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Sleepover With The Bros edition

▶Previous thread:
>>96343986

▶News: New Kill Team Approved Ops 2025
https://www.warhammer-community.com/en-gb/articles/mhstieyb/kill-team-approved-ops-2025-snatch-the-initiative-and-secure-new-objectives/

▶News: Next box is Deathwatch versus Necrons in an ItD-alike tomb world terrain set
https://www.warhammer-community.com/en-gb/articles/9lpgtcwy/the-big-summer-preview-deathwatch-kill-teams-descend-into-the-tomb-world/

▶News: Tomb World box preorder on Saturday
https://www.warhammer-community.com/en-gb/articles/g9yodfir/sunday-preview-dare-you-enter-the-tomb-world/

▶Official Key Downloads, FAQs and Errata

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>>
>>96460847
We know very little about the box overall. If you're just starting out, the Combat Patrol and/or the KT teams are a good starting point. As a new player, you don't really want or need the terrain as most places you will be playing at will already have terrain and the DW team is not a necron team. It will take a bit for the new stuff to get ported to the codex if you are interested in more than just Kill Team.
>>
>>96414020
>Primaris slop as the original traitor legions
Yikes
>>96413944
Legionaries
>>
>>96461730
Corsairs are probably the easiest of the three, but elf teams are all relatively difficult. Very fragile and reliant on their abilities to keep them ahead of the opponent's activities.
But whichever of them seems coolest to you will work.

>>96460746
If you can get it still, sure. Deathwatch aren't even a bad team to have as an alternative, they are peak "strong statblock without too many abilities to track" so they are decent for beginners.
>>
>>96409778
Traitor bros I’m thinking of picking up blooded as my entrance into 3rd Ed (played loads of KT21). Any operatives that are must haves also general advice would be appreciated.

I know they are meant to be going into declassified, I don’t care.
>>
>>96462926
You can't take both the plasma gunner and plasma pistol on your leader. Most opt for the gunner
Flamer is not great on open boards, maybe better on ITD with lethal, but often left behind since you can only have 3 total gunners/sharpshooter
Enforcer is basically an auto-take for enabling your gunners to shoot twice in a tp
Ogryn is fun but depends in the matchup. You may want 2 troopers instead (group activation krak grenades are mean)

Blooded token/gaze of the gods management is key. Be aware of abilities like your leader that automatically grant those statuses

And you have a ploy that lets you shoot into melee and a serious sam mad bomber guy. Get close to your enemy and abuse them

Khorne cares not from whence the blood flows

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>96080428

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Discord: https://discord.gg/6ZjEc7dy4T

Thread questions:
>Do you refer to "generic" materials like pic related, trope lists, etc, to derive inspiration, either by borrowing or intentionally eschewing them?
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>>96460868
Just make the dungeon bigger.
>>
>>96443249
>You are playing a cooperative game
Game?
>>
>>96460365
>what it adds to a tabletop game
Cool mechs
>>96460485
>random baseless opinion
>>96460530
So you don't actually want mechs, got it.
>>
Just fucking kill yourself already.
>>
Anyone have a decent tidally locked planet map? Having a hard time finding good reference material.

You shouldn't be running a game unless you have dilf democracies in it.
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>>96464054
Could make sense as an extension of Ancient Greece style of democracy. Restricting right of vote to
>free men (slaves are not people and women can't be trusted with decision making)
>only those in good physical shape (because feeble body is house of feeble mind)
>only those that have children, or specifically sons (they have personal interest in long term well-being of community and won't take unnecessary risks for vain glory or short term profit)
basically council of chill dads, with ocassional smug teen that was particularly early bloomer
>>
>>96464053
Yes. 'Extremely low quality' is the correct category, btw.
>>
FACT: liking cuteboys isn't gay, actual gays are into gross shit like fat old men.
>>
>>96464054
Dictators Into Life Funds.
>>
>>96464737
Traps are double gay, if you're a homo just accept it like a man.

