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What game, in your opinion, has the greatest potential for ruining friendships? What game turns your friends into a bunch of Mr. Hyde assholes that start swinging?
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>>97221090
I think this is a meme answer. The only story I've ever heard of Diplomacy ruining any friendships was a very obviously fake green text from here where some girl gave a guy a blow job in the middle of the game to get a slight advantage that lead to winning the game. And then everybody clapped. After looking at the rules for 20 seconds, I realized the story was fake because the game is way to autistic for any girl to want to play it.
>>
>>97221035
The game that you’re looking for is called Overcooked 2, and it belongs on >>>/vg/
>>
>>97221112
Diplomacy is unironically friendship-destroying. If you haven't played it you wouldn't get it.
>>
I have had people become more upset with me while playing John Company than Twilight Imperium, and in the latter I play the faction whose sole gimmick is stealing from other players whenever they do stuff. I don't consider TI a relationship damaging game in the slightest.
>>
>>97221090
>>97221251
Stabbing is overrated. If you've played a lot, you would eventually realize that being trustworthy is the best thing you could do for your long term winrate.

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97219750
Yeah, but Lord Anon is operating right next to a hostile kingdom, so he'd be the first to get hit whenver Shitstainia decides to reclaim their rightful clay or just raid for some goblin strange.
>>
>>97220694
It's some lotr minis that someone painted retard
>>
>>97221102
Is this less than ninety degrees? Because it's looking pretty a-cute.
>>
>>97213989
same could be asked of other species with respect to humans, since they(humans) in fact are the apex of the pest races
>>
>>97213993
Which one?

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>97218365
I guess what I mean by having more combat or intrigue focused sections is sometimes my notes tend to go for one side over another. I used to plan more stuff out, but as you said, it is a lot more fun seeing players solve issues by thinking outside the box rather than having a set solution.

I do like your advice on asking players what they want to do before the next game. That really made all the difference when I started doing it a while back.
>>
>>97218290
To echo some of what >>97218365 said, you don't need to dedicate sessions to intrigue/exploration.
If the goblins in a dungeon don't attack the PCs on sight, and instead scheme with the players to try to get them to kill their boss, that's intrigue. If the players are discovering things in the new rooms of a dungeon, that's exploration.
Intrigue is just 'talking to NPCs that have their own motives', and exploration is just 'discovery'. It's on the players to engage with that.

As far as investigation games go, that tends to work better in dedicated systems, but you basically want to flood the players with clues. Remember that the players aren't actually Sherlock Holmes, and so if you're expecting the players to make the deductions, you need to give them an appropriately difficult mystery.
You also want to avoid including a purposeful red herring. The players are already likely to pick out the wrong person as the culprit, so you don't want to muddy things further by trying to trick them on purpose.
>>
I strongly recommend reading the Kobold Guides. They're really top-notch. Check the Rchive for them.
>>
>>97218290
I've learned not to lock main plotline progression behind puzzles; like a door or something.
But "best possible ending" will be, as well as all the best loot.
Competent evil wizards don't just leave their best shit lying around in storage cupboards with nothing but a deadbolt and a green slime to protect it.
Best thing is to give your players inscrutable hints; a map with a cypher, a key to an unknown lock, or rumours of a treasure in a jungle ziggurat.

Take a few of these elements and blend them together.
With skill, you can make your players "feel" like they solved a puzzle even when they didn't, just by giving them the components piecemeal; real puzzles should be presented alongside physical props; something tactile like a printout or a real sliding puzzle box.
>>
>>97218365
>pic
That's scratching some old memories. Isn't that the Paladin that some fag in 2009 or something posted with a big sob story about how it belonged to his dad that recently passed away, and then a bunch of anons in the thread figured out that the story was bullshit cause the character sheet didn't make a lick of sense with AD&D rules?

