playing a small skirmish game with a friend.
>>
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>>97238556
fabelzel
>>
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>>97238766
thanks, I forgot about those existing, I even had them bookma--
ofc they've been james'd recently... should've downloaded them instead of just saving the link

I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
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>>97234943
Even the absolute mess that was 7th, it was pretty modular and you could ignore most of it.
And still you didn't get surprised outside of what a unit already had in their unit description.
>>
>>97226259
I would be down to have a gander at this
>>
>>97186108
8th wasn't the best but it was the last edition worth playing. The accompanying edition of Kill Team that used a lot of its core rules and datasheets was nice for the sake of homebrew and modularity as well.
>>
>>97223256
That's why I said dial back the bullshit.
>>
>>97186108
It was the last time 40k was actually fun
It was a long needed refresh especially after the clusterfuck 6th and 7th had become but it created a trend of dumbifying the game and making it all catered towards the "competitive" gameplay
It was the middle ground in between 40k falling into two extremes
>6th-7th where the entire game revolved around cheesing the fuck out of it
>9th-10th where the entire game revolves around buying the strongest list in the current meta that shifts every other month
My younger brother and I still occasionally play it to this day

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>97236944
What about stalemates? Influence of the demiurge perhaps?
>>
>>97236986
An angel saved the ass of the other player.
>>
>>97233915
It's a good plan, except for the chess part.
>>
The game is vastly improved when Rooks move only 3 tiles and Queens move identically to the King.
>>
>>97238762
Bishops are too powerful then.

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97200155
Is it really that bad? I mean, do the victims even know they were victims of ancient magic that forces them to have sex?
>>
>>97232358
Where do you anons find these niche comics or artworks? This is Night Wolf if I researched correctly and it seems pretty damn niche.
>>
>>97235101
Werewolf subreddit
>>
Happy christmas!
>>
Boys how the fuck do i build a functional garou in W20. I'm gonna play the game for the first time and have no idea what to do. I got slotted as a Ragabash, was thinking to make him a scout/rogue

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97237011
Interesting info, anon. Now I hope we get Argos as a base of operation for sloth warbands. They start acting when they get around it.
>>
>>97238545
get around to it.*
>>
>>97237344
Sorry anon, as the other guy in the thread who got his order from them, they are at least responsive. I wouldn't bet on getting any kind of response today but probably tomorrow when a skeleton crew gets back to the office. I put in my ticket on a Saturday and they response in an hour
>>
>>97237011
Or maybe they were so devout compared to everyone in the area God chose to save them so that they would not suffer?
>>
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>>97238316
Depends, if your definition of 'dreadful and sweaty' means respecting the setting or not.

If you make some homebrewed faction/warband/rules, and they're made with respect to the themes/setting/existing rules, and you're being genuine with it, you're golden to make the Pit version of the Dirlewanger brigade.
I made a TC warband based around pregnant stigmatic nuns, no one's criticized it yet.

If you make a Pony/Steven Universe warband, you will be laughed at and sidelined. Same as a pinup warband, or a thinly veiled vessel for a political message everyone knows is bullshit when spoken honestly warband.

Tuomas himself highly encourages altering the rules for fun, and /yourdudes/ are a staple, but you can't avoid the court of public opinion.

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Everyone I know who watches Fatt Coville videos is a fucking terrible GM. I've never fully watched one and I am widely considered the best GM out of all 3 groups I'm part of. I am regularly requested to run campaigns. People borderline fall asleep in the games others run. There's also no tension because they know that these Coville acolytes will fudge rolls until all PCs survive the battle.

If you're a good GM, it's an inmate talent you can hone over time. You're born that way. If you aren't, then no amount of shitty advice is going to make up for your lack of talent. It just is what it is. This idea that everyone should "try" DMing is retarded. The idea that anyone can be good at it? lolno. Its like some fat divorced on who suddenly decides he's gonna become a famous author. Fat chance. Most people fucking suck at GMing. Hell, most of them suck at playing, but at least in that case the game depends less on them.
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a lot of the tips in picrel are neat, but they make me realise how much i hate 5E as a system. all these little hacks are things you just don't NEED in a better ruleset.

one of the tips is something like
>if the players are finding the dungeon too easy, put eight goblins in the next room instead of five, or add in a goblin warlord.
and that's the kind of d20 shovelware shit i've always hated. punish the players for finding solutions. YOU know what's fun: put an anti-magic field on that locked door so the wizard can't just use a knock spell.

i don't want a game world that 'cares' about me. fuck your quantum ogre, just draw a map and place things on that map.
>>
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>>97232374
>>97232573
>Yeah but almost all TTRPG YouTube slop is like this. Its some catchy title and the advice is the most obvious low effort shit imaginable. Nothing insightful or original is said. Ever.