Which is best:
>Vampires are weak to crosses
>Vampires are weak to any holy symbol
>Vampires are not weak to holy stuff
>Vampires are repelled by perpendicular lines, which crosses happen to look like
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>>
>>96455623
Vampires only being weakened in daylight dates back at least to Dracula.
>>
>>96460505
yeah, don't think she has a name but the artist goes by Naidong
>>
>>96453156
warhammer fantasy rules where there are different types of vampires that react differently to religious iconography, moving water, holy ground, etc
>>
>>96453661
Is that why East Europeans love alcohol so much?
>>
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>>96453156
>>Vampires are repelled by perpendicular lines
The virgampire FEARS the CHAD of Tindolos, his natural predator.

Work in Progress "Second Edition Addition" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
>>96464804
>>96464830
>>96464874
thank you in that case i will go with blu-tac instead of superglue
>>
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Painted up that truck from Wargames Exclusive. Probably went a bit too heavy on grime, but hey, it's Orks, who cares?
I've named him Tonka, because Tonka Tuff.
>>
>>96464191
Did you really censor the nipples?
>>
>>96464982
It's masking tape sprayed gold, they can't have nips out in GW because kids go there.
>>
>>96464958
if you want it removable, use magnets

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>Game is called 'Warhammer 40k'

>Warhammers only do Damage-2
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>>
>>96463648
Pretty sure terminators have Hulking. They're trying.
>>
>Game is called Runequest
>The campaign is about questing for runes, instead the GM has us play as duck people carrying out a terror campaign against some human tribe
>>
>>96448551
>Game is called generic universal role-playing system
>It is, in fact, generic as hell.
>>
>Game is called Infinity
>Rules are innumerable and beyond comprehension
Nice
>>
>>96448551
It's called 40k because that's how much they expect you to spend on it.

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Page of Cups Edition

>"New" Apocalyptic Subclasses UA: https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf
>Survey: https://survey.alchemer.com/s3/8435327/D-D-UA-2025-Apocalyptic-Subclasses

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual

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>>
Lads I just started DMing (running dragon of icespire peak) and I have an idea but a) not sure how to run it and b) not sure if I even should.
The PCs had the encounter with the manticore attacking an NPCs house (manticores parents killed by dragon, is wounded) but the PCs got the manticore to fuck off by healing it.
I rolled for the manticore to come help them in later fight, which it did, so now it considers the score settled. I think it'd be cool for the dragon and manticore to fight again but the dragon to win, dramatic moment of PCs finding the dead or dying manticore, swear vengeance yadda yadda. Except the PCs have a shitload of healing so it seems like I'd have to handwave it and say no you can't heal this dying creature that you did heal before, which is bullshit. But maybe me even wanting this encounter is forcing it and that could be bullshit. What do you guys think?
>>
>>96464943
always consider what would be most fun for your players and ignore anything anyone here tells you
>>
>>96465015
I think they'd enjoy the moment, the drama of it but could potentially be annoyed if I stop them from healing the manticore because their evil lion buddy dying is drama
>>
did you faggots reach any conclusion on the milestone vs xp leveling? I lost track at +50 posts
>>
>>96465089
I skimmed through the autistic back and forth and I think it was a 60:40 split in favor of milestone

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A lot of stupid fucking faggots have been posting some bullshit about how AI art is "good" and "fine for the hobby". I am here to tell you, no, you are a FAGGOT who will not pour BLOOD SWEAT AND TEARS into his game. You know what AI slop is? You coveting the ability of others and compensating by using tools. You are a fool with an automatic drill acting greater than a true carpenter. Continue down your path. One day you will awaken and see yourself in a pit of disingenuous tar. An inescapable muck that you have built into your home, a fitting place for a wretch unwilling to unabashedly display their love for their fellow players in any form.

Anyway, post art from your campaigns. I need to update this, but its mostly my current party. Goblin and the orc died during the end of the last dungeon.
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>>96463904
But you aren using a tool, you're commissioning something from an electric idiot.
>>
>>96464948
>If you see your campaign as busywork, just don't fucking do it and have someone competent do it instead.
Do you chop down trees to mulch and press into paper too or that """busywork"""?
>I use a compu-
Oh. Lmao.
>>
>>96456929
Wrong. Also, you're brown.