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97220307
Personally I go for IDF Blue as my brightest highlight
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>>97221562
Paint the camel toe you coward.
>>
>>97221578
This. Add some pink to it, the tits and the thighs. Thin the suit.
>>
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>>97221529
I was going for a matted charcoal color for the upper chest and midriff to give contrast texture to the glossier armor panels (they are already painted)
also I don't know what you mean by the cape, I assume you mean the interior portion but I just wasn't planning on panting it since it's not visible in most lighting
if you meant the actual back then, yes I did start painting it

>>97221532
>>97221556
sorry, I should have said "I don't know how to fix it without fucking up the paint"
but it was probably worth saving my sanity if it meant touching up a few areas and I had some of the vallejo stuff anyway so hopefully it'll be dried and fixed tomorrow

>>97221562
sorry, I don't support the jews
>>
>>97219074
>At least *somebody* was willing to move in there and rebrand the building!
Yeah, NERV lmfao

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>97221490
You didn't even know that Mike Mearls didn't work on 3.5, buddy.
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>>97221503
>Every anon on /tg/ is the same
Lmao so mad you can't even tell posters apart, no wonder you lost.
>>
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>>97207970
Give it time. Substance follows style. If the art of modern D&D is soft and gay, then the adventures will eventually become as such.
>>
>>97221359
You believe it says that because you are a dumbass who assumes that getting a new version means you've failed, and that being the most current version means you've succeeded. If or when a new version comes out, would you then assume that 5e failed? You shouldn't. You should realize how braindead your way of thinking is instead.
>>
>>97221472
>>97221490
>>97221624
No you didn't. You brought in barely relevant things that you did not bother understanding, then proclaimed yourself some sort of winner. Seemingly, you are incapable of deriving conclusions from information. You merely reach for tangentially related things that might, if you don't think, support a conclusion you've pulled out of your ass.

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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>>97219057
Better than a wage-cage kek
>>
Post more green bitches
>>
>>
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The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97221492
Deep sea operations. What, did I fucking stutter?
>>
>>97221393
If you're poor, maybe. Kraken Unleashed got an Argo submarine aircraft carrier and then developed Submersible Mechanized Infantry, and use everything in between.
>>
>>97221484
It is indeed not mentioned in CI. The current printing (11th) of Total Warfare has the full rules on pp. 226-227, which include:
"Movement Restrictions: Whether or not the battle armor is equipped with magnetic clamps, no vehicle may expend VTOL, WiGE, or Jumping MP while carrying mechanized battle armor."
>>
>>97221567
When did they add that?
>>
>>97221591
Sometime after 2013's 4th printing and before 2019's errata v5.1, so probably the 5th printing in 2018.

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>97219658
Maybe those kids should think twice about deciding to be poor? Why didn't they just get more money instead of complaining to this struggling little company who can barely afford to run the shittiest out of date injection molding machines in the industry? Ungrateful little cretins.
>>
Thats why printer go brrr. Its wild to me that pay piggies still lap this slop up with open wallets.
>>
>>97218744
Thankfully 40k subsidizes less popular and far superior GW games
>>
>>97220696
It's all poop, anon.
>>
>>97220696
Like Age of Sigma?

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
By the way, how many units from the charts actually have profiles?
>>
>>97220071
All of the units for the first three charts should. Some are jokes like the Star Ancestor. Quite a few never made it into a book so if you want any reposted please let me know.
>>
>>97221029
I was checking if there were some units that would fit a neo mughal book, but other than the rajput sepoy, I think there are none.
>>
>>97221542
For what it's worth, I don't personally believe that every mentioned faction needs to be a full book faction. Some, like Olms, Neo-Mughals, and Ethiopia, can just be microfactions with only a handful of units.

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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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This one is banned kek. Could of sworn something similar to this existed at the start of DM.

■ Reveal the top 3 cards of your deck face up. Put all Water cards from among them into your hand, and put the other cards into your graveyard.
>>
>>97219214
I think the biggest issue with the game retaining players is how harsh the transition from thinking you've almost won games into realizing that getting your opponent to 1 hp while he has 5 cards wasn't close at all.
>>
>>97221306
Unfortunately so. That only bothers me because some have really good art that I wish were in paper. Mechanics are whatever because DMP is technically a different game with different rules.
That said, they have brought over some DMP exclusive cards to paper with the DMPCD products (last one in 2023)
https://duelmasters.fandom.com/wiki/DMPCD-03_DueMaPlay%27s_Collaboration_Deck:_The_Fierce_Dragon_Hero_and_the_Original_Wicked_Eye
>>
>>97219387
contact distributors. it seems like in europe, italy is the hub for getting the trading cards straight from distro for the low lol .

