Do you prefer systems with a strict class-based martial/caster division or classless systems that allow anyone to dip into anything at the cost of never being great at it?
>>97229027Garbage thread. pee pee poo poo, have a (you)
>>97251405Fair enough. But I'd rather design my own class/level system for the game I want to run than rely on a prebuilt system which doesn't work for the game I want to run. Classless systems are just easier for me to work with for that purpose. Class-based systems rarely explain the design philosophy behind their classes or give instructions on how to modify or build new classes.
>>97229027This looks like shit.
>>97251451proof?
>>97252840He has none, he's just shitflinging
OP's Special Interest Edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97252169its hard to call it a similar ambush style, but yes it was AN ambush style. It's been a long time since I played 6th, but when you had a unit try to come on board you had to do a check of some kind, and if it failed you rolled the artillery die and the unit came on the board edge it pointed at. They had a fucking amazing ability in Raider though. I post it a lot, but god fucking damn do I miss it.
>>97252209Raiders essentially made a skirmishing unit have the benevit of standard rank and file? Neat.Also, how is the Doombull and minos in action? Likely going to invest.
>>97252218yeah, and it fit beastmen as a thematic feel wonderfully. Doombull and minos are incredible in combat. They're just straight better ogres, at the cost of being higher cost. Minotaur champions can win against many character choices in challenges, but not lords unless the minos are on the charge. Doombulls are close to vampire lord tier combat, but don't get mounts so they lose a lot of utility. If you want a unit that is both the hammer and the anvil, minos do it. They are just so expensive, and they're pretty easy to tarpit. I'd also say they are a bit too susceptible to cavalry, but at least they can fight back if they get charged.
What items should I stick on a Night Goblin Wizard?
>>97252826An axe. In his head.
Have you ever roleplayed a female character?
>>97236548pro tipinverted bag of holding pantiesif it is torn then everything inside it gets removed from your dimension and cast into thew void
>>97238740it doesread a book nigger not a sports page or a magazinea fucking book
>>97238768>anon 1: "inhospitable environments dont produce the gays">anon 2: "retard alert">anon 1: "you must be from famously soft and habitable AUSTRALIA"never change 4chan
>>97244846Your fighting man being awoken in the dark wizards laboratory because the next spell requires pain not pleasure and compliance and what is his dumbass gonna do.a few centuries of giga flaying later he get plopped into a dream of an empty grey room everything stripped form your mind and a new hyperactive imaginationless personality grafted on because the next spell requires boredom.
>>97245577are you saying... i can see you in a cute dress?
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.PREVIOUS THREAD>>97206318
>>97251080Alternatively make them semi-diegetic. Like hit points, but for heroism. Most heroes in stories have an unreasonable faith that things will work out OK. Hero Points make that true, and when they've run out it's that crisis of faith Empire Strikes Back time until the hero gets their shit together and earns more.
>>97251782Fun fact, most of that trope comes from wizardry.look at the OVA for the OG wizardry, its right there.>>97226914ive wanted spellcards for BX for such a long time. i love the idea of handing out cards that have the spell description on them.
>>97251782It is a step in that direction, but if it's the only place you are doing it probably wouldn't be hard to keep a lid on it.That being said, I don't implement anything like that at my table.
>>97251892>Fun fact, most of that trope comes from wizardry.Most of that trope comes from modern Isekai being based on MMORPGs.
>>97251782>Players now have a mechanical reason to play heroes who believe in something and have faith in the gods. They might even discussDamn, that sounds like a real problem.Unlike the fedoratheist who comes to a setting where the gods are provably real and goes "But I don't believe in them, lmao".Do your players discuss XP in character? Or their ability scores? Or do they instead say "He's a great hero and mighty of thew."?If the latter then they'll probably be perfectly fine with translating it into in-character with >'I'm favoured by Glibbglubb, Lady of the Dark Tempest, ever since I ate out that Mermaid High-Priestess to save the party.' >"...was the bottom half human or-" >'I don't want to talk about it.'
On the spectrum of rubber forehead aliens to complete starfish aliens that are made out of silica and breathe methane, where are YOU specificially comfortable with. Does there come a point where an alien becomes too weird for you to "relate" to in order to include them in your games as playable races?Personally I am fond of aliens that look plausibly like they could have evolved in a different world and have no distinguishable lineage to earth life, even if they share some superficial features.