>>96457397
No because it's statistically transformative. Also, you're brown.

>>96457663
Consumable art isn't art. Also, you're brown.

>>96458599
Wrong. It was the extension (fucking ESLs) of the creator of the neural network. You were entirely incidental. Also, you're brown.

>>96459568
If you were like me and trained on classical western art, you will be able to tell the difference. Also, you're brown.


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>>
>>96465003
Are you actually retarded? Don't answer that, the answer is "yes."

>buying paper
Someone made that. I am exchanging money for goods.
>printing the book
Again, someone created that and I paid for it.

>using AI
There's no creation involved because there's no human element. Thus it's a false equivalency. Go back to Delhi, ranjeesh benchod.
>>
Yeah that's right. Fuck off AI niggers. If you need to outsource your creativity to a machine, you're literally not human.

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Should every aspiring GM read Appendix N?
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>>
>>96462268
>those are reasonable fantasy suggestions
Except that they're not.
Lanier, Weinbaum, and Brackett are all SF authors, and some non-fantasy genres too. Blackwood wrote ghost stories and while ghosts are make believe, Blackwood's stories weren't fantasy genre. Several others on that list wrote fantasy and SF but are best renowned as SF authors in addition to their work in westerns, non-fiction, detective, horror, weird fiction. Gygax at least specifies Conan, sparing you the westerns and boxing stories her wrote (a lot of which are better than all but the best Conan stories).
>>
>>96461612
>Should every aspiring GM read Appendix N?
"Should" is tricky here but I'd say that while a good chunk of that list is worth reading it could stand some significant improvement.

I've actually been spending some time here and there cobbling together a big infographic about what I think is worth reading and/or stealing from for GMs, but organized by genre/relevance and with a focus on foundational elements and tertiary and/or older works. Death in the Silent Places, for example is not only not fantasy but non-fiction and is still a fantastic book for GMs to read.
>>
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>>96461612
>>96461655
The one from the AD&D DMG is slightly different.
>>
Why would I? I don't run d&dogshit.
>>
>>96461684
>audiobooks count
Count for what? If you're reading for some imaginary stats, you're missing the point. For me the ideal form of book is paper > ebook > audiobook, but each type has its uses. I'm not gonna take more than 1 book when traveling, and audiobooks are great when I'm painting minis, hiking or doing some other physical activity that leaves the other part of my brain to get bored.

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Godbound is an RPG I have played and GMed since launch, in 2016. I have played and GMed it a lot. It is one of the games I have played the most, and also the one game I have had the least overall success with, as much as I like it (though not its mechanics).

It seems to be the perfect storm of an RPG wherein everyone at the table is near-guaranteed to have a nigh-irreconcilable vision of what the game is about. I have never, ever seen this in any other tabletop system. From what I see, it is far harder to have a cohesive group in campaign in Godbound than in most other RPGs.

Great freedom, grand scale, demigod PCs: a recipe for different people wanting vastly different things.

At least with, say, a grid-based tactics game, everyone has a roughly similar vision of what they are signing up for. Indeed, grid-based tactics RPGs are where I have found the most success. Besides them, I have had reasonable success with PbtA and cousin-of-PbtA games, because of their greater focus.

I do not like Exalted as a system or a setting anywhere as much, but it has plenty more built-in expectations of what the PCs will actually be doing together.

Godbound stresses, time and time again, that it is for sandboxes. The word "sandbox" appears 25 times in the 243-page core rulebook. This is the most salient passage:

>This is crucial because most Godbound campaigns are sandbox campaigns. The GM has built a setting with a great many conflicts, villains, heroes, sympathetic bystanders, long-standing afflictions, and fabulous rewards to be seized. They've brewed up a starting session to thrust the pantheon into a crisis situation to help you all warm up to the game and the setting. Beyond that, however, the game's progress is your responsibility. Your goals and your choices are going to be the things driving the game, and while the world will doubtless react to your decisions and have its own share of ambitious actors, the heart of the game is about the new world your hero is making.
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>>96455253
Thanks for clarifying, what are the pros and cons of the system in your book?
>>
>>96461067
Pros:
+It's based on DnD, including the parts that actually worked well
+It adds some more things to the parts that worked well
Cons:
-It's based on DnD, including the parts that worked like shit
-The quality of the additions is all over the place.