Card sales in america are so interwoven with baseball cards, a uniquely american thing, that I wonder how pokemon cards and such are sold in other europe.
>>
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>>97221501
>That said, they have brought over some DMP exclusive cards to paper

I saw that, it's mixed feelings mostly just depending on the card. I don't mind for the vast majority but it usually boils down to like one or two I hyper fixate on. Gives a good opportunity to try shit out without harming the mainline product.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97220374
I think they misread that the demons that show up *in* russia (from the northern hellgate) are ice demons.
>>
>>97221144
I don't think they've read anything, they're just trying to derail the thread with /pol/ shit about the war.
>>
>>97220374
>no permanently established heretic presence.
*that we are shown
>>
>>97221336
It would be odd for an in-universe map to show heretic powerbases closer to the authors location but not further away where it would matter less. I would suspect that those lands are subjected to chevauchee's sauntering out from the blockading forces of Alamut based in Georgia. Probably a lot of heretic Scythians (which sounds awesome), plus whatever naval raiders are in the Black Sea and Caspian Sea, but have yet to take, or haven't attempt to take, a swath of territory and hold it successfully. Maybe there's a hidden Hellgate that's on the agenda, but only time will tell.
>>
>>97220374
>Kyiv
Fucking gay

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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97218699
Simple enough question.
>>
>>97217788
Perhaps you should read the books where hes dropping fireballs every couple of days
>>
>>97219181
Yeah, it is quite simple.
>>
>>97218076
How about magic from belief? You have a priest who REALLY REALLY BELIEVES that he can banish a spirit, he matches his willpower against it (his belief) and if he wins, the spirit is banished.

Alternively, the belief could be a resource, ie a priest, wizard of godling has to convince a big enough group of people that their magic works, allowing it to happen. It could be cast using personal methods or a set formulae, but without the belief that it will work, it doesnt.

It would lead to some interesting situations - a unbelieving scientist attempting a spell in a spellbook and nothing happens becasue he has no belief. A powerful wizard, priest or god could be reliant on the belief the people have in them - if the legend of the caster fades over time, their power fades or vanishes as well. It would give priest characters something to do than just heal, they would have to keep trying to generate belief in their particular god or brand of magic, while reducing the power of competing beliefs and religions. Building/destroying shrines and temples would aid one side or another, while a wandering wizard would encourage tales of mystery and wonder that spread from his adventures.
>>
>>97221495
>he matches his willpower against it (his belief) and if he wins, the spirit is banished.
That is a formula that one of its parts is belief. The formula doesn't need to be compromised by hard math to be a formula. A newts eye, the tear of a virgin, and the a true loves kiss combined breaking a curse, or casting Charm Person is still a formula even if two of the parts are not really tangible.

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winter edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tech Mahindra Global Chess League | December 13th - 24th
- FIDE World Rapid and Blitz Championships | December 25th - 31st
- Rilton Cup | December 27th - January 5th
- Lichess Winter Marathon | December 28th
- European Women's Rapid and Blitz Chess Championship | January 8th - 12th
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- FIDE Candidates Tournament | March 28th - April 16th

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>>97207024
day 8
https://www.youtube.com/watch?v=f151U3c-FSk
>>
Making a goofy chess game, basically you're just doing puzzles for points with a streak multiplier like on a regular site, but for every three you get right in a row it lets you pick a single use card that can change the rules for one puzzle. If you use one it'll let you cook and try to beat the puzzle "under par" for multiplicative bonuses. I wanted to make chess Balatro but I only vaguely know what Balatro is. Kinda hard making the cards balanced and fun, but I did have a cool tactic with a "knights get pawn attacks" one, and my own minimum viable engine used the "Whoops! All knights!" one against me, so I think this could be neat with some more features.
>>
>>97219567
Sounds fun.
>>
http://www.shogi.net/shogi-l/Archive/1999/Nfeb07-06.txt
>>
>>97185201
>remember every single day of their lives.
damn, that's insane

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Surprise Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97220865
If people want to level up in my game they need to spend a week somewhere safe. Here is how I worded it, you can easily edit it if you use XP. So far I've found it pretty good, it means people engage with the local towns etc during that week. The party cleric spends a lot of his time scribing scrolls during that week.