>>97232378
>And that was it. 30 minutes that amount to
I have no idea who that is however.....
2025 Youtubers
Look youtue is literally a retarded money extraction scam at this point
1) Take 1 subject
2) Take 1 point in this subject that you can say in 5 -10 minutes
3) SOMEHOW MAGICALLY stretch your video where you explain a 8 minute point into 1h!!!!!!1111ONE!
4) Include all the usual suspects
>Long pauses
>Not speaking for 1 minute

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>>
It's a shame this thread is made by some subhuman shitposter because there is a point here that I agree with. GMing, in a sense, is a talent. Not everyone can do it. Sure, it's also a skill that can be honed, but you need a certain baseline of capability to start GMing at all. I'm not entirely sure what that talent consists of, though I think atleast 50% of it is being intelligent. If you are stupid, chances are you're a shit GM. But then again, I also know some smart people who make for dreadful GMs, albeit for different reasons.
>>
>>97232339
So wait, /tg/ has MULTIPLE mod-protected redditors spamming the board?
>>
>>97238028
>You're telling a story together and everything the GM does should be in service of a more interesting story
More to the point, it's more realistic. If the guy who's plans you've foiled all game crits you and the crit table makes him beef it it's lame. Inb4 "just decide what he does you're the GM!": No. I'm not deciding every little interaction. I'm here to roll dice and tables too, so whoever says this can stuff this line so far up their ass they burp its flavor.
>>97235121
Btw dramatic rerolls and improv mechanics are literally the two advantages TTRPG has over video games. If I wanted to play a fun world where anything could happen with my friends and it have near perfect rules, I could easily find a minecraft modpack that fits the bill. Or just play Terraria again.

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Happy Holidays! Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:

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>>
>>97238953
Doesn't Yriel hate the Ynnari?
>>
>>97238953
It's over for Ynnari
Malys alt color scheme is getting axed
Yncarne will be forgotten
The Visarch becomes generic Corsair Prince just like Kranon the Relentless became generic CSM Lord
>>
>>97238960
Ynnari are the only reason he's alive now
>>
>>97238964
Your parents are the only reason you are alive but you still hate them
Merry Christmas, btw
>>
>build Flawless Blades
>all those spare power swords left for both arms
Sweet

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TTRPGs are a social game first and foremost. That means there's unspoken rules that vary from group-to-group, but a common one is "acceptable breaks from sensibility" in the name of game experience or table cohesion. It's the kind of thing that keeps the bitter rivalry between the Elf and the Dwarf largely to amusing banter and not outright PvP. It's an innate instinct: nobody likes to spoil the atmosphere, because that's a large part of the appeal of a good game (alongside the freedom).

That being said, there are also times when the group's course of action is patently retarded and you can't meaningfully push back on it without feeling like you'd cause a big fight over nothing (and then feel obligated to keep comrades away from the consequences), or something a character cannot abide has to be "sanded over" somewhat, or you as the GM don't want to cultivate the feeling that you're antagonizing your players by hitting them over the head with "you murdered someone because it was convenient and didn't even take measures to cover your tracks" or whatever unhinged misadventure occurred because something about the player position of the table cause human beings to lose IQ.

Have you ever had that feeling? I think I see enough greentexts to think it's common.
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>>97236850
>As the players try to leave the tavern and exit the door they find themselves surprised to see the same exact scene before. Try as they might no matter how many times they go through the door the same sight stands before them and the Wizard stares at them.
>>
>>97237225
That's just railroading unless being trapped in the bar and finding a way out is the puzzle.
>>
>>97238503
You're right. The wizard definitely cannot have any agency or make decisions which influence the players. This situation is definitely railroading and not a consequence of the PCs actions. Nothing in the game should be able to take actions which affect the players without the PCs consent. How silly of me. Thank you for the correction, anon. I shall mend my ways forthwith.
>>
>>97228087
>How often do you feel you have to cater to party retardation?
Depends on the group, when I play with retards it's only 80% of the time.If I played with better people I think we could get that down to a 20-30%, even if the party was made entirely of perfect players I don't think that number would be a zero, we're all retarded sometimes, even the Ref.

>I think I see enough greentexts to think it's common.
Two errors with this by the way, greentexts as a concept are innately exceptional stories, no one wants to read or remembers the vast majority of sessions, because most go normally & even the majority of good or bad ones aren't to the level of good or bad that a greentext post needs to be. Most are highly specialised to that group of individuals too, it's the result of multiple sessions of build up.

The other problem is that you think most greentexts are real.
>>
>>97238696
>The wizard definitely cannot have any agency or make decisions which influence the players
>just let my NPCs trap you in a pocket dimension until you talk to them bro


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