To use an analogy, it's like if a cook whose favorite drink is water and whose favorite food is plain white bread, tried to make a copy of a popular recipe book and expand on parts he felt it was lacking.
The result would be a book that's not gonna be outright bad, it's just very bland.
>>
>>96461067
(he doesn't actually know)
>>
>>96461112
Careful, anyone who fails to praise ACKS risks being harassed by an angry gamelet sperg.
>>
>>96461112
Thanks for clarifying. If only the creators had picked a better base system.

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Previous Thread >>>>96341983

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.


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>>
>>96462307
What question? He didn't communicate anything.
>>
>>96441989
Beast Boy gets mythical creatures and alien wildlife to hit harder, though that's a little too "random bullshit go" for me, the restriction of real animals breeds innovation
>>
>>96441989
Why wouldn't it be relevant?
>>
>>96441989
Animal Forms is quite strong for its cost, it's nearly as versatile as a narrow Omni Power while only costing two thirds as much, and doesn't have the unique drawbacks of Omni Power. What would prevent it from being relevant at any power level?
>>
>>96465012
In M&M2e, a Variable Power is 8 points per rank, with each rank giving you 5 points to spend more or less however you want. Beast Boy limits that by, 1, being only able to transform into animals, and 2, only ever being green. This turns an 8p/r power into a 6p/r, which is enormously more affordable and only barely less powerful.

"Finding the fallen" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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Watched The Time Machine (2002) this evening while painting.
Pretty good film. Their version of Morlocks are what we could consider Neanderthals, or maybe devolved deepfolks. Is there a clear divide? Lot of rough patches and points where it feels like they jumped ahead a few scenes, but I liked the time travel effects.

Did we ever get any version of the Eloi rules put down in a book?
>>
>>96452189
Just finished it tonight after about two months of brief on and off reading every few nights. Very well done!

I like that Wilhelm is characterized so that you can see him eventually kicking the Great War hornet's nest OTL before all of his adventures really sink in. And that was a no-notes perfection representation of how I've imagined Morlocks too.
>>
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>>96452189
>>

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What makes a system's mechanics "fun" for you? What turns you off?
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>>96455476
>The outcome of typical actions, in typical games, are heavily randomized, to the point where any plan that extends beyond a single turn isn't really feasible and will often end in failure.
This might sound dumb but isn't that part of the intended fun? The dice ultimately becomes the equalizer for both the GM and the Players because when they make plans sometimes it won't survive until their next turn. If I understand it correctly, are you saying that in most scenarios if your plan does not do what you wanted it to do, then ultimately your turn is wasted because worst case scenario you're in a bad spot, and best case scenario it's a "whoops you flubbed your roll, okay next player"?

I'm also curious about what systems you had in mind that has better ways of doing that so I can give them a try.
>>
>>96457467
>This might sound dumb but isn't that part of the intended fun?
Nah not dumb at all, though it depends on the game. Most of them are just doing what they do because it's what most things that came before have done, without much more thought put into it.

>are you saying that in most scenarios if your plan does not do what you wanted it to do, then ultimately your turn is wasted because worst case scenario you're in a bad spot, and best case scenario it's a "whoops you flubbed your roll, okay next player"?
Sorta.
The issue I take with it isn't the plan itself failing, it's failing due to factors beyond your ability to control, consider, or plan for, and this often happens in ways that go against the character; The fighter here has two feats specifically to enable this plan, yet 80% of the time, Improved initiative doesn't matter, and Cleave has always been niche because it's just an extra attack roll that can occur under infrequent circumstances, and often doesn't matter even when it does materialize.

