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Why does lichdom exist when you can just clone yourself in 5e?
>>
>>97223626
Because your clone living on isn't the same as your consciousness continuing.
>>
>>97223626
In addition to the continuity question >>97223655 poses which is quite difficult and generally costly to answer (which varies by edition, which is in-universe split between obtuse changes in how magic functions and versions of the spell), lichdom makes you a lot harder to put down in the first place, brings you back faster, for as many times as you can get away with for a single up-front cost, and actually "solves" aging fully.
>>
>>97223626
IDK about 5e, but in many of the earlier editions your soul adheres to your racial lifespan. Spells can stretch your lifespan a limited amount, slowing ageing or giving you the statistically unlikely but theoretically possible best lifespan while keeping you younger than you look - like a wizard looking ~50 from the ages of 50 to 140, then dying.

But there was usually a limit in place that prevents you from attaining immortality while in possession of a mortal soul, which is why lichdom was appealing to some. You had to tap into some kind of necromantic bullshit to acquire eternal existence on the material plane, otherwise your soul would "wear out" and rejoin the cycle or whatnot.

Clone spells combined with spells that diverted your soul into them if you died unexpectedly were great for staying YOUNG and for avoiding surprise deaths, but they couldn't make you immortal, just long-lived, iirc.
>>
>>97223626
You can clone and transfer conciousness into it, yes. That is what some do. But not all. Some prefer the even safer and more permanent version.
>>
>>97223626
Hehehe. Boner

I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
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>>97217254
I recall in 7th playing with Sisters of Battle. That I simply spammed Immolator with twin multi-melta, as much meltaguns dominions, flamer battle sisters and deeptriking seraphins with shred as I could, then fill up the rest with penitent engines.
It worked surprising well against Necrons
>>
9e was just 10e with more stupid bullshit to remember
>>
>>97213017
>Nu40k
Do you mean units? Because many of the units are foul.
>>97186166
>There will never be a definitive edition
By design because they want to milk you for $

If for some reason I didn't want to play OPR any more, I'd play the fan SRD for 4th. But that would only be if OPR shits the bed and I didn't like Xenos Rampant or something.
>>
>>97205175
Rate it how and for what?
>>
Speaking of 9th, who the hell thought Combat Attrition was a good way of getting people to buy more models?

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>97223748
>What kind of other items could go into its slot? Is this just a must have or is there competition?
Mechs are built out of parts and parts have "Slots". Slots are basically weapons slots which represent both Bulk and Hands necessary to wield. A one handed sword uses one slot, a two handed rifle uses two slots and a two handed heavy gatling gun uses 3 slots. You're basically using up one weapon slot (usually out of 5-6, with 2 of them being your two hands) as a shield instead of having an additional weapon (and you'll want to have weapon variety because there are no classes, and ammunition costs money)
There are normal shields too and mechs have Shield Block and Quick Draw from the get-go, but you'll mostly want to spend your reaction with other much more useful things
The idea is that repairing the shield is less expensive than repairing the mech's HP, so it's a good option if the player doesn't have any interesting weapons left to pick and wants something to up their survivability without sacrificing action economy. I could also make variants that have more HP but cover less AC, or have more hardness but less HP.
>>
>>97222622
Most people treat Hell's Rebels as the "birth" of NuPaizo. The water broke with Wrath of the Righteous but that still had tons of edgy stuff like shit succubi, the Demon Lord of Lust sucking your dick, and an honest to god Redeemed Succubus that wants handholding and smooches.
>>
>>97223264
No fault to you, I imagine your campaign would be pretty cool. But you do remind me why I find attempts at "automating" the shield rules to be a bit a fools errand. I had similar thoughts way back at the playtest of 2e when I REALLY hated how shields work before someone explained why they were like that.
When we start needing to add math on math, it does start to show why D&D5e just have it be a flat AC bonus, boring as it is to do such, and why PF2e makes sure you are USING the shield. At this point, I would argue you should either have something that let you Raise A Shield or gain Damage Resistance while doing something like, like Striding or Striking. Tie it into the "strategically turn their body" part. Anything to avoid making checking your AC more a pain.
>>
>>97223733
>avoid early 2E APS up to Abomination Vaults