>When you accomplish significant campaign or personal goals the party gains the ability to level up. To level up you must spend 1 uninterrupted week training, studying, or otherwise cementing the learning needed to acquire your new skills. During this time a wizard can spend money to learn as many new spells as they wish. You can also spend time interacting with NPCs etc in between training but cannot engage in anything strenuous or which would be considered adventuring.
>>
>>97221130
Hmm that's interesting. And it can also be introduced halfway in a campaign with a diegetic explanation of higher levels requiring more study
>>
>>97221011
Based
>>
Are there any good homebrew systems for losing limbs?
>>
>>97221011
Can you make a Kirk ver?

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+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread >>97101682
1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector


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>>97221559
(8/12)

It is a well known fact that parts of the planet are haunted, whether they be in a former shrine city, industrial city, ancient pyramid, or even an empty stretch of hills where something bad once happened. Most of the time “haunted” just means ghosts and similar phenomena, but sometimes more serious signs of Chaos taint have been encountered near the middle of the most haunted areas. The Inquisition has determined that the veil between reality and the Warp is still pretty frayed in parts of Khandania. During better times, this would have led to large sections of the planet being quarantined, perhaps the entire planet, but many worlds in the Vokaris Sector are in worse shape than Khandania is, and the Inquisition has limited resources. Instead only the absolute worse areas are off-limits, and even then mostly because locals fear the ghosts themselves rather than because they fear getting caught by law enforcement. Looters, outlaws, thrill seekers, and wannabe cultists sometimes go missing in the haunted zones. Some “haunted houses” have a particularly bad reputation, and those who explore them and survive report having vivid waking dreams of past atrocities, seeing statues, portraits and murals that become more hellish and degenerate the longer you look at them, and even encounters with strange monsters that are perhaps daemons or xenos, or at least the ghostly echoes of daemons or xenos.
>>
>>97221568
(9/12)

>Economy:
Khandania is a self-sufficient world that produces enough meat for significant exports, and enough energy, equipment, textiles, building materials, etc., for local use. Its main imports are high tech equipment it can’t produce itself. For the past few decades, the main import has been small non-Warp capable vessels that can be used for spotting raiders, visiting different parts of the planet, and doing sightseeing tours to some of the more picturesque parts of the solar system. Khandania also brings in lots of money from tourism, as its limited Imperial presence combined with the mercantile nature of the Group of Seven has led to the formation of entertainment districts where all sorts of vices can be catered to. Big game hunting and archaeology also brings in wealthy tourists.

>Society:
Khandania is a diverse planet with many subcultures. Ever city and stretch of land on the planet belongs to one of the Group of Seven, and each member of the Group has its own unique traditions as one would expect from a group of powerful Rogue Traders and Free Traders. Most of the commoners can be broadly lumped into three groups, the hardy herders in their large trucks, the grim butchers, mechanics, and longshoremen of the industrial cities, and the flamboyant entertainers and whores of the entertainment districts. Likewise, the off worlders can also be broadly lumped into three groups, the archaeologists, the big game hunters, and the gamblers, shore leaved crew, and idle rich who are only interested in the entertainment districts. As diverse as they are, there are certain traits that tie all these groups together.