>This is too energy intensive, it cant exist
So mannyyy limbs, these have to be fake
>What, all those specialized suckers with multiple functions to them? Think of the metabolism budget, get rid of them!
>>97251876feel his weighty stare
>>97250174Not a strict necessity.
I have wanted to play RPGs for years and posted on /tg/ for like a decade, but have never found someone to play with. Finally my kids are old enough to play with me, but the problem is, I don't know HOW to play. Like, what is a game supposed to even look like? All the rulebooks I've read go over in depth the character creation and mechanics, etc. but none really paint a picture of the structure and flow of the game and what it is supposed to look like. Where do I start??
Run Lost Mines easy start for 5e and simple for your kids
>>97249229Picrel, it's free with a fuckload of complemetary content available, also is extremely easy to grasp (it is losely based on moldvay's basic d&d which was layed out to be run by 10 years old kids).
>>97249266>literal nogames threadAt least we have somewhere to direct people now
>>97249658Why are you so mad?Just answer the relatively simple hypothetical, or roll constitution.being able to answer how you would feel if you didn't have breakfast is an entry question to roleplaying, can you roleplay a houngry nigga?
>>97249523It must've really bruised your ego to have your friendly, high effort post be likened to automated output of a webcrawler who scrapes reddit and google all day to regurgitate the contents back with hallucinated data and sources to indians.
Thread #02 Lean Winter on the TundraPrevious Thread: >>97090196Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887Rules:>We are acephale. There is no storyteller, we are not a quest.>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.>Namefagging is encouraged but by no means mandatory.>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.>Spoiler any OOC discussion.Happy hunting. Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
Back from the expedition & a little bit of personal Christmas vacation. Brief summary, details to follow.Everything went well. Turned out the gateway led into a kind of pocket realm/mirror of our world. We killed the spirit thing there. Turns out the lindwyrm was a guardian to some nasty shit, & had been slumbering & sealed in the lake cave since Vikings came to America (way earlier than you'd think) the thing we killed was trying to possess it & pump it full of magic to force it to change/grow so it could wreak havoc. Apparently the seals had been eroding. My new lindwyrm armor is a dream, almost didnt want to take it off after. It saved my life twice (& technically Sarge's too) everyone lived.Christmas was nice with the wife & kids.
>>97250451You can trap them in conversation, trap them in a contract, or trap them in iron. But they'll fuck you over faster than you can think if you arent 100%.The Rule of Three is a law of metaphysical reality. Creation is a Trinity/Triat/Tertiary Torus. Maiden Mother Crone, Past Present Future, etc. Divinity is Three, Nature is a Circle (zero-infinity), Man is Four, & Chaos is a spiral (666 is specifically a "corrupted divinity" as it is three spirals) Understanding God, & Jesus is Seven (4 Man +3 Divinity) The Pentangle is Magic is 5. It is the next step of man on our journey to divinity.Going back to Three, you need three points to triangulate. To pin them in. Etc. Its all very interesting but im not sure if you guys would be interested in a lesson on numerology & sorcery.
>>97251954What utility does Two give?
>>97252060Gender/Sex/Man&Woman, Duality, Disparity, Binary, Night /Day, Hot/Cold, for something to have identity it is One, for something to recognize itself there must be Two. Two also as mentioned represents a mating pair. Two divides, but by dividing also multiplies.
Might anyone be familiar with creatures capable of influencing emotion? Particularly feelings of tranquility, or ennui. I am finding myself concerned with how at peace I am feeling. >>97251920Great to hear everything worked out, especially your armor. Good equipment is so hard to come by, each piece deserves to be cherished. Did the pocket realm collapse after its prisoner died?
Stories, art, don’t care. Post it or don’tWhite human male and orc female pairings are the key to fixing the realm
>>97190058>low test = copoutThey're low test or you're low test because you're questioning their femdom fantasy?Because it really is simply that they're low test and have a biological urge to counteract their genetic propensity for weakness and meekness with a female partner to provide the genes for a successful man.
>>97190058
>>97252680oh look, another, if not the same, fag cocksucker insisting that a bigger woman is somehow gay.
>>97252827>>97252834Please stop posting pictures of shirtless men and talking about cocks.