That’s a shame, I kind of wanted to do Extinction Curse because of the circus theming.
>>
>>97224207
I can see where you're coming from. Yeah, having to remember that you have the passive shield and remembering what it's target AC instead of just having an AC bonus that's always on can be a bit crunchy. I think my players wouldn't mind it since our gameplay already has a bit of "we have a notepad on the side with important shit for us to not forget when playing" but I'll think about it for a bit

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Previously: >>97199643

▶ Thread Task: Unique angels

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/
Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed)


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>>97224276
>Doesn't sound like you're dropping it
People don't respect hypocrites enough to obey them.
>>
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>>97223987
Nah, that’s the mindset that eventually killed the character art threads. Some weird thread police insisting every post needs a pic.
>>
>>97224281
Then why should everyone else listen to you?
>>
>>97222251
>>97222325
>>97222333
>>97217403
any heroes to try for these?
>>
>>97224347
Because I'm not a hypocrite. My criticisms are straightforward and backed up by reality, and I don't stray from them.

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>
>>97217677
I agree, however i understand more people seem to like flashy magic. How i think of it is people like lovecraftian and hate lovecraft. They like the seeing what the giant monster can do, where people like you and i prefer to leave that part up to the imagination. I think gandalf is cooler when he isnt showing off all he can do, but most people would just rather have wizards that are more like superheros or anime characters. To each their own
>>
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>>97217677
Nah, that sounds lame as fuck. Give me wizard societys with flying cities and army destroying giga spells.
>>
>>97224083
That would have been cool as hell back when I was 12
>>
>>97217677
>Magic should be
Whatever the setting, system, or campaign calls for, whether this is tons of low power magical powers, rare mysterious powers, or high fantasy gonzo power. Fuck your contrarian "old good, new bad" bullshit.

>When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
From the beginning of this fucking hobby nogames retard. D&D has always been full of magical superpowers, and tons of magical creatures, items, and effects.

>>97217788
>Magic has turned into gay marvel capeshit.
Its always been gay marvel capeshit. You're playing a ttrpg, not retreading various fantasy books. Go read those books if you want those types of stories.

>>97224331
>That would have been cool as hell back when I was 12
Its still cool as hell, you've just gotten lame.
>>
>>97224331
Everything that is cool to 12 year old me is what is actually cool.

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Horus and the Gigachads edition

>Previous Thread: >>97202453

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97224229
Lol, maybe even Angron would've been better than Horus for that finale battle with that finale chaos powerup
>>
>>97224115
>the true power of the ability
>is the ability to choose not to use it
>>
>>97224180
I mean, the main reason Horus baited the Emperor into the final showdown was because Guilliman was about to come to Terra
>>
>>97224125
>We could had a timeline where the ultramarines were wiped off the face of the galaxy

Fuck.... worst timeline...
>>
>>97224229
>Horus didn't have a good enough reason to hate the Big E
Yes he did. But it was entirely headcanonical. The legions bled for a galaxy ruled by ungrateful mortals too ephemeral to see the big picture, and they lost representation at the War Council. His brothers were literally [REDACTED]. Their leader abandoned them and went to do some secret thing more important than them. And then Horus sees a vision of a destroyed Imperium and the Emperor deified, and it could be a lie but all he's seeing does point towards it.
So, he takes action. The biggest action he can with the limited info and false truths he's been fed to.
Chaos did all they had to do, how could Horus not rebel?

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Another Infernals edition edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats

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>>97223169
such as
>>
>>97223169
I think 3E demons are mostly fine, but I'm kind of unreasonably angry about Makarios's art in Hundred Devils Night Parade. He looks completely different from his past depictions, and he also looks like a shady as fuck trickster which isn't really at all what he's about.
>>
Merit idea
Education
One dot is basic reading, writing and math for languages you speak
Two dots is for nobility and higher status individuals
Three dots is a high class education typically given to Dynasts or royalty
When making a Lore roll, you can substitute your rating in the Merit in place of the Lore rating
If you want your Dynast or royalty to be a bad student or dumb you can voluntarily have a lower Education rating
>>
>>97224338
That's a Lore specialty
>>
>>97224338
Yeah, that's just Lore more or less