The first is the prevalence of masks. Khandania’s atmosphere is damaging to human lungs, so everyone wears masks of some sort when outdoors or in unsealed structures. Most of the masks are crude and functional looking, but wealthy individuals both local and visiting, have developed an elaborate system of ceremonial masks.
>>
>>97221581
(10/12)

The second is the “Day of the Dead”. Certain local Ministorum figures and agents of the Inquisition have come to the conclusion that the Khandania’s haunted zones are powered by fear more than any other emotion, and therefore the best way to stem its influence is through quasi-religious celebrations. The “Day of the Dead” occurs every year (which is only 16 local days long) on the same day, upon which the Inquisition believes the veil of reality is the thinnest. Loud celebrations and parades meant to honor the dead happen throughout the day and parts of both the preceding and following nights, while quieter groups use seances and Ouija boards to try and contact the dead. Officially the ghosts are said to be the benevolent spirits of those who died under normal circumstances, but despite cover-up attempts, it is well known on the planet that previous colonies and even whole civilizations were wiped out under mysterious and/or violent circumstances.

>Governance:
Khandania is legally a “colony world” despite its large population, which makes it exempt from all but the most urgent tithes as well as many types of Imperial oversight. Most colony worlds are younger and have smaller populations, but Khandania retains its colony status due to the influence of the Group. Most branches of the Imperium are limited to a token presence in Teribithia, the de facto capital city, however, the Ministorum maintains a small office in every inhabited city on the planet where they manage a large network of lay preachers and quasi-religious charities. The Ministorum views Khandania as a lost cause and the personnel it sends there tend to be some combination of corrupt, incompetent, or simply burnt out. The lay preachers and charities are also notoriously corrupt, with many viewing their roles as a job at best, and an opportunity to engage in all sorts of illegal activity at worse. The Inquisitor posted to the planet is always a Radical.
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>>97221604
(11/12)

Free from all but the most rudimentary Imperial oversight, the Group of Seven rules the planet as they see fit. The governing council is made up of representatives of each of the Group of Seven, in proportion to how many shares they currently have in the consortium that owns the planet and the trade routes to and from it. Many powers lie with the ruling monarch of the planet, who is elected for life by the council, but who can be removed with a three quarters vote. The current ruler is Queen-Governor Valentina Lamorteh, a dark haired beauty who takes the Day of the Dead unusually seriously and not only dresses up in costume for the three work shifts that fall within the Day of the Dead, but also during every major royal ceremony, and sometimes on random other days when nothing is happening, just to “try out a new look”. The Lamorteh Free Trader Cartel has started incorporating aspects of the Day of the Dead aesthetic into their uniforms and corporate logos as well.

The Lamorteh Cartel is also known for its matriarchal nature, the tendency of its elite to sometimes marry siblings or first cousins, and its fondness for installing large stylized statues of its more famous members everywhere it can. The current largest statue is of Valentina herself, a 20 story bronze structure depicting her as the fictional “Lover of the Dead”.
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>>97221608
(12/12)

>Defenses:

Each member of the Group of Seven has their own law enforcement agency that has sufficient numbers to ensure basic law and order in the territories they control. These enforcers usually wear cheap, bland uniforms, have basic training at best, and are limited to basic equipment like batons, cheap handguns, and pump action shotguns. However a few members of the Group of Seven have specialized enforcer divisions with better gear and more decorative uniforms. At the top of the food chain are the small ceremonial armies that each Group of Seven member maintains, easily recognizable by their unique dress uniforms and high end equipment. Probably the only noteworthy thing about the law enforcers is their large inventory of heavy trucks they use for patrolling the sparsely inhabited rural areas.

Aside from their law enforcement duties, the enforcers are also theoretically responsible for defending the planet’s inhabitants from the occasional rogue daemon rampage or small scale Drukhari raid, but they are utterly unsuited for the task, and usually limit themselves to covering up the aftermath of such incidents, which they are also bad at.

The real backbone of the planet’s defenses is the fact there are usually 2-5 voidships in orbit at any given time, either there to pick up meat or transport wealthy visitors. Usually at least one is a Rogue Trader vessel, well armed and with a crack crew. This alone helps discourage all but the largest of raids that may try to attack the planet from orbit. The planet also has a small refueling station, which Imperial Navy vessels sometimes use. Some of the non-Warp capable vessels in the system are also well armed.


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