Far as systems that work around this go, I've got my own homebrew that's made to solve the issue, but the ones that gave me the ideas and helped me figure out why I found typical rulesets unsatisfying were Bizarre Adventures D6, and the Hollow Knight RPG, as well as The Riddle of Steel and its successors. Though for TROS, it isn't near perfect and still has issues, though there are free, fan-made successors that absolutely blow most systems out of the water in terms of core design.
>>
>>96452041
I like stacking effects and watching number go up
>hit Elf with special arrow
>he gets poisoned, stunned, slept, bleed, on fire, cancer, AIDs, herpes
>takes damage for each every turn
>also slips in grease and falls into a cloud of daggers
>>
>>96452041
>fun
character potential that can only be expressed by playing the actual game
unexpected character development
>turn off
incremental slop ( aka number go up )
powerlevels ( raw number vs number where if you have lower numbers there's no point in even trying against the bigger number )
major character decisions based on meta considerations ( most videogame rpgs, WotC D&D )

I like roguelikes. I like rolling 3d6 down the line and choosing a class based on that.
Don't like mmorpgs or arpgs.
>>
>>96452041
80% skill and 20% luck.
Backgammon is a good example of this. A clearly stronger player will win the overwhelming majority of the time, but sometimes the dice gods fuck them over and favor the obviously weaker player to the degree the weaker player wins.

Going much higher in either direction makes the game feel stupid for having luck involved at all while also being kind of a bitch to table if your opponent is clearly weaker or stronger than you OR the game is just outright bullshit to even play.

Strangely, going 100% luck based somehow makes the game go right back to being fun again. If everyone knows it's bullshit and you are just in it for the ride? Good times abound. If there is any strategy involved in those games it becomes a massive hinderance to enjoyment. DungeonQuest, for example, is great because you will most likely die no matter what the fuck you do and that's what everyone signed on for. Pandemic, however, is total horseshit because you need to strategize effectively to win but can play a perfect game and get a Candyland style loss because the deck just said No and you can't do a god damn thing about it.

>undead/robots
>literally human but BIG
>the token furry race unless it's ugly
>orc/dwarf/human toss up, depends on the stats
>maybe a small race for memes
>elves
>DnDslop like Tieflings, Draenei, Genasi, Aassimar ect. where it's just a modern Californian human but with blue or green skin and a short blurb about how they are from the elemental plane of Blorbo and they have zero lore or personality
This is my priority order for deciding on a new character whenever I play an RPG. AMA.
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>>96454650
>the token furry race unless it's ugly
So you're a furfag, got it.
>>
>>96459917
>You SAY that, and are then surprised when you get players that are into that shit!
You can always switch species up between games. Next game is about the wonderful world of slaver ants and their slave ant subjects.
>>
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>>96460106
DAMN IT ANON!
>>
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I think we need to stop race shaming
>>
>>96454650
Who are you quoting?

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
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> 3.0
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>>96463451
1- No idea.
2- I imagine most people do mix both to some extent. PF isn't really a wholesale improvement to 3.5e, most changes are kind of a wash as far as I can tell, so it's to taste.
I like 3.5e material more and I dislike CMB/CMD, some feats, amongst other things from PF so I like 3.5e better as a base. The best thing from PF are some base classes and the bestiaries.
3- My only experience so far has been levels 12 to 15, but I imagine anything under lvl 3 or so would be pretty limiting character option wise, which might be ideal for some types of games, but as far as my preferences, I think around lvl 10.
So maybe a 5 to 15 range.
And yes, E6 is a thing. So is E10 if I'm not wrong.
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>>96463451
I think E6 nailed it with the concept of character levels corresponding to the tone of the campaign, where very low levels are gritty realism and 6-10 fall into heroic fantasy. I don't personally like super hero games and thus don't enjoy PCs beyond level 6-8
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>>96457081
3.5 is the most simulationist that D&D has gotten, PCs and NPCs/monsters play by the same rules and I find this satisfying.
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>>96464769
What? No they don't. NPCs have different limitations on them than PCs do and monsters are almost arbitrary.
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>>96464792
What on earth are you talking about?


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