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97224168
it's gonna be a shitshow with a first time dm no matter what, your choice of class is not gonna matter
>>
>>97224212
nah cmon he'll do great
>>
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>>97222778
Any advice? I rolled well but I feel like the stats are a bit awkward.
I'll go with custom lineage and +2 Str to 19, then I take either Crusher (not that useful until I get Manifest Echo at 3) and +1 Str to 20 or take Sentinel (and at lvl4 vice versa).
At lvl6 I'll ASI +2 into I guess Con but then I'll end up at 17 which is kind of awkward because it doesn't push it to 18 or am I overthinking it?
>>
>>97224242
what I mean is you cannot pick up books and have a balanced game. That shit takes experience, of both the game, your players, and a sense of how things are going and ability to adjust things on the fly. A first time dm is not gonna have that. So whether you play a busted class or not, it's not gonna matter. And that's only speaking of combat, which is just one aspect of the game.

But to answer your question, most tasha subclasses are busted
>>
>>97224168
Wizard will be good. Use buffs, debuffs etc. Just be a god rather than a damage dealer. School of divination or enchantment is good for this.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>
>>97220374
>Kyiv
Fucking gay
>>
>>97221645
You mean how it was called by the people there in their language?
>>
>>97222066
Yeah, kind of. I'm not calling turkey 'turkiye' or japan 'nihon'. I'm just gonna keep calling kiev kiev.
>>
>>97222094
European game. If you don't like it, make your own.
>>
>>97221391
For what it's worth, apparently Eire/Ireland was shown as a heretic region in the late 19th century even before the war over it had concluded. So if there are heretics in there its clearly not enough of a presence for the church to accept the place as a region struggling for control.

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>
>>97223165
He's just samefagging.
>>
>>97223281
This post is shit.
>>
>>97223165
>its a puckee spam thread why are you replying
Because I have little better to do.

>>97223163
>You don't put more strength into your draw, that's some video games bullshit. Once you hit the strength requirements to reliably draw the bow, all that's left is hitting more precise.
Technically there's complicated strain dynamics where at the lower edge of being able to draw the bow it's difficult to not tremble and surplus leads to growing endurance. And then you get the funkiness of adjustable draw-weight bows, which include the relatively simple Penobscot type in addition to the super-complicated compound designs.
>>
>puckee spamming his AI commissions again
https://www.reddit.com/r/DnD/comments/1aewxu2/art_comm_remy_avinvale_halfelf_ranger_by_dennis/
https://archive.4plebs.org/tg/search/image/vq9S5hcS2M3CN1u__iPslg/
>>
>>97223103
>t bows as strength- or dexterity-based
dexterity helps aiming, strength pulling especially if it is not some easy to pull bow and not a war bow.

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
About to start a GURPS ACTION campaign
are there any articles from the pyramids that are a must read for this sort of game?
>>
>>97222451
Reminds me of trying to adapt other magic systems like the Nasuverse’s. The main problem is that the system isn’t coherent in itself and you aren’t given the info properly.
>>
>>97222185
>wizards doesn't seem limited by FP/EP
In that case, give wizards a couple levels of Mana Enhancer so they get any FP spent on spells back every turn, letting them effectively cast most spells at will. Alternatively, give them Energy Reserve (Magic) [3/lvl] with Regeneration (Extreme; ER Only, +0%) [150]. Although, Energy Reserve (Magic; Fast Recharge, 10/sec., +500%) [18/lvl] without Regeneration might be cheaper if anyone plans to take 9 or fewer levels of ER.
>learning individual spells seems very easy
If wizards can ignore spell/magery prerequisites, then that could be represented by a wildcard Charm perk that waives the prerequisites for whatever spells you feel should be easier to learn: Charm! [5].