Previous thread: >>97111514GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: How often do you use an official GURPS setting? Which are your favorites?
>>97251013forgot pic>>97251049I don't like adding extra rolls, having to roll 3d6 and look a table after every roll sucks.I wish there was an online program to roll randeom hit location automatically. It would be real hand for shrapnel and shotguns.
>>97248100What sort of backwards bigots can say that inclusion is "too expensive?" SJG is a fucking chud company. Fucking performative allies. Fuck.
>>97251062I created a random hit location table with the perchance generatorI eyeballed the chances tho because it uses compound percentages and I'm not good at math. But if someone is good at math they can easily create their own version and just adjust the chances.https://perchance.org/ihwlr9hl1h
>>97251013>Only thing I'm iffy about when comparing melee combat and ranged combat is that with guns, you do nothing but aim for the vitals or torso, there's no reason to aim anywhere else outside of trying to avoid DR.I expect that if you ran melee where everyone was wielding cut/swing weapons against unarmoured normal humans, they would soon converge on a similar 'optimal' pattern of attacks. The issue is that melee weapons and dungeon fantasy enemies are far more diverse than those seen in modern-day mundane games.>there's no reason to aim anywhere else outside of trying to avoid DR.The good news is that you can easily mix things up by adding location DR. Not only does armour exist, but so does cover, and the torso is one of the locations which is easy to keep behind cover.>>97251013>-7 for the head is not worth considering the multiplier is just +1The extra -5 to knockdown & stun is nice for overpowered opponents, but for normal humans vitals is usually good enough. This is why almost everyone IRL aims for the 'centre of mass'.
>>97251013>you do nothing but aim for the vitalsI mean same thing in melee, especially because in melee you cannot be in cover to protect your body parts. At a high enough skill level, people will be aiming vitals and neck all day long. What you can do, is require an aim or evaluate action to be taken before you can target a specific location, and have random hit locations otherwise. This way, you delay the laser hesdshots by a turn and you can lose the benefits of you dodge out of the way.
Here is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle Spirits>Ashes>One PieceComment too long. Click here to view the full text.
anyone try the godzilla card game yet? havent heard a peep about it at all from anyone, even really die hard goji fans.
>>97252119It gets mentioned here a few times but there's practically zero interest due to being an actual screenshot and reused assets game
>>97251919>>97251933>the game about mindbreaking children>sounds interesting/acg/
>>97251819He won against FaB and now he's moving on to a new shitpost target.
FUCKSORCERY
What are the festivals in your setting like?
>>97252375fuck generalsyou're a faggot even if this is a puckee thread
>>97252616ooh. I like it
>>97252608Because unless it's about the get gangraped by skeletons it's a waste of time.
>>97252800fair enough
>>97252800just because you cut yourself doesn't mean you have to expose all your edge to the world, faggot
Hope you guys had a merry christmas - edition>Previously in the Mortal Realms:>>97233998 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97248359>TQrealistically this, I wouldn't be to mad about it even if I already own most of it. you could build one of the changecasters as a fate skimmer instead and buying two boxes for filling out your army wouldn't be terrible. >>97249027it pisses me off how grand alliances mean jack shit and your still restricted in list building to the stupid regiments of renown.
>>97250398Oh no most of the new spearhead is usuable yeah, I meant 'niche' in the sense that most people looking to start a khorne army probably don't want to go that hard in a specific subtype of flesh hounds. It's like if the only gitz spearhead for sale was the gitmob one. The old khorne spearhead feels a lot more representative of the army.
>>97248506Worked on the skin of a squig.
>>97252700Flamers truly are one of the most hideous models ever, fuck they're an awful sculpt
>>97251362Really cool moon-gem-thing on the end of the staff.>>97252700So like, one box of pink horrors, one box of blue+brimstone, two boxes of the weird fateskimmer/changecaster box? Feels like it needs a little bit more, throw in the ogroid or chaos spawn or something.
RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more. Talk about:>RIFTS(tm)>Heroes Unlimited>Palladium Fantasy>Beyond the Supernatural>Dead Reign>Robotech (lol)>TMNT & Other Strangeness + After the Bomb>Splicers>Nightbane>Savage RiftsComment too long. Click here to view the full text.
>>97250928>but they're not sexy, sadly (pic related).
>>97245156I think I would really have to. Every campaign I've had someone play a SAMAS or its mexican knock off, the Wild Weasal. Also I missed one.
>>97252725Here's a special one for Uncle Kev, it's croak blackthrone! Who I forgot to designate gender and I decided to keep it!
>>97245156Also, here you go, chainsaw knees, drill, scuff, missile pods.
>>97227092Some DBees on your list.What the hell is the difference between a grackletooth and a Larmac?
Previous: >>97245474>Most recent bracket system updatehttps://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025>Outline article introducing the bracket systemhttps://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta>Current banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committeehttps://mtgcommander.net>Statistically see what everyone else puts in their commander decks based on what is posted to the internetComment too long. Click here to view the full text.
>>97252806theres dozens for arts for almost every staple card that requires inspection if someone can't annunciate and communicate what they are playing.
>>97252806
>>97252815aieeeee
>>97252806>using the most well known card with the most alt arts as an argument against proxies you antiproxyfags are such brainlets lmao
maps and mapmaking. more specifically, there's something that's been bothering me for a while now. There are endless skirmish-scale settlement-scale and topographic-scale square grid mapmaking tools online, and that's great. There's plenty of topography-scale hexgrid mapmakers too, presumably because of D&D's ancient use of hexgrids for overland travel. and that's great too. There arent many hexmakers ive found for settlement scale maps, but i've had some luck torturing them out of the battletech mapmaker in the megamek software, or other videogames that generously offer to print the outputbutfor the life of me i cannot find a decent skirmish-scale hexgrid mapmaker. i must have tried a dozen programs by now, but the ones that offer hexgrids are either borderline unuseable or just put a hexagonal overlay over a square grid. it's ridiculous that after decades of computer tools for TTRPGS the best i've found is GIMP where i have to draw the damn things by hand. Not to mention the endless enshitification of google makes it harder and harder to find niche programs to match what i need.what are you anons using to create your maps?do you know of any decent skirmish-scale hexmappers (that are free, or at least worth the price)?what do you think of maps in general, do you even use them?i'll share any spare maps i have within the size limit to get the ball rolling
Maybe I'm not following.Why not just use Inkarnate, slap a grid on, then paint in the lines with whatever you please like so (about 2 mins in inkarnate).
>>97250138These schools of thought about dungeon design have never sat right with me. For jayquasing/xandering, there's no structure or intent behind them. its just a list of design elements you could theoretically include to stop your dungeon being a straight line. It's useful to have an exhaustive list, but not really worth having a name for because its basically just the idea of "my dungeon shouldnt be a straight line" and from there most if not all the techniques are self-evidentThe five room dungeon is "better" in that it's at least a narrative framework to inform dungeon design, but it's only perscriptive of a single design philosophy not descriptive of the full scope of potential design approaches. It's also completely useless for when you need to actually put a pen to paper. >room 1 is the entrance, and the challenge is related to getting insidegee thanks, i really needed help figuring that out. besides, only amateurs put traps in the first room. then there are things like melan diagrams that lack objectivity, cannot account for backtracking, conditional paths or obstacles, and are totally uninformative to actual design.and as a final dig, none of these touch on dynamism in dungeons. dungeon-as-an-ecosystem has been popular lately, but even something as basic as a roaming monster is ignored. these ideas are 20 years old by now and game design has advanced a lot, its time we started setting these aside and researching a unified theory of dungeon-space
>>97251676ok. i really just wanted to talk about level design in concrete way and we have a shared vocabulary for it that you are obviously familar with that we can use. I just want to talk about why good maps are good maps. Like the dungeon i made and posted here >>97247344 has wandering monsters and while not pictured stairs ladders a subfloor 3 entrances and i'm still probably going to redesign it to make the statue room bigger as there is scaffolding in there that a boss will use to hide as she throws menacingly massive mechanical monstrosities to mega murder my merry mercenaries. Dynamism and ecosytems are importat to dungeon design, not something seperate. In your opinion what are some good exmaples of dynamism in dungeons I'd love getting into it? Dungeon as an ecosystem is also awesome Dungeon Meshi did a great example of that in my opinion.
>>97245603Holy shit I recognize this.
>>97244264>>97244277>>97244286I did a political ttrpg using wesnoth, it worked very well and I'd recommend anyone use it for larger scale maps. Can't do rivers though.