Of course, you might just forgo Magery entirely and build everything as a Power.
>>
>>97222935
While not a must-read, I personally found "I've Got a Great Idea" and "Fortunately, I Saw This Coming" to be useful articles from Pyramid #3/53. Alongside Power-Ups 5: Impulse Buys, I use these rules to represent abstract planning, so dumb players can pull shit out of their asses when they're stuck in a bind because they didn't take a second to think ahead and assumed that everything would work just like in a movie or video game.
>>
>>97224313
>Pyramid #3/53.
I'll take a look, thanks

Deck the boards with solos burning
While the poles and leafs
Scream REE REE REE

Tis the seasons to be folly
All AffO freaks go
'wege 'wege 'wege

OP dons his gay apparel
Lacerda, Knizia hand in hand
Troll /bgg/ threads we feel compelled
Fucking birds and FIRST, my (you)s sell well

Welcome to the Holiday Edition of the Board Games General!


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>>
Wolfpack.
>>
Spirit Island
>>
Meltwater
>>
>>97223080
I found it vastly inferior to kemet and inis despite being the most fun on paper. That said the new edition does fix most of the things that made me hate the first edition so who knows.
Not particularly keen on trying it again, though
>>
>>97224261
Exactly the opposite opinion here. For anyone interested in DOAM games, I'd suggest trying all 3, they're very different.

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>wizard invests fortune in spell research
>doesn’t write an article about it
>doesn’t allow peer review, never submits to journal
>nothing is ever published

And don’t get started on how few alumni of the magic academy ever come back to teach instead of going private.
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>>97213257
Nah, only you should.
>>
>>97218740
To this same argument, India (or the Archaeological Survey of India) is the reason why just about any element of discussion on the Indus Valley Civilization is repeatedly claimed to be the single most advanced amazing, fairy tale civilization as well as the oldest ever discovered in all human history.
We are required to note how they were the first actual non-nomadic, indoor dwelling people to have existed on earth, while also stating that they were more advanced than even early 20th century modern nations.
There was a concerted effort to ensure that any discovery made post 2001 leave mention that the cities Harappa and Mohenjo-daro were more sophisticated than any other pre-20th century city in the world, and without any factual evidence for the claim. It was a requirement by several individuals involved in the Archaeological Survey of India. which has only become significantly worse due to twenty years of hearsay and rumors.
>>
>>97213377
Caution, rather.
>>
>>97210641
Gay wizards
>>
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>>97210641
Hey!
I write down everything!!!!
They just don't understand it, it took me 50 years just to read my late mentors books.

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Games where Intelligence is the best stat?

Hard mode: not because of magic.
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>>
>>97218452
Nah, Charisma is the IRL god stat.
>>
>>97222689
No, it's Money.
>>
>>97222697
Which you acquire the best by networking, which is the only career and business skill that actually matters.
>>
>>97222966
No, you're just born into it.

If Charisma mattered then actors would be ruling the world.
>>
>>97220107
>>97220796
I think both of these are the best cases for OP's question in the thread.

>>97222974
>he doesn't know

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We've reached the point where GMs are now producing AI slop responses both in and out of character.
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>>
>>97223581
Player notes are great. Players should generally strive to take notes. If the group doesn't have at least one person with a strong memory and a note taking habit, they will be worse off for it.

There IS still a difference. When you play the game in text, literally every moment can be archived. Not just the information that you want to refer back to for practical reasons, but the scenes exactly as they happened. You can refamiliarize yourself with things that happened, sure, but you can also literally go back and appreciate them again, without just relying on your memory. You might even spot small details that wouldn't have caught your attention before, just because they're still there for you to catch again.

In my usual group, I'm not the note taker, but I remember most things well enough that I can bring up things that they might have overlooked, so we collaboratively act as the group's ability to recall details. But I also do some stuff on the side over text, and I can see clear value in just being able to go back and read. Even if you're just looking for details, being able to CTRL+F your way for specific words is a huge advantage.
>>
>>97223329
We've been there since at LEAST the point where anons were fucking bots on c.ai
>>
>>97223329
Locking 2hu in a vault with the latest AI model and no internet connection is probably the kindest thing for both him and the rest of us who have to deal with him, THOUGH.
>>
>>97224317
Holy shit I didn't even realize this was Edna. What the fuck.
>>
>>97224317
I'd rather puckee and Literary Lord be locked away, honestly. Those two are much more obnoxious, and don't even talk about games.


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